Background gradient not see correctly in mode landscape - ios

When I put the device in mode landscape, the background is set wrong. How do I fix it? I also could use to know how to put the entire application in landscape mode.
override func viewDidLoad() {
super.viewDidLoad()
//BACKGROUND FONDO
//A linear Gradient Consists of two colours: top colour and bottom colour
let topColor = UIColor(red: 15.0/255.0, green: 118.0/255.0, blue: 128.0/255.0, alpha: 1.0)
let bottomColor = UIColor(red: 84.0/255.0, green: 187.0/255.0, blue: 187.0/255.0, alpha: 1.0) 
//Add the top and bottom colours to an array and setup the location of those two.
let gradientColors: [CGColor] = [topColor.CGColor, bottomColor.CGColor]
let gradientLocations: [CGFloat] = [0.0, 1.0]
//Create a Gradient CA layer
let gradientLayer: CAGradientLayer = CAGradientLayer()
gradientLayer.colors = gradientColors
gradientLayer.locations = gradientLocations
gradientLayer.frame = self.view.bounds
self.view.layer.insertSublayer(gradientLayer, atIndex: 0)
} //FIN BACKGROUND GRADIENT

In your case gradient is a Layer, not View. It means that it will not resize or change position while the containing layer changes (e.g. during rotation). You have to change the frame of the sublayer manually during rotation.

var gradientLayer = CAGradientLayer()
override func viewDidLoad() {
super.viewDidLoad()
createGredientBackground()
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
gradientLayer.frame = view.layer.bounds
}
func createGredientBackground() {
let colorTop = UIColor(red: 255.0/255.0, green: 149.0/255.0, blue: 0.0/255.0, alpha: 1.0).cgColor
let colorBottom = UIColor(red: 255.0/255.0, green: 94.0/255.0, blue: 58.0/255.0, alpha: 1.0).cgColor
gradientLayer.colors = [colorTop, colorBottom]
gradientLayer.locations = [0.0, 1.0]
gradientLayer.frame = self.view.bounds
self.view.layer.insertSublayer(gradientLayer, at:0)
}

Related

incorrect Navigation bar background image coloring for iphone 12 mini

I'm setting the image of the navigation bar to a gradient. This works perfectly on all models except for iPhone 12 mini.
I've tried calling this on my main view controller in ViewWillAppear, viewDidAppear, and ViewDidLoad
Here's what it looks like on all other models
func setNavGradiant(){
guard let navigationController = self.navigationController else {print("❇️♊️>>>\(#file) \(#line): guard let failed<<<"); return}
let gradientLayer = CAGradientLayer()
var updatedFrame = navigationController.navigationBar.bounds
updatedFrame.size.height += UIApplication.shared.windows[0].windowScene?.statusBarManager?.statusBarFrame.height ?? 0
gradientLayer.frame = updatedFrame
gradientLayer.colors = [ #colorLiteral(red: 0.4392156899, green: 0.01176470611, blue: 0.1921568662, alpha: 1).cgColor, #colorLiteral(red: 0.2196078449, green: 0.007843137719, blue: 0.8549019694, alpha: 1).cgColor] // start color and end color
gradientLayer.startPoint = CGPoint(x: 0.5, y: 0.0) // vertical gradient start
gradientLayer.endPoint = CGPoint(x: 0.5, y: 1.0)
UIGraphicsBeginImageContext(gradientLayer.bounds.size)
gradientLayer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.navigationController?.navigationBar.setBackgroundImage(image, for: UIBarMetrics.default)
self.navigationController?.navigationBar.titleTextAttributes = [NSAttributedString.Key.foregroundColor: UIColor(#colorLiteral(red: 0.9579688907, green: 0.9579688907, blue: 0.9579688907, alpha: 1))]
}
You will probably have better results by subclassing UINavigationController:
class MyNavigationController: UINavigationController {
let gradient = CAGradientLayer()
override func viewDidLoad() {
super.viewDidLoad()
gradient.frame = navigationBar.bounds
gradient.colors = [ #colorLiteral(red: 0.4392156899, green: 0.01176470611, blue: 0.1921568662, alpha: 1).cgColor, #colorLiteral(red: 0.2196078449, green: 0.007843137719, blue: 0.8549019694, alpha: 1).cgColor] // start color and end color
gradient.startPoint = CGPoint(x: 0.5, y: 0.0) // vertical gradient start
gradient.endPoint = CGPoint(x: 0.5, y: 1.0)
if let image = getImageFrom(gradientLayer: gradient) {
navigationBar.setBackgroundImage(image, for: UIBarMetrics.default)
}
}
func getImageFrom(gradientLayer:CAGradientLayer) -> UIImage? {
var gradientImage:UIImage?
UIGraphicsBeginImageContext(gradientLayer.frame.size)
if let context = UIGraphicsGetCurrentContext() {
gradientLayer.render(in: context)
gradientImage = UIGraphicsGetImageFromCurrentImageContext()?.resizableImage(withCapInsets: UIEdgeInsets.zero, resizingMode: .stretch)
}
UIGraphicsEndImageContext()
return gradientImage
}
}
Try calling:
DispatchQueue.main.async {
self.setNeedsStatusBarAppearanceUpdate()
}
after your setup is done. Should work without dispatching to main thread, but I had previously caught issues of things called from lifecycle methods not being on the main thread. So another thing to check is to make sure you are running the updates on the main thread.

Gradient background iPhone dimensions on iPad

I have a problem setting gradient background on iPad. On iPhones everything is ok but when I use iPad the gradient background has iPhone dimensions.
The code that I use to make the gradient is the on below.
func setGradientToTableView(tableView: UITableView) {
let gradientBackgroundColors = [UIColor(red: 190.0/255.0, green: 219.0/255.0, blue: 0.0/255.0, alpha: 1).cgColor, UIColor(red: 13.0/255.0, green: 227.0/255.0, blue: 97.0/255.0, alpha: 1).cgColor]
let gradientLayer = CAGradientLayer()
gradientLayer.colors = gradientBackgroundColors
gradientLayer.startPoint = CGPoint(x: 0,y: 0)
gradientLayer.frame = tableView.bounds
let backgroundView = UIView(frame: tableView.bounds)
backgroundView.layer.insertSublayer(gradientLayer, at: 0)
tableView.backgroundView = backgroundView
}
You need to set frame for layer in viewDidLayoutSubviews:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
tableView.backgroundView?.layer.sublayers?.forEach { $0.frame = tableView.bounds }
}
Also, as #Jan Schlorf suggests in comment, you can store your layer as property:
lazy var gradientLayer = CAGradientLayer()
//...
func setGradientToTableView(tableView: UITableView) {
let gradientBackgroundColors = [UIColor(red: 190.0/255.0, green: 219.0/255.0, blue: 0.0/255.0, alpha: 1).cgColor, UIColor(red: 13.0/255.0, green: 227.0/255.0, blue: 97.0/255.0, alpha: 1).cgColor]
gradientLayer.colors = gradientBackgroundColors
gradientLayer.startPoint = CGPoint(x: 0,y: 0)
gradientLayer.frame = tableView.bounds
let backgroundView = UIView(frame: tableView.bounds)
backgroundView.layer.insertSublayer(gradientLayer, at: 0)
tableView.backgroundView = backgroundView
}
//...
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
gradientLayer.frame = tableView.bounds
}
I assume you didn't use autolayout?
Check your tableviewsize when starting your app with iPad Simulator. I think it is not as big as you think it is.

Gradient background color with UIScrollView

I know this question might look like a duplicate, however most answers disregard the fact of scrolling in the view.
When I scroll the gradient color stays constant through the whole scroll , and not entirely for the background. For example the height of the view is 1500, and the current view where i'm looking is (example) 450, then in this 450 the gradient is constant throughout the other 1050 instead of while scrolling it should get darker and darker (to the other color). Here is an image for better understanding
https://ibb.co/euKcLd
https://ibb.co/bHNxLd
https://ibb.co/eZgA6J
And this is the code I am using:
func setGradientColour() {
let colorTop = UIColor(red: 255.0/255.0, green: 149.0/255.0, blue: 0.0/255.0, alpha: 1.0).cgColor
let colorBottom = UIColor(red: 255.0/255.0, green: 0/255.0, blue: 0/255.0, alpha: 1.0).cgColor
let gradientLayer = CAGradientLayer()
gradientLayer.colors = [colorTop, colorBottom]
gradientLayer.locations = [0.0, 1.0]
gradientLayer.frame = self.view.bounds
self.view.layer.insertSublayer(gradientLayer, at: 0)
}
Which is being called in the viewDidLoad method.
Turns out the code was wrong and must be changed to:
func setGradientColour() {
let colorTop = UIColor(red: 255.0/255.0, green: 149.0/255.0, blue: 0.0/255.0, alpha: 1.0).cgColor
let colorBottom = UIColor(red: 255.0/255.0, green: 0/255.0, blue: 0/255.0, alpha: 1.0).cgColor
let gradientLayer = CAGradientLayer()
gradientLayer.colors = [colorTop, colorBottom]
gradientLayer.locations = [0.0, 1.0]
gradientLayer.frame = scrollViewTest.bounds
scrollViewTest.layer.insertSublayer(gradientLayer, at: 0)
}
Where scrollViewTest is the outlet for the scrollView. The mistake was that I was calling the normal view layer instead of the scrollview which reduced the length of view.

Gradient Layer in Navigation Bar in iOS 11

After adding gradient layer in navigation bar, I don't see any right/left bar button items when i run on iOS 11. But the same code displays well on iOS 10/9..
Can anyone provide your valuable suggestions to fix this
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
setUpGradientNavigationBar()
}
func setUpGradientNavigationBar() {
let lightRedColor = UIColor(red: CGFloat(197/255.0), green: 47/255.0, blue: 40/255.0, alpha: 1.0).cgColor
let mediumRedColor = UIColor(red: CGFloat(176/255.0), green: 42/255.0, blue: 36/255.0, alpha: 1.0).cgColor
let darkRedColor = UIColor(red: CGFloat(106/255.0), green: 25/255.0, blue: 22/255.0, alpha: 1.0).cgColor
let colors = NSArray(objects: lightRedColor, mediumRedColor, darkRedColor)
let gradientLayer = getGradientLayerForColors(colors, location: 0.5, andFrame: self.navigationController?.navigationBar.bounds)
self.navigationController?.navigationBar.barTintColor = UIColor.black
self.navigationController?.navigationBar.layer.insertSublayer(gradientLayer, at: 1)
self.navigationController?.navigationBar.tintColor = UIColor.white
self.navigationController?.navigationBar.topItem?.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.cancel, target: nil, action: nil)
}
func getGradientLayerForColors(_ colors: NSArray, location:CGFloat, andFrame frame:CGRect?) -> CAGradientLayer {
let gradientLayer = CAGradientLayer()
gradientLayer.colors = colors as [AnyObject]
gradientLayer.locations = [0.0,NSNumber.init(value: Float(location))]
gradientLayer.frame = frame!
return gradientLayer
}
Swift 5
Includes status bar in gradient.
Doesn't use an image.
Uses transparency so content is visible through nav bar.
extension UINavigationBar {
func addGradient(_ toAlpha: CGFloat, _ color: UIColor) {
let gradient = CAGradientLayer()
gradient.colors = [
color.withAlphaComponent(toAlpha).cgColor,
color.withAlphaComponent(toAlpha).cgColor,
color.withAlphaComponent(0).cgColor
]
gradient.locations = [0, 0.8, 1]
var frame = bounds
frame.size.height += UIApplication.shared.statusBarFrame.size.height
frame.origin.y -= UIApplication.shared.statusBarFrame.size.height
gradient.frame = frame
layer.insertSublayer(gradient, at: 1)
}
}

Why are these buttons not displaying correctly in larger screen devices? (Swift)

I have laid out my app in Xcode using iPhone SE view. The buttons etc all appear under testing how they should.
However when I test in a large screen, i.e iPhone 7 a couple of weird things happen.
1) Buttons hug the right hand side even though I have the constraints set to be 20px from margins
And secondly, a the gradient that I have applied to my buttons seems to stop 3/4 across the button in this instance:
It is the same code being called in each instance of the buttons:
let orangeGradient = CAGradientLayer().orangeButtonColor()
orangeGradient.frame = self.joinCommunityButton.bounds
self.joinCommunityButton.layer.insertSublayer(orangeGradient, at: 0)
extension CAGradientLayer {
func bespokeColor() -> CAGradientLayer {
let topColor = UIColor(red: (46/255.0), green: (63/255.0),blue: (81/255.0), alpha: 1)
let bottomColor = UIColor(red: (22/255.0), green: (31/255.0),blue: (41/255.0), alpha: 1)
let gradientColors: [CGColor] = [topColor.cgColor, bottomColor.cgColor]
let gradientLocations: [Float] = [0.0, 1.0]
let gradientLayer: CAGradientLayer = CAGradientLayer()
gradientLayer.colors = gradientColors
gradientLayer.locations = gradientLocations as [NSNumber]?
return gradientLayer
}
func orangeButtonColor() -> CAGradientLayer {
let topColor = UIColor(red: (211/255.0), green: (115/255.0),blue: (28/255.0), alpha: 1)
let bottomColor = UIColor(red: (171/255.0), green: (80/255.0),blue: (14/255.0), alpha: 1)
let gradientColors: [CGColor] = [topColor.cgColor, bottomColor.cgColor]
let gradientLocations: [Float] = [0.0, 1.0]
let gradientLayer: CAGradientLayer = CAGradientLayer()
gradientLayer.colors = gradientColors
gradientLayer.locations = gradientLocations as [NSNumber]?
return gradientLayer
}
func purpleButtonColor() -> CAGradientLayer {
let topColor = UIColor(red: (112/255.0), green: (41/255.0),blue: (183/255.0), alpha: 1)
let bottomColor = UIColor(red: (85/255.0), green: (19/255.0),blue: (159/255.0), alpha: 1)
let gradientColors: [CGColor] = [topColor.cgColor, bottomColor.cgColor]
let gradientLocations: [Float] = [0.0, 1.0]
let gradientLayer: CAGradientLayer = CAGradientLayer()
gradientLayer.colors = gradientColors
gradientLayer.locations = gradientLocations as [NSNumber]?
return gradientLayer
}
func greenButtonColor() -> CAGradientLayer {
let topColor = UIColor(red: (35/255.0), green: (193/255.0),blue: (67/255.0), alpha: 1)
let bottomColor = UIColor(red: (31/255.0), green: (148/255.0),blue: (53/255.0), alpha: 1)
let gradientColors: [CGColor] = [topColor.cgColor, bottomColor.cgColor]
let gradientLocations: [Float] = [0.0, 1.0]
let gradientLayer: CAGradientLayer = CAGradientLayer()
gradientLayer.colors = gradientColors
gradientLayer.locations = gradientLocations as [NSNumber]?
return gradientLayer
}
}
Here is an screenshot of what I believe are the auto layout settings:
In viewDidLoad, autoLayout hasn't taken effect yet so your button bounds are not device specific.
Put
orangeGradient.frame = self.joinCommunityButton.bounds in viewDidLayoutSubviews or viewDidAppear
Make sure to add gradients or perform tasks related to UIView frame or bounds after viewDidLayoutSubviews has been called if you are using autoLayout.
Also,
Don't put the initialization of the CAGradientLayer() inside the viewDidAppear or viewDidLayoutSubviews functions as they are called multiple times and will keep adding layers to your UIView, you should just change the bounds inside the two methods.
Please make sure you are using AutoLayout in interface builder.If you are using then make sure they have left margin too.

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