UIActivityViewController has a weird size and shape - ios

I just got this bug report for me app...the activity view controller is suddenly this weird narrow shape whether I'm on an actual phone or the view controller.
This is happening with some plain vanilla code that hasn't been touched in months:
UIActivityViewController *activityViewController = [[UIActivityViewController alloc] initWithActivityItems:#[message] applicationActivities:nil];
[self presentViewController:activityViewController animated:YES completion:nil];
What could be going wrong? I can't even think of where to start troubleshooting this one.

Have you tried reproducing this bug??? If we don't have the exact scenario of how this bug is getting created then we can't make a solution for it!!! Try updating the items in the array and check if the bug still exist... This type of things happens sometimes but until and unless we don't reproduce this scenario it can't be termed as bug.
Any way if you are working in universal app add below line of code before presenting the ActivityView
ActivityViewController.popoverPresentationController.sourceView = self.view;
[self presentViewController:activityViewController animated:YES completion:nil];
I will suggest, instead of looking for a solution dig out the problem first. I have never seen such weird behaviour of ActivityView before this and if we know why this happened then it will be helpful to every iOS developer.

If you are on iPad, try setting the popoverPresentationController property of sourceRect
NSString *string = NSLocalizedString(#"shareString", nil);
UIActivityViewController *activityVC = [[UIActivityViewController alloc] initWithActivityItems:#[string] applicationActivities:nil];
activityVC.popoverPresentationController.sourceView = self.view;
activityVC.popoverPresentationController.sourceRect = CGRectMake(self.view.bounds.size.width / 2.0, self.view.bounds.size.height-50, 1.0, 1.0);
[self presentViewController:activityVC animated:YES completion:nil];

In some cases it may happen.
NSArray *Items = [NSArray arrayWithObjects:
#"Checking Test App", nil];
UIActivityViewController *activity=[[UIActivityViewController alloc]initWithActivityItems:Items applicationActivities:nil];
[self presentViewController:activity animated:YES completion:nil];
or
NSString *string = NSLocalizedString(#"shareString", nil);
UIActivityViewController *activityViewController = [[UIActivityViewController alloc]
initWithActivityItems:#[string] applicationActivities:nil];
[activityViewController setCompletionWithItemsHandler:
^(NSString *activityType, BOOL completed, NSArray *returnedItems, NSError *error)
{
if ( completed ) {
NSLog(#"sharing complete");
} else
{
NSLog(#"cancelled");
}
}];
[self presentViewController:activityViewController animated:YES completion:^{
}];

You should check frames for your self's view. Probably its width less than the width of the activityViewController and you get this bug.

Maybe self.view.frame.size.width is the problem. You can find your the frame with NSLog self.view. Simple workaround could be:
[self.view.window.rootViewController presentViewController:activityViewController animated:YES completion:nil];

These kinds of bugs do occur and they really test your patience and give you a challenge. Although I cannot give a definite answer, I can give you some tips on how to troubleshoot this!
What I suggest is that you first try to re-create this on your development machine. Then try to play around and see what's causing the issue. Here are some things to try out.
Run this on several devices with different OS's so that you might be able to determine a pattern.
Try and change the "initWithActivityItems" value(s) and see
whether the problem occurs.
See whether the issue exists if you try to create the
ActivityViewController from a different view controller too.
Go through your code and see if there are any warnings that you
have simply ignored. Specially if you're using Storyboards for
creating the view.
I know this is not an answer, but I cannot post such a long response as a comment.
Hope this helps!

In iPadOS you have to set the PopoverPresentationController's Source View and Source Rect properties. The following code will make it so the ActivityViewController comes from the center of the screen with the default size
For Swift 5
activityViewController.popoverPresentationController?.sourceView = self.view
activityViewController.popoverPresentationController?.sourceRect = CGRect(x: self.view.bounds.size.width / 2.0, y: self.view.bounds.size.height-50, width: 1.0, height: 1.0)

I can reproduce this on iOS 12 when:
The controller that is presenting the activityViewController (self in this case) is itself presented with UIModalPresentationOverFullScreen
Somewhere in the presentation chain beneath self, there is another UIActivityAlertViewController.
The solution in my case is to switch self back to UIModalPresentationFullScreen.

We would need to set the sourceView and sourceRect (optional but may needed to be set for iPad).
We may try below snippet
activityViewController.popoverPresentationController?.sourceView = sender.self
activityViewController.popoverPresentationController?.sourceRect = sender.frame

Related

Popover crashing on iPad (SpriteKit game)

Recently I discovered that it’s necessary to use Popover to display the ActivityViewController on iPad. I found this website as a main reference:
http://pinkstone.co.uk/how-to-share-things-with-a-uiactivityviewcontroller/
It’s perfectly explained, but I can’t make it work from my SpriteKit game. I double-checked with other examples and all seems to be in its place... but this crash on iPad anyways, without any meaningful message (on iPhone it works). I have no idea on what’s wrong. If somebody experienced the same, any clue will be very welcome!
UIActivityViewController *activityController = [[UIActivityViewController alloc]initWithActivityItems:#[twitterText] applicationActivities:nil];
UIViewController* viewController = self.view.window.rootViewController;
activityController.modalPresentationStyle = UIModalPresentationPopover;
[viewController presentViewController:activityController animated:YES completion:nil];
UIPopoverPresentationController *popController = [activityController popoverPresentationController];
popController.permittedArrowDirections = UIPopoverArrowDirectionDown;
popController.sourceRect = CGRectMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame),200,200);
The solution was adding
popController.sourceView = self.view;
before the sourceRect. Thanks and kudos to Warren Burton.

UIActivityViewController view frame is cut in ios 9.0

I encounter this bug when using UIActivityViewController in order to create a simple UI for sharing assets in my app. This works well on ios 10 and above, but in ios 9 this annoy issue appears. I've already researched for solutions but didn't find any help. Could you guys please take a look?
My code is just simple as below:
NSString *url=#"http://itunes.apple.com/us/app/APPNAME/idXXXXXXXXX";
NSString * title =[NSString stringWithFormat:#"Download ECG app %# and get free reward points!",url];
NSArray* dataToShare = #[title];
UIActivityViewController* activityViewController =[[UIActivityViewController alloc] initWithActivityItems:dataToShare applicationActivities:nil];
activityViewController.excludedActivityTypes = #[UIActivityTypeAirDrop];
[self presentViewController:activityViewController animated:YES completion:^{}];
In ios 9, it looks like THIS
Please try to update animated:NO when you present the Activity View, if the view displayed correctly with animated:NO then self.view.translatesAutoresizingMaskIntoConstraints = NO; should be the cause of this problem.

iOS native way to share files to any possible apps

I'm currently implementing an iOS app using objective-C, which has a function that users may share a file with other friend or other app (like upload the file to Dropbox, Google Drive, attach the file to Mail, share the file to Facebook Messenger, Whatsapp, via Bluetooth, etc).
Is there a native way to implement this share function that can detect all apps which allows sharing a file, while I don't need to do it one by one?
You want to use UIActivityViewController. Below is an example from NSHipster, which is probably the most comprehensive article I've seen on the subject. And Apple has some good documentation here.
NSString *string = ...;
NSURL *URL = ...;
UIActivityViewController *activityViewController = [[UIActivityViewController alloc] initWithActivityItems:#[string, URL]
applicationActivities:nil];
[navigationController presentViewController:activityViewController
animated:YES
completion:^{
// ...
}];
This provide full answer for iPhone and iPad devices
ViewController *contentViewController = [[ViewController alloc] init];
// Present the view controller using the popover style.
contentViewController.modalPresentationStyle = UIModalPresentationPopover;
[self presentViewController:contentViewController
animated:YES
completion:nil];
// Get the popover presentation controller and configure it.
UIPopoverPresentationController *presentationController =[contentViewController popoverPresentationController];
presentationController.permittedArrowDirections = UIPopoverArrowDirectionUp;
presentationController.sourceView = self.view;
presentationController.sourceRect = self.view.frame;
UIPopoverPresentationController should have a non-nil sourceView or barButtonItem set before the presentation occurs on iOS 9

Display UIActionSheet in iphone the same as ipad

I have a a UIButton, and I would like to add a UIActionSheet.
How can I make the iphone version look like so:
If there is a way of doing it another way, meaning not with UIActionSheet, I'm open to hear other ways.
Hope I was clear enough. If you have questions, please feel free to ask.
You can do this in a native way in iOS8 only with the following
UIPopoverPresentationController *popOverController = [[UIPopoverPresentationController alloc] init];
popOverController.popoverContentSize = CGSizeMake(150, 160);
[popOverController setDelegate:self];
popOverController.sourceView = self.view;
popOverController.sourceRect = sender.frame;
popOverController.permittedArrowDirections = UIPopoverArrowDirectionUp;
[self presentViewController:popOverController
animated:YES
completion:nil];
you can use one of custom controls from cocoacontrols for iOS7 support
Good luck

UIImagePickerController has issue "Snapshotting a view that has not been rendered results in an empty snapshot....." [duplicate]

In iOS 8 I am having problem capturing images from camera till now I am using this code for
UIImagePickerController *controller=[[UIImagePickerController alloc] init];
controller.videoQuality=UIImagePickerControllerQualityTypeMedium;
controller.delegate=(id)self;
controller.sourceType=UIImagePickerControllerSourceTypeCamera;
[self presentViewController:controller animated:YES completion:nil];
But in iOS 8 I am getting this:
Snapshotting a view that has not been rendered results in an empty snapshot. Ensure your view has been rendered at least once before snapshotting or snapshot after screen updates.
I have tried with the solution provided by This Post with
#property (strong,nonatomic)UIImagePickerController *controller;
_controller=[[UIImagePickerController alloc] init];
_controller.videoQuality=UIImagePickerControllerQualityTypeMedium;
_controller.delegate=(id)self;
_controller.sourceType=UIImagePickerControllerSourceTypeCamera;
_[self presentViewController:controller animated:YES completion:nil];
and this
...
controller.modalPresentationStyle=UIModalPresentationFullScreen;
or
controller.modalPresentationStyle=UIModalPresentationCurrentContext;
...
and this
double delayInSeconds = 0.1;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
[self presentViewController:controller animated:YES completion:nil];
});
and this
[self presentViewController:controller animated:YES completion:NULL];
and this
[self presentViewController:controller animated:YES completion:^{
}];
any idea?
I'm pretty sure this is just a bug in iOS 8.0. It's reproducible with the simplest of POC apps that does nothing more than attempt to present a UIImagePickerController like you're doing above. Furthermore, there's no alternative pattern to displaying the image picker/camera, to my knowledge. You can even download Apple's Using UIImagePickerController sample app, run it, and it will generate the same error out of the box.
That said, the functionality still works for me. Other than the warning/error, do you have issues with the functioning of your app?
I was struggling with this issue for several hours, i have read every relevant topic and found out that the error was caused because under the privacy settings of my device, the camera access to my app was blocked!!! I have never denied access to camera and i don't know how it was blocked but that was the problem!
I don't have enough reputation points to comment on #greg's answer above, so will add my observations here. I have a Swift project for both iPad and iPhone. I have a method inside my main view controller (relevant bit below). When I test this on a phone, everything works properly and no warnings are generated. When I run it on an iPad, everything works properly but I see the warning about snapshotting the view. The interesting bit, however, is that when I run on an iPad without using the popover controller, everything works properly with no warning. Unfortunately, Apple mandates that the image picker must be used within a popover on iPad, if the camera is not being used.
dispatch_async(dispatch_get_main_queue(), {
let imagePicker: UIImagePickerController = UIImagePickerController();
imagePicker.sourceType = UIImagePickerControllerSourceType.SavedPhotosAlbum;
imagePicker.mediaTypes = [kUTTypeImage];
imagePicker.allowsEditing = false;
imagePicker.delegate = self;
if(UIDevice.currentDevice().userInterfaceIdiom == .Pad){ // on a tablet, the image picker is supposed to be in a popover
let popRect: CGRect = buttonRect;
let popover: UIPopoverController = UIPopoverController(contentViewController: imagePicker);
popover.presentPopoverFromRect(popRect, inView: self.view, permittedArrowDirections: UIPopoverArrowDirection.Up, animated: true);
}else{
self.presentViewController(imagePicker, animated: true, completion: nil);
}
});
I ran into this after calling UIImagePickerController presentViewController: from the callback to a UIAlertView delegate. I solved the issue by pushing the presentViewController: call off the current execution trace using dispatch_async.
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
dispatch_async(dispatch_get_main_queue(), ^{
UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.delegate = self;
if (buttonIndex == 1)
imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
else
imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController: imagePickerController
animated: YES
completion: nil];
});
}
I had this issue when animating some views and the app would go into background mode and come back. I handled it by setting a flag isActive. I set it to NO in
- (void)applicationWillResignActive:(UIApplication *)application
and YES in
- (void)applicationDidBecomeActive:(UIApplication *)application
and animate or not animate my views accordingly. Took care of the issue.
I had this with an UIAlertControllerStyleActionSheet giving the user the option to take a photo with the camera or use one from library.
I tried a symbolic breakpoint on the error message
That showed me the error is produced by the intern use of a UICollectionView during presentation
[self presentViewController:alert animated:YES completion:nil];
I fixed this by explixitly setting the frame before presenting
[alert setPreferredContentSize: alert.view.frame.size];
Here is the complete methode that is working without the error
-(void)showImageSourceAlertFromSender:(id)sender{
UIButton *senderButton = (UIButton*)sender;
UIAlertController *alert = [UIAlertController alertControllerWithTitle:nil message:nil preferredStyle:UIAlertControllerStyleActionSheet];
UIAlertAction *cameraAction = [UIAlertAction actionWithTitle:#"Camera" style:UIAlertActionStyleDefault
handler:^(UIAlertAction *action) {
[self takePhoto];
}];
UIAlertAction *libraryAction = [UIAlertAction actionWithTitle:#"Library" style:UIAlertActionStyleDefault
handler:^(UIAlertAction *action) {
[self selectPhotoFromLibraryFromSender:sender];
}];
[alert addAction:cameraAction];
[alert addAction:libraryAction];
alert.popoverPresentationController.delegate = self;
alert.popoverPresentationController.sourceRect = senderButton.frame;
alert.popoverPresentationController.sourceView = self.view;
[alert setPreferredContentSize: alert.view.frame.size];
[self presentViewController:alert animated:YES completion:^(){
}];}
You can silence the "Snapshotting a view" warning by referencing the view property before presenting the view controller. Doing so causes the view to load and allows iOS render it before taking the snapshot.
UIAlertController *controller = [UIAlertController alertControllerWithTitle:nil message:nil preferredStyle:UIAlertControllerStyleActionSheet];
controller.modalPresentationStyle = UIModalPresentationPopover;
controller.popoverPresentationController.barButtonItem = (UIBarButtonItem *)sender;
... setup the UIAlertController ...
[controller view]; // <--- Add to silence the warning.
[self presentViewController:controller animated:YES completion:nil];
For anyone that is seeing an issue with a black preview after image capture, hiding the status bar after the UIPickerController is shown seems to fix the issue.
UIImagePickerControllerSourceType source = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] ? UIImagePickerControllerSourceTypeCamera : UIImagePickerControllerSourceTypeSavedPhotosAlbum;
UIImagePickerController *cameraController = [[UIImagePickerController alloc] init];
cameraController.delegate = self;
cameraController.sourceType = source;
cameraController.allowsEditing = YES;
[self presentViewController:cameraController animated:YES completion:^{
//iOS 8 bug. the status bar will sometimes not be hidden after the camera is displayed, which causes the preview after an image is captured to be black
if (source == UIImagePickerControllerSourceTypeCamera) {
[[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
}
}];
I found the same issue and tried everything. I have two different apps, one in objective-C and one in swift - both have the same problem. The error message comes in the debugger and the screen goes black after the first photo. This only happens in iOS >= 8.0, obviously it is a bug.
I found a difficult workaround. Shut off the camera controls with imagePicker.showsCameraControls = false and create your own overlayView that has the missing buttons. There are various tutorials around how to do this.
The strange error message stays, but at least the screen doesn't go black and you have a working app.
This might be a bug of built-in ImagePickerController. My code is working, but occasionally crashes on iPhone 6 Plus.
I've tried all solutions suggested by other answers but there were no luck. Problem finally solved after switching to JPSImagePickerController.
I've tried everything, my problem was that the image picker for the camera and photo library disappeared right after they showed. I solved it with the following line (swift)
imagePicker.modalPresentationStyle = UIModalPresentationStyle.OverCurrentContext
I'm pretty sure this is just a bug in iOS 8.0. It's reproducible with the simplest of POC apps that does nothing more than attempt to present a UIImagePickerController like you're doing above. Furthermore, there's no alternative pattern to displaying the image picker/camera, to my knowledge. You can even download Apple's Using UIImagePickerController sample app, run it, and it will generate the same error out of the box.
That said, the functionality still works for me. Other than the warning/error, do you have issues with the functioning of your app?
If we are using the UIImagePickerController as a property, then this warning will disappear. xcode assume that we are not using the result from the UIImagePickerController , if we are instantiating the UIImagePickerController within a function.
Calling this method worked for me. Place it after presenting your view.
[yourViewBeingPresented.view layoutIfNeeded];
I also encounter the same problem and I resolved it by checking if the camera is available:
BOOL cameraAvailableFlag = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera];
if (cameraAvailableFlag)
[self performSelector:#selector(showcamera) withObject:nil afterDelay:0.3];
I have came across with this issue. When we call the camera and release the views produced this issue. For an example call an camera and set view nil in viewDidDisappear method this error will come since there is not callback for camera event. Make sure about this case too for this error.
I got the same bug,getting bellow message in console while opening camera.
'Snapshotting a view that has not been rendered results in an empty snapshot. Ensure your view has been rendered at least once before snapshotting or snapshot after screen updates.'
For me problem was with the Bundle display name in Info.plist file.it was empty some how,i put my app name there and now it working fine.i did't received any camera permission alert because of empty Bundle display name.it blocked the view from rendering.
the problem was't with view but by presenting it without a permission.you can check it on settings-->privacy-->Camera,if your app not listed there problem might be same.
I'm using Phonegap, but this thread keeps coming as the first one when Googling about the error message.
For me this issue went away by defining the imagetype to PNG.
encodingType : Camera.EncodingType.PNG
So the whole line being:
navigator.camera.getPicture(successFunction, failFunction, { encodingType : Camera.EncodingType.PNG, correctOrientation:true, sourceType : Camera.PictureSourceType .PHOTOLIBRARY, quality: 70, allowEdit : false , destinationType: Camera.DestinationType.DATA_URL});
Your mileage may vary, but that did the trick for me.
Alternatively, consider using drawViewHierarchyInRect:
Swift:
extension UIImage{
class func renderUIViewToImage(viewToBeRendered: UIView) -> UIImage
{
UIGraphicsBeginImageContextWithOptions(viewToBeRendered.bounds.size, true, 0.0)
viewToBeRendered.drawViewHierarchyInRect(viewToBeRendered.bounds, afterScreenUpdates: true)
viewToBeRendered.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return finalImage
}
}
Objective-C:
- (UIImage *)snapshot:(UIView *)view
{
UIGraphicsBeginImageContextWithOptions(view.bounds.size, YES, 0);
[view drawViewHierarchyInRect:view.bounds afterScreenUpdates:YES];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
Also see:
https://developer.apple.com/library/ios/qa/qa1817/_index.html
How to capture UIView to UIImage without loss of quality on retina display
In my case ( XCode 7 and iOS 9 ), I use UINavigationController "hidden", so Ihave to add UINavigationControllerDelegate to present camera or roll and it work like it is supposed to! And pickerControllerDelegate.self doesn't display error either!

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