Forced orientation change does not work sometimes - ios

When a certain button is pressed in my app, the view should change orientation from portrait to
landscape. When the user comes back, the view controller should change back to portrait. But
sometimes the orientation doesn't change or the wrong view frame is used.
Here is my code
-(void)btnSignClicked:(CustomSignButton *)btn {
isSignButtonClicked = true;
if (NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_7_0) {
NSNumber *value = [NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight];
[[UIDevice currentDevice] setValue:value forKey:#"orientation"];
}
else
{
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:YES];
}
selectedWaiverId = btn.customTag;
SignatureView *obj = [[SignatureView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) delegate:self]; // Most of time got size (568,320) but some time i got (320,568), Don't know why
[self.view addSubview:obj];
}
#pragma mark - SIGNATUREVIEW DELEGATE
-(void)removeSignatureView:(SignatureView *)signatureView {
isSignButtonClicked = false;
if (NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_7_0)
{
NSNumber *value = [NSNumber numberWithInt:UIInterfaceOrientationPortrait];
[[UIDevice currentDevice] setValue:value forKey:#"orientation"]; // Some time not changed the orientation are view remaining in landscape
}
else
{
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:YES];
}
[signatureView removeFromSuperview];
signatureView = nil;
}
#pragma mark
#pragma mark - Rotate screen
-(UIInterfaceOrientationMask)supportedInterfaceOrientations
{
if (isSignButtonClicked == true)
{
return UIInterfaceOrientationMaskLandscapeRight|UIInterfaceOrientationMaskLandscape;
}
else
{
return UIInterfaceOrientationMaskPortrait;
}
}
- (BOOL)shouldAutorotate
{
return YES;
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (isSignButtonClicked == true)
{
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
else
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
}
UPDATE
Sometimes viewWillTransitionToSize method is not called so I also integrate this notification
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(deviceOrientationDidChange:) name:UIDeviceOrientationDidChangeNotification object:nil];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
But sometimes this also does not work.

Add in AppDelegate.m file or any base controller file
#implementation UINavigationController (Orientation)
- (UIInterfaceOrientationMask) supportedInterfaceOrientations
{
return [(UIViewController*)[[self viewControllers] lastObject] supportedInterfaceOrientations];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return [(UIViewController*)[[self viewControllers] lastObject] preferredInterfaceOrientationForPresentation];
}
- (BOOL) shouldAutorotate
{
return [(UIViewController*)[[self viewControllers] lastObject] shouldAutorotate];
}
#end
Now put your ViewController object in UINavigationController object and push the view controller.
EX.
UINavigationController *obj=[[UINavigationController alloc] initWithRootViewController:_yourViewCtrlObj];
[self presentViewController:obj.....];
or
[self.navigationController pushViewController:obj animated:YES];
Set your desired orientation in all view controller.

If your app uses UINavigationViewController then create a custom class for UINAvigationController Like:
//CustomNavViewController.h
#import <UIKit/UIKit.h>
#interface CustomNavViewController : UINavigationController <UINavigationControllerDelegate>
#end
//CustomNavViewController.m
#import "CustomNavViewController.h"
#interface CustomNavViewController ()
#end
#implementation CustomNavViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotate {
return [self.visibleViewController shouldAutorotate];
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return [self.visibleViewController supportedInterfaceOrientations];
}
#end
And Now in your AppDelegate declare a property Like:
//AppDelegate.h
#property (assign, nonatomic) BOOL shouldRotate;
//AppDelegate.m
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
if (self.shouldRotate) {
return UIInterfaceOrientationMaskLandscapeLeft|UIInterfaceOrientationMaskLandscapeRight;
}
return UIInterfaceOrientationMaskPortrait;
}
Now you can call orientation methods to ViewController which required fix orientation Like:
//YourViewController.m
-(BOOL)shouldAutorotate{
return NO;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskLandscape;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation{
return UIInterfaceOrientationLandscapeLeft;
}
Now here is the trick set AppDelegate shouldRotate property to true and false for desired orientation
if you are using Default Presentation for ViewController then
AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
[appDelegate setShouldRotate:true];// Remember first update the value then present the ViewController
[self presentViewController:yourViewController animated:YES completion:nil];
Same as when you dismiss
AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
[appDelegate setShouldRotate:false];
[self dismissViewControllerAnimated:YES completion:nil];
If you are using storyBoards then add CustomNavViewController directly on Identity Inspector Custom class section
And after that follow above steps. Hope it's working

When you say "When the user comes back, the view controller should change back to portrait", do you mean that the user is hitting the back button on a navigation controller? If so, I saw this issue before and posted a solution that worked for me in another SO post: A: Locking device orientation on a view fails when going back in NavBar. I remember the transition being rough but it worked.
I also wrote a blog post a while back that looks at some other situations around view controller orientation locking.

See this link, in particular, I think you should check the conditions of your view controllers, that they meet Apple recommendations
e.g. check supportedInterfaceOrientations method of the top-most full-screen view controller

Try adding all your rotation changing code inside this block
dispatch_async(dispatch_get_main_queue(),
{
//changing orientation code + isSignButtonClicked = true (or false)
});
You need not use shouldAutorotate and shouldAutorotateToInterfaceOrientation.
As for the view frames getting wrong, you need to use autolayout constraints for each and every view you are using in this viewController even if you are creating views programmativally

Related

Force the iOS device to change orientation

First of all, I would like to apologize for asking the same question again which has been asked in this forum many times. But, my problem is that I've tried all the suggested solutions but still I haven't got a solution to my problem.
I have a ViewControllerA in Potrait mode and ViewControllerB in landscape mode. When the device changes from potrait to landscape, i can see ViewControllerB opening in landscape mode, but when the device is rotated back to potrait mode, ViewControllerA is displayed but still in landscape mode. Could anybody help me understand how can I display it back in potrait mode?
I have tried following things but nothing worked for me:
Added following code in ViewControllerA in viewWillAppear:
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
Have also added following functions in this view controller:
- (BOOL)shouldAutorotate
{
return NO;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
Hope this helps you by using supportedInterfaceOrientationsForWindow
Appdelegate.h
#property () BOOL restrictRotation;
in Appdelegate.m
-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
//restrictRotation is BOOL value
if(self.restrictRotation)//set the bool value to view controller which you want to load in landscape
return UIInterfaceOrientationMaskLandscape;
else
return UIInterfaceOrientationMaskAll;
}
//call this where you need
requiredViewController.m
-(void) restrictRotation:(BOOL) restriction
{
appDelegate = (AppDelegate*)[UIApplication sharedApplication].delegate;
appDelegate.restrictRotation = restriction;
}
//In ViewdidLoad()
- (void)viewDidLoad
{
[super viewDidLoad];
[self restrictRotation:YES];//Set YES if required in Landscape mode
}
Please try
[[UIDevice currentDevice] setValue:[NSNumber numberWithInteger:UIInterfaceOrientationPortrait] forKey:#"orientation"];
Use below code
-(void) viewDidAppear:(BOOL)animated
{
[UIViewController attemptRotationToDeviceOrientation];
[super viewDidAppear:animated];
}
& also in viewWIllAppear write
[UIDevice currentDevice] setValue:[NSNumber numberWithInteger:UIInterfaceOrientationPortrait] forKey:#"orientation"]

How to restrict rotation of view controller in ios 8?

I want to disable the autorotation of iOS device for few view controllers.Like i have one few controller i want it to be displayed only in portrait mode.Where as others view controller in landscape mode.I have used following code but these delegate methods are never called?
#pragma mark Orientation handling
- (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
-(BOOL)shouldAutorotate
{
return NO;
}
-(NSUInteger)supportedInterfaceOrientations
{
return (UIInterfaceOrientationMaskPortrait);
}
I used following method to forcefully set portrait orientation only for some selected view and its work for me, may be it will be help you
1, Create one global flag
Create on Global flag in your AppDelegate Method So you can access it in any View controllers .
In your AppDelegate.h
#property (assign) BOOL flagOrientationAll;
In your AppDelegate.m
#synthesize flagOrientationAll;
Add following method in your AppDelegate.m
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
if(flagOrientationAll == YES){
return UIInterfaceOrientationMaskAll; // All orientation support
} else {
return UIInterfaceOrientationMaskPortrait; // Set only one orientation you want
}
}
2, Add following code in ViewController .m for that you want to restrict rotation
// set flag "flagOrientationAll" to rotate only one view in your particular view
#import AppDelegate.h
-(void)viewWillAppear:(BOOL)animated
{
NSLog (#"webViewController -- viewWillAppear");
[super viewWillAppear:animated];
AppDelegate *delegate = (AppDelegate *) [[UIApplication sharedApplication] delegate];
delegate.flagOrientationAll = YES;
}
-(void)viewWillDisappear:(BOOL)animated
{
AppDelegate *delegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
delegate.flagOrientationAll = NO;
}
Here my POST : How to set one of the screens in landscape mode in iphone?
If you get any trouble let me know!!

Change interface orientation when back button is pressed

My app accepts only portrait orientation, except for MPMoviePlayerController, which I want to allow user to change orientation.
So, I subclassed UINavigationController and added the following code:
-(BOOL)shouldAutorotate
{
if ([[[self.viewControllers lastObject] presentedViewController] isKindOfClass:[MPMoviePlayerViewController class]])
{
return YES;
}
else
{
return NO;
}
}
It works great, allowing only my MPMoviePlayerViewController to change orientation. The problem is that when user is in landscape orientation and presses the done button or playback ends, it pops the moviePlayer and goes back to the presentingViewController, but on landscape mode, causing a crash, since that view is not made for landscape orientation.
I tried a few things to change back to Portrait but had no luck. I'm using storyboards, if that makes any difference. I would like to change the orientation back to portrait on viewWillAppear, or maybe getting the donebutton press and change the orientation there.
UPDATE:
Here is the updated code in my UINavigationControllersubclass:
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
if ([[[self.viewControllers lastObject] presentedViewController] isKindOfClass:[MPMoviePlayerViewController class]])
{
return UIInterfaceOrientationMaskAll;
}
else
{
return UIInterfaceOrientationMaskPortrait;
}
}
Now, if I do things in the following order from the view with the Play button.
Rotate the device. (it calls the method but screen doesn't rotate since it is not MPMoviePlayerController class)
Press the play button. (It presents the player already on landscape mode).
Press the back button. (It pops the player and correctly shows the view on portrait mode)
Now, if I change the order to:
Press the play button. (holding the device on the regular portrait position).
Rotate the device. (it rotates the movie player correctly showing the video).
Press the back button. (it pops the player, but this time, the view is in landscape mode, which is not the expected behavior)
Found a solution here on this answer.
On button click, I added a notification and then on done button click I used the below code to change orientation. I kept the UINavigationController subclass as in my question to allow the change of orientation when movie starts playing.
- (IBAction)playButton:(id)sender {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlaybackDidFinish)
name:MPMoviePlayerPlaybackDidFinishNotification
object:self.player.moviePlayer];
NSURL *url = [NSURL URLWithString:#"https://dl.dropboxusercontent.com/s/crzu6yrwt35tgej/flexao.mp4"];
self.player = [[MPMoviePlayerViewController alloc] initWithContentURL:url];
self.player.moviePlayer.movieSourceType = MPMovieSourceTypeFile;
[self presentMoviePlayerViewControllerAnimated:self.player]; // presentMoviePlayerViewControllerAnimated:self.player];
}
-(void)moviePlaybackDidFinish
{
[[UIDevice currentDevice] setValue:
[NSNumber numberWithInteger: UIInterfaceOrientationPortrait]
forKey:#"orientation"];
}
I have a working configuration for your problem, as far as I understand from your question.
You need a subclass of UINavigationController as you already have, but with the following code:
The .h file:
#interface EECNavigationController : UINavigationController
#property (assign, nonatomic) BOOL landscapeDisallowed;
#end
The .m file:
#import "EECNavigationController.h"
#implementation EECNavigationController
- (BOOL)shouldAutorotate
{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations
{
if( !_landscapeDisallowed ) {
// for iPhone, you could also return UIInterfaceOrientationMaskAllButUpsideDown
return UIInterfaceOrientationMaskAll;
}
return UIInterfaceOrientationMaskPortrait;
}
#end
Now, in the view controllers that will be under this navigation controller that you want to be just portrait you just need to set the "landscapeDisallowed" to YES in the viewDidLoad method, like:
- (void)viewDidLoad {
[super viewDidLoad];
((EECNavigationController *)self.navigationController).landscapeDisallowed = YES;
}
And override the following methods like this:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return toInterfaceOrientation == UIInterfaceOrientationPortrait;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
The views that can be presented in landscape mode just need to:
- (void)viewDidLoad {
[super viewDidLoad];
((EECNavigationController *)self.navigationController).landscapeDisallowed = NO;
}
It works for me, hope it works for you.
-(void)viewWillAppear:(BOOL)animated
{
[self updateLayoutForNewOrientation:self.interfaceOrientation];
}
- (void)updateLayoutForNewOrientation:(UIInterfaceOrientation)orientation
{
if (self.interfaceOrientation == UIInterfaceOrientationPortrait || self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
// Portrait view
if(iPhone5)
{
}else{
}
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"7.0"))
{
}
}
else
{
// Landscape view
if(iPhone5)
{
}else{
float SystemVersion=[[[UIDevice currentDevice] systemVersion] floatValue];
if(SystemVersion>=7.0f)
{
}else{
}
}
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"7.0"))
{
if(iPhone5)
{
}
else
{
}
}
}
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
{
[self updateLayoutForNewOrientation:self.interfaceOrientation];
}
Hope this will help

Issue with presenting UIImagePickerController in iOS 7

My application runs in only landscape mode ! so I know UIImagePickerController presents only in portrait mode , so in iOS 6 , I had created a subclass of UIImagePickerController that forced UIImagePickerController to open in portrait mode:
#interface NonRotatingUIImagePickerController : UIImagePickerController
#end
#implementation NonRotatingUIImagePickerController
- (BOOL)shouldAutorotate {
return NO;
}
#end
//presenting picker controller :
UIImagePickerController *ipc = [[NonRotatingUIImagePickerController alloc]init];
ipc.delegate = self;
[self presentViewController:ipc animated:YES completion:nil];
This worked fine in iOS 6 , but now in iOS 7 my app does crash because of this :
2013-10-31 14:56:01.028 Medad[1731:60b] *** Terminating app due to
uncaught exception 'UIApplicationInvalidInterfaceOrientation', reason:
'Supported orientations has no common orientation with the
application, and shouldAutorotate is returning YES'
This problem could be solved if I check Portrait in deployment info :
The problem is if I check this option my app does run in portrait too but I don't want it!
How can I solve this issue?
I have tested it and found that you should not handle the orientation via check box in target window as you shown in the above image because its your whole app orientation so please check all boxes to get all orientation supported. If you want some view in different orientations and some in different then you will have to handle it via coding in ViewController class by returning YES OR NO for orientation.
Here is my Sample. Which I made. Please check.
Below method will handle the orientation for ViewController
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
}
// Old Method
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
if (UIInterfaceOrientationIsPortrait(toInterfaceOrientation)) {
return NO;
}
else {
return YES;
}
}
So, Solution is: Make two custom class one for UIImagePickerController and another is for ViewController (For All ViewControllers) and just make them for specific orientation and use those class as super class of your UIImagePickerController and all ViewControllers respectively.
There is one simple solution to avoid changing the supported orientations of your app, and make the UIImagePickerController work correctly: return UIInterfaceOrientationMaskAll only when the picker has to be presented.
You can do it simply subclassing UIApplication and using these two methods:
- (NSUInteger)supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
UIViewController *topController = window.rootViewController;
if ([self hasPicker:topController])
return UIInterfaceOrientationMaskAll;
return [super supportedInterfaceOrientationsForWindow:window];
}
-(BOOL)hasPicker:(UIViewController *)controller
{
BOOL hasPicker = NO;
NSLog(#"Check Controller: %#", controller);
if ([controller isKindOfClass:[UIImagePickerController class]])
return YES;
for (UIViewController *child in controller.childViewControllers) {
hasPicker = [self hasPicker:child];
if (hasPicker)
return YES;
}
return NO;
}
In the first method, you are overriding the default supportedInterfaceOrientationsForWindows: method. Every time the method is called, you check all the view controllers in the hierarchy (through hasPicker:, a recursive method). If an UIImagePickerController is found, you return UIInterfaceOrientationMaskAll, otherwise you return the default setting of your app.
Another thing I suggest you: don't subclass UIImagePickerController, since Apple explicitly forbids it. Instead, use view controller containment as I did in this example:
Landscape Picker Example
NOTE: The example code works only with UIImagePickerController containment. If you subclass it and add it through presentViewController: you may have to adjust the behavior of the hasPicker: method. One other simple thing you can do: add an instance variable to your UIApplication subclass and set it when you show the picker, and unset when you dismiss
Another solution.
In every controller add, even to the controller that have the picker:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft
|| interfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
return YES;
}
return NO;
}
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
Add this to your custom picker controller:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationPortrait)
{
return YES;
}
return NO;
}
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
In every controller add:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft
|| interfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
return YES;
}
return NO;
}
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
For the controller you have the picker:
Design this view with only Portrait orientation. So, it will have the same orientation of the picker. This view will be the only view with Portrait orientation while the others with landscape.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationPortrait)
{
return YES;
}
return NO;
}
- (BOOL)shouldAutorotate {
UIInterfaceOrientation orientation = [[UIDevice currentDevice] orientation];
if (orientation==UIInterfaceOrientationPortrait) {
}
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
Other solutions will also crash in the views that have the picker since they don't return portrait orientation to handle the picker orientation. while not adding any code to this view controller will let this view to run in landscape and portrait.
So, my proposed solution that to run all the views in landscape and this one in portrait. having this view in portrait is more design logical to have the same orientation of the picker.
The following go into your custom picker:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationPortrait)
{
return YES;
}
return NO;
}
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
You should also set in the subclass:
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeLeft ;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
- (BOOL)shouldAutorotate {
return YES;
}
Now you can remove from the settings "Portrait"
[EDIT]
Since the UIImagePickerController can only be presented in Portrait (as per Apple doc), is possible to do the other way around, enabling portrait and landscape orientation, but fixing the orientation in landscape of everything but the picker controller. I made a little sample downloadable from here.
Actually i had the same problem and solved it in a different way...
Actually this was identified as a bug in IOS6 happens with ImageViewController which only supports Portrait orientation ... so i spent lot of time and found a way around the same....
hope this helps so first things first...
add a property in your AppDelegate.h
#property BOOL model;
then in AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
self.model=NO;
return YES;
}
also add this method in AppDelegate.m
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
if(!self.model)
return UIInterfaceOrientationMaskLandscape; //or needed orientation
else
return UIInterfaceOrientationMaskAllButUpsideDown;
}
then in your view controller before presenting the imagepicker
implement this code...
AppDelegate *appdelegate=(AppDelegate*)[[UIApplication sharedApplication] delegate];
appdelegate.model=YES;
and then you just change the value when you came back after picking image , ie, delegate method
AppDelegate *appdelegate=(AppDelegate*)[[UIApplication sharedApplication] delegate];
appdelegate.model=NO;

ios6 autorotation portraitupsidedown to portrait

Please don't suggest me it is a bad idea to have the rotation at ios 4.3-6.0 in 1 build, because I told to many times and didn't listen to me.
At project settings I have setted all interface orientations to be supported, just to be sure.
Right now I am testing on ios6 with iphone4. Starting at app delegate it is a code, like this:
mainController = [[MainViewController alloc] initWithNibName:nil bundle:nil];
navigationController=[[RotatingNavigationController alloc] initWithRootViewController:mainController];
navigationController.navigationBar.hidden =true;
// ios: 4 and 5
//[window addSubview:navigationController.view];
//ios6:
window.rootViewController = navigationController;
[window makeKeyAndVisible];
So I did 2 custom classes, which are recommended in may cases for autorotations, and for they the problem is solved.
The RotatingNavigationController is a custom UINavigationController has a bit ugly code, but I have collected this parts from this forum, so it should be allowed to post it:
#implementation RotatingNavigationController
- (id)init {
self = [super init];
if (self) {
self.view.autoresizesSubviews = YES;
[self.view setAutoresizingMask:(UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth)];
}
return self;
}
// ios6 require this method for rotation detection, available from ios5, ios4.3 not available: sux
//- (void)viewWillLayoutSubviews
//{
//UIInterfaceOrientation statusBarOrientation = [UIApplication sharedApplication].statusBarOrientation;
//[[NSNotificationCenter defaultCenter] postNotificationName:UIDeviceOrientationDidChangeNotification object:nil];
// [[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];
/*
if(UIInterfaceOrientationIsLandscape(statusBarOrientation)){
[self willRotateToInterfaceOrientation: statusBarOrientation duration: 0.3 ];
}
else{
[self willRotateToInterfaceOrientation: statusBarOrientation duration: 0.3 ];
}
*/
//}
//ios 4.3 and ios 5.0, at ios6 it isn't called by iOS...sux
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
[self.visibleViewController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
}
// //ios 4.3 and ios 5.0, at ios6 need different methods, which sux
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
//Autorotation is changing in iOS 6. In iOS 6, the shouldAutorotateToInterfaceOrientation: method of UIViewController is deprecated. In its place, you should use the supportedInterfaceOrientationsForWindow: and shouldAutorotate methods.
// ios6
- (NSUInteger)supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
return UIInterfaceOrientationMaskAll;
}
// ios6
- (BOOL)shouldAutorotate
{
return YES;
}
// ios6
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationMaskPortrait;
}
#end
this should generate the autorotation notifications properly, I think he it does his job.
The MainViewController is a custom UIViewController.
just to be sure I have copy-pasted the code:
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
// return (interfaceOrientation == UIInterfaceOrientationPortrait);
return YES;
}
// ios6:
- (NSUInteger)supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
return UIInterfaceOrientationMaskAll;
}
// ios6
- (BOOL)shouldAutorotate
{
return YES;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationMaskPortrait;
}
His job is to change the different UIViewController based on device state ( rotations )
I have somewhere a Menu screen, which has different xib, but h and m file too ( because has different elements, which doesn't appear in Portait or Landscape. ( I don't have the power to change the whole architecture )
A part of the code - and here should be some problem, I think is below in this Maincontroller:
#pragma mark
#pragma mark Rotation
- (void)orientationChanged:(NSNotification *)notification
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
UIInterfaceOrientation statusBarOrientation = [UIApplication sharedApplication].statusBarOrientation;
if(deviceOrientation == UIDeviceOrientationFaceUp || deviceOrientation == UIDeviceOrientationFaceDown){
if(debug){
NSLog(#"Nothing to change because it is gone to Flat");
}
return;
}
NSArray *viewControllers = [self.navigationController viewControllers];
if (UIDeviceOrientationIsLandscape(deviceOrientation)){
//if(debug)
// NSLog(#"Portait -> Landscape size : %3.0fw, %3.0fh", self.view.bounds.size.width, self.view.bounds.size.height);
id lastviewController = viewControllers.lastObject;
// check what is there:
if([lastviewController isKindOfClass:[MenuController class]]){
[self.navigationController popViewControllerAnimated:NO];
[self.navigationController pushViewController:menuLandscape animated:NO];
NSLog(#"poped Menu Portrait, pushed Menu Landscape");
}
...
else if(UIDeviceOrientationIsPortrait(deviceOrientation)){
//else if(UIInterfaceOrientationIsLandscape(statusBarOrientation)){
//if(debug)
// NSLog(#"Landscape -> Portait , size : %3.0fw, %3.0fh", self.view.bounds.size.width, self.view.bounds.size.height);
id lastviewController = viewControllers.lastObject;
// check what is there:
if([lastviewController isKindOfClass:[MenuLandscapeController class]]){
[self.navigationController popViewControllerAnimated:NO];
[self.navigationController pushViewController:menuPortait animated:NO];
}
...
The problem is: the landscape is taken out and is pushed the portait, when is upside down, but that portait aren't rotating and it shows a broken layout.
How can I wake up that controller and tell him is time to rotate, because it isn't in portrait mode?
Thanks any suggestion related to my question of any improvement beside of architecture change.
Update:
at app delgate doesn't helped adding the:
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
return UIInterfaceOrientationMaskAll;
}
code from other answer: presented here
Update2:
UIInterfaceOrientation statusBarOrientation = [UIApplication sharedApplication].statusBarOrientation;
doesn't want to take the UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown value for some reason, I think that need to be solved.
Update3:
Read very carefully twice and third the ios6 release notes
The system determines whether an orientation is supported by
intersecting the value returned by the app’s
supportedInterfaceOrientationsForWindow: method with the value
returned by the supportedInterfaceOrientations method of the top-most
full-screen controller.
now read again :)
Add this category to viewcontroller which doesn't rotate
#implementation UINavigationController(Rotation)
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAll;
}
#end

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