GADInterstitial only presenting first time and delegate methods not being called - ios

I am using Admob for interstitials in my iOS app. I have a test ad set up and it works correctly only the first time I go through the app flow. Subsequent attempts do not show the test ad or call the delegate methods. Below is the GADInterstitial ad setup in my UIViewController
ViewController.h
#interface ViewController : UIViewController <GADInterstitialDelegate>
#property(nonatomic, strong) GADInterstitial *interstitial;
ViewController.m
-(void)viewDidLoad{
self.interstitial = [[GADInterstitial alloc] initWithAdUnitID:#"ca-app-pub-//adID"];
self.interstitial.delegate = self;
GADRequest *request = [GADRequest request];
// Requests test ads on test devices.
request.testDevices = #[#"//test device ID"];
[self.interstitial loadRequest:request];
}
I call the ad from an IBAction. If the user has paid for the app or has used the IBAction under a number of times, then the ad does not show. If user has not paid or used the IBAction over a certain number of times, the ad shows. NSUserDefaults does the check, and if user does IBAction under a certain # of times, fires another method, and increments NSUserDefaults to keep track of how many times user has performed action. I tried using other ad networks, and this same NSUserDefault check worked fine.
In the ViewController.m viewDidLoad.
-(void)action{
if (([[NSUserDefaults standardUserDefaults] integerForKey:#"AdShow"] < 2) || ([[NSUserDefaults standardUserDefaults] integerForKey:#"DidBuyInAppPurchase"] == 1)) {
[self doOtherAction];
NSInteger integer = [[NSUserDefaults standardUserDefaults]integerForKey:#"AdShow"];
NSInteger newInteger = integer + 1;
[[NSUserDefaults standardUserDefaults] setInteger:newInteger forKey:#"AdShow"];
}
else{
NSInteger newInteger = 0;
[[NSUserDefaults standardUserDefaults] setInteger:newInteger forKey:#"AdShow"];
if ([self.interstitial isReady]) {
[self.interstitial presentFromRootViewController:self];
}
}
}];
}
The delegate methods are below also in viewDidLoad
- (void)interstitialWillPresentScreen:(GADInterstitial *)ad {
}
- (void)interstitialWillDismissScreen:(GADInterstitial *)ad {
NSLog(#"interstitialWillDismissScreen");
}
- (void)interstitialDidDismissScreen:(GADInterstitial *)ad {
[self doOtherAction];
}
- (void)interstitial:(GADInterstitial *)ad
didFailToReceiveAdWithError:(GADRequestError *)error {
[self doOtherAction];
NSLog(#"interstitial:didFailToReceiveAdWithError: %#", [error localizedDescription]);
}

The GADInterstitial should go in viewWillAppear not viewDidLoad. For some reason putting it in viewDidLoad causes it not to load with the ad.

Related

iOS app gets slow and eventually crashes with Admob interstitial ads

After a while playing my iPhone game the phone starts to get really hot, and a while after that the app suddenly gets really slow and laggy, before eventually crashing.
I have followed official docs when implementing Admob ads.
I know for a fact the problem is Admob, since the app functions perfectly when turning off ads.
I know there is quite a lot of ads showing if you play for a while, but limiting the amount of ads displaying will only delay the lag and crash, and will not fix the underlying issue.
This is the code I use to load and display the ads:
- (void)viewDidLoad {
[super viewDidLoad];
[self loadInterstitial];
}
- (void)loadInterstitial {
[GADInterstitialAd loadWithAdUnitID:#"ca-app-pub-xxx/xxx" request:[GADRequest request] completionHandler:^(GADInterstitialAd *ad, NSError *error) {
if (error) {
NSLog(#"Failed to load interstitial ad with error: %#", [error localizedDescription]);
return;
}
self.interstitial.fullScreenContentDelegate = nil;
self.interstitial = ad;
self.interstitial.fullScreenContentDelegate = self;
}];
}
- (void)viewDidAppear:(BOOL)animated {
adCount = [[NSUserDefaults standardUserDefaults] integerForKey:#"adCount"] + 1;
[[NSUserDefaults standardUserDefaults] setInteger:adCount forKey:#"adCount"];
[[NSUserDefaults standardUserDefaults] synchronize];
if (adCount > 11) {
[self displayInterstitial];
}
}
- (void)displayInterstitial {
if (self.interstitial) {
[self.interstitial presentFromRootViewController:self];
adCount = 0;
[[NSUserDefaults standardUserDefaults] setInteger:adCount forKey:#"adCount"];
[[NSUserDefaults standardUserDefaults] synchronize];
} else {
NSLog(#"Ad wasn't ready");
}
}
- (void)adDidDismissFullScreenContent:(nonnull id<GADFullScreenPresentingAd>)ad {
[self loadInterstitial];
}
Nothing special. To me it seems like the memory gets overloaded or too many leaks after displaying enough interstitial ads.

Sinch VOIP calls between two different apps with different bundle IDs

I am trying to establish voip call through two different apps. Lets assume one is seller and another is customer. Seller app can only call, and customer app can only receive call. I have setup two apps with sinch applicationKey, secret, userID etc. As I want to receive call in customer app, I have generated VOIP certificate in Apple Dev Account for customer app's bundle id. And I have uploaded that certificate(p12) in Sinch Dashboard. I am using Managed Push in customer app.
But I am unable to receive push or calls in customer app.
I tried changing the bundle id of the two apps. When I keep the bundle id same for the two apps, it works like charm.
My question is, How can I make voip calls between two different apps with different bundle ids?
Here is my AppDelegate.m file codes, which works as it should when the bundle id is same:
#import "SINCallKitProvider.h"
#import "CallViewController.h"
#interface AppDelegate () <SINClientDelegate, SINCallClientDelegate, SINManagedPushDelegate>
#property (nonatomic, readwrite, strong) id<SINManagedPush> push;
#property (nonatomic, readwrite, strong) SINCallKitProvider *callKitProvider;
#end
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
NSLog(#"didFinishLaunchingWithOptions:");
[Sinch setLogCallback:^(SINLogSeverity severity, NSString *area, NSString *message, NSDate *timestamp) {
NSLog(#"[%#] %#", area, message);
}];
self.push = [Sinch managedPushWithAPSEnvironment:SINAPSEnvironmentAutomatic];
self.push.delegate = self;
[self.push setDesiredPushType:SINPushTypeVoIP];
self.callKitProvider = [[SINCallKitProvider alloc] init];
void (^onUserDidLogin)(NSString *) = ^(NSString *userId) {
[self initSinchClientWithUserId:userId];
};
[[NSNotificationCenter defaultCenter]
addObserverForName:#"UserDidLoginNotification"
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
NSString *userId = note.userInfo[#"userId"];
[[NSUserDefaults standardUserDefaults] setObject:userId forKey:#"userId"];
[[NSUserDefaults standardUserDefaults] synchronize];
onUserDidLogin(userId);
}];
[[NSNotificationCenter defaultCenter] addObserverForName:#"UserDidLogoutNotification"
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
_client = nil;
}];
return YES;
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
id<SINCall> call = [_callKitProvider currentEstablishedCall];
// If there is one established call, show the callView of the current call when
// the App is brought to foreground. This is mainly to handle the UI transition
// when clicking the App icon on the lockscreen CallKit UI.
if (call) {
UIViewController *top = self.window.rootViewController;
while (top.presentedViewController) {
top = top.presentedViewController;
}
// When entering the application via the App button on the CallKit lockscreen,
// and unlocking the device by PIN code/Touch ID, applicationWillEnterForeground:
// will be invoked twice, and "top" will be CallViewController already after
// the first invocation.
if (![top isMemberOfClass:[CallViewController class]]) {
[top performSegueWithIdentifier:#"callView" sender:call];
}
}
}
#pragma mark -
- (void)initSinchClientWithUserId:(NSString *)userId {
if (!_client) {
_client = [Sinch clientWithApplicationKey:#"<My key>"
applicationSecret:#"<My secret>"
environmentHost:#"clientapi.sinch.com"
userId:userId];
_client.delegate = self;
_client.callClient.delegate = self;
[_client setSupportCalling:YES];
[_client enableManagedPushNotifications];
_callKitProvider.client = _client;
[_client start];
// [_client startListeningOnActiveConnection];
}
}
- (void)handleRemoteNotification:(NSDictionary *)userInfo {
if (!_client) {
NSString *userId = [[NSUserDefaults standardUserDefaults] objectForKey:#"userId"];
if (userId) {
[self initSinchClientWithUserId:userId];
}
}
[self.client relayRemotePushNotification:userInfo];
}
#pragma mark - SINManagedPushDelegate
- (void)managedPush:(id<SINManagedPush>)managedPush
didReceiveIncomingPushWithPayload:(NSDictionary *)payload
forType:(NSString *)pushType {
NSLog(#"didReceiveIncomingPushWithPayload: %#", payload.description);
// Since iOS 13 the application must report an incoming call to CallKit if a
// VoIP push notification was used, and this must be done within the same run
// loop as the push is received (i.e. GCD async dispatch must not be used).
// See https://developer.apple.com/documentation/pushkit/pkpushregistrydelegate/2875784-pushregistry .
[self.callKitProvider didReceivePushWithPayload:payload];
dispatch_async(dispatch_get_main_queue(), ^{
[self handleRemoteNotification:payload];
[self.push didCompleteProcessingPushPayload:payload];
});
}
#pragma mark - SINCallClientDelegate
- (void)client:(id<SINCallClient>)client didReceiveIncomingCall:(id<SINCall>)call {
// Find MainViewController and present CallViewController from it.
UIViewController *top = self.window.rootViewController;
while (top.presentedViewController) {
top = top.presentedViewController;
}
[top performSegueWithIdentifier:#"callView" sender:call];
}
- (void)client:(id<SINClient>)client willReceiveIncomingCall:(id<SINCall>)call {
[self.callKitProvider willReceiveIncomingCall:call];
}
#pragma mark - SINClientDelegate
- (void)clientDidStart:(id<SINClient>)client {
NSLog(#"Sinch client started successfully (version: %#)", [Sinch version]);
}
- (void)clientDidFail:(id<SINClient>)client error:(NSError *)error {
NSLog(#"Sinch client error: %#", [error localizedDescription]);
}
#end

Crash when EZRecorder calls ExtAudioFileWrite on iPhone X

I have a sample app that uses AudioKit to record audio and display a waveform of that audio data. This sample app has two viewControllers with the root vc being a blank page with a button that will take the user to the audio recording page.
For some reason, only on iPhone X (iOS 11.4.1), while recording audio, if I hit the back button on the navigation bar (top left) and then try to go and record again the app will crash.
Specifically the app appears to crash when the recorder's method appendDataFromBufferList: withBufferSize: calls ExtAudioFileWrite(self.info->extAudioFileRef, bufferSize, bufferList). The error message that is printed in the console is:
testAudioCrash(1312,0x16e203000) malloc: * **error for object 0x109803a00: incorrect checksum for freed object - object was probably modified after being freed.
* **set a breakpoint in malloc_error_break to debug
I've gone through zombie profiling, leak profiling, stepped through the logic and the stack but I can't seem to figure out why this is happening.
Below i've provided the code for the test app as well as screenshots of the stack and the console output. Any help with figuring out why this is crashing would be greatly appreciated. Unfortunately the fact that this crash is also not 100% reproducible makes it a little more obscure to me.
Notes for code below:
There is no custom code in the .h files so I have not provided that. There are xib files for each view controller with the UI components for this. They're pretty simple so I have not provided information on those as well though I have no problem in providing any information on them, that anyone requests. I can also zip up the project and share that if anyone feels it's necessary.
Repro steps:
1) launch app
2) tap on record Audio button
3) tap on record button
4) hit back button on navigation bar
5) repeat steps 2-4 until crash happens
AppDelegate.m code:
#import "AppDelegate.h"
#import "testViewController.h"
#interface AppDelegate ()
#end
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
testViewController* rootVC = [[testViewController alloc] initWithNibName: #"testViewController" bundle: NSBundle.mainBundle];
UINavigationController* nav = [[UINavigationController alloc] initWithRootViewController: rootVC];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = nav;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
#end
testViewController.m code:
#import "testViewController.h"
#import "testSecondViewController.h"
#interface testViewController ()
#end
#implementation testViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)AudioRecording:(id)sender
{
testSecondViewController* sVC = [[testSecondViewController alloc] initWithNibName: #"testSecondViewController" bundle: NSBundle.mainBundle];
[self.navigationController pushViewController: sVC animated: YES];
}
#end
testSecondViewController.m code:
#import "testSecondViewController.h"
#import AudioKit;
#import AudioKitUI;
#interface testSecondViewController () <EZMicrophoneDelegate, EZRecorderDelegate>
#property (nonatomic, strong) EZRecorder* recorder;
#property (nonatomic, strong) EZMicrophone* mic;
#property (nonatomic, strong) EZAudioPlayer* player;
#property (strong, nonatomic) IBOutlet EZAudioPlot *audioPlot;
#property (nonatomic, strong) NSURL *finishedRecordingURL;
#property (atomic, assign) BOOL isRecording;
#end
#implementation testSecondViewController
- (void)dealloc
{
if(_isRecording) [self pauseRecording: _mic];
if(_recorder) [self finalizeAudioFile: _recorder];
_recorder.delegate = nil;
_mic.delegate = nil;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[EZAudioUtilities setShouldExitOnCheckResultFail: NO];
[self setupUI];
[self setupConfig];
[self audioKitSetup];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark UI Methods
-(void)setupUI
{
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:#"Cancel" style: UIBarButtonItemStylePlain target: nil action:#selector(cancelButtonClicked)];
[self configureWaveFormViewForAudioInput];
}
-(void)setupConfig
{
[self initializeMic];
[self initializeRecorder];
}
-(void)initializeMic
{
self.mic = [[EZMicrophone alloc] initWithMicrophoneDelegate: self];
self.isRecording = NO;
}
-(void)initializeRecorder
{
NSURL *fileUrl = [self testFilePathURL];
self.finishedRecordingURL = fileUrl;
self.recorder = [[EZRecorder alloc] initWithURL: fileUrl clientFormat: [self.mic audioStreamBasicDescription] fileType: EZRecorderFileTypeM4A delegate: self];
}
#pragma mark - Utils
- (NSArray *)applicationDocuments
{
return NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
}
- (NSString *)applicationDocumentsDirectory
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
return basePath;
}
- (NSURL *)testFilePathURL
{
self.finishedRecordingURL = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/%#",
[self applicationDocumentsDirectory],
#"test2.m4a"]];
if (self.finishedRecordingURL && [[NSFileManager defaultManager] fileExistsAtPath:self.finishedRecordingURL.path])
{
NSError *error;
[[NSFileManager defaultManager] removeItemAtURL:self.finishedRecordingURL error:&error];
if(error){
printf("%s", error.description);
}
}
return self.finishedRecordingURL;
}
#pragma mark AudioKit Util methods
- (void) audioKitSetup
{
[AKSettings setDefaultToSpeaker: YES];
[AKSettings setAudioInputEnabled: YES];
[AKSettings setPlaybackWhileMuted: YES];
[AKSettings setSampleRate: 44100];
[AKSettings setChannelCount: 1];
}
- (void) configureWaveFormViewForAudioInput
{
// self.audioPlot.gain = 6;
// self.audioPlot.color = [UIColor blueColor];
self.audioPlot.plotType = EZPlotTypeRolling;
// self.audioPlot.shouldFill = YES;
// self.audioPlot.shouldMirror = YES;
[self.view addSubview: self.audioPlot];
self.audioPlot.clipsToBounds = YES;
}
- (IBAction)startRecording:(id)sender
{
if (!self.mic)
{
self.mic = [EZMicrophone microphoneWithDelegate: self];
}
if (!self.recorder)
{
if (self.finishedRecordingURL && [[NSFileManager defaultManager] fileExistsAtPath:self.finishedRecordingURL.path])
{
self.recorder = [EZRecorder recorderWithURL: self.finishedRecordingURL clientFormat: [self.mic audioStreamBasicDescription] fileType: EZRecorderFileTypeM4A delegate: self];
}
else
{
self.recorder = [EZRecorder recorderWithURL: [self testFilePathURL] clientFormat: [self.mic audioStreamBasicDescription] fileType: EZRecorderFileTypeM4A delegate: self];
self.finishedRecordingURL = self.recorder.url;
}
}
[self.mic startFetchingAudio];
self.isRecording = YES;
}
- (IBAction)pauseRecording:(id)sender
{
[self.mic stopFetchingAudio];
self.isRecording = NO;
}
- (void) finalizeAudioFile: (EZRecorder*) recorder
{
if (self.isRecording)
{
[self.mic stopFetchingAudio];
}
[recorder closeAudioFile];
}
- (IBAction)cancelButtonClicked:(id)sender
{
if(self.isRecording)
{
[self pauseRecording: self.mic];
}
UIAlertController *alert = [UIAlertController alertControllerWithTitle: #"Delete recording?" message:#"Would you like to delete your audio recording and stop recording?" preferredStyle: UIAlertControllerStyleAlert];
UIAlertAction* yesButton = [UIAlertAction
actionWithTitle:#"Discard"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction * action) {
[self finalizeAudioFile: self.recorder];
NSError *error;
[[NSFileManager defaultManager] removeItemAtURL:self.finishedRecordingURL error:&error];
if(error){
printf("%s", error.description);
}
[self dismissViewControllerAnimated:YES completion:NULL];
}];
UIAlertAction* noButton = [UIAlertAction
actionWithTitle:#"Cancel"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction * action) {
[alert dismissViewControllerAnimated:YES completion: nil];
}];
[alert addAction:yesButton];
[alert addAction:noButton];
[self presentViewController:alert animated:YES completion:nil];
}
#pragma mark - EZMicrophone Delegate methods
- (void) microphone:(EZMicrophone *)microphone
hasAudioReceived:(float **)buffer
withBufferSize:(UInt32)bufferSize
withNumberOfChannels:(UInt32)numberOfChannels
{
__weak typeof (self) weakling = self;
dispatch_async(dispatch_get_main_queue(), ^{
[weakling.audioPlot updateBuffer:buffer[0]
withBufferSize:bufferSize];
});
}
- (void) microphone:(EZMicrophone *)microphone
hasBufferList:(AudioBufferList *)bufferList
withBufferSize:(UInt32)bufferSize
withNumberOfChannels:(UInt32)numberOfChannels
{
if (self.isRecording)
{
[self.recorder appendDataFromBufferList:bufferList
withBufferSize:bufferSize];
}
}
- (void)microphone:(EZMicrophone *)microphone changedPlayingState:(BOOL)isPlaying
{
self.isRecording = isPlaying;
}
#end
images:

How to retain Remove Ads in app purchase after app has closed

I have successfully removed ads from the app with an in app purchase.
The problem is that if I close the app and reopen. The ads start up again.
I have 2 main scenes. The GameOverScene and the GameScene. The In App Purchase happens in the GameOverScene.
GameOverScene.m :
- (void)OnRemoveADS {
[self showPurchaseAlert: IAP_Q_RemoveADS :0];
g_bRemoveADS = [[NSUserDefaults standardUserDefaults] boolForKey: #"REMOVEADS"];
// For HZInterstitialAd, HZVideoAd, and HZIncentivizedAd, just check the BOOL to see if an ad should be shown
if (!g_bRemoveADS) {
[HZInterstitialAd show];
[self removeBannerAds];
[self disableAds];
NSLog(#"Disable ads is called");
}
}
- (void)removeBannerAds {
HZBannerAdOptions *options = [[HZBannerAdOptions alloc] init];
[HZBannerAd placeBannerInView:self.view
position:HZBannerPositionBottom
options:options
success:^(HZBannerAd *banner) {
if (g_bRemoveADS) { // case (2)
// Just discard the banner
[banner setHidden: YES];
[banner removeFromSuperview];
banner = nil;
//_currentBannerAd = banner;
NSLog(#"Banner ad removed!GameOverScene");
} else {
// Keep a reference to the current banner ad, so we can remove it from screen later if we want to disable ads.
_currentBannerAd = banner;
}
NSLog(#"Ad Shown! GameOverScene");
}
failure:^(NSError *error) {
NSLog(#"Error = %#",error);
}];
}
- (void)disableAds {
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:#"REMOVEADS"];
[_currentBannerAd removeFromSuperview]; // case (3)
}
GameScene.m :
-(id) init {
if (self = [super init]) {
if (!g_bRemoveADS) {
g_bRemoveADS=FALSE;
[[NSUserDefaults standardUserDefaults] setBool:g_bRemoveADS forKey:#"REMOVEADS"];
[[NSUserDefaults standardUserDefaults] synchronize];
} else {
g_bRemoveADS=TRUE;
[[NSUserDefaults standardUserDefaults] setBool:g_bRemoveADS forKey:#"REMOVEADS"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
}
}
The way I'm trying to solve it is by using the same code from the GameOverScene.m in the AppDelegate.m that way when the app starts up it will remove the ads.
AppDelegate.m :
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
g_bRemoveADS = [[NSUserDefaults standardUserDefaults] boolForKey: #"REMOVEADS"];
if (!g_bRemoveADS) {
[HZInterstitialAd show];
[self disableAds];
NSLog(#"Disable ads is called");
}
}
Out of my perspective you have one negation to much.
if (!g_bRemoveADS) { should be replaced with if (g_bRemoveADS) { in GameOverScene.m.
if (g_bRemoveADS) {
[HZInterstitialAd show];
[self removeBannerAds];
[self disableAds];
NSLog(#"Disable ads is called");
}
g_bRemoveADS evaluates to TRUE when the respective user-default is set. When it is set, then you call the removeBannerAds stuff etc. which seems to be the deactivation action.
You have to synchronise your NSUserDefaults after changing changing a value in your disableAds method with:
[[NSUserDefaults standardUserDefaults]synchronize];

GADInterstitialAd not presenting in AppDelegate

Question:(iOS)
i want to display GADInterstitialAd at ApplicationDidBecomeActive in AppDelegate. bellow is the code i'm using
- (void)showInterstitial{
GADRequest *request = [GADRequest request]; // here you need to crate object of GADRequest
request.testDevices = #[ kGADSimulatorID ];
GADInterstitial* interstitialAd = [[GADInterstitial alloc]initWithAdUnitID:AdvertismentID];
interstitialAd.delegate = self;
[interstitialAd loadRequest:request];
}
- (void)interstitialDidReceiveAd:(GADInterstitial *)interstitial {
[interstitial presentFromRootViewController:pagerViewController];
}
- (void)interstitial:(GADInterstitial *)interstitial didFailToReceiveAdWithError:(GADRequestError *)error {
// [[UIApplication sharedApplication] setStatusBarHidden:FALSE withAnimation:NO];
NSLog(#"==%#",[error localizedDescription]);
}
-(void)interstitialWillPresentScreen:(GADInterstitial *)ad{
// [[UIApplication sharedApplication] setStatusBarHidden:TRUE withAnimation:NO];
NSLog(#"on screen");
}
and i'm calling [self showInterstitial] in ApplicationDidBecomeActive i've added <GADInterstitialDelegate> but delegate methods are not calling even i'm not getting errors. please help me.
OK, i got the answer.
simply used strong reference of GADInterstitialAd in above code.

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