Showing Textfield when Keyboard is up - ios

I understand that the issue I'm posting has been discussed a lot but as far as I have searched in SO, I couldn't find a solution specific to my issue. I'm posting this to get some inputs.
Problem:
View hierarchy: View -> ScrollView -> View -> Textfield
I have implemented two screens with multiple textfields laid on top of a scrollview to avoid keyboard obscuring the textfield when its at the bottom of the page. I have achieved this using the sample code provided by Apple with minor modifications.
Subscribe to UIKeyboardWillShowNotification and UIKeyboardWillHideNotification
When keyboard is shown, get the height of the keyboard from userInfo dictionary and set appropriate content inset to move the textfield above the Keyboard
When keyboard is hidden, set the content inset to UIEdgeInsetZero to bring back to normal size
The above implementation works perfectly fine when there are more textfields that could occupy the entire screen (assume there are 10 textfields and they extend beyond the frame of the the scroll view). Whenever I tap on a textfield, it moves above the keyboard as expected and I can also scroll the page till the bottom most textfield is visible above the keyboard frame (when the keyboard is still up).
My problem arises when I have only two textfield in the scrollview that are centered vertically in the screen. When I tap on a textfield, the scrollview get an inset equivalent to the keyboard height and it moves above the keyboard as expected but when I scroll the screen, I could see a huge blank space (due to the additional inset) below the textfields.
How can I avoid that blank space when there are only one or two textfields in the page? Should I have to write a different logic to handle that scenario? Any help would be appreciated.
Below is the code:
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillShow:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWillShow(notification: NSNotification) {
if let userInfo = notification.userInfo {
let keyboardFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue()
if let kbFrame = keyboardFrame {
let inset = CGRectGetHeight(kbFrame)
scrollView.contentInset = UIEdgeInsetsMake(0, 0, inset, 0)
scrollView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, inset, 0)
}
}
}
func keyboardWillHide(notfication: NSNotification) {
scrollView.contentInset = UIEdgeInsetsZero
scrollView.scrollIndicatorInsets = UIEdgeInsetsZero
}

TPKeyboardAvoidingScrollView is good, but i recently switched to IQKeyboardManager -> https://github.com/hackiftekhar/IQKeyboardManager
Its upto you to choose but i prefer IQKeyboardManager cause its easy

There are a number of solutions out there, but my preferred solution is to use TPKeyboardAvoiding. To use it here you would just make your UIScrollView an instance or subclass of TPKeyboardAvoidingScrollView in SB or code and it should care of the rest, no other code required!

Related

Swift 3 : Issue with cursor of textView when touched by the user

I've been struggling with a rather stupid issue for a few days now and I have not been able to find a solution.
I have a view controller with the following hierarchy: xcode screenshot
The user will have the possibility to add pictures below the textView (I haven't implemented this feature yet).
I set the "scrolling enabled" property of my textView to false so that its height automatically increases or decreases depending on the content typed by the user, which is working as expected.
I use the notification center in order to change the scrollView's contentInsets when the keyboard is shown like so:
func keyboardWillShow(notification: NSNotification) {
var userInfo = notification.userInfo!
var keyboardFrame: CGRect = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
keyboardFrame = self.view.convert(keyboardFrame, from: nil)
var contentInsets: UIEdgeInsets = self.scrollView.contentInset
contentInsets.bottom = keyboardFrame.size.height + 3*self.postContentTextView.font!.lineHeight
self.scrollView.contentInset = contentInsets
}
func keyboardWillHide(notification: NSNotification) {
let contentInsets = UIEdgeInsets.zero
self.scrollView.contentInset = contentInsets
}
with the following observers in viewDidLoad:
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
I also set the scroll view content size in the viewDidLayoutSubviews function:
override func viewDidLayoutSubviews() {
self.scrollView.contentSize = self.postContentTextView.frame.size
}
Everything seemed to work fine until I realize that when the text is "too long" (or maybe it is something else), I am not able to select the last lines of the textView when I touch them. Actually, when I touch the screen the cursor is supposed to appear on the line I have just touched. This works normally for three quarters of the textView but it looks like the textView does not detect my finger for the last lines (the bigger the height is, the worse this issue is).
At the beginning, I thought I had a problem with my screen but I tested it on the iOS Simulator and the same problem occurred.
I have to admit that I am completely clueless about it. Does any of you have an idea of what the problem could be ?
Have you checked its constraints? The UITextView might be outside the bounds of its superviews. Set clipsToBounds to superview & test it. If it is out of the superview bounds, it will not detect touch

UITextView - Scrolling to selected place

I have a Notes view controller with a large UITextView in it. When the keyboard is active, I've made sure the contentInset is adjusted so that the user can see what's being typed. This works well.
However, if the textView already has a large amount of text in it and the keyboard isn't active yet, when the user taps on text in the lower portion of the textView, the textView doesn't automatically scroll up to show their cursor. As soon as they start typing, the textView scrolls to the appropriate position, but I'd like the textView to scroll to the position of the cursor as soon as they tap in the textView.
Here's my code:
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWasShown), name: NSNotification.Name.UIKeyboardDidShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillBeHidden), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
func keyboardWasShown(_ notification: Notification) {
let mainViewY = self.view.frame.origin.y
let textViewY = self.textView.frame.origin.y
let oneLineHeight = self.textView.font.lineHeight
let delta = (textViewY - mainViewY) - oneLineHeight
let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue
let keyboardHeight = (keyboardSize?.height)!
self.textView.contentInset = UIEdgeInsetsMake(0, 0, keyboardHeight + delta, 0)
self.textView.scrollIndicatorInsets = textView.contentInset
}
func keyboardWillBeHidden(_ notification: Notification) {
self.textView.contentInset = UIEdgeInsets.zero
self.textView.scrollIndicatorInsets = UIEdgeInsets.zero
}
I searched for people asking this question but couldn't find anyone experiencing my particular issue.
How can I ensure that when the user taps the textView to begin typing in a portion of the textView that would be covered by the keyboard, the textView scrolls to show their cursor even before they actually type?
You can achieve this by calling scrollRangeToVisible (docs here) using the text view's selectedRange. That method scrolls the text view to any range of text, and the selectedRange should be at the position of the cursor.
I was having a similar issue, but I tried out your sample code.
In viewDidLoad, I commented out the second observer (self.keyboardWillBeHidden).
When I ran the simulator and selected any part of a large block of text, the textView did automatically scroll to the correct position.

iOS Swift3 Move a Textfield and a ContainerView with the keyboard

I need help to make my chat ViewController behave like Whatsapp does when you open and close your keyboard. That means: If the keyboard is opened, the view moves up. If it is closed, it returns to the original position.
What I already have: My chat ViewController has a ContainerView and below that ContainerView is a TextField. I have set up two observers which are catching UIKeyboardWillShow and UIKeyboardWillHide. The ContainerView and the TextField both have constraints at the top, left, right and bottom. between them is a vertical spacing.
What I've tried: I took the bottom constraint of the TextField and added the height of the keyboard to it. It moves correctly.
Where I need help: The TableView inside the ContainerView does not move correctly with the TextField. Here are some screenshots that show my problem: http://imgur.com/a/zd7mw
it looks like the keyboard is overlaying the ContainerView. But it seems like the TableView inside the ContainerView is messing it up.
I expect "thank you for reading the example messages" to be shown when I click the TextField, but it gets cut. I thought about scrolling down to the bottom everytime you open the keyboard, but that would not work if you look into the middle of the chat and try to type something, you want to stay exactly where you are looking at.
Thank you for reading through this and thanks for any help!
There are two ways to do what you are trying to accomplish:
programmatically modify the bottom constraint constant to include the height of the keyboard. This will pin the bottom of your tableview to the top.
The method I would use is just adding a content inset to your tableview equal to the height of the keyboard. This approach is more simple because it does not require you modifying view constraint constants.
Start like this:
override func viewDidLoad(){
NotificationCenter.default.addObserver(self, selector: #selector(keyboardHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardShow), name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
}
func keyboardShow(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
self.tableView.contentInset = UIEdgeInsetsMake(0, 0, keyboardSize.height, 0)
}
}
func keyboardHide(notification: NSNotification) {
self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0)
}
Note that if you want to push the content up to the bottom of the textfield, add your textfield height to your keyboard height.

UIScrollView doesn't move the view properly when the keyboard appears

I have a view controller with a UIScrollView pinned to all 4 sides. Then a UIView inside with all its 4 sides pinned to the scroll view and as well as equal width and equal height constraints added.
Inside this view, there are two container views. These two container views embed two separate UITableViewControllers. I'm getting no auto layout errors or warnings.
This is how it looks when it's run.
In the bottom table view, one cell(middle one of the first section) has a UITextField and the bottom cell has a UITextView. So obviously when the keyboard appears, these fields get obscured.
So what I wanted to do was to move the entire view that contains both container views when the keyboard appears. That's why I embedded it inside a scrollview. I use this code to monitor keyboard showing/hiding and set the scrollview's content inset accordingly.
class ViewController: UIViewController {
#IBOutlet weak var scrollView: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)
}
deinit {
NSNotificationCenter.defaultCenter().removeObserver(self)
}
func keyboardWillShow(notification: NSNotification) {
adjustInsetForKeyboard(true, notification: notification)
}
func keyboardWillHide(notification: NSNotification) {
adjustInsetForKeyboard(false, notification: notification)
}
func adjustInsetForKeyboard(show: Bool, notification: NSNotification) {
let userInfo = notification.userInfo ?? [:]
let keybaordFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).CGRectValue()
let adjustmentHeight = (CGRectGetHeight(keybaordFrame)) * (show ? 1 : -1)
scrollView.contentInset.bottom += adjustmentHeight
}
}
But there are a couple of issues.
When the keyboard appears and although I change the scrollview's content inset, the entire view doesn't move. It does this weird thing. The bottom tableview goes under the top table view. It's easier to show so here is a video.
Tableviews overlapping issue
When I refocus on a textfield for more than 1 time, the scrollview goes off the screen!
Tableview going off the screen
Anyone got an idea why this is happening?
Dropbox link to demo project
A UITableViewController already automatically handles the adjustment of the content inset when the keyboard is shown. There is no documented way to disable this behaviour. You can override viewWillAppear(animated: Bool) in your StaticTableViewController and not call it's super method:
override func viewWillAppear(animated: Bool) {
}
It's probably where the UITableViewController registers for the keyboard events, as this disables the content inset adjustment. However, I can't tell you if there will be other adverse effects of not calling viewWillAppear of UITableViewController and this behaviour might change with future versions of iOS. So a safer way is to just not use UITableViewController and add a standard UITableView to a UIViewController and load your cells in there.
Also note that with your design the user could scroll all the way up and hide your lower content view behind the keyboard. Then the user can't scroll down as any scrolling only scrolls and bounces the upper tableview. So rethink your design or hide the keyboard as soon as the user scrolls
There are couple ways:
To observe UIKeyboadWillShowNotification and UIKeyboardWillHideNotification, get keyboard size data from it and adjust your scrollView contentInset bottom value properly.
func viewDidAppear() {
super.viewDidAppear()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "increaseContentInset:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "decreaseContentInset:", name: UIKeyboardWillHideNotification, object: nil)
}
func viewDidDisappear(){
NSNotificationCenter.defaultCenter().removeObserver(self)
}
func increaseContentInset(notification: NSNotification) {
let endRect = notification.userInfo![UIKeyboardFrameEndUserInfoKey]
scrollView.contentInset = UIEdgeInsetsMake(0, 0, CGRectGetHeight(endRect), 0)
}
func decreaseContentInset(notification: NSNotification) {
scrollView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0)
}
Use the library for it. I strongly recommend you to use TPKeyboardAvoiding

contentInset of the UIScrollView isn't working

I’m trying to move the content up when the keyboard appears. This is the content which is a simple login form.
Please note that these are not UITextFields. Its just a small UITableView in the middle of a UIViewController. And I have a UIScrollView filling the view controller embedding that table view.
I’ve registered for the keyboard notifications, UIKeyboardDidShowNotification and UIKeyboardWillHideNotification.
And in the method that fires when the keyboard appears, I've implemented a variation of this answer which does pretty much the same thing, setting the bottom value of the UIEdgeInsets which is used to set the contentInset of the scroll view.
func keyboardWasShown(notification: NSNotification) {
var info: NSDictionary = notification.userInfo as NSDictionary
var keyboardSize: CGSize = info.objectForKey(UIKeyboardFrameBeginUserInfoKey).CGRectValue().size
let contentInsets: UIEdgeInsets = UIEdgeInsetsMake(0, 0, keyboardSize.height, 0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
}
The problem is it doesn't do anything. I successfully get the height of the keyboard but nothing changes. Can anybody tell me why and what I should do to fix this please?
Thank you.
After much struggle, I was able to accomplish what I wanted. What I did was, in the viewDidLoad I registered for the keyboard notifications. And when the keyboard appears, I got its frame in to a variable and the login form's (which is a table view) frame into another variable.
By using CGRectIntersection I got the frame of the intersected portion when the keyboard overlaps the login form and go its height. Then I simply set it in scroll view's setContentOffset method to automatically move the scroll view up. To move it back down to the original position I just set scroll view's contentOffset property again to CGPointZero.
func registerForKeyboardNotifications() {
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWasShown:", name: UIKeyboardDidShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillBeHidden:", name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWasShown(notification: NSNotification) {
var info: NSDictionary = notification.userInfo as NSDictionary
var keyboardFrame: CGRect = info.objectForKey(UIKeyboardFrameEndUserInfoKey).CGRectValue()
var loginFormFrame: CGRect = self.view.convertRect(self.tableView.frame, fromView: nil)
var coveredFrame: CGRect = CGRectIntersection(loginFormFrame, keyboardFrame)
self.scrollView.setContentOffset(CGPointMake(0, coveredFrame.height + 20), animated: true)
}
func keyboardWillBeHidden(notification: NSNotification) {
self.scrollView.contentOffset = CGPointZero
}
UIEdgeInsets UIEdgeInsetsMake (
CGFloat top,
CGFloat left,
CGFloat bottom,
CGFloat right
);
You are setting the bottom. Try setting the top insets. Maybe a negative value will help.
ContentInset means The distance that the content view is inset from the enclosing scroll view. What you need to do is to change the origin.y value.
See How to make a UITextField move up when keyboard is present?

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