Error: "Message reply took too long" - WCSession Watch OS2 - ios

So I am using Watch Connectivity to request an array from the iPhone to the Watch.
The idea was to sendMessage from the watch, and the iPhone will reply with the array within the didReceiveMessage method.
However the iPhone does not seem to be responding, I thought the iPhone would open the application when I send the message from the Watch. I have tried even opening the application when I sendMessage but still no luck. When I wait long enough I get the following error message:
Error Domain=WCErrorDomain Code=7012 "Message reply took too long."
UserInfo={NSLocalizedDescription=Message reply took too long.,
NSLocalizedFailureReason=Reply timeout occured.}
Does anybody know where I may be going wrong ?
Apple Watch
import WatchKit
import Foundation
import CoreData
import WatchConnectivity
class BookmarkedInterfaceController: WKInterfaceController, WCSessionDelegate {
var session : WCSession!
var objects: [AnyObject]!
#IBOutlet var table: WKInterfaceTable!
override func willActivate() {
super.willActivate()
//Check if session is supported and Activate
if (WCSession.isSupported()) {
session = WCSession.defaultSession()
session.delegate = self
session.activateSession()
}
sendMessageToIphone()
}
func sendMessageToIphone() {
if WCSession.defaultSession().reachable {
print("WCSession is reachabe")
let messageDict = ["Request": "iPhone Can You Give Me The Array"]
WCSession.defaultSession().sendMessage(messageDict, replyHandler: { (replyDict) -> Void in
print(replyDict)
}, errorHandler: { (error) -> Void in
print(error)
})
}
}
func session(session: WCSession, didReceiveMessage message: [String : AnyObject]) {
//recieving message from iphone
print("recieved message from iphone \(message)")
objects.append(message["Array"]!)
print("Objects array = \(objects)")
}
The console outputs
WCSession is reachabe
Array nil
iPhone App Delegate
import UIKit
import CoreData
import WatchConnectivity
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, WCSessionDelegate {
var window: UIWindow?
var session : WCSession!
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
//Check if session is supported and Activate
if (WCSession.isSupported()) {
session = WCSession.defaultSession()
session.delegate = self
session.activateSession()
}
}
func session(session: WCSession, didReceiveMessage message: [String : AnyObject], replyHandler: ([String : AnyObject]) -> Void) {
print("did recieve message from Watch")
let applicationData = ["Array":["One", "Two", "Three"]]
replyHandler(applicationData)
}
Nothing from the iPhone is being executed. Even when I manually open the app.

If you want the reply to the message the watch sent to contain the requested data, you should change your code to the following:
Watch
func sendMessageToIphone() {
if WCSession.defaultSession().reachable {
print("WCSession is reachabe")
let messageDict = ["Request": "iPhone Can You Give Me The Array"]
WCSession.defaultSession().sendMessage(messageDict, replyHandler: { (replyDict) -> Void in
print("Array \(replyDict["array"])")
}, errorHandler: { (error) -> Void in
print(error)
})
}
}
Phone
func session(session: WCSession, didReceiveMessage message: [String : AnyObject], replyHandler: ([String : AnyObject]) -> Void) {
print("did recieve message from Watch")
let applicationData = ["Array":["One", "Two", "Three"]]
//If identifier from recievedMessage is for Objects
replyHandler(applicationData)
}
And separately, the reason why the sendMessage from the phone is not received by the watch is because you've implemented the wrong delegate method for the sendMessage invocation you are using.
If you call sendMessage with a nil replyHandler then this delegate method will be invoked on the receiving side:
func session(session: WCSession, didReceiveMessage message: [String : AnyObject])
If you call sendMessage with a non-nil replyHandler then this delegate method will be invoked on the receiving side:
func session(session: WCSession, didReceiveMessage message: [String : AnyObject], replyHandler: ([String : AnyObject]) -> Void)

You must activate the session before sending the message .Also you must set the delegate before you activate the session because you may lose some pending messages.
iphone side :
import UIKit
import WatchConnectivity
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, WCSessionDelegate {
var window: UIWindow?
var session : WCSession!
func session(session: WCSession, didReceiveMessage message: [String : AnyObject], replyHandler: ([String : AnyObject]) -> Void) {
print("did recieve message from Watch")
let applicationData = ["Array":["One", "Two", "Three"]]
//If identifier from recievedMessage is for Objects
session.sendMessage(applicationData, replyHandler: { reply in
print("Got reply: \(reply)")
}, errorHandler: { error in
print("error: \(error)")
})
}
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
session = WCSession.defaultSession()
session.delegate = self
session.activateSession()
return true
}
}
iWatch extension InterfaceController
You must activate the session in the interface controller willactivate method.
import WatchKit
import Foundation
import WatchConnectivity
class InterfaceController: WKInterfaceController, WCSessionDelegate {
var session : WCSession!
var objects: [AnyObject]!
override func awakeWithContext(context: AnyObject?) {
super.awakeWithContext(context)
// Configure interface objects here.
}
override func willActivate() {
// This method is called when watch view controller is about to be visible to user
super.willActivate()
session = WCSession.defaultSession()
session.delegate = self
session.activateSession()
objects = []
sendMessageToIphone()
}
override func didDeactivate() {
// This method is called when watch view controller is no longer visible
super.didDeactivate()
}
func sendMessageToIphone() {
if WCSession.defaultSession().reachable{
print("WCSession is reachabe")
let messageDict = ["Request": "iPhone Can You Give Me The Array"]
WCSession.defaultSession().sendMessage(messageDict, replyHandler: { (replyDict) -> Void in
print(replyDict)
}, errorHandler: { (error) -> Void in
print(error)
})
}
}
func session(session: WCSession, didReceiveMessage message: [String : AnyObject]) {
//recieving message from iphone
print("recieved message from iphone \(message)")
objects.append(message["Array"]!)
print("Objects array = \(objects)")
}
}
Note. Run the iphone application first. Then Run the extension and keep the iphone app in foreground.

Related

Apple Watch Companion App: sendMessage doesn't work with quit iOS App

I'm currently building an Apple Watch Companion App with Swift and Flutter. I'm doing this with the help of theamorn's Github project. Everything works in the simulator (iOS 15.0 and WatchOS 8.0), even if the iOS App is force quit. However, when testing on my AW Series 3 (WatchOS 8.0) and iPhone 11 (iOS 15.0) it will only work, as long as the iOS App is opened.
My AppDelegate.swift of the iOS App
import UIKit
import Flutter
import WatchConnectivity
#UIApplicationMain
#objc class AppDelegate: FlutterAppDelegate {
var session: WCSession?
let methodChannelName: String = "app.controller.watch"
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
initFlutterChannel()
if WCSession.isSupported() {
session = WCSession.default;
session!.delegate = self;
session!.activate();
}
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
private func initFlutterChannel() {
if let controller = window?.rootViewController as? FlutterViewController {
let channel = FlutterMethodChannel(
name: methodChannelName,
binaryMessenger: controller.binaryMessenger)
channel.setMethodCallHandler({ [weak self] (
call: FlutterMethodCall,
result: #escaping FlutterResult) -> Void in
switch call.method {
case "flutterToWatch":
guard let watchSession = self?.session, watchSession.isPaired,
watchSession.isReachable, let methodData = call.arguments as? [String: Any],
let method = methodData["method"], let data = methodData["data"] as? Any else {
result(false)
return
}
let watchData: [String: Any] = ["method": method, "data": data]
watchSession.sendMessage(watchData, replyHandler: nil, errorHandler: nil)
result(true)
default:
result(FlutterMethodNotImplemented)
}
})
}
}
}
extension AppDelegate: WCSessionDelegate {
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
}
func sessionReachabilityDidChange(_ session: WCSession) {
print("Watch reachability: \(session.isReachable)")
if (session.isReachable) {
//invoke sendWakeupToFlutter via MethodChannel when reachability is true
DispatchQueue.main.async {
if let controller = self.window?.rootViewController as? FlutterViewController {
let channel = FlutterMethodChannel(
name: self.methodChannelName,
binaryMessenger: controller.binaryMessenger)
channel.invokeMethod("sendWakeupToFlutter", arguments: [])
}
}
}
}
func sessionDidBecomeInactive(_ session: WCSession) {
}
func sessionDidDeactivate(_ session: WCSession) {
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any]) {
DispatchQueue.main.async {
if let method = message["method"] as? String, let controller = self.window?.rootViewController as? FlutterViewController {
let channel = FlutterMethodChannel(
name: self.methodChannelName,
binaryMessenger: controller.binaryMessenger)
channel.invokeMethod(method, arguments: message)
}
}
}
}
My WatchViewModel.swift in my Watch Extension
import Foundation
import WatchConnectivity
class WatchViewModel: NSObject, ObservableObject {
var session: WCSession
var deviceList: String = ""
#Published var loading: Bool = false
#Published var pubDeviceList: [Device]?
// Add more cases if you have more receive method
enum WatchReceiveMethod: String {
case sendLoadingStateToNative
case sendSSEDeviceListToNative
}
// Add more cases if you have more sending method
enum WatchSendMethod: String {
case sendWakeupToFlutter
case sendCloseToFlutter
}
init(session: WCSession = .default) {
self.session = session
super.init()
self.session.delegate = self
session.activate()
}
func sendDataMessage(for method: WatchSendMethod, data: [String: Any] = [:]) {
sendMessage(for: method.rawValue, data: data)
}
}
extension WatchViewModel: WCSessionDelegate {
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
}
func sessionReachabilityDidChange(_ session: WCSession) {
print("iPhone reachability: \(session.isReachable)")
if(session.isReachable) {
//invoke sendWakeupToFlutter via sendMessage when reachability is true
sendDataMessage(for: .sendWakeupToFlutter)
}
}
// Receive message From AppDelegate.swift that send from iOS devices
func session(_ session: WCSession, didReceiveMessage message: [String : Any]) {
DispatchQueue.main.sync {
guard let method = message["method"] as? String, let enumMethod = WatchReceiveMethod(rawValue: method) else {
return
}
switch enumMethod {
case .sendLoadingStateToNative:
self.loading = (message["data"] as? Bool) ?? false
case .sendSSEDeviceListToNative:
self.deviceList = (message["data"] as? String) ?? ""
let data = self.deviceList.data(using: .utf8)!
do {
self.pubDeviceList = try JSONDecoder().decode([Device].self, from: data)
} catch let error {
print(error)
}
}
}
}
func sendMessage(for method: String, data: [String: Any] = [:]) {
guard session.isReachable else {
print("ios not reachable")
return
}
print("ios is reachable")
let messageData: [String: Any] = ["method": method, "data": data]
let callDepth = 10
session.sendMessage(messageData, replyHandler: nil, errorHandler: nil)
}
}
Does someone know how to fix this? Thanks in advance!
EDIT:
The change in my watch extension so far:
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
if (activationState == WCSessionActivationState.activated) {
sendDataMessage(for: .sendWakeupToFlutter)
}
}
NOTE: The accepted answer didn't solve my problem entirely, but improved the situation. I ended up making a rather independent Watch App w/o using Flutter MethodChannels.
It probably won't fix your issue but you should be careful about using session.isReachable - its value is only valid for a session that is activated, which it almost certainly is (activate session is async but quick I think), but WatchOS has a number of APIs where the value can only be trusted if certain conditions are met, and you should check, otherwise you end up with a value like true or false when the real value should be 'don't know'
IIRC isReachable is normally true from watch to counterpart iPhone app, you should consider sending the wake up proactively when the session activates.
tl;dr It should probably work when the quit app was built for release.
Long Version
I had the same issue. What I found out is that it works fine when building the flutter app in release mode (rather than just running it via XCode/non release mode).
The reason for that is that, when opening a quit app that wasn't built for release, you'll see the screen that you need to run it via a Flutter IDE or XCode. Which indicates that the app is not properly launched when trying to launch a non-release app via the home screen. That is why the message that is being sent from the watch will probably not reach the iOS WCSession or make it through the platform channel.

How do I transfer a dictionary with transferUserInfo to Apple Watch?

I am trying to put a part of my Apple Watch app behind a paywall. For that, the iOS app automatically creates a dictionary with a true/false value, whether the content is purchases of not. The problem is, is no matter how I try, I cannot pass it to the Watch.
Here is my iOS ViewController:
import WatchConnectivity
class ViewController: UIViewController, WCSessionDelegate {
override func viewDidLoad() {
super.viewDidLoad()
}
//The dictionary to be passed to the Watch
var dictionaryToPass = ["product1": 0, "product2": 0]
//This will run, if the connection is successfully completed.
//BUG: After '.activate()'-ing the session, this function successfully runs in the '.activated' state.
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
print("WCSession - activationDidCompleteWith:", activationState, "and error code:", error as Any)
switch activationState {
case .activated:
print("WCSession - activationDidCompleteWith .activated")
//session.transferUserInfo(dictionaryToPass)
case .inactive:
print("WCSession - activationDidCompleteWith .inactive")
case .notActivated:
print("WCSession - activationDidCompleteWith .notActivated")
default:
print("WCSession - activationDidCompleteWith: something other ")
break
}
}
func sessionDidBecomeInactive(_ session: WCSession) {
print("WCSession - sessionDidBecomeInactive")
}
func sessionDidDeactivate(_ session: WCSession) {
print("WCSession - sessionDidDeactivate")
}
//Pushing the button on the iOS storyboard will attempt iOS-watchOS connection.
#IBAction func tuiButton(_ sender: UIButton) {
let session = WCSession.default
if session.isReachable {
session.transferUserInfo(dictionaryToPass)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
#IBAction func sendmButton(_ sender: UIButton) {
let session = WCSession.default
if session.isReachable {
session.sendMessage(dictionaryToPass, replyHandler: { reply in
print(reply)
}, errorHandler: nil)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
}
And that's what I have on the watchOS's Interface Controller:
import WatchConnectivity
class InterfaceController: WKInterfaceController, WCSessionDelegate {
//The text label on the Watch Storyboard. Helps with debugging.
#IBOutlet weak var helloLabel: WKInterfaceLabel!
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
print("watchOS - activationDidCompleteWith:", activationState)
}
//Whatever arrives, it will get printed to the console as well as the 'helloLabel' will be changed to help the debugging progress.
//BUG: This is the part, that never gets run, even tough the WCSession activated successfully.
func session(_ session: WCSession, didReceiveUserInfo userInfo: [String : Any] = [:]) {
print("watchOS - didReceiveUserInfo", userInfo)
helloLabel.setText("didReceiveUserInfo")
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any]) {
print("watchOS - didReceiveMessage", message)
helloLabel.setText("didReceiveMessage")
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: #escaping ([String : Any]) -> Void) {
replyHandler(["does it work?": "yes sir"])
print("watchOS - didReceiveMessage", message)
helloLabel.setText("didReceiveMessage")
}
//Setting the Interface Controller as WCSession Delegate
private var session: WCSession = .default
override func awake(withContext context: Any?) {
session.delegate = self
session.activate()
}
//Activating the session on the watchOS side as well.
override func willActivate() {
if WCSession.isSupported() {
let session = WCSession.default
session.delegate = self
session.activate()
}
}
}
Update
After looking at you code I have noticed two main issues:
You are not setting your InterfaceController as a WCSession delegate. The connection needs to be activated from both ends.
class InterfaceController: WKInterfaceController, WCSessionDelegate {
private var session: WCSession = .default
override func awake(withContext context: Any?) {
session.delegate = self
session.activate()
}
}
To be able to receive a message from the counterpart device, you need to implement the session(_:didReceiveMessage:replyHandler:) method. Add these methods to your InterfaceController:
func session(_ session: WCSession, didReceiveMessage message: [String : Any]) {
print("watchOS - didReceiveMessage", message)
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: #escaping ([String : Any]) -> Void) {
replyHandler(["does it work?": "yes sir"])
print("watchOS - didReceiveMessage", message)
}
As you can see, I have also implemented the second funciton that can respond with a replyHandler by calling it a passing some data. This can be useful while debugging.
Update both your button action and a sendMessage call. No need to reactivate a connection it the device is already reachable, also pass a reply handle to make sure watch gives back the data.
#IBAction func button(_ sender: UIButton) {
if session.isReachable {
session.sendMessage(watchInAppPurchases, replyHandler: { reply in
print(reply)
}, errorHandler: nil)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
Initial Answer
Do not attempt to sync the data directly after calling activate() since there is no guarantee that the connection is already established. Documentation clearly states that:
This method executes asynchronously and calls the session(_:activationDidCompleteWith:error:) method of your delegate object upon completion.
Since you do set self as a delegate, try to move the transferUserInfo call to the session(_:activationDidCompleteWith:error:) implementation.
func session(
_ session: WCSession,
activationDidCompleteWith activationState: WCSessionActivationState,
error: Error?
) {
switch activationState {
case .activated:
session.transferUserInfo(watchInAppPurchases)
default:
// handle other states
break
}
}
Also, when working with Swift make sure to restrain from using CapitalizedCamelCase names for properties, functions etc. Only use this notation for types. I have converted the original WatchInAppPurchases to watchInAppPurchases in the code sample above.
If your call to transferUserInfo still does not work, try to call the sendMessage(_:replyHandler:errorHandler:) instead
switch activationState {
case .activated:
session.sendMessage(watchInAppPurchases, replyHandler: nil, errorHandler: nil)
default:
// handle other states
break
}
and monitor the session(_:didReceiveMessage:replyHandler:) in you watch extension for any incoming messages.
Turns out it was the watchOS simulator that was buggy. Quite a pity one from Apple.
Further reading on Apple's forum: https://developer.apple.com/forums/thread/127460
If anyone else is in the same shoes, I recommend running the code on a physical device, it works perfectly there. The final working code can be found here if anyone from Google results is looking for that.

App not receiving content from Watch

Working on a personal project and trying to receive content from an Apple Watch. The data being sent is fine but I get no response from either the phone or the watch.
Inside AppDelegate I have a session started inside didFinishLaunchingWithOptions and it conforms to WCSessionDelegate.
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: #escaping ([String : Any]) -> Void) {
var replyValues = [String : Any]()
switch message["command"] as! String {
case "logAttempt":
print("Log attempt")
replyValues["response"] = "true"
case "getData":
print("Get course data")
replyValues["response"] = "true"
default:
break
}
replyHandler(replyValues)
Inside the WatchKit class it also conforms to WCSessionDelegate and has the following to send message to the phone.
session.sendMessage(data, replyHandler: { replyHandler in
print(replyHandler)
if let response = replyHandler["response"] as? String {
print("app: Response from app to watch: \(response)")
} else {
print("error: Somethings wrong!: \(replyHandler["response"])")
}
}) { error in
print("Error: \(error.localizedDescription)")
}
ExtensionDelegate.swift file also conforms to WCSessionDelegate and starts a session inside applicationDidFinishLaunching. Struggling to get this working.
Thanks!
Edit: Setting up watch inside appDel:
fileprivate func setupWatch() {
if WCSession.isSupported() {
session = WCSession.default
session!.delegate = self
session!.activate()
}
}

How to get UserDefaults data to Apple Watch even if iPhone is not active

I need to get a number from userDefaults to use in an Apple Watch app to make some calculations, I'm using the WatchConnectivity framework to get this piece of information but what I don't like about the way I have it right now is that the Phone only sends the data to the Watch when the iPhone app is loaded (viewDidLoad), in other words is I launch the Watch app I need to open the iPhone app in order to get the data to the Apple Watch.
Is it possible to get data from iPhone when it is not active?
Here is the code I'm using:
iOS View Controller
class ViewController: UIViewController, WCSessionDelegate {
var session: WCSession!
override func viewDidLoad() {
super.viewDidLoad()
if WCSession.isSupported() {
session = WCSession.default()
session.delegate = self
session.activate()
}
}
func session(_ session: WCSession, activationDidCompleteWith activationState:WCSessionActivationState, error: Error?) {}
func sessionDidDeactivate(_ session: WCSession) { }
func sessionDidBecomeInactive(_ session: WCSession) { }
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: #escaping ([String : Any]) -> Void) {
// Reply to watch with data from user defaults
replyHandler(["dataFromiPhone": readDoubleFromUserDefaults()])
}
}
WatchOS InterfaceController
class InterfaceController: WKInterfaceController, WCSessionDelegate{
var session: WCSession!
var myNumber:Double = 0
override func willActivate() {
super.willActivate()
if (WCSession.isSupported()) {
session = WCSession.default()
session.delegate = self
session.activate()
}
getDataFromiPhone()
}
override func didDeactivate() {
super.didDeactivate()
}
/// Delegate required method
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {}
func getDataFromiPhone(){
//Send Message to phone - I'm not sure if I need this message
let messageToSend = ["askiPhone":"Hi Phone, send me data from userDefaults."]
session.sendMessage(messageToSend, replyHandler: { replyMessage in
/// handle the reply
let dataFromPhone = replyMessage["dataFromiPhone"] as? String
DispatchQueue.main.async {
self.myNumber = Double(dataFromPhone!)!
}
}, errorHandler: {error in
/// catch any errors here
print("ERROR: \(error)")
})
}
}
I would recommend using App Groups for this. Add an App Group under "Capabilities" for your app's target and the watch extension's target:
And then set your UserDefaults using that App Group:
let appGroupName = "group.mobilemind.SpeedDial"
let appGroupUserDefaults = UserDefaults(suiteName: appGroupName)!
appGroupUserDefaults.set(NSNumber(value: newValue), forKey: "hasRated")
appGroupUserDefaults.synchronize()
Use UserDefaults this way on the app and the watch extension and both will be able to get and set the UserDefaults for the app group.
Edit
This approach does not work on WatchOS 2.0+. However, this approach still works on other types of app extensions.

iOS app going to sleep after 1 minute of communication with Watch - WatchKit

I'm implementing simple one-line communication between iOS app and watchKit with sendMessage.
The issue is - the communication is continuous.
The user presses a button on appleWatch, same action happens on Phone e.t.c.
Unfortunately, after two or three actions - the iOS app stops responding.
As advised by some on the forums - i've implemented backgroundTaskWithExpirationHandler, however, it doesn't work (doesn't give me even a promised three minute timeout).
Here's my code in the iOS app AppDelegate
func session(session: WCSession, didReceiveMessage message: [String : AnyObject]) {
//recieve messages from watch
print(message["b"]! as? String)
let sweetN = message["b"]! as? String
//var sweetB = message["abs"]! as? [Int : Bool]
dispatch_async(dispatch_get_main_queue(), {
let taskID = self.beginBackgroundUpdateTask()
if sweetN == "peeks"{
if WCSession.isSupported(){
let message = [ "gettingData": "datareceived" ]
session.sendMessage(message, replyHandler: { replyDict in }, errorHandler: { error in })
}
}
self.endBackgroundUpdateTask(taskID)
})
}
func beginBackgroundUpdateTask() -> UIBackgroundTaskIdentifier {
return UIApplication.sharedApplication().beginBackgroundTaskWithExpirationHandler({})
}
func endBackgroundUpdateTask(taskID: UIBackgroundTaskIdentifier) {
UIApplication.sharedApplication().endBackgroundTask(taskID)
}
This worked for me.
You have to set the WCSession in the app delegate like:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
if WCSession.isSupported() {
let session = WCSession.defaultSession()
session.delegate = self
session.activateSession()
}
func session(session: WCSession, didReceiveMessage message: [String : AnyObject], replyHandler: ([String : AnyObject]) -> Void) {
replyHandler(["message": "received!"])
}
and in the apple watch: the file extension delegate.swift do the same:
override init() {
if WCSession.isSupported() {
let session = WCSession.defaultSession()
session.delegate = self
session.activateSession()
}
}

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