Walking Tour for the first time app user - ios

I am implementing walking tour for the first time user in the application. I do not know is there a better way of doing it, but I have implemented the following approach which detects user taps via tap gesture recognition.
I wonder how could I handle if I have more than one image? Or is there any better or recommended approach for the walking tour?
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
UIImageView *imageView = [[UIImageView alloc]
initWithImage:[UIImage imageNamed:#"yourimage.png"]];
[self.window addSubview:imageView];
UITapGestureRecognizer * recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTap:)];
recognizer.delegate = self;
[imageView addGestureRecognizer:recognizer];
imageView.userInteractionEnabled = YES;
self.imageView = imageView;
}
- (void) handleTap:(UITapGestureRecognizer *)recognize
{
[self.imageView removeFromSuperView];
}

Using PageViewController will be another good option for this. You can try this control.
PageViewController

It is totally up to you how you want yo implement this. The approach you have mentioned have nothing wrong.
For your question if you have more than one images then you can create a container view on which you can add multiple imageViews. And On Touch on that container you can show hide image view based on your sequence.

Related

iOS tap recognizer to catch all taps

I want a pretty simple thing - in my top controller (which is navigation controller) to set up a tap gesture recognizer which will catch all the taps everywhere on the view. Currently when I tap on a button the system is not even thinking to bother my recognizer (except the gestureRecognizer:shouldReceiveTouch: delegate method, where I return YES). Instead, it just executes a button click. So I want to install "the strongest" recognizer on a view hierarchy no matter what.
You might try putting an empty UIView on top of all other views and add the UITapGestureRecognizer to it. We do something similar with help overlays. The biggest issue is figuring out how and when to ignore the touches so the underlying buttons get them when needed.
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
UIButton *b = [UIButton buttonWithType:UIButtonTypeInfoDark];
b.frame = CGRectMake(50,50, b.bounds.size.width, b.bounds.size.height );
[self.view addSubview:b];
UIView *invisibleView = [[UIView alloc] initWithFrame:self.view.bounds];
invisibleView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[invisibleView addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapHit:)]];
[self.view addSubview:invisibleView];
}
-(void)tapHit:(UITapGestureRecognizer*)tap {
NSLog( #"tapHit" );
}
#end

table view with UITapGestureRecognizer

Hi I am developing small IOS application in which I want to display search bar and below it table view. In which I want to hide keyboard when user click outside. For that reason I am using tap recogniser but becoz of that my table view stops listening for row selection.
Here Is my code
//inside view did load
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:#selector(dismissKeyboard)];
[self.view addGestureRecognizer:tap];
-(void)dismissKeyboard {
[_searchBar resignFirstResponder];
}
but because of this my row selection of table view get disable. that mean didSelectRowAtIndexPath never get called. Any one have solution for this. Need Help. Thank you .
Try adding this line of code this will solve your problem..
tap.cancelsTouchesInView = NO;
You should implement UIGestureRecognizerDelegate and add the following:
//inside view did load
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:#selector(dismissKeyboard)];
tap.delegate = self;
[self.view addGestureRecognizer:tap];
// UIGestureRecognizerDelegate methods
#pragma mark UIGestureRecognizerDelegate methods
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if ([touch.view isDescendantOfView:yourTableView]) {
// Don't let selections of auto-complete entries fire the
// gesture recognizer
return NO;
}
return YES;
}
There is a "Search Bar and Search Display Controller" in the Utilities panel that sounds like it would be perfect for you. This is a good tutorial that explains how to implement it. This way you won't have the keyboard issue anymore.
There is no need to use TapGestureRecognizer. Use SearchBarDisplayController
hope this will work for you
download a demo project

Button calc stopped working

I have a simple program that does a calculation on a button press. The result is placed into a label using the following code:
//converts the float to 2 descimal places then converts it to a string
NSString *stringRectResult=[[NSString alloc]
initWithFormat:#"%1.2f",floatCalcResult];
//displays the string result in the label
resultLabel.text=stringRectResult;
It works perfectly, however, I added in code to hide the decimal keyboard when the user touches off the keyboard. That works, but when I added this code the button to update the label no longer worked. Can anyone help? The code to hide the keyboard is below. The app works when I comment it out but does not when it is active
In viewDidLoad:
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(tap:)];
[self.view addGestureRecognizer:tapRecognizer];
Tap selector...
-(void)tap:(UIGestureRecognizer *)gr
{
[self.view endEditing:YES];
}
Thanks for any and all help.
The problem is that by intercepting all of the user's taps (in order to hide the keyboard), you're preventing any other user interface elements from being tapped. I would urge you to rethink your design; it's not usually necessary to have an explicit facility to hide the keyboard.
If you do want to keep this design, you can implement the gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer: method in your class:
- (void) viewDidLoad
{
// ...
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(tap:)];
tapRecognizer.delegate = self;
[self.view addGestureRecognizer:tapRecognizer];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
Two things to keep in mind:
You need to mark your view controller as conforming to the UIGestureRecognizerDelegate protocol.
If you later add a second gesture recognizer to the view, you'll need to add a check inside the second method to treat the second recognizer differently.

slide the finger from right to left, or vice versa :-)

I am working on application for jokes and I have one feature still missing which is showing jokes text view on the same way of showing photos in Iphone, one by one, and having the user slide the finger from right to left, or vice versa :
Does anyone has an example or knows of one?
You're looking for a UIPageViewController if I'm understanding what you're asking.
Setting up a UIPageViewController is pretty easy.
UIPageViewController *pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStyleScroll navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil];
Then simply set the delegate, and create the respective delegate methods, and you're all set!
delegate methods can be referenced from UIPageViewController's class reference.
Good luck! And welcome to Stack Overflow!
Do this for detecting swipes:
UISwipeGestureRecognizer *swipeLeftRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
swipeLeftRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
UISwipeGestureRecognizer *swipeRightRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
swipeLeftRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
// Add it to the view you want
[self.view addGestureRecognizer:swipeLeftRecognizer];
[self.view addGestureRecognizer:swipeRightRecognizer];
//the handler code:
- (void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer {
if (recognizer.direction == UISwipeGestureRecognizerDirectionLeft) {
//do something when swiped left.
}
else if (recognizer.direction == UISwipeGestureRecognizerDirectionRight)
{
//do something when swiped right.
}
}

Handle tap gesture with an argument iphone / ipad

My problem is similar to this one with the only exception - my ImageView appears at the same place inside the window with different content in it. Content has unique identifier which I want to use to call content-specific actions.
To quickly recap, the guy is looking for a way to pass a parameter into the selector section of the initWithTarget method.
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapGesture:itemSKU:)];
How can I pass an attribute to the handleTapGesture method or how do I read the unique value otherwise?
Any thoughts appreciated.
EDIT: The content is being pulled from a database and is different every time. The unique identifier is pretty much like an SSN - doesn't repeat.
You could set the UIImageView tag property with your content identifier, and then read that information form the selector.
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapGesture:)];
[imageView addGestureRecognizer:tapGesture];
imageView.tag = 0;
And then:
- (void)handleTapGesture:(UITapGestureRecognizer *)sender
{
if( ((UIImageView *) sender.view).tag == 0 ) // Check the identifier
{
// Your code here
}
}
Try extending the UIImageView and add whatever values (as properties) and methods you will need.
#interface UIImageViewWithId: UIImageView
#property int imageId;
#end
Then, if you want to be even MORE awesome you may want to encapsulate your behavior in this "widget"'s implementation. This will keep your ViewController nice and clean, and allow you to use this widget across multiple controllers.
#implementation UIImageViewWithId
#synthesize imageId;
- (void)handleTapGesture:(UIGestureRecognizer *)gesture {
NSLog("Hey look! It's Id #%d", imageId);
}
#end
Then just delegate the tap to the individual UIImageViewWithIds
UIImageViewWithId *imageView = [[UIImageViewWithId ... ]]
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget: imageView action:#selector(handleTapGesture:)];

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