iOS where to put custom cell design? awakeFromNib or cellForRowAtIndexPath? - ios

So, basically i made a custom cell from a nib, wish i apply a little custom design, like colors and shadows.
I found two ways of applying the styling:
awakeFromNib():
override func awakeFromNib() {
super.awakeFromNib()
//Container Card Style
self.container.layer.cornerRadius = 3
self.container.setDropShadow(UIColor.blackColor(), opacity: 0.20, xOffset: 1.5, yOffset: 2.0, radius: 1.8)
//Rounded thumbnail
self.thumb_image.setRoundedShape()
self.thumb_image.backgroundColor = UIColor.customGreyTableBackground()
//Cell
self.backgroundColor = UIColor.customGreyTableBackground()
self.selectionStyle = .None
}
cellForRowAtIndexPath: (inside the tableView wish will show the cell)
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
//get cell type
let cell = tableView.dequeueReusableCellWithIdentifier("searchResultCell", forIndexPath: indexPath) as! SearchResultCell
//Container Card Style
cell.container.layer.cornerRadius = 3
cell.container.setDropShadow(UIColor.blackColor(), opacity: 0.20, xOffset: 1.5, yOffset: 2.0, radius: 1.8)
//Rounded thumbnail
cell.thumb_image.setRoundedShape()
cell.thumb_image.backgroundColor = UIColor.customGreyTableBackground()
//Cell
cell.backgroundColor = UIColor.customGreyTableBackground()
cell.selectionStyle = .None
//cell data
if(!data.isEmpty){
cell.name_label.text = data[indexPath.row].name
cell.thumb_url = data[indexPath.row].thumb_url
}
return cell
}
In terms of performance, wish one will be better? I've noticed that in a awakeFromNib() the design only does it once, so this is the better one?

As you mentioned awakeFromNib is only called once (when the cell is instantiated), if its setting stuff like background colors and stuff like that that wont change then its ok to do it there, cell customization (the data that the cell is showing) should be done during cellForRowAtIndexPath, so you should not check if the data is empty there rather, give it the data everytime the cell is returned, this will allow you to reuse cells and set the data as needed
Hope this helps
Daniel

Related

Can the same UITableviewcell be used in multiple UITableViews?

What I want to ask you is "Can one UITableviewcell be used for multiple tableview like viewholder that can use anytime for recyclerview in android?" what I used to do is in one viewcontroller I have a tableview with a custom Cell and gave its identifier as normal but if I trying to use another uitableview in another Viewcontroller with that cell that inside the previous tableview, it always gives me a blank cell with white background. is there a way to use it like that?
EDIT: Here is what my tableview look like when i've already set cellforrow for it already.
Click to view and here what my cell look like Click to view cell and here are my code for different cell in a tableview, It'll work if i use use those 2 cell in current tableview
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.section == 0{
let cell = self.mytable.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! HistoryItemTableCell
let view = UIView(frame: CGRect(x: 0, y: cell.frame.maxY, width: cell.frame.size.width, height: cell.frame.size.height))
view.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.3)
cell.selectedBackgroundView = view
let order = OrderItemObj
cell.num_of_day.text = "\(order.ticket_type.name)"
cell.ref_num.text = order.order_tx_number
cell.quantity.text = order.number_tickets
cell.price.text = "$\(order.ticket_type.price).00 USD"
if order.status == "unpaid"{
cell.ic_status.image = UIImage(named: "ic_status_unpaid")
}else{
cell.ic_status.image = UIImage(named: "ic_status_paid")
}
cell.start_date.text = "\(order.start_date)"
cell.end_date.text = "\(order.expired_date)"
return cell
}else{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! OrderDetailTicketCell
let t = listTicket[indexPath.row]
cell.dob.text = t.dob
cell.gender.text = t.sex
cell.nation.text = t.nationality
let url = URL(string: t.photo)
cell.imageN.kf.setImage(with: url)
return cell
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0 {
return 3
}else{
return self.listTicket.count
}
}
override func viewDidLoad(){
super.viewDidLoad()
mytable.register(HistoryItemTableCell.self, forCellReuseIdentifier: "cell")
ViewHistoryItem()
mytable.dataSource = self
mytable.delegate = self
}
Yes you can. You have to register it again for the new tableView. It is just like how you create variables using the same type. This is also a class which can be used to create objects. Doesn't matter where you want to use it.
On the other hand if you are asking if instances of the same cell which are present in a tableView can be reused in another tableView, then the answer is no, because they have only been registered for that particular tableView.

Show JSON data correctly in UITableView

I've made an UITableView and filled it with JSON data I get inside my API. I get and place all correctly but when I scroll or delete a row everything gets messed up!
Labels and images interfere; this is my code:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
var dict = productsArrayResult[indexPath.row]
let cellImage = UIImageView(frame: CGRect(x: 5, y: 5, width: view.frame.size.width / 3, height: 90))
cellImage.contentMode = .scaleAspectFit
let productMainImageString = dict["id"] as! Int
let url = "https://example.com/api/DigitalCatalog/v1/getImage?id=\(productMainImageString)&name=primary"
self.downloadImage(url, inView: cellImage)
cell.addSubview(cellImage)
let cellTitle = UILabel(frame: CGRect(x: view.frame.size.width / 3, y: 5, width: (view.frame.size.width / 3) * 1.9, height: 40))
cellTitle.textColor = UIColor.darkGray
cellTitle.textAlignment = .right
cellTitle.text = dict["title"] as? String
cellTitle.font = cellTitle.font.withSize(self.view.frame.height * self.relativeFontConstantT)
cell.addSubview(cellTitle)
let cellDescription = UILabel(frame: CGRect(x: view.frame.size.width / 3, y: 55, width: (view.frame.size.width / 3) * 1.9, height: 40))
cellDescription.textColor = UIColor.darkGray
cellDescription.textAlignment = .right
cellDescription.text = dict["description"] as? String
cellDescription.font = cellDescription.font.withSize(self.view.frame.height * self.relativeFontConstant)
cell.addSubview(cellDescription)
return cell
}
You are adding subviews multiple times while dequeuing reusable cells. What you can do is make a prototype cell either in storyboard or as xib file and then dequeue that cell at cellForRowAtIndexPath.
Your custom class for cell will look similar to this where outlets are drawn from prototype cell.
Note: You need to assign Reusable Identifier for that prototype cell.
class DemoProtoTypeCell: UITableViewCell {
#IBOutlet var titleLabel: UILabel!
#IBOutlet var descriptionLabel: UILabel!
#IBOutlet var titleImageView: UIImageView!
}
Now you can deque DemoProtoTypeCell and use accordingly.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: String(describing: DemoProtoTypeCell.self), for: indexPath) as! DemoProtoTypeCell
cell.titleImageView.image = UIImage(named: "demoImage")
cell.titleLabel.text = "demoTitle"
cell.descriptionLabel.text = "Your description will go here."
return cell
}
That's because you are adding subviews to reused (so that it may already have subviews added previously) cells.
Try to check if the cell has subviews and fill in information you need, if there're no subviews then you add them to the cell.
Option 1
if let imageView = cell.viewWithTag(1) {
imageView.image = //your image
} else {
let imageView = UIImageView(//with your settings)
imageView.tag = 1
cell.addSubview(imageView)
}
Option 2
Crete UITableViewCell subclass that already has all the subviews you need.
I have used below method to remove all subviews from cell:
override func prepareForReuse() {
for views in self.subviews {
views.removeFromSuperview()
}
}
But I have created UITableViewCell subclass and declared this method in it.
you can also do one thing as #sCha has suggested. Add tags to the subviews and then use the same method to remove subview from cell:
override func prepareForReuse() {
for view in self.subviews {
if view.tag == 1 {
view.removeFromSuperview()
}
}
}
Hope this helps.
I think the other answers already mentioned a solution. You should subclass the tableview cell and just change the values of your layout elements for each row.
But I want to explain why you get this strange behaviour.
When you call
tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
it tries to reuse an already created cell with the passed identifier #"cell". This saves memory and optimises the performance. If not possible it creates a new one.
So now we got a cell with layout elements already in place and filled with your data. Your code then adds new elements on top of the old ones. Thats why your layout is messed up. And it only shows if you scroll, because the first cells got no previous cells to load.
When you subclass the cell try to create the layout only once on first initialisation. Now you can pass all values to the respective layout element and let the tableview do its thing.
Try this:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell:UITableViewCell! = tableView.dequeueReusableCell(withIdentifier: "cell")
if cell == nil
{
cell = UITableViewCell.init(style: UITableViewCellStyle.default, reuseIdentifier: "cell")
}
for subView in cell.subviews
{
subView.removeFromSuperview()
}
// Your Code here
return cell
}

How to realize the tableView's cell margin the left and right periphery of the tableView?

This is my requirement:
I want my tableView's cell to be like the last cell, its border is margin the tableView some pix, not contradict the tableview's edge.(I want this is because when I click down the cell, there is gray effect on the cell)
How to do with that?
u can't resize the cell's, instead u can set the views's layer properties to achieve the similar effect, for example, (u are not mentioning which language u are using, i assume u are using swift).
i will assume your custom cell contains a UIView and some other view components, like below,
and also add outlet for imageHolderView in the above image,
out let name will be holderView as shown in below image,
in the custom cell class, define two methods for selection management, and your custom cell class would look like below,
class CustomCell: UITableViewCell {
#IBOutlet weak var circleNameTextField: UILabel!
#IBOutlet weak var holderView: UIView!
var cellindexPath:IndexPath?
var selectedIndexPath:IndexPath?
func selectTheCell() {
if self.selectedIndexPath?.row == self.cellindexPath?.row {
self.holderView.layer.cornerRadius = 6.0
self.holderView.layer.masksToBounds = true
self.holderView.layer.borderWidth = 4.0
self.holderView.layer.borderColor = UIColor.red.cgColor
self.backgroundColor = UIColor.gray
} else {
self.resetCellWith(animate: false)
}
}
func resetCellWith(animate:Bool) {
self.holderView.layer.cornerRadius = 0.0
self.holderView.layer.masksToBounds = false
self.holderView.layer.borderWidth = 0.0
self.holderView.layer.borderColor = UIColor.clear.cgColor
self.backgroundColor = UIColor.orange
}
}
now all u have to do is call the above methods, from controller and update the cell behaviour, for example,
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.selIndexPath = indexPath
self.aTableView.reloadSections(IndexSet(integer: 0), with: .none)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell : CustomCell? = tableView.dequeueReusableCell(withIdentifier: "CUSTOM_CELL", for: indexPath) as? CustomCell//tableView.dequeueReusableCell(withIdentifier: "CUSTOM_CELL") as? CustomCell
cell?.cellindexPath = indexPath
if let selectedIndexPath = self.selIndexPath {
cell?.selectedIndexPath = selectedIndexPath
cell?.selectTheCell()
} else {
cell?.resetCellWith(animate:false)
}
cell?.selectionStyle = .none
return cell!
}
with the above arrangement, u can get the table cell and selection like below,
NOTE: well, above is one way achieve this effect. and method names i simply used the sample project that i created for different purpose. :)

about collection view, the corner cell doesn't keep the backgroundColor even though i change it

I'm making a collection view that has 6 * 7 cells and even though I wrote code such that I could change each cells background colour after declaring the UICollectionView; the cell background colour stays white. Other cells are not returning back to white background colour. Can someone tell me the reason why only this cell doesn't keep it's background colour?
override func viewDidLoad() {
super.viewDidLoad()
let longPressRecognizer = UILongPressGestureRecognizer(target:self, action: #selector(ViewController.longPressAction(_:)))
longPressRecognizer.allowableMovement = 5
longPressRecognizer.minimumPressDuration = 0.5
self.collectionView.addGestureRecognizer(longPressRecognizer)
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let col = indexPath.section
let row = indexPath.row
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("CollectionViewCell", forIndexPath: indexPath) as! TimeTableCollectionViewCell
cell.backgroundColor = UIColor.whiteColor()
if !ViewController.colorDictionary.isEmpty {
for (indexPath, color) in ViewController.colorDictionary {
self.collectionView.cellForItemAtIndexPath(indexPath)?.backgroundColor = color
}
}
Please debug the dictionary if condition. It might be going in if statement everytime cell gets return from the collection view.

Swift UICollectionView Cells Mysteriously Repeat

We are trying to make a collection view. In each cell the users can choose an image and enter text into a text field. We noticed that after adding four cells, when we add a new cell, the text field is already filled with the information from previous cells. In our code, we never programmatically fill the text field (which starts out empty), we allow the user to do this. Any suggestions?
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("Image", forIndexPath: indexPath) as! CollectionViewCell
cell.deleteButton?.addTarget(self, action: #selector(AddNewItem.xButtonPressed(_:)), forControlEvents: UIControlEvents.TouchUpInside)
cell.deleteButton?.layer.setValue(indexPath.row, forKey: "index")
let item = items[indexPath.item]
let path = getDocumentsDirectory().stringByAppendingPathComponent(item.image)
cell.imageView.image = UIImage(contentsOfFile: path)
cell.imageView.layer.borderColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.3).CGColor
cell.imageView.layer.borderWidth = 2
cell.layer.cornerRadius = 7
return cell
}
You can use this in UICollectionViewCell custom class
override func prepareForReuse() {
self.profileImg.image = #imageLiteral(resourceName: "Profile Icon Empty")
super.prepareForReuse()
}
Problem is that you are using dequeReusableCellWithIdentifier which returns already created cell(that you were using before). That's why it's already filled with previous data. You need to clear this data before showing this cell, or fill it from some storage(for example array that represents your collection view cells(each object in array somehow related to cell, in your case that is text wroten in cell))
Here's how I ultimately ended up resolving it.
I created an Item class which contained all of the fields which are shown in the collection view cell and created an array of Items.
Here is a simplified version of my CollectionViewCell class, which here only has a single text field:
class CollectionViewCell: UICollectionViewCell {
#IBOutlet weak var itemName: UITextField!
var item: Item?
func initializeListeners(){
itemName.addTarget(self, action: #selector(itemNameChanged(_:)), forControlEvents: UIControlEvents.EditingChanged)
}
//When the item name is changed, make sure the item's info is updated
func itemNameChanged(textField: UITextField) {
item?.itemName = textField.text!
}
}
Here's a simplified version of the cellForItemAtIndexPath function in my view controller class:
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as! CollectionViewCell
cell.initializeListeners()
let item = items[indexPath.item]
cell.item = item
cell.itemName.text = item.itemName
return cell
}
The reason is that collectionViewLayout.collectionViewContentSize.height
is taller than the real contents size! It is recommended to keep UICollectionView calculate the height automatically (without using UIScrollView, let UICollectionView maintain the scroll), as manual change will cause lots of weird behaviors.

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