I'm trying to add TopView in my application, it will be the same for each views. I do it like this
let vcTopMenu = storyboard?.instantiateViewControllerWithIdentifier("TopMenu")
let win:UIWindow = UIApplication.sharedApplication().delegate!.window!!
win.rootViewController = vcTopMenu
win.makeKeyAndVisible()
But when I add other viewControllers (I do it transparent) I can see buttons of TopView, but I can't click on it. It's a code from TopView
override func viewDidLoad()
{
super.viewDidLoad()
print("loaded")
}
#IBAction func btn(sender: AnyObject)
{
print("do something")
}
I see "loaded", but clicking doesn't work, how can I click through view? Thanks!
If I understand your question correctly, you're placing a translucent/transparent UIView on top of another UIView with a button you want to press?
The topmost UIView by default receives the touches. More on this here.
It's not a very standard/practical way to do things, but if you absolutely must, check out this answer: https://stackoverflow.com/a/4010809/4396258
Related
I'm building an app where two view controllers share a UIView subclass as the main source of UI. It works perfectly when the app is starting, but if I navigate away from the initial view, and return to it, all of the UI is lost. What do I need to do to preserve the views UI post-navigation?
My app flow is: MainView -> TableView -> DetailView
Just going from Main to Table to Main itself makes the UI vanish.
(rank isn't 10 yet, so here's a link to view: https://gfycat.com/enormousanchoredindochinesetiger)
What I do is load the UI in the UIView class through layoutSubviews, and in the UIViewControllers I set the instantiate the class, UI in the loadViews method by saying view = viewClass. I've tried adding this (view = viewClass) to viewWillAppear() as well, but it does nothing.
I've also tried creating two unique view classes in case instantiating was a problem. It didn't change anything.
ViewController:
override func loadView() {
super.loadView()
view = baseView
view.backgroundColor = .white
self.navigationController?.isNavigationBarHidden = true
requestLaunchData()
setButtonTargets()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.navigationController?.isNavigationBarHidden = true
view = baseView
}
//How I push to the next view
#objc func upcomingButtonTapped() {
let vc = TableViewController()
navigationController?.pushViewController(vc, animated: true)
vc.upcomingLaunches = upcomingLaunches
}
UIView:
class BaseView: UIView {
//Lots of labels and buttons instantiated
override func layoutSubviews() {
super.layoutSubviews()
setUI() //adding subviews
}
//Layout configurations
}
Before it was this structure, I had all the UI (labels, buttons, a map) directly created and configured in each ViewController, which made both massive. But, it also worked.
I solved it after a night's rest.
So here's how you need to use a custom UIView class as your ViewController's view:
class YourView: UIView {
//Create your properties, views, etc.
let exampleView = UIView()
override layoutSubviews(){
super.layoutSubviews()
addSubview(exampleView)
//Add layouts, etc.
}
And then in your ViewController, in either viewDidLoad, or loadViews (like me here):
let customView = YourView()
override func loadView() {
super.loadView()
view = customView //Sets the entire view to all the UI you created in the custom class
}
The FATAL mistake I made was this:
override layoutSubviews(){
super.layoutSubviews()
if let sView = superview { //This gives you frame size and such
sView.addSubview(exampleView)
}
}
This sets the UI's memory to the SuperView, which gets lost the moment you leave that view, because of view = customView. So my controller was rendering view = customView, which was empty, because all the UI was set to the superView which was superseded by customView.
I hope that helps anyone trying to use this same architecture in the future.
I'm working on a simple chat as a part of my App.
I have a list of Chats (i.e. friends) in a Table View Controller and Chat View Controller displaying messages for each chat. Both of them are embedded in a NavigationController, which is embedded in a TabBarController.
I want to place UITextView message text input field in a ChatViewController below my UITableVeiw that shows messages of that chat. I would also like the UITextView to look like it's embedded in a tab bar.
I've run through dozens of manuals tutorials and guides and that's where I got so far.
App simulator screenshots here: nice at the top, buggy at the bottom
Main.storyboard screenshot here
I use UITextView instead of UITextField because I want it to be able to change its size depending on content size
I use UIViewController instead of UITableViewController to be able to add another UIView along with UITableView
I don't use actual UITabBar to embed my UITextView because it behaves really weird when UITextView needs to change its height. And as far as I understood Apple doesn't support embedding UI element to UITabBar
What I do is I hide TabBar in ChatViewController viewWillAppear:
override func viewWillAppear(_ animated: Bool) {
tabBarController?.tabBar.isHidden = true
}
And I show it again in parent ChatsTableViewController:
override func viewWillAppear(_ animated: Bool) {
tabBarController?.tabBar.isHidden = false
}
Once TabBar is hidden, my custom stackView embedding textView and sendButton takes its place and operates quite normally as I want it to.
To handle keyboard behaviour properly I have an outlet for my inputStackView bottom constraint (selected on screenshot), which I update on keyboardWillShow/Hide Notifications. Code for that looks like this:
#IBOutlet weak var inputBottomConstraint: NSLayoutConstraint!
var inputBottomConstraintInitialValue: CGFloat!
//MARK: - Keyboard handling
private func enableKeyboardHideOnTap(){
NotificationCenter.default.addObserver(self, selector: #selector(ChatTableViewController.keyboardWillShow(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(ChatTableViewController.keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(ChatTableViewController.hideKeyboard))
self.view.addGestureRecognizer(tap)
}
#objc func hideKeyboard() {
textView.resignFirstResponder()
}
#objc func keyboardWillShow(notification: NSNotification) {
let info = notification.userInfo!
let keyboardFrame: CGRect = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let duration = info[UIKeyboardAnimationDurationUserInfoKey] as! Double
UIView.animate(withDuration: duration) { [weak self] () -> Void in
self?.inputBottomConstraint.constant = keyboardFrame.size.height + 8
self?.view.layoutIfNeeded()
}
}
#objc func keyboardWillHide(notification: NSNotification) {
let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
UIView.animate(withDuration: duration) { [weak self] () -> Void in
guard let `self` = self else { return }
self.inputBottomConstraint.constant = self.inputBottomConstraintInitialValue
self.view.layoutIfNeeded()
}
}
Everything seems to work fine at this point:
TabBar is hidden in a ChatViewController and is shown in ChatsTableViewController
textView and sendButton embedded in a stackView slide along will keyboard up and down, as shown in simulator screenshots above.
The BUG appears when I swipe between ChatViewController and ChatsTableViewController instead of using NavigationControllers
When I start swiping back to ChatsTableViewController, it perform its viewWillAppear method, so tabBarController's tabBar become visible. And if I don't finish that swipe to ChatsTableViewController and go back ChatViewController, ChatViewController's viewWillAppear sets it back to invisible, but the input stackView doesn't get back to it's initial position. It just hangs there above the invisible tabBar.
I've tried moving
tabBarController?.tabBar.isHidden = false
from viewWillAppear to viewDidAppear in ChatsTableViewController.
It fixes the "floating input" issue but it adds a lag of about a second, when ChatsTableViewController is showing without tabBar. Looks not too good either.
Any ideas how that could be fixed properly?
I've been struggling with that issue for about a week))
Because your ChatsTableViewController is embedded in in UINavigationController and your ChatViewController is pushed you can override this hidesBottomBarWhenPushed in ChatViewController which will determine to show your view controller or not:
public override var hidesBottomBarWhenPushed: Bool {
get { return true }
set { super.hidesBottomBarWhenPushed = newValue }
}
This is a better way to hide the tab bar to my mind, because the frame of the view controllers will be adjusted.
Why do you change constraint on keyboard show/Hide. Try to Google inputAccesoryView, many chats use it. It’s natural behaviour is to go with the keyboard. Try FaceBook Messenger for example and see there how swiping hides the keyboard and Textfield together, you can’t accomplish this kind od behaviour with regular view.
I followed this tutorial to smoothly hide the statusBar smoothly hide statusBar and everything works fine when I use it on practice projects. I use the code in other project's that do not have SplitVC but have a tabBar and uses a navVC & tableView and everything works fine. In those I can successfully make it appear/disappear.
In my actual project I'm using a SplitViewController for iPad. I noticed when I implemented the directions from the link to my SplitViewController the statusBar wouldn't hide. I then made a new project using Apple's default MasterDetailApp to make sure I wasn't doing anything wrong but it doesn't work there either. I kept all of Apple's original code and only added in the necessary methods to make the statusBar appear/disappear
in info.plist I added the View controller-based status bar appearance and set it to YES
in storyboard I added a purple button to the DetailVC to trigger the statusBar disappearance. I also added in the method to make the backBar button disappear/reappear
I added all the methods to make the statusBar disappear/disappear to the DetailVC scene.
I added a tapGesture to the scene to make the statusBar and backButton reappear
I clicked the Plus button on the Master scene, a date appeared, clicked it to get to the DetailVC, pressed the purple buttonPressed to hide the statusBar and backButton but only the backButton gets hidden. I touch the background and the backButton reappears. The statusBar doesn't move.
I kept all the original code from Apple's project's and added mines below it:
class DetailViewController: UIViewController {
//MARK:- Apple's code
#IBOutlet weak var detailDescriptionLabel: UILabel!
func configureView() {
if let detail = detailItem {
if let label = detailDescriptionLabel {
label.text = detail.description
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
configureView()
// make backButton and statusBar reappear when scene is tapped
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(showBackButtonAndStatusBar))
view.addGestureRecognizer(tapGesture)
}
var detailItem: NSDate? {
didSet {
configureView()
}
}
//MARK:- Outside of the tapGesture in viewDidLoad everything below here is what I added
// bool to determine wether to hide the statusBar or not
var statusBarShouldBeHidden = false
// api method to allow the staus bar to be hidden
override var prefersStatusBarHidden: Bool{
return statusBarShouldBeHidden
}
// api method to animate status bar appearance/disappearance
override var preferredStatusBarUpdateAnimation: UIStatusBarAnimation{
return .slide
}
#IBAction func buttonTapped(_ sender: UIButton) {
// 1. hide backBar button
navigationItem.setHidesBackButton(true, animated: false)
// 2. set bool to true
statusBarShouldBeHidden = true
UIView.animate(withDuration: 0.25){
// 3. api method to allow the statusBar to disappear
self.setNeedsStatusBarAppearanceUpdate()
}
}
//called when background is touched and added to tapGesture in viewDidLoad
#objc func showBackButtonAndStatusBar(){
// 1. set bool to false
statusBarShouldBeHidden = false
UIView.animate(withDuration: 0.25){
// 2. bring statusBar back
self.setNeedsStatusBarAppearanceUpdate()
}
// 3. bring backButton back
navigationItem.setHidesBackButton(false, animated: true)
}
}
How can I get the SplitViewVC to let me hide the statusBar?
It appears that you are trying to hide the status bar through the detail view controller. The status bar in the user interface is controlled only by the split view controller because it is on top of the view controller hierarchy. Therefore, the easiest way to control the behavior of the status bar is to subclass UISplitViewController and then override the prefersStatusBarHidden computed property in the subclass. Also, make sure you go to your storyboard and change the split view controller's custom class field in the Identity inspector to your subclass.
---Updated Answer---
#LanceSamaria Okay, I took your code above and tweaked some things. First of all, I only added the button action and not the tap gesture. Also, I commented out the hiding the back button, because this is important in the UI in order to be able to go back to the master view. Anyway, now when you click the button, the SplitViewController will hide the status bar. If you click the button again, then the status bar will reappear.
import UIKit
class DetailViewController: UIViewController {
#IBOutlet weak var detailDescriptionLabel: UILabel!
var statusBarShouldBeHidden = false
func configureView() {
// Update the user interface for the detail item.
if let detail = self.detailItem {
if let label = self.detailDescriptionLabel {
label.text = detail.description
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.configureView()
}
/* override var preferredStatusBarUpdateAnimation: UIStatusBarAnimation{
return .slide
} */
var detailItem: NSDate? {
didSet {
// Update the view.
self.configureView()
}
}
#IBAction func buttonTapped(_ sender: UIButton) {
// 1. hide backBar button
//navigationItem.setHidesBackButton(true, animated: false)
// 2. set bool to true
statusBarShouldBeHidden = !statusBarShouldBeHidden
UIView.animate(withDuration: 0.25){
// 3. api method to allow the statusBar to disappear
guard let svc = self.splitViewController as? SplitViewController else { return }
svc.statusBarShouldBeHidden = self.statusBarShouldBeHidden
svc.setNeedsStatusBarAppearanceUpdate()
}
}
}
Also, one more really important thing. Below is my code for the split view controller subclass. Note that I use the same variable name "statusBarShouldBeHidden" in both the split view controller and the detail controller.
import UIKit
class SplitViewController: UISplitViewController {
var statusBarShouldBeHidden = false
override func viewDidLoad() {
super.viewDidLoad()
}
override var prefersStatusBarHidden: Bool {
return statusBarShouldBeHidden
}
}
Thank you for posting this question. This has helped my learn a lot trying to solve this problem. Please let me know if you still have a question about what this.
I have an ios app and there I have a uiviewcontroller. I also have a button there with a function that brings another view to screen. This is my setup:
in story board it looks like this:
By default the view is hidden:
override func viewDidLoad() {
super.viewDidLoad()
view.hidden = true
}
and the button makes it visible:
#IBAction func buttonAction(sender: AnyObject) {
view.hidden = false
}
But how can I make it disappear when user swipe it down?
I want to achieve the effect that when user starts slowly swiping it down the view will follow his touch - is that achievable?
I have a UIViewController and it contains a button and embedded viewController. By default the viewController is hidden and in the button action I change the hidden parameter of the viewController to false:
override func viewDidLoad() {
super.viewDidLoad()
eventDetail.hidden = true
}
#IBAction func showButtonAction(sender: AnyObject) {
eventDetail.hidden = false
}
And when the hidden element appears - it covers some part of the screen. In my story board it looks like this:
I want to blur the rest, the area of the screen that is not covered by appearing view - is that possible?
On iOS8+, you can use the UIBlurEffect. But personally, I've had a very good experience with this library: https://github.com/nicklockwood/FXBlurView
You need another view, and that view used as background then in your viewDidLoad assign to that view the Blur effect (UIVisualEffectView).
view = UIVisualEffectView()
let lightBlur = UIBlurEffect(style: UIBlurEffectStyle.Light)
view.effect = darkBlur;
After you can use your existing view (the white one) and put in the foreground.