detecting wrong orientation in iOS9 - ios

Things are easy to handle if the user rotates the device (I handle the call of viewWillTransitionToSize), but the app has to know its initial orientation.
Until now, I have been using the status bar orientation and device orientation
if (UIDeviceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation))
{
//
}
if (INTERFACE_IS_PHONE && UIDeviceOrientationIsPortrait([UIDevice currentDevice].orientation) ) {
//
}
UIInterfaceOrientation orientation = [UIDevice currentDevice].orientation;
if (INTERFACE_IS_PHONE && UIDeviceOrientationIsPortrait(orientation) ) {
//
}
above methods showing wrong orientation ,any ?

Related

In my iOS app, how can I know the device orientation when viewDidLoad is called?

I'm trying this :
- (void)viewDidLoad {
[super viewDidLoad];
if (UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {
NSLog(#"PORTRAIT");
} else {
NSLog(#"LANDSCAPE");
}
}
but it seems that [[UIDevice currentDevice] orientation] returns 0 so I can't know in which orientation the device is at that moment. How can I know it ?
I am using
UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication]statusBarOrientation]
This from:
iOS Developer Library: Responding to Orientation Changes in a Visible View Controller
The window adjusts the bounds of the view controller’s view. This causes the view to layout its subviews, triggering the view controller’s viewWillLayoutSubviews method. When this method runs, you can query the app object’s statusBarOrientation property to determine the current user interface layout.
You can check the orientation of device like this
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
NSLog (#"Device is in Portrait Mode");
}
else
{
NSLog (#"Device is in Landscape Mode");
}

Wrong value for statusBarOrientation on viewWillAppear

I need to change the image background of a View depending on the orientation. For this, I am using the statusBarOrientation approach in viewWillAppear:
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
if (UIInterfaceOrientationIsPortrait(currentOrientation)) {
NSLog(#"PORTRAIT");
} else if (UIInterfaceOrientationIsLandscape(currentOrientation)) {
NSLog(#"LANDSCAPE");
}
}
The problem is that the console is always showing PORTRAIT, even when the iPad is held in landscape mode. The same code in viewDidAppear works correctly, but there is too late and the user can see the change of images. That makes me think that the correct state of statusBarOrientation is still not available in viewWillAppear, but I have read in some other questions that this code should work there.
Try
int type = [[UIDevice currentDevice] orientation];
if (type == 1) {
NSLog(#"portrait default");
}else if(type ==2){
NSLog(#"portrait upside");
}else if(type ==3){
NSLog(#"Landscape right");
}else if(type ==4){
NSLog(#"Landscape left");
}
You shouldn't be using the statusBarOrientation to determine the current orientation of the application. According to Apple's doc: http://developer.apple.com/library/ios/#DOCUMENTATION/UIKit/Reference/UIApplication_Class/Reference/Reference.html
The value of this property is a constant that indicates an orientation of the receiver's status bar. See UIInterfaceOrientation for details. Setting this property rotates the status bar to the specified orientation without animating the transition. If your application has rotatable window content, however, you should not arbitrarily set status-bar orientation using this method. The status-bar orientation set by this method does not change if the device changes orientation.
Try using the interfaceOrientation property of a UIViewController to get the orientation of the current application.
Here is a useful code snippet for logging the device's interfaceOrientation:
NSArray* orientations = #[ #"nothing", #"UIInterfaceOrientationPortrait", #"UIInterfaceOrientationPortraitUpsideDown", #"UIInterfaceOrientationLandscapeLeft", #"UIInterfaceOrientationLandscapeRight”];
NSLog(#"Current orientation := %#", orientations[self.interfaceOrientation]);
Hope this helps someone out!

How to get device orientation via UIView reference?

I need to get device orientation from a ViewController. I cannot base on:
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
because it sometimes returns orientation unknown (for example when the device lays on the table).
I just need to know in what orientation is my current UIView displayed (is it landscape left or landscape right). I don't need to have this value updated when orientation changes, I just want to know it, when I ask for it. Just some reference view.orientation ;). Is there something that would help me? I've read UIView documentation, found some reference to UIWindow, but nothing that could help me.
You can also get the device orientation from UIApplication, have you tried using
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
UIViewController has a property
UIInterfaceOrientation interfaceOrientation;
So in your UIViewController, you can access the current orientation of the device at any time via
UIInterfaceOrientation myCurrentOrientation = self.interfaceOrientation;
Swift Version
let currentOrientation:UIInterfaceOrientation = UIApplication.sharedApplication().statusBarOrientation
if currentOrientation.isPortrait {
print("PORTRAIT")
} else if currentOrientation.isLandscape {
print("LANDSCAPE")
}
Following is the sample code to do the same. There is a variable named deviceOrientation, and it will answer the current orientation of device, whenever being asked.
UIDeviceOrientation deviceOrientation;
- (void)viewWillAppear:(BOOL)animated
{
deviceOrientation = (UIDeviceOrientation)[[UIApplication sharedApplication] statusBarOrientation];
[self willAnimateRotationToInterfaceOrientation:deviceOrientation duration:0.5];
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
{
deviceOrientation = (UIDeviceOrientation)interfaceOrientation;
if(interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
NSLog(#"Landscape");
}
else
{
NSLog(#"Portrait");
}
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return TRUE;
}

How to set the orientation of the app in ios automatically

I set the initial orientation of the app to UIInterfaceOrientationLandscapeRight, but when I open the app with the physical orientation of UIInterfaceOrientationLandscapeLeft, it will show the interface of UIInterfaceOrientationLandscapeRight first, then rotate to the UIInterfaceOrientationLandscapeLeft orientation.
How to make it open with the same orientation as the device?
You have to instruct your UIViewController instances on which interface orientations are supported by implementing "shouldAutorotateToInterfaceOrientation" as follows:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
return YES;
} else {
return NO;
}
}

How Do I detect the orientation of the device on iOS?

I have a question on how to detect the device orientation on iOS. I don't need to receive change notifications, just the current orientation itself. This seems to be a rather simple question, but I haven't been able to wrap my head around it. Below is what I have done so far:
UIDevice *myDevice = [UIDevice currentDevice] ;
[myDevice beginGeneratingDeviceOrientationNotifications];
UIDeviceOrientation deviceOrientation = myDevice.orientation;
BOOL isCurrentlyLandscapeView = UIDeviceOrientationIsLandscape(deviceOrientation);
[myDevice endGeneratingDeviceOrientationNotifications];
In my mind this should work. I enable the device to receive device orientation notices, then ask for what orientation it is in, but then it is not working and I don't know why.
Really old thread, but no real solution.
I Had the same problem, but found out that getting The UIDeviceOrientation isn't always consistent, so instead use this:
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if(orientation == 0) //Default orientation
//UI is in Default (Portrait) -- this is really a just a failsafe.
else if(orientation == UIInterfaceOrientationPortrait)
//Do something if the orientation is in Portrait
else if(orientation == UIInterfaceOrientationLandscapeLeft)
// Do something if Left
else if(orientation == UIInterfaceOrientationLandscapeRight)
//Do something if right
if UIViewController:
if (UIDeviceOrientationIsLandscape(self.interfaceOrientation))
{
//
}
if UIView:
if (UIDeviceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation))
{
//
}
UIDevice.h:
#define UIDeviceOrientationIsPortrait(orientation) ((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown)
#define UIDeviceOrientationIsLandscape(orientation) ((orientation) == UIDeviceOrientationLandscapeLeft || (orientation) == UIDeviceOrientationLandscapeRight)
Updated:
add this code to xxx-Prefix.pch then you can use it anywhere:
// check device orientation
#define dDeviceOrientation [[UIDevice currentDevice] orientation]
#define isPortrait UIDeviceOrientationIsPortrait(dDeviceOrientation)
#define isLandscape UIDeviceOrientationIsLandscape(dDeviceOrientation)
#define isFaceUp dDeviceOrientation == UIDeviceOrientationFaceUp ? YES : NO
#define isFaceDown dDeviceOrientation == UIDeviceOrientationFaceDown ? YES : NO
usage:
if (isLandscape) { NSLog(#"Landscape"); }
For what You looking for first you have to Get Notification if Orientation Changed!
You Can set This Thing in viewDidLoad like
[[NSNotificationCenter defaultCenter]addObserver:self selector:#selector(OrientationDidChange:) name:UIDeviceOrientationDidChangeNotification object:nil];
and whenever Orientation of your Device changed OrientationDidChange Called where You can do whatever You Want as Per Orientation
-(void)OrientationDidChange:(NSNotification*)notification
{
UIDeviceOrientation Orientation=[[UIDevice currentDevice]orientation];
if(Orientation==UIDeviceOrientationLandscapeLeft || Orientation==UIDeviceOrientationLandscapeRight)
{
}
else if(Orientation==UIDeviceOrientationPortrait)
{
}
}
If you want to get device orientation directly from accelerometer use [[UIDevice currentDevice] orientation]. But if you need current orientation of your application(interface orientation) use [[UIApplication sharedApplication] statusBarOrientation].
UIViewController has an interfaceOrientation property that you can access to find out the current orientation of a view controller.
As for your example, that should work. When you say it isn't working, what do you mean? What results does it give you versus what you expected?
In Swift 3.0
to get device orientation.
/* return current device orientation.
This will return UIDeviceOrientationUnknown unless device orientation notifications are being generated.
*/
UIDevice.current.orientation
to get device orientation from your app
UIApplication.shared.statusBarOrientation
Wasn't satisfied by "UIDeviceOrientation" because when a UIViewcontroller orientation is fixed to a specific orientation you don't get a pertinent information with the device orientation, so the right thing to do is using "UIInterfaceOrientation".
You can get the orientation from the UIViewController with a "self.interfaceOrientation", but when you are factorizing our code, you might need to do this kind of test outside a view controller, (custom view, a category…), so you still can access the information anywhere outside the controller by using the rootviewController:
if (UIInterfaceOrientationIsLandscape(view.window.rootViewController.interfaceOrientation)) {
}
There's a way to achieve this whether the orientation lock is enabled or not by using data from CoreMotion.
This is the code:
#import <CoreMotion/CoreMotion.h>
CMMotionManager *cm=[[CMMotionManager alloc] init];
cm.deviceMotionUpdateInterval=0.2f;
[cm startDeviceMotionUpdatesToQueue:[NSOperationQueue mainQueue]
withHandler:^(CMDeviceMotion *data, NSError *error) {
if(fabs(data.gravity.x)>fabs(data.gravity.y)){
NSLog(#"LANSCAPE");
if(data.gravity.x>=0){
NSLog(#"LEFT");
}
else{
NSLog(#"RIGHT");
}
}
else{
NSLog(#"PORTRAIT");
if(data.gravity.y>=0){
NSLog(#"DOWN");
}
else{
NSLog(#"UP");
}
}
}];
Have you unlocked the hardware lock for device orientation? There is one at the edge of my iPad 1.
Here is some Swift variables to make detection easier:
let LANDSCAPE_RIGHT: Bool = UIDevice.currentDevice().orientation == UIDeviceOrientation.LandscapeRight
let LANDSCAPE_LEFT: Bool = UIDevice.currentDevice().orientation == UIDeviceOrientation.LandscapeLeft
let LANDSCAPE: Bool = LANDSCAPE_LEFT || LANDSCAPE_RIGHT
let PORTRAIT_NORMAL: Bool = UIDevice.currentDevice().orientation == UIDeviceOrientation.Portrait
let PORTRAIT_REVERSE: Bool = UIDevice.currentDevice().orientation == UIDeviceOrientation.PortraitUpsideDown
let PORTRAIT: Bool = PORTRAIT_REVERSE || PORTRAIT_NORMAL
My current way of doing this:
+ (BOOL)isPortrait {
let window = UIApplication.sharedApplication.delegate.window;
if(window.rootViewController) {
let orientation =
window.rootViewController.interfaceOrientation;
return UIInterfaceOrientationIsPortrait(orientation);
} else {
let orientation =
UIApplication.sharedApplication.statusBarOrientation;
return UIInterfaceOrientationIsPortrait(orientation);
}
}
If there is for some reason no rootViewController yet fail safe to statusBarOrientation...
And the best reliable way in swift :
public extension UIScreen {
public class var isPortrait: Bool {
UIApplication.shared.delegate?.window??.rootViewController?.interfaceOrientation.isPortrait ??
UIApplication.shared.statusBarOrientation.isPortrait
}
public class var isLandscape: Bool { !isPortrait }
}
This is my solution with Combine, which is quite easy to use with SwiftUI or regular Swift Object. A singleton object (static instance) is better than the "environment" for this kind of truly global object.
// Singleton object to keep the interface orientation (and any other global state)
class SceneContext: ObservableObject {
#Published var interfaceOrientation = UIInterfaceOrientation.portrait
static let shared = SceneContext()
}
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
...
func windowScene(_ windowScene: UIWindowScene, didUpdate previousCoordinateSpace: UICoordinateSpace, interfaceOrientation previousInterfaceOrientation: UIInterfaceOrientation, traitCollection previousTraitCollection: UITraitCollection) {
SceneContext.shared.interfaceOrientation = windowScene.interfaceOrientation
}
}
// if you want to execute some code whenever the orientation changes in SwiftUI
someView {
....
}
.onReceive(SceneContext.shared.$interfaceOrientation) { (orientation) in
// do something with the new orientation
}
// if you want to execute some code whenever the orientation changes in a regular Swift object
let pub = SceneContext.shared.$interfaceOrientation.sink(receiveValue: { (orientation) in
// do something with the new orientation
...
})

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