Assign variable with punctuation in between it in lua - lua

I'm trying to write a script for DC++ hub based on Ptokax running on lua
i'm trying to assign the nick(a variable) which has punctuation in between but it gives nil values
(sPattern is ! already assigned in script)
sData = "[11:03:30] !spm sTo_Nick sFromNick message to be sent"
cmd,sToNick1,sToNick2,sFromNick ,sMessage = string.match(sData, "%b<>%s["..sPattern.."](%a*)(%s+)(%w*)(%s+)(%w*)(%s+)(%.*)")
what i want to be assigned is
cmd = spm
sToNick1 = sTo ,
sToNick2 = Nick ,
sFromNick = sFromNick ,
sMessage = message to be sent
what i'm getting is
spm sTo _ Nick
as can be seen here https://repl.it/BrAg/3
can anyone please suggest the edit or help.

You need to rearrange the capture groups:
cmd,sToNick1,sToNick2,sFromNick,sMessage =
string.match(sData, "%b<>%s["..sPattern.."](%a*)%s+(%w*)"..pattern.."(%w*)%s+(%w*)%s+(.*)")
See the updated demo

Related

Using vimscript plugin in lua neovim

I tried to use this simple script (its not from me) for simple reading a file and adding its content to a plugin called projectionist: https://github.com/tpope/vim-projectionist
(The original script: https://github.com/andyl/vim-projectionist-elixir/blob/master/ftdetect/elixir.vim)
I didn't find any api for reading a file in lua nvim. The error in the picture targets the line let l:json = readfile(s:proj_jsn) so I assume that this api is not available by lua?
if vim.g.loaded_vim_projectionist then
return
end
vim.g.loaded_vim_projectionist = 1
vim.api.nvim_exec([[
let s:base_dir = resolve(expand("<sfile>:p:h"))
let s:proj_jsn = s:base_dir . "/projections.json"
function! s:setProjections()
let l:json = readfile(s:proj_jsn)
let l:dict = projectionist#json_parse(l:json)
call projectionist#append(getcwd(), l:dict)
endfunction
call s:setProjections()
]], false)
The error message (picture)
I checked a several times if the file projections.json is in the right place, so this is not the mistake.
Thank you all in advance.

php str_replace produces strange results

I am trying to replace some characters in a text block. All of the replacements are working except the one at the beginning of the string variable.
The text block contains:
[FIRST_NAME] [LAST_NAME], This message is to inform you that...
The variables are defined as:
$fname = "John";
$lname = "Doe";
$messagebody = str_replace('[FIRST_NAME]',$fname,$messagebody);
$messagebody = str_replace('[LAST_NAME]',$lname,$messagebody);
The result I get is:
[FIRST_NAME] Doe, This message is to inform you that...
Regardless of which tag I put first or how the syntax is {TAG} $$TAG or [TAG], the first one never gets replaced.
Can anyone tell me why and how to fix this?
Thanks
Until someone can provide me with an explanation for why this is happening, the workaround is to put a string in front and then remove it afterward:
$messagebody = 'START:'.$messagebody;
do what you need to do
$messagebody = substr($messagebody,6);
I believe it must have something to do with the fact that a string starts at position 0 and that maybe the str_replace function starts to look at position 1.

In Lua, using a boolean variable from another script in the same project ends up with nill value error

This code is for a modding engine, Unitale base on Unity Written in Lua
So I am trying to use a Boolean Variable in my script poseur.lua, so when certain conditions are met so I can pass it to the other script encounter.lua, where a engine Predefined functions is being uses to make actions happens base on the occurring moment.
I tried to read the engine documentation multiple times, follow the exact syntax of Lua's fonction like GetVar(), SetVar(), SetGobal(),GetGlobal().
Searching and google thing about the Language, post on the subreddit and Game Exchange and tried to solve it by myself for hours... I just can't do it and I can't understand why ?
I will show parts of my codes for each.
poseur:
-- A basic monster script skeleton you can copy and modify for your own creations.
comments = {"Smells like the work\rof an enemy stand.",
"Nidhogg_Warrior is posing like his\rlife depends on it.",
"Nidhogg_Warrior's limbs shouldn't\rbe moving in this way."}
commands = {"GREET", "JUMP", "FLIRT", "CRINGE"}
EndDialougue = {" ! ! !","ouiii"}
sprite = "poseur" --Always PNG. Extension is added automatically.
name = "Nidhogg_Warrior"
hp = 99
atk = 1
def = 1
check = "The Nidhogg_Warrior is\rsearching for the Nidhogg"
dialogbubble = "rightlarge" -- See documentation for what bubbles you have available.
canspare = false
cancheck = true
GreetCounter = 5
Berserk = false
encounter:
-- A basic encounter script skeleton you can copy and modify for your own creations.
encountertext = "Nidhogg_Warrior is\rrunning frantically"
nextwaves = {"bullettest_chaserorb"}
wavetimer = 5.0
arenasize = {155, 130}
music = "musAncientGuardian"
enemies = {"poseur"}
require("Monsters.poseur")
enemypositions = {{0, 0}}
-- A custom list with attacks to choose from.
-- Actual selection happens in EnemyDialogueEnding().
-- Put here in case you want to use it.
possible_attacks = {"bullettest_bouncy", "bullettest_chaserorb", "bullettest_touhou"}
function EncounterStarting()
-- If you want to change the game state immediately, this is the place.
Player.lv = 20
Player.hp = 99
Player.name = "Teemies"
poseur.GetVar("Berserk")
end
Thank you for reading.
The answer to my problem was to use SetGobal(), GetGobal().
For some reasons my previous attempt to simply use SetGobal()Resulted in nil value despite writing it like that SetGobal("Berserk",true) gave me a nill value error, as soon as I launch the game.
But I still used them wrong. First I needed to put it SetGobal() at the end of the condition instead of at the start of the the poseur.lua script because the change of value... for some reasons was being overwritten by it first installment.
And to test the variable in the function in my encounter.lua, I needed to write it like that
function EnemyDialogueStarting()
-- Good location for setting monster dialogue depending on how the battle is going.
if GetGlobal("Jimmies") == true then
TEEEST()
end
end
Also any tips an suggestions are still welcome !
Well firstly, in lua simple values like bool and number are copied on assignment:
global={}
a=2
global.a=a--this is a copy
a=4--this change won't affect value in table
print(global.a)--2
print(a)--4
Secondly,
SetGobal and the other mentioned functions are not part of lua language, they must be related to your engine. Probably, they use word 'Global' not as lua 'global' but in a sense defined by engine.
Depending on the engine specifics these functions might as well do a deep copy of any variable they're given (or might as well not work with complicated objects).

Open a libreoffice mail merged textdocument directly with swriter

I need help with opening the result of my mail merge operations directly in an new writer document.
Object mailMergeService = mcf.createInstanceWithContext(mailMergePackage, context);
XPropertySet mmProperties = UnoRuntime.queryInterface(XPropertySet.class, mailMergeService);
mmProperties.setPropertyValue("DocumentURL", templatePath);
mmProperties.setPropertyValue("DataSourceName", dbName);
mmProperties.setPropertyValue("CommandType", mmCommandType);
mmProperties.setPropertyValue("Command", mmCommand);
mmProperties.setPropertyValue("OutputType", mmOutputType);
// mmProperties.setPropertyValue("OutputURL", templateDirectory);
// mmProperties.setPropertyValue("FileNamePrefix", mmFileNamePrefix);
// mmProperties.setPropertyValue("SaveAsSingleFile", mmSaveAsSingleFile);
The mmOutputType is set as MailMergeType.SHELL
The LibreOffice API documentation says
"The output is a document shell.
The successful mail marge returns a XTextDocument based component."
So I've tried something like this
XJob job = UnoRuntime.queryInterface(XJob.class, mailMergeService);
Object mergedTextObject = job.execute(new NamedValue[0]);
String url = "private:factory/swriter";
loader.loadComponentFromURL(url, "_blank", 0, new PropertyValue[0]);
XTextDocument mergedText = UnoRuntime.queryInterface(XTextDocument.class, mergedTextObject);
XTextCursor cursor = mergedText.getText().createTextCursor();
cursor.setString(mergedText.getText().getString());
I guess I have to pass the XTextDocument component to the url-argument of the loadComponentFromURL method but I didnt find the right way to do that.
When I change the OutputType to MailMergeType.FILE the result is generated in a given directory and I can open the file and see that the mail merge succeeded. But this is not what my application should do.
Does someone know how I can open the result of the mail merge directly in an new writer document without saving the result to the hard drive?
Sincerly arthur
Hey guys I've found a simple way to open the result of my mail merge process directly.
The relevant snippets are these
XJob job = UnoRuntime.queryInterface(XJob.class, mailMergeService);
Object mergedTextObject = job.execute(new NamedValue[0]);
XTextDocument mergedText = UnoRuntime.queryInterface(XTextDocument.class, mergedTextObject);
mergedText.getCurrentController().getFrame().getContainerWindow().setVisible(true);
The last line of code made the window appear with the filled mail merge result.
I also don't need this line anymore
loader.loadComponentFromURL("private:factory/swriter", "_blank", 0, new PropertyValue[0]);
The document opens as a new instance of a swriter document. If you want to save the result as a file you can do this
mergedText.getCurrentController().getFrame().getContainerWindow().setVisible(true);
XStorable storeMM = UnoRuntime.queryInterface(XStorable.class, mergedText);
XModel modelMM = UnoRuntime.queryInterface(XModel.class, mergedText);
storeMM.storeAsURL(outputDirectory + outputFilename, modelMM.getArgs());
Sincerly
Arthur
What version of LO are you using? The SHELL constant has only been around since LO 4.4, and it is not supported by Apache OpenOffice yet, so it could be that it isn't fully implemented. However this code seems to show a working test.
If it is returning an XTextDocument, then normally I would assume the component is already open. However it sounds like you are not seeing a Writer window appear. Did you start LO in headless mode? If not, then maybe the process needs a few seconds before it can display.
Object mergedTextObject = job.execute(new NamedValue[0]);
Thread.sleep(10000);
Anyway to me it looks like your code has a mistake in it. These two lines would simply insert the text onto itself:
XTextCursor cursor = mergedText.getText().createTextCursor();
cursor.setString(mergedText.getText().getString());
Probably you intended to write something like this instead:
XTextDocument mergedText = UnoRuntime.queryInterface(XTextDocument.class, mergedTextObject);
String url = "private:factory/swriter";
XComponent xComponent = loader.loadComponentFromURL(url, "_blank", 0, new PropertyValue[0]);
XTextDocument xTextDocument = (XTextDocument)UnoRuntime.queryInterface(XTextDocument.class, xComponent);
XText xText = (XText)xTextDocument.getText();
XTextRange xTextRange = xText.getEnd();
xTextRange.setString(mergedText.getText().getString());
One more thought: getString() might just return an empty string if the entire document is in a table. If that is the case then you could use the view cursor or enumerate text content.
EDIT:
To preserve formatting including tables, you can do something like this (adapted from https://blog.oio.de/2010/10/27/copy-and-paste-without-clipboard-using-openoffice-org-api/):
// Select all.
XController xMergedTextController = mergedText.getCurrentController();
XTextViewCursorSupplier supTextViewCursor =
(XTextViewCursorSupplier) UnoRuntime.queryInterface(
XTextViewCursorSupplier.class, xMergedTextController);
XTextViewCursor oVC = supTextViewCursor.getViewCursor();
oVC.gotoStart(False) // This would not work if your document began with a table.
oVC.gotoEnd(True)
// Copy and paste.
XTransferableSupplier xTransferableSupplier = UnoRuntime.queryInterface(XTransferableSupplier.class, xMergedTextController);
XTransferable transferable = xTransferableSupplier.getTransferable();
XController xController = xComponent.getCurrentController();
XTransferableSupplier xTransferableSupplier_newDoc = UnoRuntime.queryInterface(XTransferableSupplier.class, xController);
xTransferableSupplier_newDoc.insertTransferable(transferable);

Error with index global in Lua recipe for foldit.org

I am just starting writing scripts for Foldit. This is my first experience of Lua, so my status is "noob with insight". In my first script, I want to print out contactmap data. I have copied and pasted the functions from http://foldit.wikia.com/wiki/Foldit_Lua_Functions. The error I get is:
attempt to index global 'structure' (a nil value)
Here is my code:
segmentCount = structure.GetCount()
print ("Segment count: " .. segmentCount)
for source = 1, segmentCount do
for target = source + 1, segmentCount do
inContact = contactmap.IsContact(source, target)
heat = contactmap.GetHeat(source, target)
print("Segments "..source..", ".. target..": heat = "..heat)
end
end
Thanks in advance for any enlightenment.
EDIT
The problem was that I had originally loaded a V1 recipe, and foldit continued to treat it as V1 syntax. The solution was to create a New (ScriptV2) recipe, and load exactly the same code.
You seem to be doing everything according to the documentation. The error means that contactmap is not defined (has nil value) and the code fails on accessing its elements. I'd check the version of Foldit you are using as the documentation says that contactmap is new in version 2.

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