Does iOS MultipeerConnectivity provide routing layer? - ios

I am writing an app that is suppose to work without a connection to mobile carrier and without local WiFi. Each device will act as transmitter, receiver and router.
My main challenge so far is that I cannot figure out how exactly MultipeerConnectivity works as documentation on MC is really limited. Apple denied revealing technical specification of MC claiming it's a proprietary network stack, so I have to rely on network sniffers and reverse-engineering which is not the quickest way to figure out how MC works.
Suppose I have 100 devices forming a mesh network in such way that each device is within the range of at least one other device and at maximum three other devices.
Is there any way to send a message from node A to node B that is not within the range of node A without the need to broadcast the message to all other nodes? I mean that message should be properly routed through all other nodes.
Does MC include a routing layer too or I have to write it myself?
From what I can see ad hoc delay tolerant wireless networks is still a hot subject in research.
These slides on ad hoc delay tolerant wireless network shed more light on the subject as it was a few years ago. And also this paper. Has Apple progressed it much with MC?
I cannot really see any way to send a message between nodes not directly connected to each other without flooding.
Correct?

The MCSession Reference states that
Sessions currently support up to 8 peers, including the local peer.
Also, the overview you cited says
In the discovery phase, your app uses a browser object […] to browse for nearby peers[.]
Moreover, the documentation on managing peers manually suggests that all peers in a session must be connected with each other to have them in a session.
This is suggesting that the framework only covers the communication between nearby devices, as in 'reachable by bluetooth or WiFi'. Naturally, those devices do not need complex routing, as they do communicate with each other and the benefit of the framework is simple multicasting between nearby devices, from a programmers' point of view.
As far as your question goes, this is about it - trivially, since all peers an a MCSession have links to each other - there is no routing needed.
This does however, allow you to construct a routing layer pretty easy.
Given your scenario, there will be multiple MCSessions with devices being part of at least one. All devices that are part of more than one MCSession do become routers and interconnect the MCSessions with each other.
The rest of the task should be straight forward; defining a namespace for addressing devices and implementing a routing protocol of your choice.
The old days of the internet, with unstable dialup connections, might be a plus factor for you as the routing protocols in place are rather stable in regards of link loss.
Here are two good starting points for you to make your choice of better fit:
Link state routing
Distance vector routing

Related

Using AWS IOT to communicate between multiple IPad type devices

I am looking at a project that is trying to connect a number of IPad type devices, so each can pass information to the other members of this group.
For example, given six devices, if Dev1 moves to a new position, that position information should be propagated to Dev2-6. Similarly, if Dev2 moves, the information is passed to Dev1, Dev3-6.
It would seem to me that this might be doable by
Having a Message Broker with a MQTT topic to which all devices subscribe.
Writing the information to the broker
Then reading, or better still, pushing the data to other devices (perhaps using shadow devices).
Is this a reasonable approach? (I don't quite see how to write to the message broker).
Could binary data be sent?
Any ideas on how it would scale?

Inter-device communication for ~25 devices

I need to connect around 25 client devices to one server device (will all be iOS, though Android would be nice). I know there are several solutions to this problem, and I'd lean towards MultipeerConnectivity myself, but there is a limit of 8 simultaneous users. As dicussed elsewhere, there are workarounds, and I am not opposed to opening multiple sessions, but it it seems rather roundabout. I thought about using CocoaHTTPServer to make an API and advertise over Bonjour, but I would like it to work with a restrictive network, and preferably bypassing a public network all together. GameKit seems out for me because I don't want it to be open to the public (not a game, and specific to a confined area).
An HTTP server on some obscure (random) port seems like a good option, being cross-platform and easily testable with multiple devices, but school networks can be very restrictive. Multipeer gives the limitations of device numbers and other difficult-to-test variables, and GameKit is too public. Is there another route here, or should I narrow it down to CocoaHTTPServer, MultipeerConnectivity, or a combination of the two?
I decided to go with MultipeerConnectivity and using only one session, and letting some client devices wait for an opening in the server. I didn't really need every device to be connected simultaneously, and figured that the odds of Bluetooth being reliable with that many devices is unlikely anyways.

Bluetooth mesh networking? [closed]

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I had an Idea and I was wondering if it was possible. I've googled it and can't seem to find any existing solutions. I was thinking of having a Bluetooth mesh network. The layout I was hoping to achieve is to have one central station (PC with bluetooth dongle) and then a bunch of bluetooth modules (preferably these) that would all form a mesh network with the modules around them. Not all of them would be in range of the "central station" but would need to communicate with it through the other nodes. The bluetooth modules would be hooked up to ATtiny85 chips if it makes any difference. If you have any questions just ask.
Is this possible?
Is it possible with the above bluetooth module?
Would they all have to be set up individually or could there be some sort of neighbor discovery?
Would there be security risks?
What would the limitations on the size of the network be?
Where should I start?
CSR has delivered a BLE mesh network solution
http://www.csr.com/news/pr/2014/csr-mesh
Not sure if you have found a reasonable solution yet, I am new to the BLE and was also thinking along the same lines of having a BLE mesh that can permit transmitting of signal up to a few miles or so. This way, sensors can be placed in remote rural areas and utilizing multiple hops of sensors, the data can be transmitted to the central controlling station. However, as of yet, I haven't seen a dual mode sensor that can assume both roles as needed.
The other approach can be to make use of TCP/IP bridge. This way, the device, which can be an iPhone or Android, listens to the advertised data, creates an IP packet and send it to the remote server. Obviously, for this to work you need to have cellular data network available. But granting ubiquitous data network or Wi-Fi coverage this solution sounds more promising to me.
NOTE: Here http://www.bluetooth.com/Pages/low-energy-tech-info.aspx they talk about star topology though, below is the excerpt:
Topology – Bluetooth low energy technology uses a 32 bit access address on every packet for each slave, allowing billions of devices to be connected. The technology is optimized for one-to-one connections while allowing one-to-many connections using a star topology. With the use of quick connections and disconnections, data can move in a mesh-like topology without the complexities of maintaining a mesh network.
Also have a look at FruityMesh. It is an open source implementation of a mesh network that is based on standard Bluetooth Low Energy 4.1 connections.
They use the Nordic nRF51 chipset in combination with the S130 SoftDevice.
Found on github: https://github.com/mwaylabs/fruitymesh/wiki
So bluetooth - as clearly pointed out in the comments - is not designed for mesh networking. Nor, honestly would you want to. It would be far to expensive both in fincances AND in processing time and battery power to handle such an operation.
Instead, why not use XBee? https://www.sparkfun.com/search/results?term=xbee&what=products
These XBee modules are not only designed to do EXACTLY what you want, but they are low cost and HEAVILY documented.
A much better choice for your wifi mesh.
well, theoretically it should possible to build a mesh networking behavior with BLE devices, though it has not been designed that way.
The idea would be to use the fact that BLE has been designed so it can work over disconnections.
So you could handle two connections with your device: one as a bluetooth master and the other as a bluetooth slave. Then you could run once as a slave and listen to the next device's services see if there is any event, and if there is, become a master and broadcast the event to the previous device until the event reaches the host. The tricky part would be to tweak the timings so it works fastly and smoothly.
Another way that should be less a hack would be to build an ANT network for the mesh topology, while having BLE to be able to connect each node to Bluetooth enabled devices. You could use something like the nRF51422 to do such thing.
HTH
As I undertand, Bluetooth is something designed to do data transmission with a low power consumption. So compared to 802.15.4, Bluetooth shows a much shorter communication range which means more device maybe used to build a network. And I think BLE is just a name, just some code pre-programmed into chip ROM. Anyone can modify the BLE protocol, if he gets enough coding experience.

How to communicate within this system?

We intend to design a system with three "tiers".
HQ, with a single server
lots of "nodes" on a regional basis
users, with iPads.
HQ communicates 2-way with the nodes which communciate 2-way with the users. Users never communicate with HQ nor vice-versa.
The powers that be decree a Windows app from HQ (using Delphi) and a native desktop app for the users' iPads. They have no opinion on the nodes.
If there are compelling technical arguments, I might be able to beat them down from "decree" to "prefer" on the Windows program (and, for isntance, make it browser based). The nodes have no GUI, they just sit there playing middle-man.
What's the best way for these things to communicate (SOAP/HTTP/AJAX/jQuery/home-brewed-protocol-on-top-of-TCP/something-else?) Is it best to use the same protocol end to end, or different protocols for hq<-->node and node<-->iPad?
Both ends of each of those two interfaces might wish to initiate a transaction (which I can easily do if I roll my own protocol), so should I use push/pull/long-poll or what?
I hope that this description makes sense. Please ask questions if it does not. Thanks.
Update:
File size is typcially below 1MB with nothing likely to be above 10MB or even 5MB. No second file will be sent before a first file is acknowledged.
Files flow "downhill" from HQ to node to iPad. Files will never flow "uphill", but there will be some small packets of data (in addition to acks) which are initiated by user action on the iPad. These will go to the local node and then to the HQ. We are probably talking <128 bytes.
I suppose there will also be general control & maintenance traffic at a low rate, in all directions.
For push / pull (publish / subscribe or peer to peer communication), cross-platform message brokers could be used. I am not sure if there are (iOS) client libraries for Microsoft Message Queue (MSMQ), but I would also evaluate open source solutions like HornetQ, Apache ActiveMQ, Apollo, OpenMQ, Apache QPid or RabbitMQ.
All these solutions provide a reliable foundation for distributed messaging, like failover, clustering, persistence, with high performance and many clients attached. On this infrastructure message with any content type (JSON, binary, plain text) can be exchanged, and on top messages can contain routing and priority information. They also support transacted messaging.
There are Delphi and Free Pascal client libraries available for many enterprise quality open source messaging products. (I am am the author of some of them, supporting ActiveMQ, Apollo, HornetQ, OpenMQ and RabbitMQ)
Check out MessagePack: http://msgpack.org/
Also, here's more RPC discussion on SO:
RPC frameworks available?
MessagePack: fast cross-platform serializer and RPC - please share experience
ICE might be of interest to you: http://zeroc.com/index.html
They have an iOS layer: http://zeroc.com/icetouch/index.html
IMHO there are too little requisites to decide what technology to use. What data are exchanged, how often, what size? Are there request/response time constraints? etc. etc. Never start selecting a technology before you understand your needs deeply.

Deliver multicast to several different geo-locations

I need to use one logical PGM based multicast address in application while enable such application "seamlessly" running across several different geo-locations (i.e. think US/Europe/Australia).
Application is quite throughput (several million biz. messages a day) and latency demanding whith a lot of small but very frequently send messages. Classical Atom pub will not work here due some external limits of latencies.
I have come up with several options to connect those datacenters but can’t find the best one.
Options which I have considered are:
1) Forward multicast messages via VPN’s (can VPN handle such big load).
2) Translate all multicast messages to “wrapper messages” and forward them via AMQP.
3) Write specialized in-house gate which tunnels multicast messages via TCP to other two locations.
4) Any other solution
I would prefer option 1 as it does not need additional code writes from devs. but I’m afraid it will not be reliable connection.
Are there any rules to apply for such connectivity?
What the best network configuration with regard to the geographical configuration is for above constrains.
Just wanted to say hello :)
As for the topic, we have not much experience with multicasting over WAN, however, my feeling is that PGM + WAN + high volume of data would lead to retransmission storms. VPN won't make this problem disappear as all the Australian receivers would, when confronted with missing packets, send NACKS to Europe etc.
PGM specification does allow for tree structure of nodes for message delivery, so in theory you could place a single node on the receiving side that would in its turn re-multicast the data locally. However, I am not sure whether this kind of functionality is available with MS implementation of PGM. Optionally, you can place a Cisco router with PGM support on the receiving side that would handle this for you.
In any case, my preference would be to convert the data to TCP stream, pass it over the WAN and then convert it back to PGM on the other side. Some code has to be written, but no nasty surprises are to be expected.
Martin S.
at CohesiveFT we ran into a very similar problem when we designed our "VPN-Cubed" product for connecting multiple clouds up to servers behind our own firewall, in one VPN. We wanted to be able to run apps that talked to each other using multicast, but for example Amazon EC2 does not support multicast for reasons that should be fairly obvious if you consider the potential for network storms across a whole data center. We also wanted to route traffic across a wide area federation of nodes using the internet.
Without going into too much detail, the solution involved combining tunneling with standard routing protocols like BGP, and open technologies for VPNs. We used RabbitMQ AMQP to deliver messages in a pubsub style without needing physical multicast. This means you can fake multicast over wide area subnets, even across domains and firewalls, provided you are in the VPN-Cubed safe harbour. It works because it is a 'network overlay' as described in technical note here: http://blog.elasticserver.com/2008/12/vpn-cubed-technical-overview.html
I don't intend to actually offer you a specific solution, but I do hope this answer gives you confidence to try some of these approaches.
Cheers, alexis

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