UICollectionView - Scroll out of bounds - ios

I have an UICollectionView let's say 200 width. I can scroll vertically without any problems. But I would like to be able to scroll the collectionView 60 px out of bounds to the right. Is this possible?

Sure it is, UICollectionView inherits from UIScrollView, that means that you can add an inset. This means that you will scroll more but the content size where you place your cell will be the same.
SWIFT var contentInset: UIEdgeInsets OBJECTIVE-C
#property(nonatomic) UIEdgeInsets contentInset Use this property to add to the
scrolling area around the content. The unit of size is points. The
default value is UIEdgeInsetsZero.
Remember also to add a scrollIndicatorInsets to balance the scroll bar movement.

Related

Resize ScrollView based on TableView size

I'm trying to create layout that it structured like this:
- View
-- ScrollView
--- ContentView
---- CustomView
---- CustomView
---- TableView
---- CustomView
The tableView itself is auto-resizable using "invalidateIntrinsicContentSize" and when I add items - the height of the tableview changes, pushing the custom view below it further down.
Once enough items are added I the bottom custom view is hidden and the scroll doesn't work.
important fact - the bottom custom view doesn't have a bottom constraint. It is pushed down by the it's top constraint to the tableView.
If I do set a bottom constraint - the table view will no longer be dynamically resized.
The intended behaviour:
When a user adds items to the list and the list gets too big the ContentView will be scrollable so the user can scroll to see the bottom view.
The actual behaviour:
When a user adds items to the list and the list gets too big, the bottom view is pushed down and outside of sight and content is not scrollable.
What is happening and how can I fix it?
Below is what I think what is happening.
Since you are using UITableView, it has its own scroll view. So when the UITableView list gets too big, UITableView itself becomes scrollable rather than ScrollView's contentView becoming scrollable.
To achieve what you need, you would have to make the UITableView not scrollable and use the intrinsicHeight of the UITableView to get the actual height of UITableView along with all the items. If you have items with varying heights, it will be a problem because you won't know the height before rendering. With same height for all the rows, you can get the total height of the UITableView and set the height constraint to that value. This will increase the contentSize of the outer ScrollView, making it scrollable.
Apart from UITableView, you can also use UIStackView. This is because you are not using the reusing capabilities of UITableView anyways. Managing the datasource and delegates should not be a big problem.
You can create a constraint for tableview height, And take its reference to your swift file, by dragging it as you take other views. Now in your code, Just do this
tableViewHeightConstraint.constant = tableViewNoOfItems * tableViewCellHeight;
if you have set other constraints perfectly inside scrollview, It should work perfectly. Means TableView should have top, bottom, left, right margined constraints from the ScrollView.
try this code
tblViewHeight.constant = CGFloat( tableview row count * 45 )
var size = contentView.systemLayoutSizeFitting(UILayoutFittingCompressedSize)
if size.height < scrollView.frame.size.height
{
size = scrollView.frame.size
}
contenViewHeight.constant = size.height - scrollView.frame.size.height
scrollView.contentSize.height = contenViewHeight.constant
What I think you could do is:
Disable tableView's scroll tableView.isScrollEnabled = false
Every time a user adds items to the list, reload the tableView
Also using UIStackView with vertical axis and .fillEqually distribution as a Content View would be much more convenient as you won't need to set any positional constraints to your views, but may need to set height constraints if intrinsic content size can't be determined by the engine

UIScrollView doesn't work

These are my UIViews:
in my views I have 2 uitableview, 2 button.
I always check my UIView's sizes and these are the results:
randomPOC[2231:67151] MainView-1060.000000
2018-05-17 10:33:28.812877+0800 randomPOC[2231:67151] ScrollView-1060.000000
2018-05-17 10:33:28.813094+0800 randomPOC[2231:67151] ContentView-1060.000000
When my mainview , scroll and contentview have the same sizes, it doesn't scroll.
But when I divide the height into to 2 (height/2) of the mainview, it allows me to scroll. which makes me confused how and why.
when I divided the mainview height into to 2 it allows me to scroll but it doesn't covers down to the last of the tableview.
I need to resize the mainview because I need to cover the two(2) uitableview that has sometimes more than 1000height.
_mainView.frame=CGRectMake(_mainView.frame.origin.x, _mainView.frame.origin.y, _mainView.frame.size.width, uitableview2.height );
This answer has nothing to do with why your UIScrollView doesnt work.
UIScrollView will only scroll if its content size is greater than its frame size.
You should first decide the size of your UIScrollView frame, Than for a Veritical UIScrollView you should assign the content size as follow:
Lets say you have 5 UIView's which have height of 5 dp each, than you should set the UIScrollView height like so:
scrollview.setContentSize(width, 5*5).
Than if the UIScrollView frame height is greater than 25, the UIScrollView will not scroll.
Else the UIScrollView will scroll.
hope it helps!
Found the answer by using this resizing the mainview like this instead:
_mainView.frame=CGRectMake(_mainView.frame.origin.x, _mainView.frame.origin.y, _mainView.frame.size.width, [[UIScreen mainScreen]bounds].size.height );

scrolling/resizing UITableView

I'll get right to the point.
I have a UIViewController that has two subviews in it. The top one (let's call it HeaderView from now one) is a custom UIView and the bottom one is a UITableView.
I have set them up in InterfaceBuilder so that the HeaderView has 0 margin from the left, top and right, plus it has a fixed height.
The UITableView is directly underneath with 0 margin from all sides.
My goal is to achieve a behaviour such that when I start scrolling the UITableView's content the HeaderView will start shrinking and the UITableView becomes higher without scrolling. This should go on until the HeaderView has reached a minimum height. After that the UITableView should start scrolling as normal. When scrolling down the effect should be reversed.
I have initially started this out using a UIScrollView instead of the UITableView and I have achieved the desired result. Here is how:
connect the UIScrollView to the outlet
#IBOutlet weak var scrollView: UIScrollView!
set the UIScrollViewDelegate in the controller's viewDidLoad() method
self.scrollView.delegate = self
and declared the UIViewController to conform to the protocol
intercept when the UIScrollView scrolls:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
self.adjustScrolling(offset: scrollView.contentOffset.y, scrollView: scrollView)
}
in my adjustScrolling(offset:scrollView:) method the "magic" happens
Now let's look at what happens in this method.
private func adjustScrolling(offset: CGFloat, scrollView: UIScrollView) {
// bind value between 0 and max header scroll
let actualOffset: CGFloat = offset < 0 ? 0 : (offset >= self.maxHeaderScroll ? self.maxHeaderScroll : offset)
// avoid useless calculations
if (actualOffset == self.currentOffset) {
return
}
/**
* Apply the vertical scrolling to the header
*/
// Translate the header up to give more space to the scrollView
let headerTransform = CATransform3DTranslate(CATransform3DIdentity, 0, -(actualOffset), 0)
self.header.layer.transform = headerTransform
// Adjust header's subviews to new size
self.header.didScrollBy(actualOffset)
/**
* Apply the corrected vertical scrolling to the scrollView
*/
// Resize the scrollView to fill all empty space
let newScrollViewY = self.header.frame.origin.y + self.header.frame.height
scrollView.frame = CGRect(
x: 0,
y: newScrollViewY,
width: scrollView.frame.width,
height: scrollView.frame.height + (scrollView.frame.origin.y - newScrollViewY)
)
// Translate the scrollView's content view down to contrast scrolling
let scrollTransform = CATransform3DTranslate(CATransform3DIdentity, 0, (actualOffset), 0)
scrollView.subviews[0].layer.transform = scrollTransform
// Set bottom inset to show content hidden by translation
scrollView.contentInset = UIEdgeInsets(
top: 0,
left: 0,
bottom: actualOffset,
right: 0
)
self.currentOffset = actualOffset
}
If I haven't forgotten anything this should be enough to achieve the desired effect. Let me break it down:
I calculate the actualOffset binding it between 0 and self.MaxHeaderScroll which is just 67 (I think, it's calculated dynamically but this doesn't really matter)
If I see that the actualOffset hasn't changed since the last time this function was called I don't bother to aplly any changes. This avoids some useless calculations.
I apply the scrolling to the header by translating it up with a CATransform3DTranslate on just the y axis by negative actualOffset.
I call self.header.didScrollBy(actualOffset) so that the HeaderView can apply some visual changes internally. This doesn't concearn the question though.
I resize the scrollView so that it keeps 0 margin from top and bottom now that the HeaderView is higher up.
I translate down the scrollView's content by the same actualOffset amount to contrast the scrolling. This piece is essential to the correct visual effect that I want to achieve. If I didn't do this, the scrollView would still resize correctly but the content would start scrolling right away, which I don't want. It should only start scrolling once the HeaderView reaches it's minimum height.
I now set a bottom inset in the scrollView so that I am able to scroll it all the way to the end. Without this, the last part of the scrollView would be cut off since the scrollView itself would think it reached the end of it's content.
Lastly I store the actualOffset for later comparison
As I said, this works fine. The problem arises when I switch from a UIScrollView to a UITableView. I assumed it would work since UITableView inherits from UIScrollView.
The only piece of code that doesn't work is the number 6. I don't really know what is going wrong so I will just list everything I have found out and/or noticed. Hopefully someone will be able to help me out.
in the case of the UIScrollView, in point 6, the scrollView.subviews[0] refers to a view that holds all the content inside it. When I change to UITableView this subview seems to be of the type UITableViewWrapperView which I could not find any documentation about, nor does XCode recognize it as a valid class. This is already frustrating.
if in point 6 I also give some translation on the x axis (let's say of 50) I can see an initial very quick translation that is immediately brought back to 0. This only happens when the UITableView starts scrolling, it doesn't go on while scrolling.
I have tried changing the frame of the subview in point 6 to achieve the desired result. Although the scrolling is correct, the top cells start disappearing as I scroll the UITableView. I thin this is because I am using dequeueReusableCell(withIdentifier:for:) to instatiate the cells and the UITableView thinks that the top cells aren't visible when they actually are. I wasn't able to work around this problem.
I have tried setting the self.tableView.tableHeaderView to a UIView of the actualOffset height to contrast scrolling but this gave a weird effect where the cells would not scroll correctly and when the UITableView was brought back to the initial position, there would be a gap on top. No clue about this either.
I know there's a lot here so please don't hesitate asking for more details. Thank you in advance.
I made something like this recently, so heres how I achieved it:
Make a UIView with a height constraint constant and link this to your view/VC, have you UITableview constrained to the VC's view full screen behind the UIView.
Now set your UITableViews contentInset top to the starting height of your 'headerView' now, in the scrollViewDidScroll you adjust the constant until the height of the header is at its minimum.
Here is a demo
If you just run it, the blue area is your 'header' and the colored rows are just any cell. You can autolayout whatever you want in the blue area and it should auto size and everything

UIScrollView does not Scroll completely

I have a ViewController. In it I put ScrollView with the View(contentView). Later I drag from contentView to View and set Equal Height. Now it scrolls, but not fully.
As you see there are it has continue below the textView, but it
doesn't scrolls. How can I fix it?
UIScrollView is able to automatically calculate it's content height and width, but you need to help it with this.
To do so you need to:
Bound contentView (in your case) to all sides of superview (which is Scroll View).
Let contentView to calculate it's sizes. Here is a small mistake in your approach. You've set height of the contentView equal to View's height. So basically Scroll View's contentSize.height is the same as View's height. Which is not really what you want with dynamic content.
Usually you want to set width of the contentView equal to View's width and do not set contentView's height. Instead you want to bind subviews of contentView to their superview in such a way that their superview (contentView) will calculate it's height automatically.
In your case I would bind:
pizza.jpg to left-top-right of superview (height of pizza.jpg will be set from intrinsic image size);
SAMPLE TITLE label - left-right to superview; top to pizza.jpg image;
Text View - left-bottom-right to superview; top to SAMPLE TITLE label; set a fixed height.
In this case contentView will define needed height by itself. Scroll View will set it's contentSize accordingly.
And your screen will be able to scroll vertically (it should be) ;)
You need to set the contentsize of the scrollview. Use the below code to do that:
func viewDidLayoutSubviews()
{
super.viewDidLayoutSubviews()
self.scrollView.contentSize = CGSizeMake(self.view.frame.size.width, self.contentView.frame.size.height);
}
To use Autolayout with UIScrollView is tricky.
In your code you have to update height constraint for your contentView by calculating height of subviews of contentView and that will automatically update the contentSize for your ScrollView and you can scroll through all subviews.
For more info to use Autolayout+UIScrollView your can read this.
According to this link (thanks to this Matt's answer first), UIScrollView acts differently with AutoLayout than the other views.
Subviews of a scrollView set their constraints from the contentView of the scrollView and not the scrollview directly. This allows the content to scroll.
So :
Add a UIView to your scrollView, this will represent the contentView of your scrollView. Add constraints to top, bottom, trailing, leading from the view to its superView
Interface Builder complains. Here you see the different between a basic view and a scrollView. The reason is a contentView has to be fill to know its size. So add a equal width from the contentView to the scrollView
The contentView knows now its width but not its height. So add your labels and your UIImage as subviews of the contentView. Add constraints from bottom to the top. Don't miss to add a height constraint to the UIImageView.
It should look like this :
Hope this helps
Read this (from Matt once again) for further informations

runtime expansion of uitableview footerview using autolayout

I have a UIView that is a footerview of a uitableview. At run time, the user enters text into a uitextview within the footerview that should adjust to the size of the text content with a height constraint in autolayout.
All other objects in the view (labels, imageviews) have appropriate constraints to accommodate the expansion of the textview.
HOWEVER the height of the overall footerview will not change size, and it is impossible to use autolayout on the tableview footerview height.
Does anyone have a solution? Thanks
Haven't found an actual, elegant, solution yet, but I've postponed fixing this by using a workaround:
Setting the frame of the view used as a footer to be as large as you might possible need. In my case this meant giving it about 60px of spare vertical room. Since it's the footer and there's nothing below it to reposition the user won't be affected by the workaround.
The contents of the footer view are pinned to the top and have enough space to expand when needed.
For the record: my view is loaded from a nib file.
Although in theory the size one gives to the top level view in interface builder is just for design-time and the runtime size should be calculated based on constraints and the resulting intrinsic size, for this specific case I found the height stays the same as it was in IB.
We can change the height of the footer view run time by the following code:
func methodToChangeTableViewFooterHeight()
{
var footerView:UIView = self._tableView.tableFooterView! as UIView
var frame:CGRect = footerView.frame
frame.size.height = self.heightCollectionCS.constant + 10
footerView.frame = frame
self._tableView.tableFooterView! = footerView
}
Here , self.heightCollectionCS.constant is the height constraint for our Collection View.
We can use text content height on that place.
You may try to set again the footer view each time you footer height changes, to inform the table it should change the footer height. Or use inset. From within the footer view:
SetNeedsLayout()
LayoutIfNeeded()
ownertable.TableFooterView = this
Sorry about that, misread that question long ago. You can access the footer directly through the tableview's property tableFooterView.
What you could do is create your default footer in a xib or in your viewDidLoad:. Once you need to increase the size of the footer, you can pull out the UIView from that property and edit its frame if necessary to make it larger.
So make sure the tableFooterView gets assigned a UIView because it is nil by default. To just make the height taller, you can use self.tableView.tableFooterView.frame = CGRectMake(whatever rect you need);

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