Swift / code refactoring / how to add parameters to a UIView - ios

I have the following UIView extension to add a background.
extension UIView {
func addBackground() {
// screen width and height:
let width = UIScreen.mainScreen().bounds.size.width
let height = UIScreen.mainScreen().bounds.size.height
let imageViewBackground = UIImageView(frame: CGRectMake(0, 0, width, height))
imageViewBackground.image = UIImage(named: "index_clear")
imageViewBackground.clipsToBounds = true
// you can change the content mode:
imageViewBackground.contentMode = UIViewContentMode.ScaleAspectFill
self.addSubview(imageViewBackground)
self.sendSubviewToBack(imageViewBackground)
}}
I call it with
self.view.addBackground()
What's the best practise to make the extension generic? I want to change the picture like this:
self.view.addBackground("index_clear")
or
self.view.addBackground("other_background_image")
Help is very appreciated.

If you want to avoid breaking any existing implementations within your code, you can take the default parameter approach and do something like this:
extension UIView {
func addBackground(imageName: String = "index_clear") {
// screen width and height:
let width = UIScreen.mainScreen().bounds.size.width
let height = UIScreen.mainScreen().bounds.size.height
let imageViewBackground = UIImageView(frame: CGRectMake(0, 0, width, height))
imageViewBackground.image = UIImage(named: imageName)
imageViewBackground.clipsToBounds = true
// you can change the content mode:
imageViewBackground.contentMode = UIViewContentMode.ScaleAspectFill
self.addSubview(imageViewBackground)
self.sendSubviewToBack(imageViewBackground)
}
}
// You can continue to use it like so
myView.addBackground() // uses index_clear
// or
myView.addBackground("index_not_clear") // uses index_not_clear

Try this :
extension UIView {
func addBackground(imgName : String) {
// screen width and height:
let width = UIScreen.mainScreen().bounds.size.width
let height = UIScreen.mainScreen().bounds.size.height
let imageViewBackground = UIImageView(frame: CGRectMake(0, 0, width, height))
imageViewBackground.image = UIImage(named: imgName)
imageViewBackground.clipsToBounds = true
// you can change the content mode:
imageViewBackground.contentMode = UIViewContentMode.ScaleAspectFill
self.addSubview(imageViewBackground)
self.sendSubviewToBack(imageViewBackground)
}}

Related

Give inset to UIImageView before setting Its frame

I have an UITextField component which has an icon on the right side of it. Icon is just an UIImageView. I'm trying to give inset to UIImageView with below code
imageView.image = UIImage(named: "example")?.withAlignmentRectInsets(UIEdgeInsets(top: -4, left: 0, bottom: -4, right: 0))
However, It doesn't work cuz It's frame hasn't been set when setting Its' Image. I'm giving Its frame with below code;
iconImageView.frame = CGRect(
x: bounds.size.width - iconWidth - iconMarginLeft,
y: bounds.size.height - textHeight() - iconMarginBottom,
width: iconWidth,
height: textHeight()
)
and how I setup UIImageView
fileprivate func createIconImageView() {
let iconImageView = UIImageView()
iconImageView.backgroundColor = .clear
iconImageView.contentMode = .scaleAspectFill
iconImageView.autoresizingMask = [.flexibleTopMargin, .flexibleRightMargin]
if (hasToolTip) {
let tapGesture = UITapGestureRecognizer(target: self, action:#selector(toolTipTapped(_:)))
iconImageView.addGestureRecognizer(tapGesture)
iconImageView.isUserInteractionEnabled = true
let image = UIImage(named: "infotooltip")
image?.accessibilityIdentifier = "tooltipImage"
iconImageView.image = image!
changeIconAlphaToOne()
self.iconImageView = iconImageView
} else {
self.iconImageView = iconImageView
changeIconAlphaToZero()
}
addSubview(iconImageView)
}
My problem is that, I need to give UIEdgeInset to the image. However, because I'm trying to give it before setting the frame, It doesn't work. How can I achieve this?
I also try to resize the image by referencing below post but doesn't work for me. I also DO NOT want to put it inside a content view which will make my component class more complicated.
The simplest way to resize an UIImage?

Programmatically display UIScrollView in Swift

I have view controller with views: top level View Contains Container View which contains two views: bottomView, topView, as shown.
Scene
I want to display from: to: date range in the topView. In the bottomView I want to display a UIScrollView that contains two columns which I can scroll. I did that but the topView and BottomView overlap when I introduce scrollView. When I scroll I can see the views getting separated and as soon as i Let go the scrollbar they overlap again.
can someone tell me how to fix it? I just don't seem to understand how the scrollView and bottomView are to be associated.
Code below:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
scrollView.frame = view.bounds
//scrollView.frame = innerView.bounds
innerView.frame = CGRect(x:0, y:0, width:scrollView.contentSize.width, height:scrollView.contentSize.height)
}
func buildBottomView () {
let screenSize = UIScreen.main.bounds
let screenWidth = screenSize.width
let ht:Int = 21
let incrX:Int = 5
let incrY:Int = 5
let gapCol1:Int = 5
let col1Width:Int = 65
let col2Width:Int = 65
let startY:Int = 5
let col1StartX:Int = 10
let col2StartX:Int = col1StartX + col1Width + gapCol1
var loadRowStartY: Int = 0
// column headers
categoryColumnLabel.text = "Interval"
categoryColumnLabel.font = UIFont.preferredFont(forTextStyle:UIFontTextStyle.subheadline)
//categoryColumnLabel.font = UIFont.systemFont(ofSize: 14)
categoryColumnLabel.frame = CGRect(x: col1StartX, y:startY, width: col1Width, height: ht)
categoryColumnLabel.textAlignment = NSTextAlignment.left
categoryColumnLabel.tag = 1
innerView.addSubview(categoryColumnLabel)
valueColumnLabel.text = "Values"
valueColumnLabel.font = UIFont.preferredFont(forTextStyle:UIFontTextStyle.subheadline)
//valueColumnLabel.font = UIFont.systemFont(ofSize: 14)
valueColumnLabel.frame = CGRect(x: col2StartX, y:startY, width: col2Width, height: ht)
valueColumnLabel.textAlignment = NSTextAlignment.center
valueColumnLabel.tag = 3
innerView.addSubview(valueColumnLabel)
let sepLine:UIView = UIView()
sepLine.frame = CGRect(x: col1StartX, y:startY+ht+incrY, width: Int(screenWidth-20), height: 2)
sepLine.backgroundColor = UIColor.darkGray
sepLine.tag = 60
loadRowStartY = startY+ht+incrX+ht
innerView.addSubview(sepLine)
for i in 0 ..< 24 {
let timeIntervalLabel = UILabel()
let value2Label = UILabel()
print("display load profile")
let loadStruct = loadDict[String(i)] as! CommercialProfile
print (loadStruct.timeInterval)
timeIntervalLabel.text = loadStruct.timeInterval
timeIntervalLabel.font = UIFont.preferredFont(forTextStyle:UIFontTextStyle.caption1)
//valueColumnLabel.font = UIFont.systemFont(ofSize: 14)
timeIntervalLabel.frame = CGRect(x: col1StartX, y:loadRowStartY, width: col1Width, height: Int(timeIntervalLabel.font.lineHeight))
timeIntervalLabel.textAlignment = NSTextAlignment.center
innerView.addSubview(timeIntervalLabel)
print(loadStruct.value)
value2Label.text = loadStruct.value
value2Label.font = UIFont.preferredFont(forTextStyle:UIFontTextStyle.caption1)
//value2Label = UIFont.systemFont(ofSize: 14)
value2Label.frame = CGRect(x: col2StartX, y:loadRowStartY, width: col2Width, height: Int(value2Label.font.lineHeight))
value2Label.textAlignment = NSTextAlignment.center
innerView.addSubview(value2Label)
loadRowStartY = loadRowStartY + incrY + Int(value2Label.font.lineHeight)
}
you are setting the bounds of the scrollView to the size of the whole view with this code: scrollView.frame = view.bounds.
The scrollView only needs to scroll the content in the bottom view. Scroll Views have their own content, that is normally larger than the viewable area of the screen/view. The scroll view just allows you to pan the viewport of that view.
So add the bottom view and setup your constraints on that. add the scrollView to the bottom view and then add your content into the scrollView.
Make sure that your bottom view has clipToBounds set to true and then you should be able to keep the headers in place and just scroll the content.
I'll try and put an example together for you shortly.
EDIT:
I've just created this simple example which shows the scroll behaviour you need. This works in a playground or just as a simple view controller. I've intentionally not used auto layout or setup constraints due to time, but you will see what you need to solve your issue
class ViewController: UIViewController {
var topView: UIView!
var bottomView: UIView!
var scrollView: UIScrollView!
var contentView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let screenSize = UIScreen.main.bounds
self.topView = UIView(frame: CGRect(x: 0, y: 0, width: screenSize.width, height: 100))
self.bottomView = UIView(frame: CGRect(x: 0, y: 100, width: screenSize.width, height: screenSize.height - 100))
self.scrollView = UIScrollView(frame: CGRect(x: 0, y: 100, width: screenSize.width, height: screenSize.height - 100))
self.contentView = UIView(frame: CGRect(x: 0, y: 0, width: screenSize.width, height: screenSize.height * 3))
self.view.backgroundColor = .white
self.view.addSubview(self.topView)
self.view.addSubview(self.bottomView)
self.bottomView.addSubview(self.scrollView)
self.scrollView.addSubview(self.contentView)
self.bottomView.clipsToBounds = true
self.scrollView.contentSize = CGSize(width: screenSize.width, height: screenSize.height * 3)
self.contentView.backgroundColor = .gray
}
}

Swift 3 - full width of UITabBarItem for selectionIndicatorImage

i have a UITabBar with three tabs. Now I want to assign or lets say to fill the complete width of one tab to the related selectionIndicatorImage cause currently I got a border if a tab is selected. Like the tab on the left side shows in the following screenshot:
I made a subclass of UITabBar with a new property:
var activeItemBackground:UIColor = UIColor.white {
didSet {
let numberOfItems = CGFloat((items!.count))
let tabBarItemSize = CGSize(width: frame.width / numberOfItems,
height: frame.height)
selectionIndicatorImage = UIImage.imageWithColor(color: activeItemBackground,
size: tabBarItemSize).resizableImage(withCapInsets: .zero)
frame.size.width = frame.width + 4
frame.origin.x = -2
}
}
And the UIImage-Extension in order to have backgroundColor and an image:
extension UIImage
{
class func imageWithColor(color: UIColor, size: CGSize) -> UIImage
{
let rect: CGRect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
UIGraphicsBeginImageContextWithOptions(size, false, 0)
color.setFill()
UIRectFill(rect)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
}
I read much stuff about this problem but unfortunately I can't get it to work. Is something missing in my code?
I think you're taking a couple extra steps...
You are calculating the exact size of the tab bar item, and creating an image of that size, so you shouldn't need the .resizableImage part.
And, since you are setting to exact size, you also shouldn't need to resize the tab bar frame.
This appears to work fine in my testing (using your .imageWithColor func):
class MyTabBar: UITabBar {
var activeItemBackground:UIColor = UIColor.white {
didSet {
let numberOfItems = CGFloat((items!.count))
let tabBarItemSize = CGSize(width: frame.width / numberOfItems,
height: frame.height)
selectionIndicatorImage = UIImage.imageWithColor(color: activeItemBackground,
size: tabBarItemSize)
}
}
}
Then in viewDidLoad of the first VC:
if let tb = self.tabBarController?.tabBar as? MyTabBar {
tb.activeItemBackground = UIColor.red
}

iOS swift how to place an imageview in a uiview exactly

I have an issue, I'm creating an imageView programmatically and then add it to a center view, which is kind of working. But the problem is that is not taking the whole space in the center view, it appears yes in the uiview but not covering all always a bit down. Any help?
The code:
//let backgroundImage = UIImageView(frame: centerView.frame)
let backgroundImage: UIImageView = UIImageView(frame: CGRect(x: 0, y: 0, width: self.centerView.bounds.size.width, height: self.centerView.bounds.size.height))
print("backgorundImage coordinates: \(backgroundImage.frame)")
backgroundImage.image = drawOverImage
backgroundImage.sizeThatFits(CGSizeMake(centerView.bounds.width, self.centerView.bounds.height))
//check this the image is being drawn bottom because is the fame for the previous 0.0
//backgroundImage.autoPinEdgeToSuperviewMargin(ALEdge.Top, relation: NSLayoutRelation.Equal)
//backgroundImage.contentMode = UIViewContentMode.ScaleAspectFill //too big
//backgroundImage.contentMode = UIViewContentMode.ScaleAspectFit //sama
backgroundImage.contentMode = UIViewContentMode.ScaleAspectFill
backgroundImage.clipsToBounds = true
//imageView.image = background
backgroundImage.center = view.center
let coordinatesForImage: CGRect = self.view.convertRect(backgroundImage.frame, toView: centerView)
let pointOfImage: CGPoint = backgroundImage.convertPoint(self.centerView.frame.origin, toView: backgroundImage)
print("coordinates test: \(coordinatesForImage)")
print("point x: \(pointOfImage.x)")
print("point y: \(pointOfImage.y)")
//backgroundImage.contentMode = UIViewContentMode.ScaleToFill
self.centerView.insertSubview(backgroundImage, atIndex: 0)
let pointOfImageToSuperView: CGPoint = (backgroundImage.superview?.convertPoint(backgroundImage.center, toView: self.centerView))!
print("superview imagepoint: \(pointOfImageToSuperView)")
The comments are all the thing I'm trying to do.
EDIT:
This is what is happening.
I missing a little bit from the bottom, now I don't know if is the size of the image or what, could i change the size of the uiview to match the image?
Simply try:
let backgroundImage: UIImageView = UIImageView(frame: self.centerView.bounds)
backgroundImage.clipsToBounds = true
backgroundImage.contentMode = .ScaleAspectFill
self.centerView.addSubview(backgroundImage)

Swift / cut background image

My background image is set with UIView extension.
extension UIView {
func addBackground() {
// screen width and height:
let width = UIScreen.mainScreen().bounds.size.width
let height = UIScreen.mainScreen().bounds.size.height
let imageViewBackground = UIImageView(frame: CGRectMake(0, 0, width, height))
imageViewBackground.image = UIImage(named: "index_clear")
// you can change the content mode:
imageViewBackground.contentMode = UIViewContentMode.ScaleAspectFill
self.addSubview(imageViewBackground)
self.sendSubviewToBack(imageViewBackground)
}}
For segue animation the view moves from left to right. The background image is way larger than the screen, what is visible while the animation.
How can I cut the background image to perfectly fit into the view?
.ScaleAspectFit does the job, but since it's a picture it looks bad.
Help is very appreciated.
You can use .ScaleAspectFill to crop the image rather than scale it to fit. This won't distort your image, but obviously you won't be able to see the whole thing.
You need to ensure that you set clipsToBounds=true on the UIImageView so that the cropped area isn't visible
extension UIView {
func addBackground() {
// screen width and height:
let width = UIScreen.mainScreen().bounds.size.width
let height = UIScreen.mainScreen().bounds.size.height
let imageViewBackground = UIImageView(frame: CGRectMake(0, 0, width, height))
imageViewBackground.image = UIImage(named: "index_clear")
// you can change the content mode:
imageViewBackground.contentMode = UIViewContentMode.ScaleAspectFill
imageViewBackground.clipsToBounds=true
self.addSubview(imageViewBackground)
self.sendSubviewToBack(imageViewBackground)
}

Resources