This question already has an answer here:
Pass touches through a UIViewController
(1 answer)
Closed 7 days ago.
I have a side navigation controller and present it via a UIButton. When I make this NC the root view controller directly by [self presentviewcontroller: NC animated: YES completion: nil], some reason the menu side of the NC is blocked by a UITransitionView that I cannot get to disappear.
I have tried the following:
UIWindow *window = [(AppDelegate *)[[UIApplication sharedApplication] delegate] window];
window.backgroundColor = kmain;
CATransition* transition = [CATransition animation];
transition.duration = .5;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionPush;
transition.subtype = kCATransitionFromTop;
[nc.view.layer addAnimation:transition forKey:kCATransition];
[UIView transitionWithView:window
duration:0.5
options:UIViewAnimationOptionTransitionNone
animations:^{ window.rootViewController = nc; }
completion:^(BOOL finished) {
for (UIView *subview in window.subviews) {
if ([subview isKindOfClass:NSClassFromString(#"UITransitionView")]) {
[subview removeFromSuperview];
}
}
}];
But it is very hacky, and as the rootviewcontroller of the window changes during the transition, it's a little choppy and part of the navigationcontroller and the top right corner turn black. It looks very bad.
To get tap events through the UITransitionView, set the containerView's userInteractionEnabled to false. This is if you're doing a custom transition animation by using UIViewControllerAnimatedTransitioning.
Example, in your animateTransition(_:):
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView
containerView.isUserInteractionEnabled = false
...
}
In my situation I needed a halfSize view controller. I followed this answer which worked great until I realized I needed to still be able to interact with the presenting vc (the vc behind the halfSizeVC).
The key is that you have to set both of these frames with the same CGRect values:
halfSizeVC.frame = CGRect(x: 0, y: UIScreen.main.bounds.height / 2, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
containerView = CGRect(x: 0, y: UIScreen.main.bounds.height / 2, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
Here is the code to go from ViewController to HalfSizeController and make HalfSizeController 1/2 the screen size. Even with halfSizeVC on screen you will still be able to interact with the top half of the vc behind it.
You also have to make a PassthroughView class if you want to be able to touch something inside the halfSizeVC. I included it at the bottom.
The presenting vc is white with a purple button at the bottom. Tapping the purple button will bring up the red halfSizeVC.
vc/presentingVC:
import UIKit
class ViewController: UIViewController {
lazy var purpleButton: UIButton = {
let button = UIButton(type: .system)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitle("Tap to Present HalfSizeVC", for: .normal)
button.setTitleColor(UIColor.white, for: .normal)
button.backgroundColor = UIColor.systemPurple
button.addTarget(self, action: #selector(purpleButtonPressed), for: .touchUpInside)
button.layer.cornerRadius = 7
button.layer.masksToBounds = true
return button
}()
var halfSizeVC: HalfSizeController?
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
// tap gesture on vc will dismiss HalfSizeVC
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(dismissHalfSizeVC))
view.addGestureRecognizer(tapGesture)
}
// tapping the purple button presents HalfSizeVC
#objc func purpleButtonPressed() {
halfSizeVC = HalfSizeController()
// *** IMPORTANT ***
halfSizeVC!.view.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height / 2)
halfSizeVC!.modalPresentationStyle = .custom
present(halfSizeVC!, animated: true, completion: nil)
}
// dismiss HalfSizeVC by tapping anywhere on the white background
#objc func dismissHalfSizeVC() {
halfSizeVC?.dismissVC()
}
}
halfSizeVC/presentedVC
import UIKit
class HalfSizeController: UIViewController {
init() {
super.init(nibName: nil, bundle: nil)
modalPresentationStyle = .custom
transitioningDelegate = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
lazy var topHalfDummyView: PassthroughView = {
let view = PassthroughView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .clear
view.isUserInteractionEnabled = true
return view
}()
var isPresenting = false
let halfScreenHeight = UIScreen.main.bounds.height / 2
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .red
setAnchors()
}
private func setAnchors() {
view.addSubview(topHalfDummyView)
topHalfDummyView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
topHalfDummyView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
topHalfDummyView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
topHalfDummyView.heightAnchor.constraint(equalToConstant: halfScreenHeight).isActive = true
}
public func dismissVC() {
dismiss(animated: true, completion: nil)
}
}
extension HalfSizeController: UIViewControllerTransitioningDelegate, UIViewControllerAnimatedTransitioning {
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 1
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView
// *** IMPORTANT ***
containerView.frame = CGRect(x: 0, y: halfScreenHeight, width: UIScreen.main.bounds.width, height: halfScreenHeight)
let toViewController = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to)
guard let toVC = toViewController else { return }
isPresenting = !isPresenting
if isPresenting == true {
containerView.addSubview(toVC.view)
topHalfDummyView.frame.origin.y += halfScreenHeight
UIView.animate(withDuration: 0.4, delay: 0, options: [.curveEaseOut], animations: {
self.topHalfDummyView.frame.origin.y -= self.halfScreenHeight
}, completion: { (finished) in
transitionContext.completeTransition(true)
})
} else {
UIView.animate(withDuration: 0.4, delay: 0, options: [.curveEaseOut], animations: {
}, completion: { (finished) in
self.topHalfDummyView.frame.origin.y += self.halfScreenHeight
transitionContext.completeTransition(true)
})
}
}
}
PassthroughView needed for the topHalfDummyView in HalfSizeVC
import UIKit
class PassthroughView: UIView {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
print("Passing all touches to the next view (if any), in the view stack.")
return false
}
}
Before purple button is pressed:
After purple button is pressed:
If you press the white background the red color will get dismissed
You can just c+p all 3 files and run your project
I had a similar issue where a UITransitionView kept blocking my views, preventing any user interaction.
In my case this was due to an uncompleted custom animated UIViewController transition.
I forgot to properly complete my transition with:
TransitionContext.completeTransition(transitionContext.transitionWasCancelled)
or
TransitionContext.completeTransition(!transitionContext.transitionWasCancelled)
In the
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {}
from the UIViewControllerAnimatedTransitioning protocol
I had the same issue but in a little different scenario, I ended up doing something very similar to find the view but instead of removing the view which can be more problematic I disabled the user interaction so any touch events just go throw it and any other objects can handle to user's interaction.
In my case this was only present after updating the app to iOS 10, the same code running in iOS 9 didn't fall into this.
I was facing the same issue, and this solved issue for me,
navigationController.setNavigationBarHidden(true, animated: false)
This worked for me as I am having custom view as navigation bar in view controllers.
Ive had this issue when I was setting accessibilityElements on a popover view controller. I fix it by removing assigning an array of elements.
Related
I use UIView as alert view in my app, and i want to show it as banner on top of screen, when device is not connected to internet. So my issue that this view appears under my nav bar, how can i bring it to front ? I've tried to us UIApplication.shared.keyWindow! and add my backgroundView as subview to it, but it causes other issues.
This is my alert view class: I'll provide all class, but my realisation is in show() method.
import Foundation
import UIKit
import SnapKit
class ConnectionAlertView: UIView, UIGestureRecognizerDelegate {
internal var backgroundView: UIView = {
let view = UIView()
view.backgroundColor = Theme.Color.alertLabelBackgroundColor
view.alpha = 0
view.layer.cornerRadius = 15
return view
}()
internal var dismissButton: UIImageView = {
let imageView = UIImageView()
imageView.image = UIImage(named: "close_icon")
imageView.layer.cornerRadius = 15
imageView.isUserInteractionEnabled = true
return imageView
}()
internal var descriptionTitleLabel: UILabel = {
let label = UILabel()
label.text = "Відсутнє підключення до Інтернету"
label.font = Theme.Font.fontBodyLarge
label.textColor = .white
return label
}()
internal var descriptionLabel: UILabel = {
let label = UILabel()
label.text = "Перевірте налаштування мережі"
label.font = Theme.Font.fontBodyMedium
label.textColor = .white
return label
}()
// MARK: - Private Methods -
internal func layout() {
backgroundView.addSubview(descriptionTitleLabel)
backgroundView.addSubview(descriptionLabel)
backgroundView.addSubview(dismissButton)
descriptionTitleLabel.snp.makeConstraints { make in
make.trailing.equalTo(backgroundView).offset(54)
make.leading.equalTo(backgroundView).offset(16)
make.top.equalTo(backgroundView).offset(12)
}
descriptionLabel.snp.makeConstraints { make in
make.leading.equalTo(descriptionTitleLabel.snp.leading)
make.top.equalTo(descriptionTitleLabel.snp.bottom).offset(4)
}
dismissButton.snp.makeConstraints { make in
make.width.height.equalTo(30)
make.centerY.equalTo(backgroundView)
make.trailing.equalTo(backgroundView).offset(-16)
}
}
internal func configure() {
let tap = UITapGestureRecognizer(target: self, action: #selector(dismiss(sender:)))
tap.delegate = self
dismissButton.addGestureRecognizer(tap)
}
// MARK: - Public Methods -
func show(viewController: UIViewController) {
guard let targetView = viewController.view else { return }
backgroundView.frame = CGRect(x: 10, y: 50, width: targetView.frame.width - 20 , height: 67)
targetView.addSubview(targetView)
layout()
configure()
// show view
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
UIView.transition(with: self.backgroundView, duration: 0.6,
options: .transitionCrossDissolve,
animations: {
self.backgroundView.alpha = 1
})
}
// hide view after 5 sec delay
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
UIView.transition(with: self.backgroundView, duration: 1,
options: .transitionCrossDissolve,
animations: {
self.backgroundView.alpha = 0
})
}
}
// MARK: - Objc Methods -
#objc internal func dismiss(sender: UITapGestureRecognizer) {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
UIView.transition(with: self.backgroundView, duration: 1,
options: .transitionCrossDissolve,
animations: {
self.backgroundView.alpha = 0
})
}
}
}
My viewController:
class PhoneNumViewController: UIViewController {
let alert = ConnectionAlertView()
private func checkInternetConnection() {
if !NetworkingMonitor.isConnectedToInternet {
log.error("No internet connection!")
alert.show(viewController: self)
}
}
}
Since you have a navigation controller and do not wish to add this view to the window directly, I can offer the following idea which could work.
Your UIViewController is contained with the UINavigationController so if you add the alert to your UIViewController, you will notice it below the UINavigationBar.
You could instead show the alert from your UINavigationController instead with the following changes.
1.
In the func show(viewController: UIViewController) in your class ConnectionAlertView: UIView I changed the following line:
targetView.addSubview(targetView)
to
targetView.addSubview(backgroundView)
This does not directly relate to your issue but seems to be a bug and causes a crash as it seems like you want to add the background view on the target view.
2.
In your class ViewController: UIViewController, when you want to show your alert view, pass the UINavigationController instead like this:
if let navigationController = self.navigationController
{
alert.show(viewController: navigationController)
}
This should give you the desired result I believe (The image and font looks different as I do not have these files but should work fine at your end):
I am trying to achieve some thing like following side menu open from tabbar item click.
I used the following class for Transition Animation ...
class SlideInTransition: NSObject, UIViewControllerAnimatedTransitioning {
var isPresenting = false
let dimmingView = UIView()
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 3
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard let toViewController = transitionContext.viewController(forKey: .to),
let fromViewController = transitionContext.viewController(forKey: .from) else { return }
let containerView = transitionContext.containerView
let finalWidth = toViewController.view.bounds.width * 0.3
let finalHeight = toViewController.view.bounds.height
if isPresenting {
// Add dimming view
dimmingView.backgroundColor = .black
dimmingView.alpha = 0.0
containerView.addSubview(dimmingView)
dimmingView.frame = containerView.bounds
// Add menu view controller to container
containerView.addSubview(toViewController.view)
// Init frame off the screen
toViewController.view.frame = CGRect(x: -finalWidth, y: 0, width: finalWidth, height: finalHeight)
}
// Move on screen
let transform = {
self.dimmingView.alpha = 0.5
toViewController.view.transform = CGAffineTransform(translationX: finalWidth, y: 0)
}
// Move back off screen
let identity = {
self.dimmingView.alpha = 0.0
fromViewController.view.transform = .identity
}
// Animation of the transition
let duration = transitionDuration(using: transitionContext)
let isCancelled = transitionContext.transitionWasCancelled
UIView.animate(withDuration: duration, animations: {
self.isPresenting ? transform() : identity()
}) { (_) in
transitionContext.completeTransition(!isCancelled)
}
}
}
and use it in my code as follow
guard let menuViewController = storyboard?.instantiateViewController(withIdentifier: "MenuVC") as? MenuVC else { return }
menuViewController.modalPresentationStyle = .overCurrentContext
menuViewController.transitioningDelegate = self as? UIViewControllerTransitioningDelegate
menuViewController.tabBarItem.image = UIImage(named: "ico_menu")
menuViewController.tabBarItem.selectedImage = UIImage(named: "ico_menu")
viewControllers = [orderVC,serverdVC,canceledVC,menuViewController]
extension TabbarVC: UIViewControllerTransitioningDelegate {
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
transiton.isPresenting = true
return transiton
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
transiton.isPresenting = false
return transiton
}
}
but animation doe't work at all ... I want to open it like side menu over current context ..
How can i achieve some thing like that ...
TabBar is not made to handle animate transition for just a single child View controller. If you apply a custom transition, it will be applied in all of its tabs (child view controllers). Plus last time i checked, airbnb's app doesn't behave like that when opening the user profile. :)
What you can do, though, is have a separate menu button at the top of your navigation view controller or wherever and call the slide in from there:
func slideInView() {
let vcToShow = MenuViewController()
vcToShow.modalPresentationStyle = .overCurrentContext
vcToShow.transitioningDelegate = self as? UIViewControllerTransitioningDelegate
present(vcToShow, animated: true, completion: nil)
}
Or if you insist on having the menu a part of the tabs, then you can do this.
Hope this helps. :)
override func viewDidLoad() {
let tap = UITapGestureRecognizer(target: self, action: #selector(touchHandled))
view.addGestureRecognizer(tap)
}
#objc func touchHandled() {
tabBarController?.hideTabBarAnimated(hide: true)
}
extension UITabBarController {
func hideTabBarAnimated(hide:Bool) {
UIView.animate(withDuration: 2, animations: {
if hide {
self.tabBar.transform = CGAffineTransform(translationX: 0, y: 100)
} else {
self.tabBar.transform = CGAffineTransform(translationX: 0, y: -100)
}
})
}
}
I can only hide the tab bar but I can't make it show when you tap again. I tried to look for answers on stack overflow but the answers seems to only work if you're using a button or a storyboard.
Have a variable isTabBarHidden in class which stores if the tabBar has been animated to hide. (You could have used tabBar.isHidden, but that would complicate the logic a little bit when animate hiding and showing)
class ViewController {
var isTabBarHidden = false // set the default value as required
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(touchHandled))
view.addGestureRecognizer(tap)
}
#objc func touchHandled() {
guard let tabBarControllerFound = tabBarController else {
return
}
tabBarController?.hideTabBarAnimated(hide: !isTabBarHidden)
isTabBarHidden = !isTabBarHidden
}
}
Generalised solution with protocol which will work in all the screens
Create UIViewController named BaseViewController and make it base class of all of your view controllers
Now Define protocol
protocol ProtocolHideTabbar:class {
func hideTabbar ()
}
protocol ProtocolShowTabbar:class {
func showTabbar ()
}
extension ProtocolHideTabbar where Self : UIViewController {
func hideTabbar () {
self.tabBarController?.tabBar.isHidden = true
}
}
extension ProtocolShowTabbar where Self : UIViewController {
func showTabbar () {
self.tabBarController?.tabBar.isHidden = false
}
}
By default we want show tabbar in every view controller so
extension UIViewController : ProtocolShowTabbar {}
In your BaseView Controller
in view will appear method add following code to show hide based on protocol
if self is ProtocolHideTabbar {
( self as! ProtocolHideTabbar).hideTabbar()
} else if self is ProtocolShowTabbar{
( self as ProtocolShowTabbar).showTabbar()
}
How to use
Simply
class YourViewControllerWithTabBarHidden:BaseViewController,ProtocolHideTabbar {
}
Hope it is helpful
Tested 100% working
Please try below code for that in UITabBarController subclass
var isTabBarHidden:Bool = false
func setTabBarHidden(_ tabBarHidden: Bool, animated: Bool,completion:((Void) -> Void)? = nil) {
if tabBarHidden == isTabBarHidden {
self.view.setNeedsDisplay()
self.view.layoutIfNeeded()
//check tab bar is visible and view and window height is same then it should be 49 + window Heigth
if (tabBarHidden == true && UIScreen.main.bounds.height == self.view.frame.height) {
let offset = self.tabBar.frame.size.height
self.view.frame = CGRect(x:0, y:0, width:self.view.frame.width, height:self.view.frame.height + offset)
}
if let block = completion {
block()
}
return
}
let offset: CGFloat? = tabBarHidden ? self.tabBar.frame.size.height : -self.tabBar.frame.size.height
UIView.animate(withDuration: animated ? 0.250 : 0.0, delay: 0.1, usingSpringWithDamping: 0.7, initialSpringVelocity: 0.5, options: [.curveEaseIn, .layoutSubviews], animations: {() -> Void in
self.tabBar.center = CGPoint(x: CGFloat(self.tabBar.center.x), y: CGFloat(self.tabBar.center.y + offset!))
//Check if View is already at bottom so we don't want to move view more up (it will show black screen on bottom ) Scnario : When present mail app
if (Int(offset!) <= 0 && UIScreen.main.bounds.height == self.view.frame.height) == false {
self.view.frame = CGRect(x:0, y:0, width:self.view.frame.width, height:self.view.frame.height + offset!)
}
self.view.setNeedsDisplay()
self.view.layoutIfNeeded()
}, completion: { _ in
if let block = completion {
block()
}
})
isTabBarHidden = tabBarHidden
}
Hope it is helpful
I cannot for the life understand why this is not working.
Have two VCs: A and B.
I want to swipe right on VC A to reveal VC B but want to make it interactive so that a user can drag between two VCs (like on Instagram home screen when you swipe left and right to go to the Camera and messages). At the moment, it doesn't 'drag'. You can swipe on VC A and it will go to VC B.
Here's my animator object to slide right:
class SlideRightTransitionAnimator: NSObject {
let duration = 0.5
var isPresenting = false
let customInteractiveTransition = CustomInteractiveTransition()
}
// MARK: UIViewControllerTransitioningDelegate
extension SlideRightTransitionAnimator: UIViewControllerTransitioningDelegate {
// Return the animator when presenting a VC
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
isPresenting = true
return self
}
// Return the animator used when dismissing from a VC
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
isPresenting = false
return self
}
// Add the interactive transition for Presentation only
func interactionControllerForPresentation(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return customInteractiveTransition.transitionInProgress ? customInteractiveTransition : nil
}
}
// MARK: UIViewControllerTransitioningDelegate
extension SlideRightTransitionAnimator: UIViewControllerAnimatedTransitioning {
// Return how many seconds the transiton animation will take
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return duration
}
// Animate a change from one VC to another
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
// Get reference to our fromView, toView and the container view that we should perform the transition
let container = transitionContext.containerView
let fromView = transitionContext.view(forKey: UITransitionContextViewKey.from)!
let toView = transitionContext.view(forKey: UITransitionContextViewKey.to)!
// Set up the transform we'll use in the animation
let offScreenRight = CGAffineTransform(translationX: container.frame.width, y: 0)
let offScreenLeft = CGAffineTransform(translationX: -container.frame.width, y: 0)
// Start the toView to the right of the screen
if isPresenting {
toView.transform = offScreenLeft
}
// Add the both views to our VC
container.addSubview(toView)
container.addSubview(fromView)
// Perform the animation
UIView.animate(withDuration: duration, delay: 0.0, usingSpringWithDamping: 1.0, initialSpringVelocity: 1.0, options: [], animations: {
if self.isPresenting {
fromView.transform = offScreenRight
toView.transform = CGAffineTransform.identity
}
else {
fromView.transform = offScreenLeft
toView.transform = CGAffineTransform.identity
}
}, completion: { finished in
// Tell our transitionContext object that we've finished animating
transitionContext.completeTransition(true)
})
}
}
Here's my Interactive Transition Controller
class CustomInteractiveTransition: UIPercentDrivenInteractiveTransition {
weak var viewController : UIViewController!
var shouldCompleteTransition = false
var transitionInProgress = false
var completionSeed: CGFloat {
return 1 - percentComplete
}
func attachToViewController(viewController: UIViewController) {
self.viewController = viewController
setupPanGestureRecognizer(view: viewController.view)
}
private func setupPanGestureRecognizer(view: UIView) {
view.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(handlePanGesture)))
}
func handlePanGesture(gestureRecognizer: UIPanGestureRecognizer) {
let viewTranslation = gestureRecognizer.translation(in: gestureRecognizer.view!.superview!)
var progress = (viewTranslation.x / 200)
progress = CGFloat(fminf(fmaxf(Float(progress), 0.0), 1.0))
switch gestureRecognizer.state {
case .began:
transitionInProgress = true
viewController.dismiss(animated: true, completion: nil)
case .changed:
shouldCompleteTransition = progress > 0.5
update(progress)
case .cancelled, .ended:
transitionInProgress = false
if !shouldCompleteTransition || gestureRecognizer.state == .cancelled {
cancel()
} else {
finish()
}
default:
print("Swift switch must be exhaustive, thus the default")
}
}
}
And lastly the code for VC A:
class ViewControllerA: UITableViewController {
let slideRightTransition = SlideRightTransitionAnimator()
let customInteractiveTransition = CustomInteractiveTransition()
override func viewDidLoad() {
super.viewDidLoad()
// Add a Pan Gesture to swipe to other VC
let swipeGestureRight = UISwipeGestureRecognizer(target: self, action: #selector(swipeGestureRightAction))
swipeGestureRight.direction = .right
view.addGestureRecognizer(swipeGestureRight)
}
// MARK: Pan gestures
func swipeGestureRightAction() {
performSegue(withIdentifier: "showMapSegue", sender: self)
}
// MARK: Prepare for segue
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showVCB" {
// This gets a reference to the screen that we're about to transition to and from
let toViewController = segue.destination as UIViewController
// Instead of using the default transition animation, we'll ask the segue to use our custom SlideRightTransitionAnimator object to manage the transition animation
toViewController.transitioningDelegate = slideRightTransition
// Add the Interactive gesture transition to the VC
customInteractiveTransition.attachToViewController(viewController: toViewController)
}
}
Thank you in advance!!!
In your viewDidLoad of VC A, you'll want to replace that UISwipeGestureRecognizer with a UIPanGestureRecognizer. Then implement the appropriate .changed state in the gesture handler function.
EDIT: Moreover, to achieve a sliding transition between controllers, I highly recommend using a UIPageViewController instead. That or maybe even a custom UICollectionView solution.
in function handlePanGesture you are taking translation reference from VC A (i.e, gestureRecognizer.view!.superview!)
but instead of that take referance from UIWindow. (i.e, UIApplication.shared.windows.last)
replace gestureRecognizer.view!.superview! with UIApplication.shared.windows.last
it's worked for me.
How would I go about presenting a "half view" controller over the top of main view controller?
Requirements:
- Present a second view controller that slides over the top of main view controller.
- Second view controller should only show over half of the main view controller
- Main view controller should remain visible behind second view controller (transparent background, not showing black underneath)
- Second view controller should animate in with animation similar to modal vertical cover, or iOS 7 custom transition
- User can still interact with buttons on main view controller when second view controller is active (i.e. second view controller does not cover the entire main view controller)r
- Second view controller has its own complex logic (cannot be a simple view)
- Storyboards, Segues, iOS 7 only
- iPhone only, not iPad.
I have tried with modal view controller, but this does not allow interaction with main view controller. Can someone provide an example of how to do this with iOS7 custom transition or another method.
One way to do it is to add the "half modal" controller as a child view controller, and animate its view into place. For this example, I created the "half modal" controller in the storyboard with a frame that's half the height of a 4" iPhone screen. You could use more dynamic methods to account for different screen sizes, but this should get you started.
#interface ViewController ()
#property (strong,nonatomic) UIViewController *modal;
#end
#implementation ViewController
- (IBAction)toggleHalfModal:(UIButton *)sender {
if (self.childViewControllers.count == 0) {
self.modal = [self.storyboard instantiateViewControllerWithIdentifier:#"HalfModal"];
[self addChildViewController:self.modal];
self.modal.view.frame = CGRectMake(0, 568, 320, 284);
[self.view addSubview:self.modal.view];
[UIView animateWithDuration:1 animations:^{
self.modal.view.frame = CGRectMake(0, 284, 320, 284);;
} completion:^(BOOL finished) {
[self.modal didMoveToParentViewController:self];
}];
}else{
[UIView animateWithDuration:1 animations:^{
self.modal.view.frame = CGRectMake(0, 568, 320, 284);
} completion:^(BOOL finished) {
[self.modal.view removeFromSuperview];
[self.modal removeFromParentViewController];
self.modal = nil;
}];
}
}
The new way to show controller in half screen is ios native style controller.sheetPresentationController but this work only for ios 15 and later, for previously versions you need to set .custom modalPresentationStype
Below code snippet help you for both versions
controller.modalPresentationStyle = .pageSheet
if #available(iOS 15.0, *) {
if let sheet = controller.sheetPresentationController {
sheet.detents = [.medium()]
}
} else {
controller.modalPresentationStyle = .custom
controller.transitioningDelegate = self
}
self.present(controller, animated: true, completion: nil)
// MARK: - UIViewControllerTransitioningDelegate
extension CPPdfPreviewVC: UIViewControllerTransitioningDelegate {
func presentationController(forPresented presented: UIViewController, presenting: UIViewController?, source: UIViewController) -> UIPresentationController? {
PresentationController(presentedViewController: presented, presenting: presenting)
}
}
and Add Presentation controller as given
class PresentationController: UIPresentationController {
let blurEffectView: UIVisualEffectView!
var tapGestureRecognizer: UITapGestureRecognizer = UITapGestureRecognizer()
override init(presentedViewController: UIViewController, presenting presentingViewController: UIViewController?) {
let blurEffect = UIBlurEffect(style: .dark)
blurEffectView = UIVisualEffectView(effect: blurEffect)
super.init(presentedViewController: presentedViewController, presenting: presentingViewController)
tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(dismissController))
blurEffectView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.blurEffectView.isUserInteractionEnabled = true
self.blurEffectView.addGestureRecognizer(tapGestureRecognizer)
}
override var frameOfPresentedViewInContainerView: CGRect {
CGRect(origin: CGPoint(x: 0, y: self.containerView!.frame.height * 0.4),
size: CGSize(width: self.containerView!.frame.width, height: self.containerView!.frame.height *
0.6))
}
override func presentationTransitionWillBegin() {
self.blurEffectView.alpha = 0
self.containerView?.addSubview(blurEffectView)
self.presentedViewController.transitionCoordinator?.animate(alongsideTransition: { (UIViewControllerTransitionCoordinatorContext) in
self.blurEffectView.alpha = 0.7
}, completion: { (UIViewControllerTransitionCoordinatorContext) in })
}
override func dismissalTransitionWillBegin() {
self.presentedViewController.transitionCoordinator?.animate(alongsideTransition: { (UIViewControllerTransitionCoordinatorContext) in
self.blurEffectView.alpha = 0
}, completion: { (UIViewControllerTransitionCoordinatorContext) in
self.blurEffectView.removeFromSuperview()
})
}
override func containerViewWillLayoutSubviews() {
super.containerViewWillLayoutSubviews()
presentedView!.roundCorners([.topLeft, .topRight], radius: 22)
}
override func containerViewDidLayoutSubviews() {
super.containerViewDidLayoutSubviews()
presentedView?.frame = frameOfPresentedViewInContainerView
blurEffectView.frame = containerView!.bounds
}
#objc func dismissController(){
self.presentedViewController.dismiss(animated: true, completion: nil)
}
}
extension UIView {
func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners,
cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}