Apple Testfiight App Submission Can't Click Next - ios

I submitted my TestFlight build, and not I'm trying to select it for external testing. I've done this with the prior beta version, and with several other apps.
The problem is I can't click the Next button. All the fields are clearly populated. Also of note, when this happened yesterday there were Support and Marketing fields. Today (for English) they are not there.
Anyone else ever experience this?

Hello my dear friend there,
I am also having your issue this morning. After several trials and errors, I found that turn out the next button greyed out just because we have to fill all description field needed for all languages we choose.
Pictures below will explain this:
So you have filled all of those needed descriptions. Then you have to notice that you can select language in this dropdown button
Picture above explains that I have two language localized, Indonesian and Indonesian. May be different in your version, try to change the language with another your localized language. Those descriptions that you have filled is becoming blank again! And needed to be filled again!
Fill all of those descriptions, than the next button should be clear and clickable!
So the problem is we are not familiar yet with this new Test Flight's select build screen and C'mon Apple, I thought you are the best man in earth about User Experience.
Update:
I think finally Apple realize this lack of User Experience, they added a notification to complete all required fields for each localization so that we can click next.

I ran into this issue with only one app language. Turning off the stylesheet and setting the "Have you made any significant changes to this build since your previous submission?" phrase to yes/no made the most likely broken code on that page working again - after you reenabled the stylesheet.
It's definitely Apple's fault.

Related

Intent summary not recognised/showing in ios shortcuts app -- only title

For my custom intent, I have provided a summary with one parameter in my intent definition file. On the simulator (and device) only the title of the intent shows up. The parameter can be selected from the "show more" dropdown menu. The preview in the intent file is showing as desired.
The only time I was able to achieve something beyond it showing just the tile was when I removed my parameter. It showed the Siri Suggestion summary as the text in the Shortcut app. I have tried re-installing the app on both device and simulator as well as playing with all the different options in the intent definition file.
I am new to this area of iOS dev, so I am still figuring out how this all works. I have downloaded the SoupChef example app. I have made a couple of assumptions:
The summary is taken from the intent definition and is not affected by code in the intent handling section. Hence, I am stumped by the fact that what is given in the preview of the intent definition file is not showing up when I run the app. In WWDC19 after adding the summary, they say that its all you have to do...
I have not enabled Siri in Capabilities, since I don't have a payed developer account, which I believe is required. I have assumed this has no effect.
Just looking for a couple of pointers, as I might have made a wrong assumption or missed out on something obvious.
I had a similar issue making the intent of title "add item to shopping list" available in the shortcuts app on my iOS devices.
I had two parameters "Amount" and "Name" of the same Display Name I wanted to edit in the shortcuts summary entry (and not in the list of the more section).
My custom Summary "add [Amount] item(s) of [Name]" in the "Shortcut apps" section was ignored and never showed in the shortcuts app. Also even though I used Name (of type string) as the input parameter this never was connected to any preceding actions output (even though provided of type "Text").
I fixed both issued by renaming the parameters to lowercase "amount" and "name" with the display names being the uppercase equivalents.
Since then the summary is used correctly and the preceding output gets automatically connected when I add the action.
PS: While Xcode validates upper/lowercase in the intent file for the types and intents it does not so for the parameters but the runtime simply ignores them... too bad.
I was having this issue with iOS 13 devices, but not 14 devices. After comparing it to the Soup Chef example, I figured out that I needed the "Resolvable, Siri can ask for value when run" checkbox enabled. Not sure why this is the case, especially for older devices only.

Itunes Connect can't submit due to language error

Thats all it shows
I'm not sure whats wrong has it doesn't tell me.
it shows its linked to the language
Solution: I had the same problem. With the new update, there is a Media Manager beneath the screen shots. Even though it is giving you a Language error, the problem is with the screen shots. Simply open the media manager and make sure that every size either has its own image or you can click the checkbox to use the two required sizes. That fixed my Language error issue.
I met the similiar situation yesterday, I thought that's result from the iTunes connect update August 8 2016, red exclamation by all localized language without others information. If you meet this situation from August 8 2016, maybe it's the case.
I contacted Apple support and finally submitted new version since I filled up screen-shots for all sizes.
while you can upload the maximum size screenshot and 're-use' it for smaller size at 'Media Manager' page.
When I update the version of my App, also encountered the same situation. After trying various methods, the solution is found.
upload a screenshot of the non-primary language,
change the primary language,
modify the non-primary language screenshot,
change back the primary language.
Yeah Succeed!!!
When you choose screenshots, don't use 5.5 inch one for 3.5 screens.
Make sure this is unchecked.
It will work after you uncheck it.
Try the following:
Click on Pricing tab and choose Price Tier as Free or <your_price>
Otherwise check Rating if it is set properly.
Eventually check if you selected some extra languages to localize (even if I don't think so looking at your images)

Increasing iOS app version and build numbers?

This is a very noobie question, but I can't seem to find any specifics on it from searches.
For my iOS app, do I manually increase the version and build numbers myself from the "General" tab in xcode, or is it done through the code signing or what?
Updating it myself seems simple, but I feel like maybe thats not what I'm supposed to be doing.
Thanks
You assign manually from Xcode itself and even if you want it automatically then also it is possible
This numbers are just for unique identification on app store, so every time you need to change the version number from previous one
You can go through this link
https://developer.apple.com/library/ios/technotes/tn2420/_index.html
For automatic increment use agvtool
visit https://developer.apple.com/library/ios/qa/qa1827/_index.html

Why does Acknowledgements.plist from CocoaPods look messed up on iOS 9 and what can you do about it?

CocoaPods auto-generates the Acknowledgements.plist file so that you can include that in your settings.bundle.
Following this, I have added Acknowledgements.plist into settings.bundle.
Acknowledgements.plist looks like this:
This appears nicely on iOS 8 like this (as intended):
However, iOS 9 inserts big blank spaces between title and footerText, which makes it ugly:
It looks like this is not this file (Acknowledgements) specific and iOS 9 in general puts huge vertical spaces between title and footerText. The question is, how can you solve this situation and put nicely formatted Acknowledgements in plist?
Good observation! I noticed the same some time ago, too. Hoped that this was already fixed.
Investigation
For me some footer texts are shown correctly. Those were very short, like just two lines. The longer the FooterText is, the larger is the empty space. E.g. Realm Database has a very long license text which leads to an empty space larger than one single device screen after its title and before its Footer.
I edited the Acknowledgements.plist manually to see if the line breaks make a difference: While keeping the text as long as it is I removed the line breaks.
Results
Unfortunately removing the line breaks does not help. So it's really related to the content length. Looks like it's a TableView and the row height calculation is just far off.
However, I didn't find any workaround. Title key is limited in its length so this cannot be used as a workaround. FooterText really needs to be fixed by Apple.
I filed it under rdar://24837397
There are several other bugs in the System Settings.app which are disturbing during development:
(Crash) Open the Acknowledgements section of your App. Run a new debug build of your App via Xcode and try to switch back to the Settings.app. Due to copying a new Settings.bundle with updated Acknowledgements.plist the Settings.app crashes.
(Missing content) Open Device Settings and scroll to your App's settings, but do not open them yet. Repeat the step from above and run a new debug build via Xcode. Switch back to Settings.app and try opening your App settings: Empty settings page shown, only permissions like Core Location and Mobile Data are available. You have to close Settings.app via the task switcher to see the new content of your Settings.bundle.
Beside those two bugs it drives me nuts that Settings.app doesn't have a section index. Scrolling to my own Apps during development is an unnecessary waste of time.. I know about the new search but that's also slower that an index just for the 3rd party Apps.
Edit: If you stumble upon this, please file a Radar too! This is important to really get it fixed, see https://blackpixel.com/writing/2012/02/radar-or-gtfo.html.
This is a bug in iOS 9, the problem has been fixed in iOS 10. Unfortunately nothing can be done for users that are still running iOS 9.
If you're using CocoaPods or Carthage, AckAck works well to generate the Acknowledgements plist for you. It removes unnecessary line breaks/indentation and generates a separate plist for each framework (making it less of an issue on iOS 9).
https://github.com/Building42/AckAck
(I'm the creator of AckAck)

Localizations files not available on Xcode 6

Well, I received this project from a buddy that used to work with me and now I am responsible for it Internalization. I need to transform the language of the app to English, that is currently Portuguese.
Although i was researching for some tutorials but all of them include one step i cannot make. I have noticed there were no files localized in any of the languages, and no folders .Iproj too.
In the info tab > Localizations shows up, in each language added in my "Resources" Tab, "0 Files Located".
as Soon as i click "Use Base Internationalization" or the "plus" button there is no file i can reference it to.
I need to follow with this project and cannot create another one, there is lots of code and configurations that need to stay in this one. Is there any solutions?
Thanks!
PS: StackOverflow won't let me post images yet :(
Have you ever visited this panel?

Resources