I can run is iOS9.1 but when running in iOS 8.4 it happened this problem. Is this means This version of ReactiveCocoa only supports iOS 9.1 ?
enter image description here
dyld: Symbol not found: _NSArray0
Referenced from: /private/var/mobile/Containers/Bundle/Application/12D3C7C5-E14E-4150-AD4B-4DD58230DB7B/FenYouShopping.app/Frameworks/ReactiveCocoa.framework/ReactiveCocoa (which was built for iOS 9.1)
Expected in: /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
in /private/var/mobile/Containers/Bundle/Application/12D3C7C5-E14E-4150-AD4B-4DD58230DB7B/FenYouShopping.app/Frameworks/ReactiveCocoa.framework/ReactiveCocoa
Try adding CoreFoundation framework but in case is there put it as optional
Related
I am getting this error when building on my iPAd Air emulator. I have the framework included in my build phase. Any ideas?
dyld: Library not loaded: /System/Library/Frameworks/LinkPresentation.framework/LinkPresentation
Referenced from: /Users/Library/Developer/CoreSimulator/Devices/A87BB772-9E8A-47A5-8D11-F300B549BDB4/data/Containers/Bundle/Application/AEF2517C-5E9D-4295-8F31-3D91D4668C57/myracnative.app/myracnative
Reason: image not found
dyld: launch, loading dependent libraries
DYLD_FRAMEWORK_PATH=/Users/Library/Developer/Xcode/DerivedData/myracnative-glxuojrfejxbhqgircpjgklctbto/Build/Products/Debug-iphonesimulator
DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib
DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.0.simruntime/Contents/Resources/RuntimeRoot
DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks
DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.0.simruntime/Contents/Resources/RuntimeRoot/Developer/Library/P
Set LinkPresentation.framework to Optional on your SS (similarly to the SwiftUI.framework)
Just installed Xcode 10, and got tis run time error. Do you have any idea what is wrong?
dyld: Library not loaded: /usr/lib/libstdc++.6.dylib
Referenced from: /Users/kukodajanos/Library/Developer/CoreSimulator/Devices/50603E30-571E-484B-BABD-270D3D1F01AE/data/Containers/Bundle/Application/AFA530AF-2F31-4B26-ACE0-776070E28368/PFB.app/Frameworks/FoxitRDK.framework/FoxitRDK
Reason: no suitable image found. Did find:
/usr/lib/libstdc++.6.dylib: mach-o, but not built for iOS simulator
(lldb)
Previous Xcode app worked in simulator.
lipo -info /Users/kukodajanos/Workspace/PFB/FoxitRDK.framework/FoxitRDK
Architectures in the fat file: /Users/kukodajanos/Workspace/PFB/FoxitRDK.framework/FoxitRDK are: i386 x86_64 armv7 arm64
As you see Foxit lipo shows it has also the i386 x86_64 architecture as well. So it should work on simulator.
Does this article mean we need to update Foxit to 5.0.0.1107?
This is a bug of Foxit PDF SDK V6.0 on iOS 12 and Foxit already fixed in V6.1. Please double check the version you are useing.
The background of this issue is that: Xcode 10 has removed "libstdc++.6.dylib",
a temporary solution base on V6.0 is to copy libstdc++.6.dylib from Xcode 9.x to Xcode10.
For Foxit PDF SDK V6.1 the SDK itself isn't reference libstdc++.6.dylib and reference libc++ instead (which is Apple recommend)
I am getting below mentioned error while running the application on simulator with libFlurry_7.2.1.a:
duplicate symbol _llvm.embedded.module in:
.../Flurry/libFlurry_7.2.1.a(PLCrashReportTextFormatter.o)
.../Flurry/libFlurry_7.2.1.a(PLCrashReportMachExceptionInfo.o) ld: 110
duplicate symbols for architecture i386 clang: error: linker command
failed with exit code 1 (use -v to see invocation)
but when i replaced the lib file with "libFlurry_6.5.0.a" it is running on simulator.
I suspect you are using an older version of xCode? If so you'll need to use Flurry iOS v7.1. This is the last version that will work with xCode versions less than 7.
You can find more details here:
https://developer.yahoo.com/flurry/docs/publisher/code/ios/
I have Unity 5.0.2p1 Personal and Xcode Version 6.3.1 (6D1002).
Here are some steps for anyone hoping to reproduce the problem:
A new blank Unity project
IOS Player Settings > SDK Version : Simulator SDK
Build and Run produces this when app is launched in simulator:
Warning: Error creating LLDB target at path '/Users/...(user
name).../Library/Developer/Xcode/DerivedData/Unity-iPhone-couukthirzleocbdfmbmdpjhxrtr/Build/Products/Debug-iphonesimulator/ProductName.app'-
using an empty LLDB target which can cause slow memory reads from
remote devices.
dyld: Symbol not found: __ZN5metal16g_CurrentEncoderE
Referenced from: /Users/...(user name).../Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/07612A5C-659D-4C04-ACD3-D211D2830E17/ProductName.app/ProductName
Expected in: flat namespace
in /Users/...(user name).../Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/07612A5C-659D-4C04-ACD3-D211D2830E17/ProductName.app/ProductName
Then, if you select Standard Architecture in Xcode Build Settings and build and run again it produces this:
dyld: lazy symbol binding failed: Symbol not found: _UnityRegisterProInterface
Referenced from: /Users/...(user name).../Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/444E88D1-3B5D-46FA-A143-B8634F56398E/ProductName.app/ProductName
Expected in: flat namespace
dyld: Symbol not found: _UnityRegisterProInterface
Referenced from: /Users/...(user name).../Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/444E88D1-3B5D-46FA-A143-B8634F56398E/ProductName.app/ProductName
Expected in: flat namespace
(lldb)
The same results occur for various settings in Unity iOS Player Settings:
Scripting Backend: Mono (2.0) / IL2CPP
Architecture: ARMv7 / ARM64 / Universal
Target iOS version: 6.0 / 8.1
Graphics API: Automatic / Open GL ES 2.0 / Open GL ES 3.0 / Metal
Also get the same results using Xcode Build Settings:
Base SDK: iphonesimulator (SDK not found) / Standard architectures (armv7, arm64) - $(ARCHS_STANDARD)
Supported Platforms: iphonesimulator / iOS
iOS Deployment Target: iOS 6.0 / iOS 8.1 / iOS 8.3
Any hints are very appreciated.
This is solved in Patch Release 5.1.0p1 : https://unity3d.com/unity/qa/patch-releases
Check out the Release Notes : (696798) - iOS: Fixed simulator crashing on startup due to "Symbol not found: __ZN5metal16g_CurrentEncoderE".
i am using xcode 6 . application runs successfully on simulator but when i am using my device than after building the application it is crashed and sending this report. this code was running with xcode 5.
dyld: Symbol not found: _NSURLAuthenticationMethodServerTrust
Referenced from: /var/mobile/Applications/7BA2B5A2-E764-46F6-A012-8FB94BCD1C4C/FutureAPI.app/FutureAPI
Expected in: /System/Library/Frameworks/CFNetwork.framework/CFNetwork
in /var/mobile/Applications/7BA2B5A2-E764-46F6-A012-8FB94BCD1C4C/FutureAPI.app/FutureAPI
answer is https://github.com/AFNetworking/AFNetworking/issues/2109. i have just deleted CFNetwork.framework and my code is running.