iOS CLLocationManager: Removing spikes - ios

In Swift or Objective-C, we can easily create a CLLocationmanager and start tracking our position. We can also set a distanceFilter, which defines the minimum distance (measured in meters) a device must move horizontally before an update event is generated. My Swift code:
override func viewDidLoad() {
super.viewDidLoad()
manager = CLLocationManager()
manager.delegate = self
manager.distanceFilter = 10
manager.desiredAccuracy = kCLLocationAccuracyBest
manager.startUpdatingLocation()
}
But in certain circumstances, with a lower gps accuracy (ie in woods, tunnels, between high buildings...) incorrect spikes are generated. The CLLocationManager lacks a property or method to define a maximum distance for an update in order to clean up this sort of spikes.
Right now, I'm handling the max distance myself storing usable locations into a seperate array:
var myLocations: [CLLocation] = []
func calculateDistanceBetweenTwoLocations(start:CLLocation,destination:CLLocation) {
var distanceInMeters = start.distanceFromLocation(destination)
if distanceInMeters < 20 {
myLocations.append(destination)
}
}
Is there a more accurate way?

What you're looking for is a Data cleansing method applied for GPS data.
If you have some time ahead, you can read this PDF about it
Some of the ways explained is to take 5 concurrents points and make sure it's part of a cluster with a certain precision parameter. If not, remove the points that are out.

Related

CoreData Predicate with Function Argument

I am attempting to include a function in a Predicate definition. Is this possible?
Let's say you have a Core Data entity of Places with attributes for
latitude and longitude.
I would like to add annotations to a mapview of those Places within a
specified distance from the user location. I can, of course, loop through the entire database and calculate the distance between each Place and the
user location but I will have about 35000 places and it would seem that
it would be more efficient to have a predicate in the
fetchedResultsController setup.
I tried the code below but I receive an error message of "Problem with
subpredicate BLOCKPREDICATE(0x2808237b0) with userInfo of (null)"
func myDistanceFilter(myLat : CLLocationDegrees, myLong : CLLocationDegrees, cdLat : CLLocationDegrees, cdLong : CLLocationDegrees) -> Bool {
let myLocation = CLLocation(latitude: myLat, longitude: myLong)
let cdLocation = CLLocation(latitude: cdLat, longitude: cdLong)
if myLocation.distance(from: cdLocation) < 5000.0 {
return true
} else {
return false
}
}//myDistancePredicate
And inside the fetchedResultsController:
let distancePredicate = NSPredicate {_,_ in self.myDistanceFilter(myLat: 37.774929, myLong: -122.419418, cdLat: 38.0, cdLong: -122.0)}
If it is possible to have a block/function inside a predicate how do you get a reference to an attribute for the entity object being evaluated?
Any guidance would be appreciated.
An additional observation for anyone else struggling with a similar issue.
Considering the suggestions of pbasdf and Jerry above, at least in my case, there is no reason why a region has to be round. I'll craft a name indicating a nearly rectangular area. I ran some tests with latitude and longitude values. These latitude and longitude values can be scaled to a rectangle enclosing a circular radius specified by the user. One degree of latitude is about 69 miles and one degree of longitude at the latitude of Chicago is about 51 miles. I used the following:
var myUserLatitude : CLLocationDegrees!
var myUserLongitude : CLLocationDegrees!
In the init file for the view:
guard let userLatitude = locationManager.location?.coordinate.latitude else {return}
guard let userLongitude = locationManager.location?.coordinate.longitude else {return}
myUserLatitude = userLatitude
myUserLongitude = userLongitude
Inside the fetchedResultsController variable creation:
let latitudeMinPredicate = NSPredicate(format: "latitude >= %lf", myUserLatitude - 1.0)
let latitudeMaxPredicate = NSPredicate(format: "latitude <= %lf", myUserLatitude + 1.0)
let longitudeMinPredicate = NSPredicate(format: "longitude >= %lf", myUserLongitude - 1.0)
let longitudeMaxPredicate = NSPredicate(format: "longitude <= %lf", myUserLongitude + 1.0)
var compoundPredicate = NSCompoundPredicate()
compoundPredicate = NSCompoundPredicate(andPredicateWithSubpredicates: [anotherUnrelatedPredicate,latitudeMinPredicate,latitudeMaxPredicate,longitudeMinPredicate, longitudeMaxPredicate])
fetchRequest.predicate = compoundPredicate
Obviously I will create another property to scale the 1.0 value per the user desired region. Initial tests seem to work and best of all I can't believe how fast it it. Literally, the tableView is populated by the time the viewController segues to the enclosing mapView.
Well, yes it is possible. NSPredicate does have +predicateWithBlock: and init(block:).
However if you scroll down on that page you see the bad news:
Core Data supports block-based predicates in the in-memory and atomic stores, but not in the SQLite-based store.
So, whether you use an in-memory store, or do the filtering in code, either way you need to bring these 35,000 items into memory, and performance of a brute force approach will be poor.
There is a point of complexity at which SQL is no longer appropriate – you get better performance with real code. I think your requirement is far beyond that point. This will be an interesting computer science project in optimization. You need to do some pre-computing, analagous to adding an index to your database. Consider adding a region attribute to your place entities, then write your predicate to fetch all places within the target location's region and all immediate neighbors. Then filter through those candidates in code. I'm sure this has been done by others – think of cells in a cell phone network – but Core Data is not going to give you this for free.

Can a CLLocationManager manage 2 or more locations at the same time in swift 3

i have a problem that i cant seem to find the answer anywhere, i have a global CLLocationManager() variable, in the viewController, so that i can see when the user enters or leave a location with the locationManager callBacks, and it works perfectly with only one location at a time, but i want to make the app monitor 2 or more locations at the same time.
I created a function to start it:
var coreLocationManger = CLLocationManager()
func setMonitoredRegion(location:CLLocation) {
let startLocation = CLLocationCoordinate2D(latitude: location.coordinate.latitude, longitude: location.coordinate.longitude)
let monitoredRegion = CLCircularRegion(center: startLocation, radius: 100, identifier: "Local Region")
coreLocationManger.startMonitoring(for: monitoredRegion)
coreLocationManger.allowsBackgroundLocationUpdates = true
coreLocationManger.delegate = self
monitoredRegion.notifyOnEntry = true
monitoredRegion.notifyOnExit = true
}
this func, asks for a location to be managed, and when i use this multiple times with various locations, it just manages the last location that was given!
Do you guys have any tips on that?
Thank you
You keep overwriting the region each time you call the function. Make sure region identifier is different for each location.

iOS: Swift: Combine Accelerometer and Attitude data for comparable results

Idea
My idea is to write a little application for my iOS-Device to record a motion after start recording by touching an UIButton and save the data from the accelerometer for this motion. After the recording, I can save this data to use it in the finished Application to detect this motion again.
So, what I'm looking for is a way to compare two NSMutableArrays, each as a set of motion data, and want to check if the current NSMutableArray is the same motion as the recorded one.
Problems
To realize this idea, I found three problems, which I can't solve myself:
How to compare two NSMutableArrays and get e.g. an index-level of the similarity or a percentage e.g. 97.32% equivalent.
What if the user makes the motion in different speeds? E.g. slowly or fast.
The last problem: How to handle different device-orientations? Is there a way to calculate the data from the accelerometer to a neutral level in any orientation? I think I have a solution approach for this last problem, but don't know how to bring this to code: We have the attitude data for pitch, roll and yaw. Maybe we can calculate with these values the neutral data for the accelerometer?
Code
At this moment, I only have the code to get the data from the accelerometer and the attitude data, both from the MotionManager. I played multiple hours with my code and searched a lot on Google, but can't find the right way...
import UIKit
import CoreMotion
var motionManager = CMMotionManager()
var x:Float = 0.0
var y:Float = 0.0
var z:Float = 0.0
var roll:Float = 0.0
var pitch:Float = 0.0
var yaw:Float = 0.0
class FirstViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
motionManager.accelerometerUpdateInterval = 1
motionManager.deviceMotionUpdateInterval = 1
}
#IBAction func startRecording() {
accelerometerData = NSMutableArray()
motionManager.startDeviceMotionUpdates(using: CMAttitudeReferenceFrame.xMagneticNorthZVertical, to:
OperationQueue.current!, withHandler: {
(deviceMotion, error) -> Void in
let attitude = deviceMotion?.attitude
let roll = self.degrees(radians: attitude!.roll)
let pitch = self.degrees(radians: attitude!.pitch)
let yaw = self.degrees(radians: attitude!.yaw)
self.roll = Float(roll)
self.pitch = Float(pitch)
self.yaw = Float(yaw)
let accX = deviceMotion?.userAcceleration.x
let accY = deviceMotion?.userAcceleration.y
let accZ = deviceMotion?.userAcceleration.z
self.x = Float(accX!)
self.y = Float(accY!)
self.z = Float(accZ!)
})
}
}
Update
I will update this question, when I know more.
Problem 2: Solution:
With the Attribute CMAttitudeReferenceFrame.xMagneticNorthZVertical for the motionManager.startDeviceMotionUpdates-Method you can neutralize all sensors data to a defined orientation. You can access the accelerometer-data here too. I've updated the code above, too.

Calculating total distance traveled not accurate

Using the below code the distance traveled is always lower than the actual distance traveled by 20-40% when traveling at least a couple of miles. This is traveling in a large city with strong cell and GPS signal the entire trip so I know that is not the issue. I verified the actual distance using Google Maps and MapMyHike. Any Ideas?
Relevant parts of the code pasted below:
let metersToMiles: Double = 0.000621371
var startLocation: CLLocation!
var lastLocation: CLLocation!
var distanceTraveled: Double = 0
override func viewDidLoad() {
super.viewDidLoad()
self.locationManager.requestAlwaysAuthorization() // Location permission for background
self.locationManager.requestWhenInUseAuthorization() // Location permission for foreground
if CLLocationManager.locationServicesEnabled() {
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation
locationManager.distanceFilter = kCLDistanceFilterNone
locationManager.activityType = CLActivityType.Fitness
locationManager.pausesLocationUpdatesAutomatically = false
}
}
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if startLocation == nil {
print("startLocation is null")
startLocation = locations.first
} else {
let lastLocation = locations.last
let distance = startLocation.distanceFromLocation(lastLocation!)
startLocation = lastLocation
distanceTraveled += distance
}
updateDistanceTraveledText()
}
func updateDistanceTraveledText() {
let distanceTraveledString = "\(String(format:"%.1f", distanceTraveled * metersToMiles))"
distanceTraveledText.text = distanceTraveledString
}
I also tried all types of desiredAccuracy like kCLLocationAccuracyBest and kCLLocationAccuracyNearestTenMeters, etc. and not setting activityType at all, and also setting it to AutomotiveNavigation/Fitness all to no avail.
It’s possible you’re getting a string of location updates as it zeros in on your precise location. Those updates indicate a change in precision, not actual motion — but it looks like your code is going to register them as motion anyway. This can happen no matter how high you set desiredAccuracy because it’s a maximum accuracy, not a minimum.
You could debug this by logging the horizontalAccuracy and verticalAccuracy properties of the CLLocations as they come in.
If the problem is indeed that you’re getting reports with varying accuracy, some possible solutions are:
Use the distace filter on CLLocationManager to ignore small travel.
Discard any CLLocation that isn’t accurate enough, according to some threshold you set.
If the latest location falls within the accuracy circle of the previous one (and thus may not represent actual motion), replace the last location instead of adding the new one.
Use some sort of sophisticated Bayesian inference to find the path of maximum likelihood through all reported points.
I’d do #1 or #2 if this is casual, #3 if you really care, and #4 only if maximum accuracy is essential … and you know more about the math than I do.

How to trigger an EventKit alarm with Coordinates in Swift

I don't know about anyone else, but EventKit seems to have very little in terms resources and tutorials online for you to refer to for help.
I need to trigger an alarm when a user hits a radius of a set of coordinates, I wasn't sure of the best ay to do this, I was torn between local notifications, and EventKit reminders.
I decided to go for eventKit as I felt that I could do more with more the alarms and it was the most practical way to do it however, having not known much about EventKit i had some issues.
Anyway I've managed to get together and build a sample project which works and triggers an alert when the user leaves their current location, the only problem is, is that I almost want to do the complete opposite of that, I want to trigger an alert when the user enters a set of coordinates, I assume that most of the code is transferrable, however I seem to be stuck on one bit mainly.
// Creates an EKStructuredLocation Instance with a title of "Current Location"
let location = EKStructuredLocation(title: "Current Location")
// Uses the last location update extracted from the locations array to supply you're current location
location.geoLocation = locations.last as! CLLocation
// Location is added to a newly created alarm instance
let alarm = EKAlarm()
alarm.structuredLocation = location
// This alarm is triggered when the user moves away from the location proximity
alarm.proximity = EKAlarmProximityLeave
stationReminder.addAlarm(alarm)
I'm struggling to find how to set the location of the alarm to coordinates rather than users location.
I tried changing this
location.geoLocation = locations.last as! CLLocation
to
location.geoLocation = CLCircularRegion(circularRegionWithCenter: CLLocationCoordinate2D(latitude: 37.33233141, longitude: -122.03121860), radius: 50.0, identifier: "Location1")
but this doesn't work, i believe i am on the right track but i am throwing up this error: Cannot assign a value of type 'CLCircularRegion!' to a value of type 'CLLocation!'
I've tried loads of things with no resolve, does anybody have any experience with this and know how to help?
I also assume i'll have to change the following from this
alarm.proximity = EKAlarmProximityLeave
to this
alarm.proximity = EKAlarmProximityEnter
UPDATE
I've taken on board some comments below and tried a bunch of other things to get this to work, I feel like I am so close but somethings just missing. I cannot get this alarm to trigger. Excuse all the code comments, it's just so you can see some of the attempts i have made at fixing this.
can anyone see anything wrong with this code for the alarm?
func locationManager(manager: CLLocationManager!, didUpdateLocations locations: [AnyObject]!) {
// Stops location manager from sending further updates
locationManager.stopUpdatingLocation()
// Creates a new EKReminder which is named and initialised with text from the UITextField
let stationReminder = EKReminder(eventStore: appDelegate!.eventStore)
stationReminder.title = locationText.text
// Stores the previously created EKReminder in the default calendar
stationReminder.calendar = appDelegate!.eventStore!.defaultCalendarForNewReminders()
// Creates an EKStructuredLocation Instance with a title of "Current Location"
let location = EKStructuredLocation(title: "Destination: Bournemouth Station")
// Uses the last location update extracted from the locations array to supply you're current location
// location.geoLocation = locations.last as! CLLocation
// location.geoLocation = CLCircularRegion(circularRegionWithCenter: CLLocationCoordinate2D(latitude: 37.33233141, longitude: -122.03121860), radius: 50.0, identifier: "Location1")
// location.geoLocation = CLLocation(latitude: 50.742771, longitude: -1.895072)
location.radius = 50.0
location.geoLocation = CLLocation(latitude:50.742771, longitude:-1.895072)
// location.radius = 10.0 // metres
// Location is added to a newly created alarm instance
let alarm = EKAlarm()
alarm.structuredLocation = location
// This alarm is triggered when the user moves away from the location proximity
// alarm.proximity = EKAlarmProximityEnter
alarm.proximity = EKAlarmProximityEnter // "geofence": we alarm when *arriving*
// but this will have no effect until Reminders is granted Location access...
// and in iOS 8 it won't even ask for it until it is launched
// also, in iOS 8 the separate background usage pref is withdrawn;
// instead, auth of Reminders for "when in use" covers this...
// ...because it means "this app *or one of its features* is visible on screen"
stationReminder.addAlarm(alarm)
// Now we have a fully configured reminder which we save in the Event Store
var error: NSError?
appDelegate!.eventStore?.saveReminder(stationReminder,
commit: true, error: &error)
if error != nil {
println("Reminder failed with error \(error?.localizedDescription)")
}
}
Looks like EKEvent has an EKStructuredLocation, which you are using correctly. However, you need to be careful of the type of the geoLocation property. It should be a CLLocation, which is not the same as a CLCircularRegion.
Steps to fix:
check the docs for EKStructuredLocation https://developer.apple.com/library/mac/documentation/EventKit/Reference/EKStructuredLocationClassRef/index.html
set the location.geoLocation to a CLLocation that you create from latitude, longitude coordinates. (check the docs for CLLocation: https://developer.apple.com/library/mac/documentation/CoreLocation/Reference/CLLocation_Class/index.html#//apple_ref/swift/cl/CLLocation)
geoLocation = CLLocation(latitude: 37.33233141, longitude: -122.03121860)
set the geoLocation.radius separately location.radius = 50.0
at that point setting proximityEnter should work as you expected

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