iOS Simulator Displaying App Incorreclty - ios

I have no idea why, but all of a sudden my iOS simulator is displaying my app funny. It is cut off and seems to be zoomed in. Below is a screen of my story board and my simulator.

Check on the output window if there are any constraints being broken.

Remove all constraint which are added in size inspector. As default it stick to left and up with size fit. So remove it.

Related

Why is the webview screen out of the device area when I'm constrained?

I am a beginner iOS developer. My problem is that when I put constraints, the webview screen is out of the device area. I'm currently using the storyboard based on the iPhone 8. So this is happening on the iPhone SE. It works well when I set AutoResize. However, the constraint leaves the device area. What's the problem? If you don't include any constraints, Warning remains. I want to remove it.
AutoResize It's work!!!!
constraints It's not work!!!!
What am I missing? I can't figure out what the problem is.

App resizes on deployment to iphone 6s - xcode

I have a simple single screen app with two buttons that looks great on the story board on xcode. As soon as I run the app on my iphone 6s, it resizes the screen and the buttons at the bottom disappear. It looks like the resolution has changed and the app is not meant for an iphone 6s screen.
I have already tried the following without any success:
1) Enabled "Use Auto Layout" for my View controller in the File Inspector menu(under utilities)
2) Set the deployment target to "10.3", Devices to "iPhone" and checked "portrait, landscape left and landscape right" for Device orientation under the General Settings.
Is there any other setting that I might have missed to check that is causing this scaling? I am using xcode 8.3
Edit: I recieved some great feedback in the comments section, and learnt about adding constraints. I am here adding screenshots of what my app looks like before and after adding constraints:
Here is my xcode storyboard (what I am looking to get on my iPhone 6s)
And here is a screenshot of what I have on my phone (prior to constraining)
I have tried constraining the view like so with no luck (same output on the phone):
Is there a specific set of constraints that will do the job here?
Your screenshots show that you have not set your constraints. The last screenshot shows that you have set some constraints on the root view. Like mentioned by Martin you need to have constraints for each object.
To place the button correctly at the bottom of the view, you need to draw from your button to your view (holding the ctrl-key) and then select the bottom, leading and trailing constraints.
I suggest to make a beginner tutorial in Autolayout with InterfaceBuilder.
Thank you for your great responses. Turns out the solution was a little different than just experimenting with constraints. It took me about 3 hours to figure this out, and I wanted to share the simple solution here in case someone else goes through the same thing in the future.
The problem was in the General section of the settings. Your Launch Screen File must reflect the MainStoryboard like so:
My Launch Screen File option was previously set to nothing which caused the problem. As soon as I changed it to the MainStoryboard, things look just fine.
Hope this helps someone!

Horizontal space constraint not working in iPhone 6 Plus only?

So I'm porting my app to adjust for various devices (iPhone 4/4S, iPhone 5/5S, iPhone 6/6P). My app only operates in portrait mode so the constraints and such should be very easy. I have been leveraging the new Xcode 6.2 tools such as the preview tool, and inferred view controller size, so I only have one storyboard for every device. However I have set up all the necessary constraints and the app runs and looks great on all the devices, excluding the iPhone 6P. But what confuses me is that the preview for the iPhone 6P looks exactly what I want, however when I run in the simulator its not correct. Please looks at the images below to understand the problem fully.
The desired look is this: (what it looks like running on all devices except iPhone 6P)
Now what it looks like on the iPhone 6P: (as you can see the tableview is shifted (on both sides) inward.
However as seen in the storyboard, the preview shows it correctly:
This is what the constraints look like in the storyboard:
Hopefully you can understand the problem by now and hope you can offer some help, thanks in advance, feel free to ask for clarification.
As you have confirmed in the comments the issue is that you are constraining to the view margin instead of the view directly.
To stop constraining to a margin for an existing constraint, select it and in the Size inspector uncheck the Relative to marginfor the items.
When creating a new constraint by dragging with control key, holding the alt (option) key while creating constraints will toggle the margin option.
If you are creating it with the popup menu in the lower rigth just uncheck the Constrains to margin

Why is iOS simulator displaying blank screen when I rotate device?

Getting through some introductory swift and playing with Xcode and I basically just have a page with some color squares, background color etc. Doesn't do anything. Problem is when I compile the code it will run in simulator just fine and show everything perfect, BUT when I rotate the device, everything disappears and it only gives me a blank white screen. Rotating right or left does it. The only view that shows it is the original upright view (for all iPhone devices that I tested on through the simulator).
Xcode 6.1.1 and iOS Simulator 8.1 are being used on my MacBook Air with OSX 10.9.5.
In the App general page, I have already checked under Deployment info that Landscape Right and Left are both checked on. Storyboard is set on Any H and Any W.
I'm not sure what I'm doing wrong and it has been pretty difficult searching since I'm still new to iOS development I'm not sure I'm using the right words or whatever because I can't find an answer.
Summary:
App displays properly in iOS Simulator, Portrait View but no other views work and will display blank white screen instead.
In order to see if your views are actually being drawn and just off screen as others have suggested capture the view hierarchy. Go to 'debug' in the menu, then in 'view debugging' click capture view hierarchy. This will pause your app and create a 3D representation of all view on your screen which you can move around by clicking and dragging.
Are your views actually being drawn? If yes are they drawing off screen? If yes then you need to fix your constraints.
It sounds like you haven't set your constraints appropriately. Try setting the top and leading constraints for each of your views to something less than 320 (should cover all device sizes). Fix your warnings, then try again. I believe the views are simply off the screen.
You don't have the correct auto-layout UIConstraints set in interface builder. Check the document outline view in interface builder and ensure that you have appropriate constraints set on each view.
Auto Layout issues occur when you create conflicting constraints, when you don’t provide enough constraints, or when the final layout contains a set of constraints that are ambiguous.
Check this Apple documentation out, it will show you step by step how to resolve your (common) issue.

iPhone app view is cut off at the botton when run on iPad

I need your help. I have designed an app to target iPhone only and everything works fine. However, I just realised that when I run it on iPad, I get black spaces around the screen (view doesn't cover full screen of the iPad) and strangely, the bottom part of the app gets cut off when it runs on iPad. How do I get full screen iPad mode without part of the view getting cut off. Thanks
This is normal behaviour(black spaces around the screen) if the value for "Devices:" under Target/deploymentInfo is set to iPhone. In this case you can still test on iPad but with iPhone resolution. (but if it set to iPad you can not test on iPhone).
if you want to get iPad resolution you have to change "Devices:" value to universal.
for (bottom cut) check if your code uses device size for positioning buttons.
Your app must also run on iPad without modification as for
2.10 App Store Review Guidelines
At first, you have to set your the view (on Main.storyboad) to fit all size. That is `wAny hAny).
Then selected the views, add some constrains to them one by one. When you run the app, it should be right. If the position doesn't match your expectation, you can change the constrains. You should know things about AutoLayout. Find some article to read, and practise.
Thanks guys for all the comments. Using your comments and reading and testing AutoLayout features, I am able to solve the problem.

Resources