import google drive to ios project (cocoapods) - ios

I want to use google drive, through cocoapods introduced, but there is a problem.
I try for a piece of equipment, the problem remains. I do not know what the problem why the SVN. Thank you to answer.

Related

How exactly do I import SearchKit?

I'm looking to give SearchKit a try for a little side project, but I'm having trouble finding out how exactly to import it. I've been hunting around online all day, and haven't found a solid example of anyone incorporating it into a project, let alone specifics of importing it.
I know that it is part of CoreServices, but simply importing that doesn't seem to give me access to SearchKit APIs. I was able to find a SearchKit.framework, but it's a MacOSX framework, not an iOS framework.
I feel like I'm missing something silly.. anyone have any ideas?
While SearchKit is used to provide the Spotlight search service, it is only directly accessible on macOS.
Core Spotlight is available on macOS and iOS.

Implement new google cardboard

you probably know, GVRSDK is deprecated and it includes UIWebview reference which is problematic because iOS is removing UIWebView. Currently submitted applications receive a warning, but eventually will be auto-rejected.
That's why I try to implement the new google cardboard:
https://developers.google.com/cardboard/develop/ios/quickstart
Problem is there is no carthage, no pod.
Did you try to use this sdk in you own project ?
I am trying but unsuccessfully :( The documents is rather useless ...
Do you have a simple idea how to use this SDK? Maybe I miss something ?
Thanks

GoogleMobileAds.h file not found

I know that there must be a whole bunch of questions like this, but I tried everything, and nothing would work.
I'm creating a iOS app, and I use Google Ad Mob. I built my Xcode project from Unity, but when I tried to archive it in Xcode, there is this annoying error "GoogleMobileAds.h file not found"! I have the Google Mobile Ad Framework, but when I put it in the project, the error still shows! I looked up this problem, and tried to follow some of the people to fixed it, but the error still wouldn't go away.
Could anyone help please?
Here is the link to the project you can download.
Xcode project
I fixed this by going to Framework Search Paths in build settings, and putting in the GoogleMobileAd.framework!
as #SullyBully already correctly mentioned.
You have to add your folder with the Admob SDK to Framework Search Paths in Build Settings.
Additionally you have to include your GoogleMobildeAds.framework into your frameworks section in xcode (no ideas whats that called)
See screenshot 1 and 2 (I literally spent now hours because of it, hopefully this finds a soul helpful :P)
By the way it is completely neccessary just to include GoogleMobildeAds.framework.
You dont need to include the others like GoogleUtilities, or GoogleAppMeasurement etc.
After you build the the game in Unity.You also have to add google admob iOS library to your Xcode project. You can get from : [https://developers.google.com/admob/ios/download][1]

Adding Mapbox to iOS project

So, ... I went through the tutorial, using the binary steps to go through this.
I went through some answers here and that's where it gets confusing as there are even more variations on which linker flags to add and header paths, etc.
I tried these: MapBox iOS SDK within your own Xcode no help.
The project doesn't find the classes/headers.
The only project I found that works is their sample XCode project. I replicated all those dependencies, no luck.
I could put all my code into the iOS example, but it over a year old and not indicated to include the latest version 1.6.1.
I hate cocoapods as they add too much setting up into the project and if I get the same issue with other 3rd party frameworks, (there's plenty ill documented out there) how woudl I add that?
So, anyone else having those issues of the Mapbox tutorial not working and what was your solution?

Lib import issue: Where is located SUPApplication.h and SUPConnectionProperties.h?

I'm developing an application to use with SAP's SUP platform.
While importing the generated code, I'm facing a problem.
The code says that can't find the SUPApplication.h and SUPConnectionProperties.h' import.
I've followed all the official Sybase's guide (http://infocenter.sybase.com/help/index.jsp?topic=/com.sybase.infocenter.dc01217.0212/doc/html/jne1320712216435.html) and found some information on Google, but nothing related to this.
Does anyone know to say where, in the libs, this files are located?
All other imports, like SUPDataVault, SUPConnectionProfile and all others SUP_* are fine.
Many thanks
Solved.
It was a version problem.
I developped the app in a SUP 2.1.0 and was trying to reach a SUP 2.1.2.
My mistake, thanks

Resources