iOS background fetch only working with debugger - ios

I've been looking at this for a few days now and making no progress. I've developed a small test iOS (9.2.1) app that receives push notifications from the Azure Notification Hub. Everything appears to work fine, including the background notification push so long as the app is launched via xcode and is in debug mode.
Every notification I receive via the following callback just writes a file to the documents folder on the device. If I use xcode device explorer, I can see these files appearing
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
makefile(random file name based on timestamp);
completionHandler(UIBackgroundFetchResult.NewData);
}
I have also enabled the following modes in the UIBackgroundModes section of the plist file
fetch
remote-notification
The paypload that I send to the ANS server is:
"aps":{ "sound":"default", "content-available":1 }
Like I have mentioned above, so long as the app is running via xcode, I can press the home button, but it into the background and it will receive the push data fine. However, if I disconnect the USB cable it will stop receiving the background push events.
It's worth noting that the in-built OS notification does appear. Does anyone know what could be the problem here?
EDIT
If I launch the app via xcode, unplug the USB, send the notification - nothing happens. As soon as i reconnect to xcode it comes in and the code is run! Is this something to do with certifications (development / production)

The content-available key indicates iOS should treat this as a silent notification. Silent notifications are silent - they do not show an alert, badge, or play a sound.
A notification payload that contains both the content-available key and user-facing features like a sound or alert may be treated as either. The behavior is undefined - a notification should be silent or not, not both.
Silent notifications are handled by application(didReceiveRemoteNotification:fetchCompletionHandler), not application(_:didReceiveRemoteNotification:). It's possible that when your app does not seem to be getting the notification that iOS is calling this method.
In your case, you may also be getting throttled by iOS. If silent notifications are received too frequently, if you app uses too many resources handling them, etc. iOS will delay delivery of the notification. It will not delay them when launched from Xcode.
Your silent notification should not include a sound. Make that a separate notification, or try playing a sound in the background from inside your app.
Check the rate you are sending silent notifications to your app. At most send 2 an hour.
Verify that your silent notification handling code does not use excessive CPU, memory, or energy. Target using 15mb or less when handling the silent notification. Also make sure the fetchCompletionHandler block is called with 30 seconds of iOS calling application:didReceiveRemoteNotification:fetchCompletionHandler

Related

Send silent (data) notification to iOS device through FCM after swiping app from recent [duplicate]

When I read Apple Docs, they mention 3 types of notification: local, remote, and silent.
Local notification can be inferred from its name, that is sent by the app locally.
However, what is the difference between the other two types?
EDIT: While this answer is fully applicable, there are some additions (not changes) to notifications in iOS 12. I highly recommend watching WWDC 2018: What’s New in User Notifications and read this amazing and must read article.
Main changes are:
grouped notifications along with summary format
provisional notifications ie show notifications directly in notification center without user permission
critical notifications which ignore 'do not disturb' or 'mute'
ability to interact with the notifications in the extensions
ability to completely reset or update actions
ability to deeplink into app's notification Settings from phone's Notification Center
IMPORTANT NOTE: Not sure since when but from the Apple docs, the 'silent notification' has been renamed to 'background notification'
There are too many settings that need to be set right for it to work. I'll try to dissect them and make them easier to understand.
Overall, several things are important.
the overall difference between a silent and user notification
different types of user notifications
how a remote notification, i.e. the payload, is configured from your server
how to enable push notifications and remote notifications from background modes on your project
how to register your token with APNs for remote and silent notifications and APNs architecture
how to request permission for user notifications
enabling 'background app refresh' and 'notifications' from the device
what is content-available
understanding that the iOS is upstream to your app when it comes to receiving a remote notification
what happens when the OS receives notifications when the app has been user-terminated
A note on reliability and APNs architecture
I highly recommend everyone to watch the first 7 minutes of: WWDC 2015: What's new in Notifications. From there, the presenter mentions that there are 2 major types of notifications:
Silent Notifications
They happen in the background, hence you never see any alert/badge/sound. Things get downloaded without you knowing about them.
iOS 11 bug
See here.
iOS 11 initial releases were buggy for silent notifications. Make sure
you have the latest version for your testing, otherwise, it may not
work
User Notifications
As the name says, it has something to do with the user. That is, the user will see an alert/badge or hear a sound. It has 2 types.
Local Notifications
A Local Notification can be triggered in 3 different ways:
UNLocationNotificationTrigger:
You see an alert when you're close to a Walmart store.
UNTimeIntervalNotificationTrigger: e.g. You see an alert every 10 minutes.
UNCalendarNotificationTrigger like December 1st 1:00PM 2017.
Remote Notifications
They are similar to local notifications but they are triggered from the server, e.g. a WhatsApp message that has a From field (Mom) and a body field (I love you!).
Token registration and APNs architecture:
To receive a silent or remote notification, you need to register for a token using:
application.registerForRemoteNotifications()
👆 Registering does NOT require user permission. This makes silent notifications to become seamless. See this moment of the WWDC video
Silent notifications are enabled by default. The user does not need
to approve your -- does not give permission to your app to use them,
and you can just start using them without asking the user for
permission.
From WWDC
Remember APNs is delivered to your users by APNs and not by your server. So your iOS code must send this token to your server. So the server can associate a given device token with the user. When you want to push to a certain user, your server just tells APNs to send a payload to a specific token. What's important to understand is that your server and APNs are two different things
The flow of it looks like this:
 
 
server/provider sends a payload to APNs
APNs send a notification to all target devices of a given account. e.g. your iPhone, Mac could both receive notifications for emails/messages.
Then your iPhone/Mac will deliver that message to the app. APNs don't directly send messages to your app. It sends it to the device. Then the iOS sends it to your app.
For more on this see docs APNs Overview and Sending Notification Requests to APNs
To be able to show badges/alerts/sounds, you need to request permission from the user:
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound]) { (granted, error) in
guard error == nil else {
//Display Error.. Handle Error.. etc..
return
}
if granted {
//Do stuff here..
//Register for RemoteNotifications. Your Remote Notifications can display alerts now :)
application.registerForRemoteNotifications()
}
else {
//Handle user denying permissions..
}
}
Question: Do I need to request access once for local notifications and once for remote notifications?
No. Just write the snippet above and it will request access for both remote and local.
Now let's get to the tricky part :D
Xcode Project + iPhone Settings
Do I need to enable something to receive silent notifications?
You must enable Push Notifications from your Xcode capabilities:
If you don't enable this, your app won't receive a token. And without a token, the server doesn't recognize you.
To be able to download stuff from the background, you need to enable: remote notifications from background modes.
To enable backgroundModes, you can do it either using your plist or Xcode capabilities.
The reason you can do it, either way, is because plist is closer to your code and is the old way, perhaps it's there for legacy support. Xcode capabilities is the newer, easy way.
plist:
Item 0 is just an index, it's not the key of a dictionary (something you normally see in plist), the UIBackgroundModes is an array of Strings. The strings must only come from an accepted value from the UIBackgroundModes Array.
Xcode Capabilities:
Check the Remote Notification in Xcode under background modes as below:
If you don't do any of the above, then toggling off notifications with:
will kill Remote & Local Notifications
However, if you do enable background app refresh from plist or Xcode capabilities, then even with notifications turned off for the app, you will still receive silent notifications!
If the user wants to disable silent notifications, he would have to disable both notifications and disable 'background app refresh for your app / across the system.
To disable 'background app refresh' across your system, you have to do this:
Why am I saying all this? To explain to you that settings of silent and push notifications are different for the user and the restrictions for sending them are different. For more, see this moment from the WWDC video. See here instead (the previous link was dead):
Silent notifications are enabled by default.
The user does not need to approve your does not give permission to
your app to use them, and you can just start using them without asking
the user for permission.
But silent notifications are the mechanism behind background app
refresh.
At any point you know that the user can go in settings and disable
them.
So you can't depend on them always being available.
You don't know if the user the turn them off, and you are not getting
a notification anymore.
This also means that silent notifications are delivered with the best
effort.
That means that when the notification arrives on the user's device,
the system is going to make some choices.
It's going to use different signals from the device and from the user
behavior, like power or the time of day to decide when it is a good
time to deliver the notification and launch your app.
It may try to save battery or it may try to match the user behavior
and make the content available when the user is more likely to use it.
Also see here.
CAVEAT: Even if you disable app background refresh and disable allow notifications, you can still receive silent notifications if your app is in FOREGROUND. If your app is in the background, it won't be delivered.
Do I need to enable something to receive remote notifications?
You just need to enable Push Notifications from your Xcode capabilities:
If you don't enable this, your app won't receive a token. And without a token, the server doesn't recognize you.
APNs Payload structure
Curious... Can you tell me what should my payload look like?
I highly recommend you see Apple§ documentation. It's very clear AND ALSO SEE Sending Notification Requests to APNs. Basically platform makes an HTTP/2 call to APNs and sends the desired payload. Sending the correct headers is critical otherwise your notifications are not delivered to the devices!
Thanks, but can you just tell me the important parts?
uhhmm... OK, but just so you know this is from the link I just said:
For Silent Notifications there is a single criterion:
The payload's aps dictionary must include the content-available key
with a value of 1.
Per docs you can send other fields
If there are user-visible updates that go along with the background
update, you can set the alert, sound, or badge keys in the aps
dictionary, as appropriate.
A sample payload would look like this:
{
"aps" : {
"content-available" : 1
},
"acme1" : "bar",
"acme2" : 42
}
acme1, acme2, or just some custom data! But for the aps key, you MUST follow Apple's structure, otherwise, it won't map correctly and you won't be able to read data correctly.
Note: I haven't verified this, but another engineer mentioned that if you have provisional notifications enabled then to ensure silent notifications are delivered you must include an alert field with an empty body. For example:
{
"aps" : {
"content-available" : 1,
"alert" : {
"body" : "",
},
},
}
For User Notifications:
You need an alert key inside your aps.
As an example:
{
"aps" : {
"alert" : "You got your emails.",
"badge" : 9,
"sound" : "bingbong.aiff"
},
"acme1" : "bar",
"acme2" : 42
}
There is also a third option which I will discuss further down the answer.
As for what the fixed aps and alert dictionary keys are, see these Apple docs.
OK, got it. What is content-available?
Very simple. It's just a flag that tells your app that you need to wake up and download something because I have content available for download! For more info, see this exact moment.
By default the content-available flag is not included, i.e., by default the notifications you send won't trigger application(_:didReceiveRemoteNotification:fetchCompletionHandler:) or do something in your app. It would just show the notification. If you want to wake up the app (to do something in the background), you need to include content-available and set it to 1.
§: If you're using Firebase, your payload structure and keys may be slightly different. For example, the key content-available is replaced by content_available. For more, see Firebase documentation and also here.
I know you told me that I can only download something into my app when I'm using silent notifications, but is there a way that I can also wake my app up in the background AND download something for remote notifications?
Yes, but then similar to the silent notification, you must also set the content-available flag to 1, so it would know to wake up and download something. Otherwise, it would just pop and alert/badge/sound but won't download anything.
IMPORTANT NOTES:
If your app has only silent notifications, just enable "push notifications" + "remote notifications" from capabilities and set content-available to 1 for each payload.
If your app has only remote notifications, just enable "push notifications" from capabilities. There's nothing to do for the content-available.
However, if you want your notifications to show an alert/badge/sound and also download something in the background, you must have both "remote notifications" and "push notifications" enabled + set content-available to 1.
(THIRD OPTION)
{
"aps" : {
"content-available" : 1
"alert" : "You got your emails.",
"badge" : 9,
"sound" : "bingbong.aiff"
},
"acme1" : "bar",
"acme2" : 42
}
This moment from WWDC video mentions the 👆
To Quote the Apple Engineer:
Now, you can in a user remote notification, you can set the same
content available flag that you set in silent notifications, and that
allows your app to have some time to download the content or update
the content that it wants to be displayed so that when the user taps
on the notification, your content is available. And the user sees what
it does. This is a way to have a silent notification inside a user
notifications like a summary.
Notifications and iOS Application life-cycle
I'm confused about remote notifications. I thought whenever I get a notification, my app becomes active in the background and downloads something. Can you explain?
e.g. at this moment:
Your iPhone has just received a remote notification with a body of "no sender". To receive this, WhatsApp ** doesn't** have to be running in the background, i.e., you don't need "Remote Notifications" enabled from BackgroundModes. You would still receive the notification even if your app was force-quit or suspended because the process is managed by the OS, not the WhatsApp app. However, if you want to be able to download the actual message or its image/video to WhatsApp (so that once your user opens WhatsApp, the video would be sitting there waiting for the user), well then you need your app to become active. To do so, you need content-available : 1 and implement application(_:didReceiveRemoteNotification:fetchCompletionHandler:) .
Similarly, if you disable cellular data for an app, you would still receive its notifications. However, by tapping on that notification, the user won't be able to make any network requests for that app. They would only be able to open the app.
Or as for another similar scenario, if the server/access point you're connected to has restricted access for, say, WhatsApp, it would still allow you to receive the APNs notifications. However, by tapping on that notification, the user won't be able to make any network requests for that app. They would only be able to open the app.
CAVEAT: If the app was force-quit by the user, then while you do get the notification for the above-mentioned reasons, you can't do anything to bring the app out of its terminated state automatically (even if you had content-available set to 1). None of your delegate methods would be hit. The user must open the app and only then your delegate methods will be reached.
A note on reliability and APNs architecture:
Although notifications are heavily used to deliver the actual content to the app, they are somewhat NOT designed to deliver content to the app. Rather, they are designed to notify the user that "hey something new has arrived (a 2b message or a 50kb small image, or a 10MB image or a 2 GB video). Open the app if you like. By the way, here's a small piece of it (the actual message itself if it can fit, the title of the image or a thumbnail shown in the notification, a title of the video or a thumbnail shown in the video". For more, see iOS APNs “best-effort” fallback. To repeat, you never download the 40MB attachment sent in the email. You just get notified of its existence. You send just enough (a thumbnail view of the attachment) so that the user is informed of what's new and can decide whether or not they need to open the app for more. When I was new to iOS, I thought you actually send the image/video through the push notification. You don't!
Specifically in the case of silent notifications:
When a device receives a background notification, the system may hold
and delay the delivery of the notification, which can have the
following side effects:
When the system receives a new background notification, it discards the older notification and only holds the newest one.
If something force quits or kills the app, the system discards the held notification.
If the user launches the app, the system immediately delivers the held notification.
Pushing Background Updates to Your App docs
APNs sends a limited number of silent notifications—notifications with the content-available key—per day. In addition, if the device has already exceeded its power budget for the day, silent notifications are not sent again until the power budget resets, which happens once a day. These limits are disabled when testing your app from Xcode. See Pushing Background Updates to Your App.
Troubleshooting tips for handling errors returned from ANPs
Even for remote user notifications, the user may be off of the internet and this could cause expired content or APNs could throttle you if you're sending notifications too many or too quickly. See here again
Long story short the APNs and OS are King and you're beneath it. Hence you cannot rely on it to conform to your every command. Having that said it's super reliable in the sense that you see most messaging apps utilize it successfully.
Addendum How to generate push notification certificate, .p12 or .pem and how to test it all out?
Just see this terrific answer. It has the most number of screenshots I've ever seen.
The push notification will let the user know that they receive a notification (Showing the notification popup for example). The silent notification will update, but the user won't get notified about it.
In any case, you can perform actions when notified with silent, just as if it was a push notification. The only difference is the user will not get notify with the popup notification.
With push notification:
With silent notification:
The difference is in the payload:
Push notification:
aps {
content-available: 1
alert: {...}
}
Silent notification:
aps {
content-available: 0
alert: {...}
}
And you have to set in Capabilities the background mode you choose.
Silent push notification reaches device, user does not know anything about the notification but his app gets the notification and app will be given some time to download new content and present it to the user, regardless to the state of the app (i.e. running or not running)
Remote push notification method is called only when your app is running. If app is suspended or not running, then the system wakes up or launches your app and puts it into the background running state before calling the method.
This method is intended for showing the updated content to the user.When this method is called, your app has up to 30 seconds of wall-clock time to perform the download operation and call the specified completion handler block. If the handler is not called in time, your app will be suspended.
For more technical details, you can go through this links:
Apple Notifications
Silent Notifications

IOS Push notification for messaging app

I am working with a messaging app and the app needs to receive the notification from the server (chat message). I am facing the problem when receiving the silent notification, most of the notification can’t received by the device, the scenario as below:
iOS 10 – Bring the app into background and push the silent notification, all notification can receive by the device.
iOS 11 – Bring the app into background and push the silent notification, device only can receive first 10 notifications and the rest of the notification disappear, I try to reboot the device and put the app into the background, able to receive another few notification and after that all not receive again.
Both iOS 10 and 11 – Kill the app and push the silent notification, all the notifications not receive.
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
logging(cls: self, mod: "APP", msg: "Did receive remote notification")
}
I try the Whatsapp push notification, even I kill the app and turn off the background app refresh in setting, all the notification still come in, I’m curious how Whatsapp handle the push notification?
How do I solve this notification issue?
Ideally you should use XMPP server base for live chat.
XMPP server has RTC ( Real time communication ) protocol, where 2 or more parties can connect, exchange document, live chat, video call, audio call etc.
You can also integrate websocket, for knowing user is online / office and other activities.
Integrating apple push, is not a 100% solution for live chat app like whatsapp, facebook messager, skype etc.
Get more information about Pushkit
From iOS 8, Apple introduced a new kind of push notification service called VoIP push. VoIP push is provided by the Apple's PushKit framework.
Normal push notification service has the following drawbacks,
Delivery: Apple doesn't promise a delivery time or priority.
Need permission to send push: Not all users understand that they need to allow it to receive calls.
The app doesn't know about a push until the user decides to act on the push.
Apple might throttle your push messages if you send too many.
Now coming to PushKit framework,
The benefits of PushKit framework are,
You don't need to allow push; it works without the user knowing about it.
Apple promises to deliver these push notifications high priority.
Your push notifications won't get lost.
You have total control over push notifications.
So, for messaging apps like yours, the usage of PushKit framework is recommended. Here is a tutorial on Github which explains how to implement PushKit in your apps.

Is a iOS silent notification received when the app is killed

when sending a background push with "content-available": "1", to an app that is killed by the user, the application is not launched into the background mode and the application:didReceiveRemoteNotification:fetchCompletionHandler: is not called as the Apple doc say:
Use this method to process incoming remote notifications for your app. [...]In addition, if you enabled the remote notifications background mode, the system launches your app (or wakes it from the suspended state) and puts it in the background state when a remote notification arrives.
However, the system does not automatically launch your app if the user has force-quit it.
My question is: Is there is any way to access this silent push payload the next time the user starts the application?
I tried using the launchOptions of the didFinishLaunchingWithOptions method but they do not contain the push payload.
NSDictionary *userInfo = launchOptions[UIApplicationLaunchOptionsRemoteNotificationKey];
My use case is that I rely only on the push channel to receive data to the app but the app cannot pull them.
Short answer is: no, you cannot.
You also won't be able to use VoIP pushes, the only option would be to use regular pushes with a push notification service extension. Share a keychain between your app and this extension, save the push payload in the keychain when receiving a notification and retrieve it with your app when it enters foreground.
Downside is you will need to present a visual notification to the user, but it can be silent, and you can choose to present whatever text you want (the best option will depend on what your app does and what's the purpose of this notification).
You may use a VoIP Push message, see here:
Voice Over IP (VoIP) Best Practices
There are many advantages to using PushKit to receive VoIP pushes:
[...]
Your app is automatically relaunched if it’s not running when a VoIP push is received.
[...]
Be aware, that your app must have background mode with VoIP capability enabled, which may be an issue for app store approval if misused.
Looking at the documentation, it seems like you should implement this method:
optional func application(_ application: UIApplication,
didReceiveRemoteNotification userInfo: [AnyHashable : Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void)
Within that method, write your code to store the payload (userInfo). Maybe store it in the userDefaults temporarily. Then when the application launches, check to see if the payload is available.

WatchKit 2.0 Detect When APNS Is Received

I am creating an Apple Watch application which has a chat feature. I would like to update the chat conversation whenever the watch app is running and an APNS message is received. I know in the AppDelegate, the function
application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject])
can be used, but that's only when the device application is running in the foreground, not background. In the WKUserNotificationInterfaceController, there is the function didReceiveRemoteNotification, but that is only used when using a Dynamic Notification. Is it possible to have the watch application process a remote notification that is received when not using Dynamic Notifications and is running in the foreground?
When creating a WatchKit app, and using APNS, there's few things you need to know about how a push notification actually work on the Watch side.
1) It's the iOS system which choose wether or not the notification is handled by Watch, based on user activity (iPhone locked/unlocked; Watch is used/not used...).
When one of your app’s local or remote notifications arrives on the user’s iPhone, iOS decides whether to display that notification on the iPhone or on the Apple Watch. See Doc Apple
2) For the iOS side you can handle all your notifications in didReceiveRemoteNotificationapplication(_:didReceiveRemoteNotification:fetchCompletionHandler:) ==> you can check wether or not your app is in foreground + handle silent notifications.
3) There is two distinct entry points for notifications on the Watch side:
As you said, there's theWKUserNotificationInterfaceController which is called when your WatchKit app is not used.
And there's didReceiveRemoteNotification(_:) in your ExtensionDelegate class, which is called when your WatchKit app is running. See here for complete documentation.
If you need to update your app while it's running, through APNS, you should handle it in this last method ;)
Hope it'll help you!

How to debug a silent remote notification

I couldn't find anywhere how to debug a silent remote notification.
I know that a normal remote notification can be debugged by setting the project scheme to "wait for executable to be launched" but since a silent remove notification doesn't open the app, it didn't work.
I'm also not sure which method should be called when i get a silent remote notification.
Already tried:
-application:didFinishLaunchingWithOptions
-application:didFinishLaunching
-application:didReceiveRemoteNotification
-application:didReceiveRemoteNotification:fetchCompletionHandler
-application:handleActionWithIdentifier:forRemoteNotification:completionHandler
None of these worked...
This is my payload:
{
"aps": {
"content-available": 1,
"sound":"silent.wav"}
}
Can anyone help me with that?
What's happening is you've got an incorrect payload. In order for it to be considered a silent push notification that will trigger a background fetch, the only thing allowed in the "aps" dictionary is "content-available":1. Since you have a sound, the system ignores the content-available part and sends it on as a regular notification. And since there's no "alert" portion, there's no notification to interact with and no way to launch your app. Remove the sound part and your notification will come through -application:didReceiveRemoteNotification:fetchCompletionHandler
It makes no difference if your app is running in the background or hasn't been started on the device. If the app is not running, iOS will wake it up and deliver the notification after the app launches in the background. If it's been run but it's backgrounded or it's running in the foreground, the notification will simply be delivered to your app. No matter what it still goes to the same method.
There are two other requirements for this to work:
Your device has to have background fetch enabled for your app.
You can't have killed the app manually by swiping up from the multitasking UI. If you do this, iOS will NEVER wake up the app until it is ran by the user again.

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