Custom Keyboard Full Access Rejection - ios

I had made a custom sticker keyboard. Basically users touches one of the gif images that I have placed on the keyboard, i do a a copy action on that image and then the user pastes it to iMessages. For this to work i need to have user do "Allow Full Access". Without it the copy action doesn't work. Now, my app got rejected with this message
From Apple
25.5 - Keyboard extensions must remain functional with no network access or they will be rejected
25.5 Details We noticed that your keyboard extension does not function when the “Full Access” setting is toggled off.
Is there anything i need to set in my info.plist file? Did the reviewer didn't understand how my app works i.e. need to do rejection appeal or do I need to do something else? Trust me i googled but didn't find much on this topic

Here's the answer to my question that eventually led to my app approval.
It doesn't matter if your app is custom sticker keyboard only. It "must" have "both" alphabet and numeric keyboards. If it doesn't then it will be rejected.
From Apple Review Guidelines
4.4.1 Keyboard extensions have some additional rules.
They must:
Provide keyboard input functionality (e.g. typed characters);
Provide
a method for progressing to the next keyboard;
Remain functional
without full network access;
Provide Number and Decimal keyboard
types as described in the App Extension Programming Guide;

Related

Can I put profanity words file inside app bundle?

I would like to clear a doubt is that, I have to do profanity filter on text so that I have decided to put a file inside the bundle having the list of abusive words ?
Everything is seems to fine. Now I would like to know is that can apple reject my app ?
We never show the list or that files anywhere in side the app.
It is not possible to answer "can apple reject my app?", with a simple "NO.", as apple very clearly says in App Store Review Guidelines
This is a living document; new apps presenting new questions may result in new rules at any time. Perhaps your app will trigger this.
However, in the same document, under User Generated Content (section 1.2) apple suggests
Apps with user-generated content present particular challenges,
ranging from intellectual property infringement to anonymous bullying.
To prevent abuse, apps with user-generated content or social
networking services must include:
A method for filtering objectionable material from being posted to the app
Meaning, what you are doing is not only ok, but is an expectation from apple, and your app should be accepted.
So, submit your app for review, and in case your app gets rejected for having these words in the code/bundle, be ready to very clearly explain
how are you using these words
(as you mention in this question) you never show the list or that file to the user anywhere inside the app

Apple keeps rejecting app with AdMob because of bluetooth notification string not correct

Since IOS 13 came to live old 3 party APIs stopped working, In my app i needed to fix few because of that so i needed to fit it to IOS 13.
Since then Apple keeps rejecting my app because of Bluetooth user notification is not correct.
I just don't know what to write there, It is so annoying. I have to add it because of AdMobs and there is nowhere to say what to write over there.
I don't user BT in my app, it is just the AdMobs beacons that needs it probably.
I've tried:
and
And i will probably will have the same issue with the calendar message also.
When i try to remove it they demand it and then not approving it.... I understand maybe the first one but what wrong with the the second one? why is that no clear enough for them?
10x
see apple docs below: https://developer.apple.com/design/human-interface-guidelines/ios/app-architecture/requesting-permission/
Explain why your app needs the information. Provide custom text (known
as a purpose string or usage description string) for display in the
system's permission request alert, and include an example. Keep the
text short and specific, use sentence case, and be polite so people
don't feel pressured. There’s no need to include your app name—the
system already identifies your app. For developer guidance, see
Protecting the User's Privacy.
you're not explaining exactly why you need access to bluetooth. you must be specific. saying, "XYZ app needs access to bluetooth to interact with beacons to serve you location based advertisements"
something like that should do. no cutting corners, no trying to put it off on Google, just say it like it is and you'll likely pass through app approval without a problem.

How to get the user input using textfield from Apple watch

I want to design a password screen for my Apple Watch app. UITextField is not supported by WKInterface. How do I design such a screen? Are any APIs or customizations available?
There really isn't a good way to input a password from apple watch. Apple doesn't want you to do this, so even if you find a way to do it, I would bet apple would reject your app. Also take into account that the apple watch locks every time it is removed from your wrist, so you have to type in a password to use your application anyway. However, if you still want to input a password from apple watch, I would suggest building it yourself. Just use the digital crown to flip through the alphabet and add the character to a password string once the user taps it.
You can try to build a calculator like keyboard with groups and buttons.
The closest equivalent to iOS's UITextField is the text input method presented in WatchKit using presentTextInputControllerWithSuggestions:allowedInputMode:completion:
This would seem like a pretty poor way to input a traditional password, given the vagaries of dictation, though you could think about this more flexibly. For instance, what if the required 'password' was to dictate a phrase that included at least three words out of four words that had been pre-set as the passphrase. That would have a fair degree of entropy, but account reasonably for the likelihood that at times one of the dictated words might be mis-recognised by the API.

Can I find out the location of an app's icon on the home screen?

Is is possible to dynamically figure out the position of an app's icon on the home screen of an iphone/ipad?
Sorry I don't have enough credit to comment yet so I'm posting here.
To my knowledge no you cannot natively or easily do this. I know of no open source or other libraries. The reason being that your app exists in its own world, it is not in touch per say with the rest of the device. It can get permissions to read and write data but it doesn't know of itself.
Does that make sense?
When you open a website it cannot know which tab it is in the browser. Instead it knows how it was accessed and what device (physically) is using it. It knows the user-agent, the time, the browser, etc because that is information sent to it in the request. In turn the phone on launch gives data to the app in how to handle it but not for example how many other apps are running, or where it is on the screen. It's not normally considered relevant to run time. In addition it's a security feature in preventing an app from deleting or altering other apps, as well as itself. If you have an iPhone you will notice that SIRI cannot turn off google maps navigation or any other non-apple specific app. Only apps natively comparable and private party ones (ex apples) are accessible because Apple did that intentionally. They all know of their own existence and each others. However non-native in the sense of apps that do not come preinstalled and manufactured by the company creating the device are less trustworthy, in addition there are no guarantees about how they will be run by the device, where they will be, or what other apps will be there.
It is true that an app can request for another app it may be comparable with but it is up the user to handle that information.
May I ask for curiosities sake why you are trying to do this? Are there any other workarounds?
However in terms of it being physically possible, yes. I doubt that apple allows independent developers to do this however. But an example of this occurring may be gridlock where a user can move their apps around differently on the screen. The app in this case has the ability to access app position. But I believe in this case app position is about the UI and not about nested files. apps cannot to my knowledge modify information outside of their own file. Imagine if you had an app that could edit other games scores.
It is not possible to dynamically find out the position of an app's icon on the Home Screen (even for jailbreak apps). Apple wants you to respect the user's privacy settings.
Extra Info - There is popular JavaScript library that adds a promo bubble to the bottom of your mobile web application, inviting users to bookmark the app to their device's home screen.

How to send in-app announcements to people using my iOS app?

I have a couple apps on the Apple App Store and would like some way to send announcements to users whenever I want. Basically, I want to remotely change the text of an IUAlertview and only trigger it to appear if I want it to (upon app opening and only if I updated the message).
So far I have no problem making the IUAlertview appear on when the app opens, and I can easily program an NSUserDefault flag to only make the IUAlertview appear under certain circumstances, but really have no idea how to dynamically change the UIAlertview text without resubmitting my app to Apple continuously.
Can someone please explain how this is done? Thanks!
One way to do this is to have your app periodically (or upon each launch) check a file on a website that you control and if there is changed text (or a version number, or newer date than the last time an alert was displayed) there, then display that changed text in your UIAlertView.

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