No device logs output after attaching iPhone to process in Xcode - ios

I'm developing iOS apps with Xcode. So when I build through Xcode I get device logs shown in the console output. But when I disconnect the iPhone from USB, or detach the process, then plug in the phone again and try to attach the process (my app is running on the phone still), the console doesn't output anything anymore.
If I go to Window -> Devices and my iPhone it doesn't show any output in that console either. The console app doesn't show any output either. I've tried to kill Xcode, clean the project, but to no success.
Anyone know how to show output logs from the built app after the iPhone have been detached?

I solved the log output mystery. Since we're using Cocoa Lumberjack it "devoured" the normal NSLog output, I added another log output by writing this row:
DEBUG_LOGS([DDLog addLogger:[DDASLLogger sharedInstance] withLevel:DDLogLevelDebug]);
Where DDASLLogger is the apple console.

Related

How to log in Objective C when iPhone is not attached to Xcode

I am using Xcode Version 13.4.1 (13F100) on a MacBook Pro with macOS Monterey 12.4 and programming in Objective-C.
I would like to log debug messages when my app is running on the iPhone device AND is NOT attached to Xcode. I tried OSLog like described here: https://www.avanderlee.com/debugging/oslog-unified-logging/
However when I open the Console App and select my connected iPhone after running the app the log is empty and I have to explicitly click on "Start streaming" only then I can see my log when I start the app again.
I would like to log when the iPhone is not connected and the app is running and then close the app and connect the iPhone and see the log from the app run. I don't want live streaming but look into past logs.
Is there a way to do that?
I wrote to Apple Developer Support and they said the following:
If you log in your code using OSLog, then you can retrieve those
messages using the Terminal command ‘log’ later on.
For example, with the device named “iPhone" connected to the Mac, you
can retrieve the log info from the last 3 minutes with:
> % sudo log collect --device-name iPhone --last 3m
You can then use Console to look through the saved logs, or you can
parse out the log data from the command line with the ‘log' command.
See its man page for usage.
Here a link on how to use OSLog:
https://www.avanderlee.com/debugging/oslog-unified-logging/
In Objective-C this worked for me:
#import <os/log.h>
os_log(OS_LOG_DEFAULT, "Some message");
I followed Apple Developer Support's advice and it worked for me.

NSLog not showing in handleWatchKitExtensionRequest, but breakpoints works [duplicate]

I'm just getting started with Apple Watch. I found instructions from "Five Minute Watchkit", on getting the iOS app and the watch kit app both running in the simulator and both processes attached to the LLDB debugger.
What I do is launch and quit the iOS app to install a current version in the sim. Then I switch to the watchKit scheme and launch that, which displays my watch app UI on the watch simulator.
I then launch the corresponding iOS app in the simulator, then user "attach to process" in the Xcode menu to attach the debugger to the running iOS app.
This works. I can set breakpoints in either the watch kit InterfaceController or in my iOS app and the debugger breaks there when it should.
However, I'm not seeing NSLog() statements in the debug console from my iOS app. (I do see log statements from the WatchKit extension code.) If I set a breakpoint in my iOS app, it does stop at that breakpoint when it should. I assume the lack of console output from NSLog has SOMETHING to do with attaching to a running process on the sim rather than launching it from Xcode, but I don't know what that something is.
(BTW, attaching an action to a breakpoint that invokes NSLog from the breakpoint also doesn't display, but the "log message" debugger command DOES display.
Does anybody have any insights?)
EDIT:
The code in the iOS app doesn't seem to matter. In my case, it was a dirt simple IBAction that was attached to a button in the iOS app storyboard:
- (IBAction)buttonAction:(UIButton *)sender;
{
NSLog(#"Button clicked on iPhone");
}
I can set a breakpoint on that NSLog statement. The debugger stops at that line, but I don't see the log statement in the debug console.
I can reproduce that with a simple test app, sans WatchKit. The app consists of a NSTimer that prints "Timer fired" every second. (This code is 100% correct ;). Nothing shows in the log after I have manually attached to the process.
As far as I know NSLog outputs to stderr, I guess attaching the debugger does not redirect stderr to the Xcode terminal.
If you are okay with using the console app or the terminal to look at your logs you can do that. iOS8 stores simulator logs in ~/Library/Logs/CoreSimulator/<Device-UUID>. In this directory you will find a system.log, which contains all your NSLog output.
You can look at it in terminal (cat, grep, tail), or open it in the Console.app.
Apple confirms that (at least for GDB) in Technical Note TN2239: iOS Debugging Magic.
Console Output
Many programs, and indeed many system frameworks, print debugging
messages to stderr. The destination for this output is ultimately
controlled by the program: it can redirect stderr to whatever
destination it chooses. However, in most cases a program does not
redirect stderr, so the output goes to the default destination
inherited by the program from its launch environment. This is
typically one of the following:
If you launch a GUI application as it would be launched by a normal
user, the system redirects any messages printed on stderr to the
system log. You can view these messages using the techniques described
earlier.
If you run a program from within Xcode, you can see its
stderr output in Xcode's debugger Console window (choose the Console
menu item from the Run menu to see this window).
Attaching to a
running program (using Xcode's Attach to Process menu, or the attach
command in GDB) does not automatically connect the program's stderr to
your GDB window. You can do this from within GDB using the trick
described in the "Seeing stdout and stderr After Attaching" section of
Technical Note TN2030, 'GDB for MacsBug Veterans'.
The mentioned TN2030 is no longer available on their server (mirror). It showed how you can redirect stdout and stderr to the Xcode console. However, since shell tty isn't a valid command for LLDB it won't help much. But maybe there is a different way to access the tty Xcodes console uses, so I attach the important part of that TN.
Seeing stdout and stderr After Attaching
If you attach GDB to a process (as opposed to starting the process
from within GDB), you won't be able to see anything that the process
prints to stdout or stderr. Programs launched by the Finder typically
have stdout and stderr connected to "/dev/console", so the information
they print goes to the console. You can view this by launching the
Console application (in the Utilities folder), however, it's
inconvenient to have to look in a separate window. Another alternative
is to connect the process's stdout or stderr to the terminal device
for GDB's Terminal window. Listing 9 shows how to do this.
Listing 9. Connecting stdout and stderr to GDB's terminal device.
(gdb) attach 795
[... output omitted ...]
(gdb) call (void) DebugPrintMenuList()
No output )-:
Close the stdout and stderr file descriptors.
(gdb) call (void) close(1)
(gdb) call (void) close(2)
Determine the name of the terminal device for GDB itself.
(gdb) shell tty
/dev/ttyp1
Reopen stdout and stderr, but connected to GDB's terminal.
The function results should be 1 and 2; if not, something
is horribly wrong.
(gdb) call (int) open("/dev/ttyp1", 2, 0)
$1 = 1
(gdb) call (int) open("/dev/ttyp1", 2, 0)
$2 = 2
Try the DebugPrintMenuList again.
(gdb) call (void) DebugPrintMenuList()
Yay output!
Index MenuRef ID Title
----- ---------- ---- -----
<regular menus>
00001 0x767725D3 -21629 Ed
00002 0x76772627 1128 <Apple>
00003 0x767726CF 1129 File
00004 0x76772567 1130 Edit
[... remaining output omitted ...]
To add onto Filipp Keks answer, here's a visual representation of a much much simpler way to do it than the accepted answer.
From Filipp Keks's answer:
Plug in the device and open Xcode
Choose Window -> Devices from the menu bar
Under the DEVICES section in the left column, choose the device
To see the device console, click the up-triangle at the bottom left of the right hand panel
Click the down arrow on the bottom right to save the console as a file"
This screenshot was taken in Xcode 7.3.1 of the Devices window.
With Xcode Version 7.2 and iOS 9.2 etc, I found the following works:
Kill both the phone app and watch apps
Select the Watch Extension Target and hit Cmd+R (build and run)
Select the Phone target and hit Ctrl+Cmd+R (Run without building)
In my case, I have both apps up in their simulators and get NSLog output for both. I don't need to attach separately. Hope this helps.
https://developer.apple.com/library/ios/qa/qa1747/_index.html
Plug in the device and open Xcode
Choose Window -> Devices from the menu bar
Under the DEVICES section in the left column, choose the device
To see the device console, click the up-triangle at the bottom left of the right hand panel
Click the down arrow on the bottom right to save the console as a file
When your Provisioning profile is set to AdHoc or Distribution then Xcode doesnot show log, you need set development to view log
This might not solve showing up NSLog messages, but it might be helpful when debugging app started in background.
You can use the breakpoint feature that allows you to log messages.
The idea is to:
Create a breakpoint with "Automatically continue after evaluating actions" checked
add "Log message" action (you can also use expressions and print out values, for example: "Log message #variable#")
Attach debugger using anticipated process name (XCode will wait for the process to start)
Trigger app start.
Credits and details:
https://fluffy.es/how-to-debug-app-which-got-launched-push-notification/
In my case a set Automatically to see NSLog, before don't show at all
I came to this question, via this one (Xcode console empty after attaching to process) which is now closed.
My issue is that the debug console in Xcode is showing nothing (just an empty white box).
The solution for me is a tiny toggle at the bottom which changes between "variable view" and the actual debug console.

calabash-ios physical device test, app starts but crashes

Running calabash-ios cucumber for simple iPhone app. Simulator is working perfectly. When trying on physical device, app loads, crashes, then loads again, and crashes again, on a loop.
Error message:
Unable to start. Make sure you've set APP_BUNDLE_PATH to a build supported by this simulator version
Calabash::Cucumber::Launcher::StartError: Time out waiting for UIAutomation run-loop Error while writing to fifo. RunLoop::Fifo::NoReaderConfiguredError.
Logfile /var/folders/9s/yttj4cz93m98hqs6bfw2x8xr0000gn/T/run_loop20150522-12657-dr3m49/run_loop.out
2015-05-22 19:58:11 +0000 Fail: An error occurred while trying to run the script.
Instruments Trace Complete (Duration : 2.594758s; Output : /var/folders/9s/yttj4cz93m98hqs6bfw2x8xr0000gn/T/run_loop20150522-12657-dr3m49/trace.trace)
to run the script. UIAScriptAgentSignaledException
(Calabash::Cucumber::Launcher::StartError)
/Library/Ruby/Gems/2.0.0/gems/calabash-cucumber-0.14.3/lib/calabash-cucumber/launcher.rb:766:in `new_run_loop'
/Library/Ruby/Gems/2.0.0/gems/calabash-cucumber-0.14.3/lib/calabash-cucumber/launcher.rb:631:in `relaunch'
Steps:
loaded app-cal on device
ran in command-line using:
$ DEVICE_TARGET=udid BUNDLE_ID=com.company.app DEVICE_ENDPOINT=http://ip:37265
Error while writing to fifo. RunLoop::Fifo::NoReaderConfiguredError
The probably cause of this is that the device is not enabled for UIAutomation. The device must be enabled for development. A device is enabled for development if it appears in Xcode's Device's window (Shift + Command +2) and you must enable on-device testing manually by visiting the device's Settings.app > Developer tab.
If you have recently upgraded the iOS version we recommend that you check the UIAutomation settings again and perform a restart. Often, after an upgrade, Xcode cannot download debugging information from the device. Look at Xcode's Device's window. The device must appear without any warnings.
Sometimes devices get into a bad state and Xcode cannot communicate with it. We recommend trying to interact with the device with Apple's Instruments to clear this bad state.
All this information and more can be found on the Calabash iOS Hot Topics page. https://github.com/calabash/calabash-ios/wiki/Hot-Topics#6-errnoeintr-interrupted-system-call

xCode 6 - View console from application running in emulator

I have my iPhone emulator opened not from xCode environment, and I have my application installed on it. In my application I use NSLog to print messages to console.
How can I open a console view for the emulator so I can see the messages printed by the application?
It's simple.
iOS Simluator > Debug Menu > Open System Log.
or Press 'Command + /'
Voila! You would be able to see all your logs now.

How can I obtain crash logs for Mobile Safari in the iOS Simulator?

If Mobile Safari crashes in the iOS Simulator, where can the crash logs be found?
(Apple will want these attached to your bug reports.)
Look for files named MobileSafari_*.crash in ~/Library/Logs/DiagnosticReports/.
(Execute open ~/Library/Logs/DiagnosticReports/ in Terminal, then sort by date modified.)

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