I want to inspect my current UITextField and jump to the next one in case that editing has finished.
So far I have this code implemented, but for some reason is not working.
IMPORTANT: The code that actually work as expected is Robert approach, see it below. I couldn't vote for him since my reputation is low.
NEW ADDED: I am using this to limit to ONE character
//Limit the length of the UITextfields
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
guard let text = textField.text else { return true }
let newLength = text.characters.count + string.characters.count - range.length
print("textField...shouldChangeCharactersInRange method called")
switch textField {
case rateTvA:
return newLength <= limitLength
case rateTvB:
return newLength <= limitLength
case rateTvC:
return newLength <= limitLength
// Do not put constraints on any other text field in this view
// that uses this class as its delegate.
default:
return true
}
}
NOTE: I am expecting to receive just ONE single character for each UITextField
func textFieldShouldEndEditing(textField: UITextField) -> Bool {
let charCount = textField.text!.characters.count
print("textFieldShouldEndEditing method called")
print("How many characters has been typed in? \(charCount)")
switch textField {
case rateTvA:
if(charCount > 0) {
rateTvB.becomeFirstResponder()
return true
}
case rateTvB:
if(charCount > 0) {
rateTvC.becomeFirstResponder()
return true
}
case rateTvC:
if(charCount > 0) {
rateTVD.becomeFirstResponder()
return true
}
default:
return false
}
return false
}
What you need depends upon what you want the user's experience to be.
1) You want to automatically jump to the next text field after the user has entered a single character. In this case you should use the Interface Builder to connect the text field's "Editing Changed" event to an IBAction method in your controller. That IBAction method should perform the first responder switching logic.
2) You want the user to take some action to indicate that editing has completed. That action's handler should then perform the first responder switching logic. I think that the return key is a good way to go. In this case you would use the TextField delegate's textFieldShouldReturn method.
Additionally, you should think about what you want to have happen if the user ends the editing of text field A by clicking in one of text fields B or C (or upon some other UI element that your are presenting); in which case your text field delegate's textFieldXXXXEndEditing methods will be called. The question is: should your textFieldXXXXEndEditing method switch the focus away from the element that the user has chosen?
Finally, you said that your code is not working. What is not working? Is the textFieldShouldEndEditing method not being called? If no then you might not be assigning to the text field's delegate property. Or, you might be confused about what causes the textFieldShouldEndEditing method to be called (my suggestions above should give you some clues).
Here is some code. The outlets should be connected using IB. Also, use IB to connect the Editing Changed event of each of the three text fields to the IBAction method.
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var textFieldA: UITextField!
#IBOutlet weak var textFieldB: UITextField!
#IBOutlet weak var textFieldC: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
textFieldA.delegate = self
textFieldB.delegate = self
textFieldC.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func textFieldShouldBeginEditing(textField: UITextField) -> Bool {
print("Should begin editing")
return true;
}
func textFieldDidBeginEditing(textField: UITextField) {
print("Did begin editing")
}
func textFieldShouldEndEditing(textField: UITextField) -> Bool {
print("Should end editing")
return true;
}
func textFieldDidEndEditing(textField: UITextField) {
print("Did end editing")
}
func textFieldShouldClear(textField: UITextField) -> Bool {
print("Should clear")
return true;
}
func textFieldShouldChangeCharactersInRange(textField: UITextField, range: NSRange, replacement: String) -> Bool {
print("Should change")
return true;
}
func textFieldShouldReturn(textField: UITextField) -> Bool {
print("User pressed return: switching to next text field")
switchFields(textField)
return true;
}
#IBAction func textChanged(textField: UITextField) {
print("User entered a character; switching to next text field")
switchFields(textField)
}
private func switchFields(textField: UITextField) {
switch textField {
case textFieldA:
textFieldB.becomeFirstResponder()
case textFieldB:
textFieldC.becomeFirstResponder()
case textFieldC:
textFieldA.becomeFirstResponder()
default:
break
}
}
}
You should probably change the responder in the "textFieldDidEndEditing" delegate call. So take out the xxx.becomeFirstResponder() calls in "textFieldShouldEndEditing" and implement roughly:
optional func textFieldDidEndEditing(_ textField: UITextField) {
switch textField {
case rateTvA:
rateTvB.becomeFirstResponder()
case rateTvB:
rateTvC.becomeFirstResponder()
case rateTvC:
rateTVD.becomeFirstResponder()
default:
return
}
return
I haven't compiled this so beware.
If you don't want to depend on a Third-party or any library you can follow below
Use textfield delegate (Swift, Objective-c)
In Objective c you can do this:
-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string{
if (_verifyOTP.text.length >= 1 && range.length == 0)
{
[self.verifyOTP2 becomeFirstResponder];
}
if(_verifyOTP2.text.length >= 1 && range.length == 0) {
[_verifyOTP2 resignFirstResponder];
[self.verifyOTP3 becomeFirstResponder];
}
if (_verifyOTP3.text.length >= 1 && range.length == 0)
{
[_verifyOTP3 resignFirstResponder];
[self.verifyOTP4 becomeFirstResponder];
}
if (_verifyOTP4.text.length >= 1 && range.length == 0)
{
[self.verifyOTP4 becomeFirstResponder];
}
return YES;
}
In swift
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
if (_verifyOTP.text.count >= 1 && range.length == 0)
{
self.verifyOTP2.becomeFirstResponder()
}
if(_verifyOTP2.text.count >= 1 && range.length == 0) {
_verifyOTP2.resignFirstResponder()
self.verifyOTP3.becomeFirstResponder()
}
if (_verifyOTP3.text.count >= 1 && range.length == 0)
{
_verifyOTP3.resignFirstResponder()
self.verifyOTP4.becomeFirstResponder()
}
if (_verifyOTP4.text.count >= 1 && range.length == 0)
{
self.verifyOTP4 becomeFirstResponder()
}
return true;
}
Else you can use PinView third party Library
Pin view Github link
Related
so i make this otp screen but i have some catch,
i make this otp screen with bunch of uitextfield and i make the logic of it, but i just cant delete on of the num in the textfield that i make
the textfield wont delete when i fill like the first 2 of my num, even i pressess backButton it wont work.....but it will work when i fill the whole num of textfield, in my case is six.
so i have to fill all six of the number and i can delete the number from the textfield, it wont work if only half fill in the textfield.
heres my code :
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
if ((textField.text?.count)! < 1) && (string.count > 0) {
if textField == txtOTP1 {
txtOTP2.becomeFirstResponder()
}
if textField == txtOTP2 {
txtOTP3.becomeFirstResponder()
}
if textField == txtOTP3 {
txtOTP4.becomeFirstResponder()
}
if textField == txtOTP4 {
txtOTP5.becomeFirstResponder()
}
if textField == txtOTP5{
txtOTP6.becomeFirstResponder()
}
if textField == txtOTP6{
txtOTP6.resignFirstResponder()
}
textField.text = string
return false
}else if ((textField.text?.count)! >= 1) && (string.count == 0) {
if textField == txtOTP2{
txtOTP1.becomeFirstResponder()
}
if textField == txtOTP3{
txtOTP2.becomeFirstResponder()
}
if textField == txtOTP4{
txtOTP3.becomeFirstResponder()
}
if textField == txtOTP5{
txtOTP4.becomeFirstResponder()
}
if textField == txtOTP6{
txtOTP5.becomeFirstResponder()
}
if textField == txtOTP1{
txtOTP1.resignFirstResponder()
}
textField.text = ""
return false
}
else if (textField.text?.count)! >= 1 {
textField.text = string
return false
}
return true
}
thats the code i use to make the otp uitextField logic......please tell me i know theres something wrong with my logic, thanks.
i watch a tutorial to make this otp screen in this vid
https://www.youtube.com/watch?v=gZnBXh0TRO8
and according to the maker, he said that to fix this issue i just need to "set user interactions for textfield false and make first textfield first responder", i think i just did that but i maybe i did it wrong....
i really need to fix this guys, thanks.
Instead of fixing that code I prefer to create a custom text field that would inform when the deleteBackward key is pressed. So first subclass a UITextField:
import UIKit
class SingleDigitField: UITextField {
// create a boolean property to hold the deleteBackward info
var pressedDelete = false
// customize the text field as you wish
override func willMove(toSuperview newSuperview: UIView?) {
keyboardType = .numberPad
textAlignment = .center
backgroundColor = .blue
isSecureTextEntry = true
isUserInteractionEnabled = false
}
// hide cursor
override func caretRect(for position: UITextPosition) -> CGRect { .zero }
// hide selection
override func selectionRects(for range: UITextRange) -> [UITextSelectionRect] { [] }
// disable copy paste
override func canPerformAction(_ action: Selector, withSender sender: Any?) -> Bool { false }
// override deleteBackward method, set the property value to true and send an action for editingChanged
override func deleteBackward() {
pressedDelete = true
sendActions(for: .editingChanged)
}
}
Now in your ViewCOntroller:
import UIKit
class ViewController: UIViewController {
// connect the textfields outlets
#IBOutlet weak var firstDigitField: SingleDigitField!
#IBOutlet weak var secondDigitField: SingleDigitField!
#IBOutlet weak var thirdDigitField: SingleDigitField!
#IBOutlet weak var fourthDigitField: SingleDigitField!
override func viewDidLoad() {
super.viewDidLoad()
// add a target for editing changed for each field
[firstDigitField,secondDigitField,thirdDigitField,fourthDigitField].forEach {
$0?.addTarget(self, action: #selector(editingChanged), for: .editingChanged)
}
// make the firsDigitField the first responder
firstDigitField.isUserInteractionEnabled = true
firstDigitField.becomeFirstResponder()
}
// here you control what happens to each change that occurs to the fields
#objc func editingChanged(_ textField: SingleDigitField) {
// check if the deleteBackwards key was pressed
if textField.pressedDelete {
// reset its state
textField.pressedDelete = false
// if the field has text empty its content
if textField.hasText {
textField.text = ""
} else {
// otherwise switch the field, resign the first responder and activate the previous field and empty its contents
switch textField {
case secondDigitField, thirdDigitField, fourthDigitField:
textField.resignFirstResponder()
textField.isUserInteractionEnabled = false
switch textField {
case secondDigitField:
firstDigitField.isUserInteractionEnabled = true
firstDigitField.becomeFirstResponder()
firstDigitField.text = ""
case thirdDigitField:
secondDigitField.isUserInteractionEnabled = true
secondDigitField.becomeFirstResponder()
secondDigitField.text = ""
case fourthDigitField:
thirdDigitField.isUserInteractionEnabled = true
thirdDigitField.becomeFirstResponder()
thirdDigitField.text = ""
default:
break
}
default: break
}
}
}
// make sure there is only one character and it is a number otherwise delete its contents
guard textField.text?.count == 1, textField.text?.last?.isWholeNumber == true else {
textField.text = ""
return
}
// switch the textField, resign the first responder and make the next field active
switch textField {
case firstDigitField, secondDigitField, thirdDigitField:
textField.resignFirstResponder()
textField.isUserInteractionEnabled = false
switch textField {
case firstDigitField:
secondDigitField.isUserInteractionEnabled = true
secondDigitField.becomeFirstResponder()
case secondDigitField:
thirdDigitField.isUserInteractionEnabled = true
thirdDigitField.becomeFirstResponder()
case thirdDigitField:
fourthDigitField.isUserInteractionEnabled = true
fourthDigitField.becomeFirstResponder()
default: break
}
case fourthDigitField:
fourthDigitField.resignFirstResponder()
default: break
}
}
}
Xcode 12 sample project
I am trying to create otp textfield using five textfield.All working fine if you add top, but issue is occurred when user try to add textfield empty and trying to backspace and it was not call any delegate method of UItextfiled which I already added.
I tried this :-
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
let char = string.cStringUsingEncoding(NSUTF8StringEncoding)!
let isBackSpace = strcmp(char, "\\b")
if (isBackSpace == -92) {
println("Backspace was pressed")
}
return true
}
but it's called when textfield is not empty.
For example :-
In below screen shot add 1 and on two different textfield and third one is empty but when I try to backspace it's need to go in second textfield(third is field is empty) this is what I was facing issue from mine side.
Thanks
followed by #Marmik Shah and #Prashant Tukadiya answer here I add my answer , for quick answer I taken the some code from here
step 1 :
create the IBOutletCollection for your all textfields as well as don't forget to set the tag in all textfields in the sequence order, for e.g [1,2,3,4,5,6]
class ViewController: UIViewController{
#IBOutlet var OTPTxtFields: [MyTextField]! // as well as set the tag for textfield in the sequence order
override func viewDidLoad() {
super.viewDidLoad()
//change button color and other options
OTPTxtFields.forEach { $0.textColor = .red; $0.backspaceTextFieldDelegate = self }
OTPTxtFields.first.becomeFirstResponder()
}
step 2 :
in your current page UITextField delegate method
extension ViewController : UITextFieldDelegate, MyTextFieldDelegate {
func textFieldDidEnterBackspace(_ textField: MyTextField) {
guard let index = OTPTxtFields.index(of: textField) else {
return
}
if index > 0 {
OTPTxtFields[index - 1].becomeFirstResponder()
} else {
view.endEditing(true)
}
}
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
let newString = ((textField.text)! as NSString).replacingCharacters(in: range, with: string)
if newString.count < 2 && !newString.isEmpty {
textFieldShouldReturnSingle(textField, newString : newString)
// return false
}
return newString.count < 2 || string == ""
//return true
}
override public func canPerformAction(_ action: Selector, withSender sender: Any?) -> Bool {
if action == #selector(copy(_:)) || action == #selector(paste(_:)) {
return false
}
return true
}
func textFieldShouldReturnSingle(_ textField: UITextField, newString : String)
{
let nextTag: Int = textField.tag + 1
textField.text = newString
let nextResponder: UIResponder? = textField.superview?.viewWithTag(nextTag)
if let nextR = nextResponder
{
// Found next responder, so set it.
nextR.becomeFirstResponder()
}
else
{
// Not found, so remove keyboard.
textField.resignFirstResponder()
callOTPValidate()
}
}
}
Step 3:
create the textfield class for access the backward function
class MyTextField: UITextField {
weak var myTextFieldDelegate: MyTextFieldDelegate?
override func deleteBackward() {
if text?.isEmpty ?? false {
myTextFieldDelegate?.textFieldDidEnterBackspace(self)
}
super.deleteBackward()
}
}
protocol MyTextFieldDelegate: class {
func textFieldDidEnterBackspace(_ textField: MyTextField)
}
step - 4
finally follow the #Marmik Shah answer for custom class for your UITextField
Step 5
get the values from each textfield use this
func callOTPValidate(){
var texts: [String] = []
OTPTxtFields.forEach { texts.append($0.text!)}
sentOTPOption(currentText: texts.reduce("", +))
}
func sentOTPOption(currentText: String) {
print("AllTextfieldValue == \(currentText)")
}
You can override the function deleteBackward()
Create a new Class that inherits UITextField and trigger and EditingEnd event.
class MyTextField: UITextField {
override func deleteBackward() {
super.deleteBackward()
print("Backspace");
self.endEditing(true);
}
}
Then, in your Storyboard, add a custom class for the UITextField
Next, in your view controller, in the editingEnd action, you can switch the textfield. For this to work, you will need to set a tag value for each of your textfield.
For example, you have two text fields, tfOne and tfTwo.
tfOne.tag = 1; tfTwo.tag = 2
Now, if currently you are editing tfTwo and backspace is clicked, then you set the currently editing text field to tfOne
class ViewController: UIViewController {
#IBOutlet weak var tfOne: MyTextField!
#IBOutlet weak var tfTwo: MyTextField!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func editingEnded(_ sender: UITextField) {
// UITextField editing ended
if(sender.tag == 2) {
self.tfOne.becomeFirstResponder();
}
}
}
You can give tag to your textfield in sequence like 101,102,103,104,105.
when backspace tapped. check the length of string is equal to 0. then goto textfield.tag - 1 until you get first textfield.like if you are on textfield 102 then goto textfield 102-1 = 101.
Same as when enter any character goto next textfield until you reach to last textfield like if you are on textfield 102 then goto textfield 102+1 = 103.
You can use (self.view.viewWithTag(yourTag) as? UITextField)?.becomeFirstResponder()
I don't have system with me so couldn't able to post code
I have login controller where it has two textFields:
Access Card
Password
The Max Length for the access card is 9 and once the user type the ninth number, it should appear on the access card filed then the cursor needs to move to the password field.
In my code, the cursor is moving when the user clicks to enter the ninth number but the number doesn't appear and the cursor moves to the password field.
For example: I want to enter "123456789" as access card. Once I click "9" it doesn't appear but the cursor moves to password field:
LoginController.swift:
let ACCESSCARD_MAXLENGTH = 9
let PASSWORD_MAXLENGTH = 12
var AccessCardtextFieldLength = 0
var PasswordTextFieldLength = 0
class LoginViewController: UIViewController , UITextFieldDelegate {
#IBOutlet weak var AccessCardTextField: UITextField!
#IBOutlet weak var PasswordTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// calling the function that initialize textFields
initializeTextFields()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// function is used to initialize textFields
func initializeTextFields () {
// To set the focus on the access card once the view load.
AccessCardTextField.becomeFirstResponder()
// This must be defined so we can apply the text field functions on it
AccessCardTextField.delegate = self
PasswordTextField.delegate = self
// Define the keyboard type of the textFields.
AccessCardTextField.keyboardType = UIKeyboardType.NumberPad
PasswordTextField.keyboardType = UIKeyboardType.ASCIICapable
}
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
AccessCardtextFieldLength = (textField.text?.characters.count)! + string.characters.count
PasswordTextFieldLength = (textField.text?.characters.count)! + string.characters.count
if (textField == AccessCardTextField){
for i in 0..<ACCESSCARD_MAXLENGTH{
if (AccessCardtextFieldLength == ACCESSCARD_MAXLENGTH){
PasswordTextField.becomeFirstResponder()
}
else{
return true
}
return false
}
}
if (textField == PasswordTextField){
return PasswordTextFieldLength <= PASSWORD_MAXLENGTH ? true : false
}
return true
}
}
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool will only update when it return true. In this case you are changing the firstResponder therefore it is not updated.
My suggestion is to use add target for this case. This is what you can do:
override func viewDidLoad() {
super.viewDidLoad()
// calling the function that initialize textFields
initializeTextFields()
accessCardTextField.addTarget(self, action: #selector(LoginViewController.accessCardTextFieldChanged(_:)), forControlEvents: .EditingChanged)
}
func accessCardTextFieldChanged(textField: UITextField) {
if textField.text?.characters.count == ACCESSCARD_MAXLENGTH {
modelTextField.becomeFirstResponder()
}
}
This way, it save you quite a few line of code. Most importantly, only accessCardTextField changed will be call. You could do another function to check your password textfield length separately. Also, i renamed from AccessCardTextField to accessCardTextField. It is recommended to have variable starting with lower case.
Not very sure if this works, but try edit your if statement contents with this.
if (AccessCardtextFieldLength == ACCESSCARD_MAXLENGTH){
if (textField == AccessCardTextField) {
textField.resignFirstResponder()
PasswordTextField.becomeFirstResponder()
}
}
In this condition
if (AccessCardtextFieldLength == ACCESSCARD_MAXLENGTH){
PasswordTextField.becomeFirstResponder()
**return true**
}
else{
return true
}
you returning flase that's why it doesn't show your last Character.
Is there a way to automatically hide keyboard in swift after inputting four characters? I actually have a code that hides the keyboard but the user has to click anywhere on the screen. Here's the code:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
Thanks in advance!
If I got your question correctly, Consider below example code:
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var txtF: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
txtF.delegate = self
txtF.addTarget(self, action: "textFieldDidChange:", forControlEvents: UIControlEvents.EditingChanged)
}
func textFieldDidChange(textField: UITextField) {
if textField == txtF {
if textField.text?.characters.count == 4 {
self.txtF.resignFirstResponder()
}
}
}
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
if textField == txtF {
if textField.text?.characters.count > 3 {
self.txtF.resignFirstResponder()
return false
} else {
return true
}
} else {
return true
}
}
}
With above code keyboard will hide when textField have 4 characters and after that if user again tap on textField keyboard will pop up be user will not able to enter any text into textField and keyboard will hide again.
Result will be:
Hope this will help.
Here is the simplest way to hide the keyboard or a numberpad.
First you need a button and you need to make it the size of the screen.Send it to the back of the scene and connect it to an IBAction.Then you code should look like this:
#IBAction func HideKeyboard(sender: AnyObject) {
YourKeyboardHere.resignFirstResponder()
}
This should work for all types of keyboard.
This worked for me:
// Outlet to textfield, editing changed
#IBAction func textFieldEditingChanged(sender: UITextField) {
if sender.text?.characters.count == 4 {
view.endEditing(true)
}
// Optional if you don't want the user to paste in more than 4 characters
else if sender.text?.characters.count > 4 {
sender.text = nil
}
}
I also recommend you setting the
textField.clearsOnBeginEditing = true
so the textField gets cleared when the user clicks on it again.
You should use textfield delegate shouldChangeCharactersInRange something like,
-(BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string{
if (textField.text.length == 4) {
[textField resignFirstResponder];
}
return YES;
}
In Swift,
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
if textField.text?.characters.count == 4 {
textField.resignFirstResponder()
}
return true
}
Hope this will help :)
I have an app built with Swift and iOS8. In my ViewController I had two textfields.
I use this code:
func textFieldShouldReturn(textField: UITextField) -> Bool {
if textField == self.textfield_A {
self.textfield_B.becomeFirstResponder()
}
if textField == self.textfield_B {
self.textfield_B.resignFirstResponder()
}
return true
}
The effect:
I select textfield_A and Press the Next Button -> the cursor jump to textfield_B
On textfield_B I press the Done Button -> the keyboard will be hidden.
All works fine.
But now I have made a change and the code doesn't work like this anymore.
I changed the textfield_A to a textView.
Any idea how I have to modify my code?
You have to add an extension, this is the extension for swift 3.0
extension UITextField {
class func connectFields(fields:[UITextField]) -> Void {
guard let last = fields.last else {
return
}
for i in 0 ..< fields.count - 1 {
fields[i].returnKeyType = .next
fields[i].addTarget(fields[i+1], action: #selector(UIResponder.becomeFirstResponder), for: .editingDidEndOnExit)
}
last.returnKeyType = .done
last.addTarget(last, action: #selector(UIResponder.resignFirstResponder), for: .editingDidEndOnExit)
}
}
and after you add this line of code:
UITextField.connectFields(fields: [field1, field2, field3])
textFieldShouldReturn won't be called anymore for textfield_A now because is is a textview now, not a textfield.
Try adding this function
func textView(textView: UITextView!, shouldChangeTextInRange: NSRange, replacementText: NSString!) -> Bool {
if(replacementText == "\n") {
textView.resignFirstResponder()
return false
}
return true
}
If you are using both textfield then below code might be helpful to you my friend
Make sure your text fields have their delegate set and implement the textFieldShouldReturn method. This is the method that is called when the user taps the return key (no matter what it looks like).
The method might look something like this:
func textFieldShouldReturn(textField: UITextField) -> Bool {
if textField == self.field1 {
self.field2.becomeFirstResponder()
}
return true
}
And do not forget to give Delegate
TextField.delegate = self
Using textField you can detect return key press by using textFieldShouldReturn: method. textView is a multi-line input so return key just adds a new line, so the easiest way to catch return key press is to implement UITextViewDelegate method:
func textView(textView: UITextView, shouldChangeTextInRange range: NSRange, replacementText text: String) -> Bool {
if text == "\n" {
textView.resignFirstResponder()
return false
}
return true
}
You can do it this way in your doneButton action:
#IBAction func donePressed(sender: AnyObject) {
if textV.resignFirstResponder() { //check if cursor is at textView.
textfield_B.becomeFirstResponder() //move it to your next textField.
} else {
textfield_B.resignFirstResponder() //else hide your keyboard.
}
}
And your result will be:
Hope it helps.
Swift 4.2
This is a More Generic Solution you can use this code with any amount of TextFields.
Just inherit UITextFieldDelegate and update the Textfield Tag according to the order
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
let txtTag:Int = textField.tag
if let textFieldNxt = self.view.viewWithTag(txtTag+1) as? UITextField {
textFieldNxt.becomeFirstResponder()
}else{
textField.resignFirstResponder()
}
return true
}