I would like to move red circle (as shown in following image) slowly (may be with animation) when user swipes the app intro (PageViewController). I also want to add some animations so I'm trying to use IFTTT/JazzHands framework. But it's difficult for me to understand currently. Is there any easy way to use animation in PageViewController? Or are there any tutorials that uses IFTTT/JazzHands framework? Could anybody help me, please?
Try this if its is ok vote for me
#interface homeViewController ()<UIScrollViewDelegate>
#property (weak, nonatomic) IBOutlet UIScrollView *scrollViewSlider;
#end
#implementation homeViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.navigationController.navigationBarHidden=true;
[NSTimer scheduledTimerWithTimeInterval:4 target:self
selector:#selector(scrollingTimer) userInfo:nil repeats:YES];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
-(void)viewDidLayoutSubviews
{
UIImage *imageOne = [UIImage imageNamed:#"download.jpeg"];
UIImage *imageTwo = [UIImage imageNamed:#"download2.jpeg"];
UIImage *imageThree = [UIImage imageNamed:#"download3.jpeg"];
UIImage *imageFour = [UIImage imageNamed:#"download4.jpeg"];
NSArray *imageArray = [NSArray arrayWithObjects:imageOne,
imageTwo, imageThree, imageFour, nil];
for (int i = 0; i <= 3; i++) {
UIImageView *imgView = [[UIImageView alloc]init];
imgView.contentMode = UIViewContentModeScaleToFill;
imgView.alpha = 0.5f;
imgView.frame = CGRectMake(i * self.scrollViewSlider.bounds.size.width,
0, self.scrollViewSlider.bounds.size.width,
self.scrollViewSlider.bounds.size.height);
[imgView setImage:imageArray[i]];
[self.scrollViewSlider addSubview:imgView];
self.scrollViewSlider.pagingEnabled = true;
[self.scrollViewSlider setContentSize:CGSizeMake(imageArray.count *
self.scrollViewSlider.bounds.size.width,
self.scrollViewSlider.bounds.size.height-20)];
}
}
-(void) scrollingTimer
{
CGPoint frame = self.scrollViewSlider.contentOffset;
[UIView animateWithDuration:3.0f animations:^(void) {
if (frame.x != 3 * self.scrollViewSlider.frame.size.width)
[self.scrollViewSlider setContentOffset:CGPointMake(frame.x +
self.scrollViewSlider.frame.size.width, 0)];
else
[self.scrollViewSlider setContentOffset:CGPointMake(0, 0)];
}];
}
Try this code without any Third party Class
just add QuartzCore framwork from library
#import <QuartzCore/QuartzCore.h>
- (CAAnimation*)movedown;
{
CABasicAnimation *animation = [CABasicAnimation animation];
animation.keyPath = #"position.y";
animation.fromValue = #600;
animation.toValue = #50;
animation.duration = 0.25;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[subView.layer addAnimation:animation forKey:#"basic"];
subView.layer.position = CGPointMake(0,-20);
return animation;
}
pls replace your animation view in-place of subview.
Related
I have one viewcontroler with one button.When i press that one pop up viewcontroller will show up.And when i touch anywhere outside it dismiss the viewcontroller .And return to my main viewcontroller.
Note
I used my popup through one viewcontroller and i use identifier name .Then i show pop up using that storyboard identifier and declared in my viewcontroller.m in btnSelectDatePressed
Needed
in that pop up view controller i have one button when user press also it should dismiss the viewcontroller and should return to my main viewcontroller.My example image is like this sample image
This is my viewcontroller.m file
#import "ViewController.h"
#import "UIViewController+ENPopUp.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (IBAction)btnSelectDatePressed:(id)sender
{
UIViewController *vc = [[UIStoryboard storyboardWithName:#"Main" bundle:nil] instantiateViewControllerWithIdentifier:#"PopUp"];
vc.view.frame = CGRectMake(0, 0, 309.0f, 531.0f);
[self presentPopUpViewController:vc];
}
This is my popup method declared in #import "UIViewController+ENPopUp.h"
#import <UIKit/UIKit.h>
#interface UIViewController (ENPopUp)
#property (nonatomic, retain) UIViewController *en_popupViewController;
- (void)presentPopUpViewController:(UIViewController *)popupViewController;
- (void)presentPopUpViewController:(UIViewController *)popupViewController completion:(void (^)(void))completionBlock;
- (void)dismissPopUpViewController;
- (void)dismissPopUpViewControllerWithcompletion:(void (^)(void))completionBlock;
//- (IBAction)disMe:(id)sender;
#end
This is my popup method declared in `#import "UIViewController+ENPopUp.m"`
#import "UIViewController+ENPopUp.h"
#import "JWBlurView.h"
#import <objc/runtime.h>
static void * ENPopupViewControllerPropertyKey = &ENPopupViewControllerPropertyKey;
static CGFloat const kAnimationDuration = .4f;
static CGFloat const kRotationAngle = 70.f;
static NSInteger const kENPopUpOverlayViewTag = 351301;
static NSInteger const kENPopUpViewTag = 351302;
static NSInteger const kENPopUpBluredViewTag = 351303;
#implementation UIViewController (ENPopUp)
#pragma mark - Public Methods
- (void)presentPopUpViewController:(UIViewController *)popupViewController
{
[self presentPopUpViewController:popupViewController completion:nil];
}
- (void)presentPopUpViewController:(UIViewController *)popupViewController completion:(void (^)(void))completionBlock
{
self.en_popupViewController = popupViewController;
[self presentPopUpView:popupViewController.view completion:completionBlock];
}
- (void)dismissPopUpViewController
{
[self dismissPopUpViewControllerWithcompletion:nil];
}
- (void)dismissPopUpViewControllerWithcompletion:(void (^)(void))completionBlock
{
UIView *sourceView = [self topView];
JWBlurView *blurView = (JWBlurView *)[sourceView viewWithTag:kENPopUpBluredViewTag];
UIView *popupView = [sourceView viewWithTag:kENPopUpViewTag];
UIView *overlayView = [sourceView viewWithTag:kENPopUpOverlayViewTag];
[self performDismissAnimationInSourceView:sourceView withBlurView:blurView popupView:popupView overlayView:overlayView completion:completionBlock];
}
//- (IBAction)disMe:(id)sender {
// UIViewController *vc = [[UIStoryboard storyboardWithName:#"Main" bundle:nil] instantiateViewControllerWithIdentifier:#"Pop"];
// [self dismissViewControllerAnimated:YES completion:Nil];
//}
#pragma mark - Getters & Setters
- (UIViewController *)en_popupViewController
{
return objc_getAssociatedObject(self, ENPopupViewControllerPropertyKey);
}
- (void)setEn_popupViewController:(UIViewController *)en_popupViewController
{
objc_setAssociatedObject(self, ENPopupViewControllerPropertyKey, en_popupViewController, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#pragma mark - View Handling
- (void)presentPopUpView:(UIView *)popUpView completion:(void (^)(void))completionBlock
{
UIView *sourceView = [self topView];
// Check if source view controller is not in destination
if ([sourceView.subviews containsObject:popUpView]) return;
// Add overlay
UIView *overlayView = [[UIView alloc] initWithFrame:sourceView.bounds];
overlayView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
overlayView.tag = kENPopUpOverlayViewTag;
overlayView.backgroundColor = [UIColor clearColor];
// Add Blured View
JWBlurView *bluredView = [[JWBlurView alloc] initWithFrame:overlayView.bounds];
bluredView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
bluredView.tag = kENPopUpBluredViewTag;
[bluredView setBlurAlpha:.0f];
[bluredView setAlpha:.0f];
[bluredView setBlurColor:[UIColor clearColor]];
bluredView.backgroundColor = [UIColor clearColor];
[overlayView addSubview:bluredView];
// Make the background clickable
UIButton * dismissButton = [UIButton buttonWithType:UIButtonTypeCustom];
dismissButton.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
dismissButton.backgroundColor = [UIColor clearColor];
dismissButton.frame = sourceView.bounds;
[overlayView addSubview:dismissButton];
[dismissButton addTarget:self action:#selector(dismissPopUpViewController)
forControlEvents:UIControlEventTouchUpInside];
// Customize popUpView
popUpView.layer.cornerRadius = 3.5f;
popUpView.layer.masksToBounds = YES;
popUpView.layer.zPosition = 99;
popUpView.tag = kENPopUpViewTag;
popUpView.center = overlayView.center;
[popUpView setNeedsLayout];
[popUpView setNeedsDisplay];
[overlayView addSubview:popUpView];
[sourceView addSubview:overlayView];
[self setAnimationStateFrom:popUpView];
[self performAppearAnimationWithBlurView:bluredView popupView:popUpView completion:completionBlock];
}
#pragma mark - Animation
- (void)setAnimationStateFrom:(UIView *)view
{
CALayer *layer = view.layer;
layer.transform = [self transform3d];
}
- (CATransform3D)transform3d
{
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DTranslate(transform, 0, 200.f, 0);
transform.m34 = 1.0/800.0;
transform = CATransform3DRotate(transform, kRotationAngle*M_PI/180.f, 1.f, .0f, .0f);
CATransform3D scale = CATransform3DMakeScale(.7f, .7f, .7f);
return CATransform3DConcat(transform, scale);
}
- (void)performAppearAnimationWithBlurView:(JWBlurView *)blurView popupView:(UIView *)popupView completion:(void (^)(void))completionBlock
{
CATransform3D transform;
transform = CATransform3DIdentity;
[UIView animateWithDuration:kAnimationDuration
animations:^ {
[self.en_popupViewController viewWillAppear:NO];
[blurView setAlpha:1.f];
popupView.layer.transform = transform;
}
completion:^(BOOL finished) {
[self.en_popupViewController viewDidAppear:NO];
if (completionBlock != nil) {
completionBlock();
}
}];
}
- (void)performDismissAnimationInSourceView:(UIView *)sourceView
withBlurView:(JWBlurView *)blurView
popupView:(UIView *)popupView
overlayView:(UIView *)overlayView
completion:(void (^)(void))completionBlock
{
CATransform3D transform = [self transform3d];
[UIView animateWithDuration:kAnimationDuration
animations:^ {
[self.en_popupViewController viewWillDisappear:NO];
[blurView setAlpha:0.f];
popupView.layer.transform = transform;
}
completion:^(BOOL finished) {
[popupView removeFromSuperview];
[blurView removeFromSuperview];
[overlayView removeFromSuperview];
[self.en_popupViewController viewDidDisappear:NO];
self.en_popupViewController = nil;
if (completionBlock != nil) {
completionBlock();
}
}];
}
#pragma mark - Getters
- (UIView*)topView {
UIViewController *recentView = self;
while (recentView.parentViewController != nil) {
recentView = recentView.parentViewController;
}
return recentView.view;
}
#end
I am beginner in ios.Some one please give some solution for my problem.Thanks in advance !
I changed the code of UIViewController+ENPopUp.m for have a visible button.
In code existe a button with screen size for dismiss view. I changed this button and now he is visible.
In presentPopUpView UIViewController+ENPopUp.m where have this comment " // Make the background clickable" I change the code to this:
CGFloat buttonSize = 10;
UIButton * dismissButton = [[UIButton alloc] init];
dismissButton.backgroundColor = [UIColor redColor];
dismissButton.frame = CGRectMake((self.view.frame.size.width/2) - (buttonSize/2),(self.view.frame.size.height/2) + (self.view.frame.size.height/4) , buttonSize, buttonSize);
[overlayView addSubview:dismissButton];
[dismissButton addTarget:self action:#selector(dismissPopUpViewController)
forControlEvents:UIControlEventTouchUpInside];
This create a red button 10x10 like in figure:
Now, you can change the color and the size of button for what you want.
I hope this can help you.
I have been trying to develop an iOS app which have a slide drawer, similar to the navigation drawer in Android... Everything working fine except, the slide drawer can open and close using both left and right swipe gestures...
I need it only close in Left swipe gesture and open using right swipe gesture...
Adding the code below... Please consider that am very new in iOS development..
#import "mainViewController.h"
#interface mainViewController ()
#end
#implementation mainViewController
#synthesize menuDrawerWidth, menuDrawerX,recognizer_open, recognizer_close;
- (void)viewDidLoad {
[super viewDidLoad];
menuDrawer = [[[NSBundle mainBundle] loadNibNamed:#"SlideDrawer" owner:self options:nil]objectAtIndex:0];
menuDrawerWidth= 250 ;
int statusbarHeight= [UIApplication sharedApplication].statusBarFrame.size.height;
menuDrawerX= self.view.frame.origin.x- menuDrawerWidth;
menuDrawer.frame= CGRectMake(menuDrawerX, menuDrawer.frame.origin.y+statusbarHeight, menuDrawer.frame.size.width, menuDrawer.frame.size.height-statusbarHeight);
// menuDrawer.backgroundColor=[UIColor colorWithRed:0.18 green:0.09 blue:0.29 alpha:1.0];
recognizer_close= [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipes:)];
recognizer_open= [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipes:)];
recognizer_close.direction= UISwipeGestureRecognizerDirectionLeft;
recognizer_open.direction= UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:recognizer_close];
[self.view addGestureRecognizer:recognizer_open];
[self.view addSubview:menuDrawer];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
-(void) handleSwipes:(UIGestureRecognizer *) sender{
[self drawerAnimation];
}
-(void) drawerAnimation{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDelegate:self];
[UIView setAnimationDuration:-10];
CGFloat new_x = 0;
if(menuDrawer.frame.origin.x<self.view.frame.origin.x)
{
new_x= menuDrawer.frame.origin.x+menuDrawerWidth;
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRect:menuDrawer.bounds];
menuDrawer.layer.masksToBounds = NO;
menuDrawer.layer.shadowColor = [UIColor blackColor].CGColor;
menuDrawer.layer.shadowOffset = CGSizeMake(0.0f, 1.0f);
menuDrawer.layer.shadowOpacity = 0.5f;
menuDrawer.layer.shadowPath = shadowPath.CGPath;
}
else{
new_x= menuDrawer.frame.origin.x-menuDrawerWidth;
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRect:menuDrawer.bounds];
menuDrawer.layer.masksToBounds = NO;
menuDrawer.layer.shadowColor = [UIColor blackColor].CGColor;
menuDrawer.layer.shadowOffset = CGSizeMake(0.0f, 1.0f);
menuDrawer.layer.shadowOpacity = 0.0f;
menuDrawer.layer.shadowPath = shadowPath.CGPath;
}
menuDrawer.frame= CGRectMake(new_x, menuDrawer.frame.origin.y, menuDrawer.frame.size.width, menuDrawer.frame.size.height);
[UIView commitAnimations];
}
#end
You should take a look at Mutual Mobile's MMDrawerController. It's an amazing drawer library with a lot of features.
If you just need a drawer in your app, I'd recommend to use it.
If you want to learn how to do it yourself, why not having a look at their code ?
As title, I am beginner so i don't have idea to solve it.
In my code, it just have zoom animation when i turn on the emulator first time,
I want to have the zoom animation when each photo change,
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSArray *animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:#"1.jpg"],
[UIImage imageNamed:#"2.jpg"],
[UIImage imageNamed:#"3.jpg"],
[UIImage imageNamed:#"4.jpg"],nil];
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(10,10,300,300)];
imageView.animationImages = animationImages ;
imageView.animationRepeatCount = 0;
imageView.animationDuration= 12.0;
[imageView startAnimating];
[self.view addSubview:imageView];
imageView.frame = CGRectMake(150, 150, 20, 20);
CGPoint center = imageView.center;
[UIView animateWithDuration: 1.0f animations:^{
imageView.frame = CGRectMake(10, 10, 300, 300);
imageView.center = center;
}];
}
Thank you in advance for any assistance that can be provided here.
It's not the cleanest code to use animationImages if you want a zoom animation on each image transition. I would create my own custom UIView class to handle the transitions myself so the animations can be tightly synchronized with each transition. But, for the sake of answering your question with a quick unreliable hack, I will use a timer to run an animation at approximately the same frequency as the image transitions. Timers become less accurate over time due, so eventually the zoom effect no longer lines up with the image transitions.
#interface NameOfYourViewController ()
#property(nonatomic, strong) UIImageView* imageView;
#property(nonatomic, strong) NSTimer* imageTransitionTimer;
#property(nonatomic, assign) CGFloat imageScale;
- (void)animateImage;
#end
#implementation NameOfYourViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSArray *animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:#"1.jpg"],
[UIImage imageNamed:#"2.jpg"],
[UIImage imageNamed:#"3.jpg"],
[UIImage imageNamed:#"4.jpg"],nil];
self.imageView = [[UIImageView alloc] initWithFrame:CGRectMake(10,10,300,300)];
selfimageView.animationImages = animationImages ;
self.imageView.animationRepeatCount = 0;
self.imageView.animationDuration= 12.0;
[self.imageView startAnimating];
[self.view addSubview:self.imageView];
self.imageScale = 1.0f;
self.imageTransitionTimer = [NSTimer scheduledTimerWithTimeInterval:imageView.animationDuration target:self selector:#selector(animateImage) userInfo:nil repeats:YES];
[self.imageTransitionTimer fire];
}
- (void)animateImage
{
[UIView
animateWithDuration:1.0
delay:0.0
options:0
animations:^void () {
self.imageView.transform = CGAffineTransformMakeScale(
self.imageScale,
self.imageScale
);
}
completion:^void(BOOL finished) {
self.imageScale += 0.3f;
}
}];
}
#end
I wrote a nice gallery view controller .h .m and .xib that work fine for my purposes. Tap a programmatically created button and load an image, play a movie or view a pdf or website - while in an existing uinavigationcontroller. I want to change it so I can add the contents of the xib in code - without using the nib file. In this way it will be more useable (I think).
The problem is the functions in the .m that reference, for instance - [self presentMoviePlayerViewControllerAnimated:YES] etc do not work. I tried making a property of the rootviewcontroller in this new .h and .m and replacing self with myController (property name). But my view controller code relies on uinavigation existing to push new content or things like that. How can I remove/tweak these references to self or a reliance on uinavigationcontrollers so it will work like when it has a view controller for a nib?
Edit: Code added below. In the nib there is just a uiscrollview called uis_thumbScrollView. I would like to add this anywhere by simply calling something like:
[self.view addSubview:[[ebThumbScroller alloc] initWithFrame:CGRectMake(0, 0, 1024, 733)]];
Everyone's comments reminded me that the uiview this will be put in exists within the rootviewcontroller, over the top. Maybe this is why I can hear the movie playing - but not see it.
Note: The code creates a series of uiviews with buttons inside of a uiscrollview.
.h
#import
#import "ebAppDelegate.h"
#import "MediaPlayer/MediaPlayer.h"
#interface HomeGalleryViewController : UIViewController <UIScrollViewDelegate, UIGestureRecognizerDelegate, UIDocumentInteractionControllerDelegate> {
BOOL pageControlBeingUsed;
int buttonCount;
CGFloat _minimumColumnGap;
UIEdgeInsets _contentInsets;
NSInteger _colCount;
NSInteger _rowCount;
CGFloat _rowGap;
CGFloat _colGap;
UIEdgeInsets _effectiveInsets;
//int iGalleryThumbs;
//int iPlanThumbs;
int iTotalButtons;
ebAppDelegate *ebappdelegate;
ebGalleryItem *ebgalleryItem;
NSDictionary *gallDict;
NSArray *gallerySections;
NSArray *galleryArray;
NSMutableArray *nsm_gallArray;
UIDocumentInteractionController *controller;
}
//#property (nonatomic, retain) IBOutlet UIButton *bItem;
#property (nonatomic, retain) NSString *galleryNameString;
#property (nonatomic, retain) IBOutlet UIScrollView* scrollView;
#property (retain, nonatomic) NSMutableArray *arr_Views;
#property (strong, nonatomic) IBOutlet UIScrollView* uis_thumbScrollView;
#property (strong, nonatomic) IBOutlet UIPageControl* uis_pageControl;
#property (strong, nonatomic) IBOutlet UIView *uiv_thumbView;
#property (strong, nonatomic) MPMoviePlayerController *player;
#property (strong, nonatomic) MPMoviePlayerViewController *playerViewController;
- (IBAction)changePage;
- (IBAction) clickOpen:(id)sender;
- (void)playMovie:(NSString*)movieName;
- (void)movieFinishedCallback:(NSNotification*)_notification;
#end
.m
#import "HomeGalleryViewController.h"
#import "ebAppDelegate.h"
#import "GalleryImagesViewController.h"
#import "Gallery.h"
#import "GalleryThumbnailsViewController.h"
#import "GalleriesListViewController.h"
#import <QuartzCore/CoreAnimation.h>
#import "ebGalleryItem.h"
#import "WebViewController.h"
#implementation HomeGalleryViewController
// buttons
#define hGutter 17
#define vGutter 13
#define btnSize 130
#define topSpace 50
#define leftMargin 100
#synthesize uiv_thumbView;
#synthesize uiv_gallCat0, uiv_gallCat1, uiv_gallCat2,uiv_gallCat3, uiv_gallCat4, uiv_gallCat5,uiv_gallCat6;
#synthesize uis_thumbScrollView, uis_pageControl;
#synthesize galleryNameString,scrollView,arr_Views;
#synthesize player, playerViewController;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
ebappdelegate = (ebAppDelegate *)[[UIApplication sharedApplication] delegate];
arr_Views = [[NSMutableArray alloc] init];
self.scrollView.contentSize = CGSizeMake(1024, 1005);
// nsarray of dictionaries (galleries)
gallerySections = ebappdelegate.arr_galleryData;
NSLog(#"gallerySections count:%i",[gallerySections count]);
nsm_gallArray = [NSMutableArray arrayWithCapacity:1];
[self layoutGalleryThumbs];
}
#pragma mark
#pragma mark Layout Gallery Thumbs
-(void)layoutGalleryThumbs {
NSUInteger numGallSections = [gallerySections count];
NSLog(#"gallerySections data:%#",gallerySections);
NSLog(#"numGallSections count:%i",numGallSections);
// Window bounds.
CGRect bounds = CGRectMake(0, 0, 1024, 215);
for (int i=0; i<numGallSections; i++) {
// Create a view and add it to the window.
UIView* vview = [[UIView alloc] initWithFrame: CGRectMake(0, bounds.size.height*i-1, bounds.size.width, bounds.size.height)];
[vview setBackgroundColor: [UIColor whiteColor]];
[vview setTag:i];
//vview.backgroundColor = (UIColor (i % 2 == 0 ? cyanColor : whiteColor];
vview.backgroundColor = (i % 2 == 0)? [UIColor lightGrayColor] : [UIColor whiteColor];
[arr_Views addObject:vview];
// add line below at bottom
UIView* lineView = [[UIView alloc] initWithFrame: CGRectMake(280, bounds.size.height, 700, 2)];
[lineView setBackgroundColor: [UIColor grayColor]];
lineView.alpha = 0.5;
[vview addSubview:lineView];
[uis_thumbScrollView addSubview: vview];
NSLog(#"start===============i:%i",i);
// grab a gallery
gallDict = [gallerySections objectAtIndex:i]; // grab dict
galleryArray = [gallDict objectForKey:#"gallSectionData"]; // grab array from dict
NSLog(#"galleryArray:%#",[galleryArray description]);
NSString *secTitle = [gallDict objectForKey:#"gallSectionName"];
iTotalButtons = [galleryArray count];
NSLog(#"iTotalButtons count:%i",iTotalButtons);
_minimumColumnGap = 5;
_colCount = floorf((uis_thumbScrollView.bounds.size.width - _contentInsets.left - _contentInsets.right) / btnSize);
while (1) {
_colGap = (uis_thumbScrollView.bounds.size.width - _contentInsets.left - _contentInsets.right - btnSize * _colCount) / (_colCount + 1);
if (_colGap >= _minimumColumnGap)
break;
--_colCount;
};
_rowCount = (iTotalButtons + _colCount - 1) / _colCount;
_rowGap = _colGap;
_effectiveInsets = UIEdgeInsetsMake(_contentInsets.top + _rowGap,
_contentInsets.left + _colGap,
_contentInsets.bottom + _rowGap,
_contentInsets.right + _colGap);
NSLog(#"row count:%i",_rowCount);
NSLog(#"col count:%i",_colCount);
buttonCount=0;
for (int e=0; e<iTotalButtons; e++) {
NSLog(#"e:%i",e);
ebgalleryItem = [galleryArray objectAtIndex:e];
UIImage *thumbImg = [UIImage imageNamed:ebgalleryItem.gallThumb];
UIButton *button = [UIButton buttonWithType: UIButtonTypeCustom];
CGRect frame = CGRectMake (btnSize*e+leftMargin, topSpace,
btnSize-hGutter, btnSize-vGutter );
[button setFrame: frame];
NSLog(#"added button");
//[button setBackgroundImage:thumbImg forState:UIControlStateNormal];
[button setImage:thumbImg forState:UIControlStateNormal];
[button setTitle:ebgalleryItem.gallName forState:UIControlStateNormal];
NSLog(#"%#",button.titleLabel.text);
[button addTarget: NULL action:#selector(clickOpen:) forControlEvents:UIControlEventTouchUpInside];
UILongPressGestureRecognizer *tapAndHold = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(longclickOpen:)];
[tapAndHold setMinimumPressDuration:0.33];
[button addGestureRecognizer:tapAndHold];
[button setTag:e];
//[button setTag:i*_colCount+e];
NSLog(#" button tag=%i", button.tag);
button.alpha=1.0;
[[arr_Views objectAtIndex:i] addSubview:button];
NSLog(#"middle====i:%i",i);
// caption label
CGRect labelFrame = CGRectMake( btnSize*e+leftMargin, 125,
btnSize-hGutter, btnSize-vGutter );
UILabel* label = [[UILabel alloc] initWithFrame: labelFrame];
[label setFont:[UIFont fontWithName:#"Arial" size:14]];
label.numberOfLines = 0;
[label setText:ebgalleryItem.gallCaption];
[label setTextColor: [UIColor blackColor]];
[label setTextAlignment:UITextAlignmentCenter];
[label setBackgroundColor:[UIColor clearColor]];
[[arr_Views objectAtIndex:i] addSubview: label];
NSLog(#"middle2====i:%i",i);
buttonCount++;
}
// Section Title label
CGRect titleLabelFrame = CGRectMake(btnSize,0,250,50);
UILabel* titlelabel = [[UILabel alloc] initWithFrame: titleLabelFrame];
[titlelabel setFont:[UIFont fontWithName:#"Arial" size:16]];
[titlelabel setText:secTitle];
[titlelabel setTextColor: [UIColor blackColor]];
[titlelabel setTextAlignment:UITextAlignmentLeft];
[titlelabel setBackgroundColor:[UIColor clearColor]];
[[arr_Views objectAtIndex:i] addSubview: titlelabel];
NSLog(#"end====i:%i",i);
CGFloat scrollViewHeight = 0.0f;
for (UIView* view in self.uis_thumbScrollView.subviews)
{
if (!view.hidden)
{
CGFloat y = view.frame.origin.y;
CGFloat h = view.frame.size.height;
if (y + h > scrollViewHeight)
{
scrollViewHeight = h + y;
}
}
}
[self.uis_thumbScrollView setContentSize:(CGSizeMake(self.uis_thumbScrollView.frame.size.width, scrollViewHeight+74))]; //74 is space from top in IB of scroll
}
uiv_thumbView.alpha = 1.0;
}
#pragma mark Scrollview
- (void)scrollViewDidScroll:(UIScrollView *)sender {
// Update the page when more than 50% of the previous/next page is visible
CGFloat pageWidth = self.uis_thumbScrollView.frame.size.width;
int page = floor((self.uis_thumbScrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
self.uis_pageControl.currentPage = page;
// nslogs zoomsacle/bounds
CGRect visibleRect;
visibleRect.origin = uis_thumbScrollView.contentOffset;
visibleRect.size = uis_thumbScrollView.bounds.size;
float theScale = 1.0 / [uis_thumbScrollView zoomScale];
visibleRect.origin.x *= theScale;
visibleRect.origin.y *= theScale;
visibleRect.size.width *= theScale;
visibleRect.size.height *= theScale;
NSLog( #"Visible rect: %#", NSStringFromCGRect(visibleRect) );
}
- (IBAction)changePage {
// update the scroll view to the appropriate page
CGRect frame;
frame.origin.x = self.uis_thumbScrollView.frame.size.width * self.uis_pageControl.currentPage;
frame.origin.y = 0;
frame.size = self.uis_thumbScrollView.frame.size;
[self.uis_thumbScrollView scrollRectToVisible:frame animated:YES];
}
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView {
pageControlBeingUsed = NO;
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
pageControlBeingUsed = NO;
}
//===================================================================
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft | interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[self setUiv_thumbView:nil];
}
- (void)viewDidDisappear:(BOOL)animated {
}
- (void)viewWillAppear:(BOOL)animated {
[UIApplication sharedApplication].statusBarHidden = YES;
self.view.frame = [UIScreen mainScreen].applicationFrame;
CGRect frame = self.navigationController.navigationBar.frame;
frame.origin.y = 0;
self.navigationController.navigationBar.frame = frame;
[self.navigationController setNavigationBarHidden:YES animated:animated];
self.navigationController.navigationBar.translucent = YES;
}
- (void)viewWillDisappear:(BOOL)animated {
[UIApplication sharedApplication].statusBarHidden = NO;
CGRect frame = self.navigationController.navigationBar.frame;
frame.origin.y = 20.0;
self.navigationController.navigationBar.frame = frame;
}
- (void)viewDidAppear:(BOOL)animated {
[[UIApplication sharedApplication] setStatusBarHidden:YES];
[self.navigationController setNavigationBarHidden:YES animated:animated];
[self.navigationController setToolbarHidden:YES animated:YES];
[super viewDidAppear:animated];
}
//======================================================================
-(IBAction)clickOpen:(id)sender {
UIButton *tmpBtn = (UIButton*)sender;
NSLog(#"sender tag: %i", [sender tag]);
int superviewTag = [sender superview].tag;
NSLog(#"sender superview tag: %i", superviewTag);
gallDict = [gallerySections objectAtIndex:superviewTag]; // grab dict
galleryArray = [gallDict objectForKey:#"gallSectionData"]; // grab array from dict
tmpBtn.alpha = 0.6;
ebgalleryItem = [galleryArray objectAtIndex:[sender tag]];
NSLog(#"%#",ebgalleryItem.gallType);
NSLog(#"%#",ebgalleryItem.gallName);
NSLog(#"gallDict %#",gallDict);
if ([ebgalleryItem.gallType isEqualToString:#"movie"]) {
[self playMovie:ebgalleryItem.gallFilm];
} else if ([ebgalleryItem.gallType isEqualToString:#"image"]) {
[self imageViewer:sender];
} else if ([ebgalleryItem.gallType isEqualToString:#"pdf"]) {
[self viewPDF:ebgalleryItem.gallName];
} else if ([ebgalleryItem.gallType isEqualToString:#"web"]) {
[self openWeb:ebgalleryItem.gallName];
}
}
#pragma mark
#pragma mark Open Websites
- (IBAction)openWeb:(NSString*)thisWEB {
WebViewController *webViewController = [[WebViewController alloc]
initWithNibName:#"WebViewController"
bundle:nil];
[webViewController socialButton:thisWEB];
webViewController.title = thisWEB;
[self presentModalViewController:webViewController animated:YES];
}
#pragma mark
#pragma mark Image Viewer
-(void)imageViewer:(id)sender {
UIButton *tmpBtn = (UIButton*)sender;
galleryNameString = tmpBtn.titleLabel.text;
tmpBtn.alpha = 0.6;
GalleryImagesViewController *vc = [[GalleryImagesViewController alloc] initWithGallery:[Gallery galleryNamed:galleryNameString]];
[vc goToPageAtIndex:0 animated:NO];
CATransition* transition = [CATransition animation];
transition.duration = 0.33;
transition.type = kCATransitionFade;
transition.subtype = kCATransitionFromTop;
[self.navigationController.view.layer
addAnimation:transition forKey:kCATransition];
[self.navigationController pushViewController:vc animated:NO];
}
#pragma mark
#pragma mark PDF Viewer
-(void)viewPDF:(NSString*)thisPDF {
NSString *fileToOpen = [[NSBundle mainBundle] pathForResource:thisPDF ofType:#"pdf"];
NSURL *url = [NSURL fileURLWithPath:fileToOpen];
NSLog(#"%#",fileToOpen);
controller = [UIDocumentInteractionController interactionControllerWithURL:url];
[self previewDocumentWithURL:url];
}
- (IBAction) clickClose:(id)sender {
[self dismissModalViewControllerAnimated:YES];
}
- (void)previewDocumentWithURL:(NSURL*)url
{
UIDocumentInteractionController* preview = [UIDocumentInteractionController interactionControllerWithURL:url];
preview.delegate = self;
[preview presentPreviewAnimated:YES];
}
//======================================================================
- (void)documentInteractionControllerDidDismissOptionsMenu:(UIDocumentInteractionController *)controller{
}
//===================================================================
- (UIViewController *)documentInteractionControllerViewControllerForPreview:(UIDocumentInteractionController *)controller
{
return self;
}
- (UIView *)documentInteractionControllerViewForPreview:(UIDocumentInteractionController *)controller
{
return self.view;
}
- (CGRect)documentInteractionControllerRectForPreview:(UIDocumentInteractionController *)controller
{
return self.view.frame;
}
-(IBAction)longclickOpen:(UILongPressGestureRecognizer*)gesture {
if (gesture.state == UIGestureRecognizerStateBegan ) {
[self.navigationController setNavigationBarHidden:NO];
ebAppDelegate *appDelegate = (ebAppDelegate *)[[UIApplication sharedApplication] delegate];
appDelegate.isFromLongPress=YES;
//NSUInteger i = [gesture.view tag];
//galleryNameString = [appDelegate.arr_galleryData objectAtIndex:i];
NSLog(#"load %#",galleryNameString);
UIButton *btn = (UIButton*)gesture.view;
galleryNameString = btn.titleLabel.text; btn.alpha = 0.6;
//NSLog(#"Long Press");
//NSLog(#"llongclickOpen");
UIViewController *vc = [[GalleryThumbnailsViewController alloc] initWithGallery:[Gallery galleryNamed:galleryNameString]];
CATransition* transition = [CATransition animation];
transition.duration = 0.33;
transition.type = kCATransitionFade;
transition.subtype = kCATransitionFromTop;
[self.navigationController.view.layer
addAnimation:transition forKey:kCATransition];
[self.navigationController pushViewController:vc animated:NO];
}
}
-(void)playMovie:(NSString*)movieName {
NSString *url = [[NSBundle mainBundle]
pathForResource:movieName
ofType:#"m4v"];
NSLog(#"%#",movieName);
playerViewController = [[MPMoviePlayerViewController alloc]
initWithContentURL:[NSURL fileURLWithPath:url]];
[[NSNotificationCenter defaultCenter] removeObserver:playerViewController
name:MPMoviePlayerPlaybackDidFinishNotification
object:playerViewController.moviePlayer];
// Register this class as an observer instead
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(movieFinishedCallback:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:playerViewController.moviePlayer];
[self.view insertSubview:playerViewController.view atIndex:50];
//---play movie---
player = [playerViewController moviePlayer];
player.controlStyle = MPMovieControlStyleFullscreen;
player.repeatMode=MPMovieRepeatModeOne;
[self presentMoviePlayerViewControllerAnimated:playerViewController];
[[UIApplication sharedApplication] setStatusBarHidden:YES];
[super viewDidLoad];
}
- (void)movieFinishedCallback:(NSNotification*)aNotification {
// Obtain the reason why the movie playback finished
NSNumber *finishReason = [[aNotification userInfo] objectForKey:MPMoviePlayerPlaybackDidFinishReasonUserInfoKey];
// Dismiss the view controller ONLY when the reason is not "playback ended"
if ([finishReason intValue] != MPMovieFinishReasonPlaybackEnded)
{
MPMoviePlayerController *moviePlayer = [aNotification object];
// Remove this class from the observers
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:moviePlayer];
// Dismiss the view controller
[self dismissModalViewControllerAnimated:YES];
}
}
#end
If your only problem is the not working [self presentMoviePlayerViewControllerAnimated:YES] method, the problem is that presentMoviePlayerViewControllerAnimated: requires the actual moviePlayerViewController as an argument not a boolean value. (assuming you're refering to this method of the UIViewController category) UIViewController MediaPlayer Additions Reference
So if you replace that by say presentMoviePlayerViewControllerAnimated:self.moviePlayerVC, it should work as expected.
I'm not sure I understand your question, but if you need to wrap your controller to some UINavigationController you can do it like this:
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:myController];
navController.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
navController.navigationBar.barStyle = UIBarStyleBlack;
[self presentViewController:navController animated:YES completion:^{
//
}];
later on any child controller will have the navigation hierarchy.
I have a lot of trouble to accomplish this task on an ipad : when double tape on an image switch this image to full screen and when double taping again come back to the original display, same thing using pinching. I'm using UIGestureRecognizer to try to do this. Thanks for your help.
GesturesViewController.h
#import <UIKit/UIKit.h>
#interface GesturesViewController : UIViewController
<UIActionSheetDelegate>{
IBOutlet UIImageView *imageView;
}
#property (nonatomic, retain) UIImageView *imageView;
#end
GesturesViewController.m
#import "GesturesViewController.h"
#import "GesturesAppDelegate.h"
#implementation GesturesViewController
#synthesize imageView;
CGRect originalFrame,fullScreenFrame;
BOOL isFullScreenMode;
- (void)viewDidLoad {
// Loading test image
imageView.image = [UIImage imageNamed:#"image1.jpg"];
//---tap gesture---
isFullScreenMode = NO;
originalFrame = CGRectMake(imageView.frame.origin.x,imageView.frame.origin.y,imageView.frame.size.width,imageView.frame.size.height);
//changes
fullScreenFrame = CGRectMake(0,0,768,1004);
UITapGestureRecognizer *tapGesture =
[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapGesture:)];
tapGesture.numberOfTapsRequired = 2;
[imageView addGestureRecognizer:tapGesture];
[tapGesture release];
//---pinch gesture---
UIPinchGestureRecognizer *pinchGesture =
[[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(handlePinchGesture:)];
[imageView addGestureRecognizer:pinchGesture];
[pinchGesture release];
[super viewDidLoad];
}
//---handle tap gesture---
-(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
// HOW TO ACCOMPLISH THIS PART
if (isFullScreenMode)
[imageView setFrame:originalFrame];
else
[imageView setFrame:fullScreenFrame];
[imageView setCenter:CGPointMake(self.view.frame.size.width/2,self.view.frame.size.height/2)];
isFullScreenMode = !isFullScreenMode;
NSLog(#"Image View : %#",imageView);
}
//---handle pinch gesture---
-(IBAction) handlePinchGesture:(UIGestureRecognizer *) sender {
CGFloat factor = [(UIPinchGestureRecognizer *) sender scale];
if (sender.state == UIGestureRecognizerStateEnded){
// HOW TO ACCOMPLISH THIS ---
if (factor > 1 && !isFullScreenMode) {
//---pinching in---
[imageView setFrame:fullScreenFrame];
} else {
//---pinching out---
[imageView setFrame:originalFrame];
}
isFullScreenMode = !isFullScreenMode;
[imageView setCenter:CGPointMake(self.view.frame.size.width/2,self.view.frame.size.height/2)];
}
NSLog(#"Image View : %#",imageView);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[images release];
[imageView release];
[super dealloc];
}
#end
Thanks.
- (void)toggleZoom:(UITapGestureRecognizer *)gestureRecognizer
{
if (proxyView)
{
CGRect frame =
[proxyView.superview
convertRect:self.view.frame
fromView:self.view.window];
self.view.frame = frame;
CGRect proxyViewFrame = proxyView.frame;
[proxyView.superview addSubview:self.view];
[proxyView removeFromSuperview];
[proxyView autorelease];
proxyView = nil;
self.view.frame = proxyViewFrame;
}
else
{
proxyView = [[UIView alloc] initWithFrame:self.view.frame];
proxyView.hidden = YES;
proxyView.autoresizingMask = self.view.autoresizingMask;
[self.view.superview addSubview:proxyView];
CGRect frame =
[self.view.window
convertRect:self.view.frame
fromView:proxyView.superview];
[self.view.window addSubview:self.view];
self.view.frame = frame;
self.view.frame = self.view.window.bounds;
}
}
I have selected only necessary portion of the code...... its from ZoomingViewController....
If you see its same as we have discussed earlier..... but with few improvements.......
For doing this you have to first store your original frame size somewhere globally so that you can reassing it later on.
you need create two global frames
CGRect originalFrame, fullScreenFrame;
//in viewDidLoad initialize these frames... originalFrame with imageView frame and
fullScreenFrame with the iPad window coordinates........ but remeber this can distort the
aspect ratio so just calculate the aspect ratio of original image by using its height and
width and accordingly create the full screen frame for the image.......
and just assign these frames in your gesture action.
Thanks,
in
viewDidLoad
originalFrame = imageView.frame;
or
originalFrame = CGRectMake(imageView.frame.origin.x,imageView.frame.origin.y,imageView.frame.size.width,imageView.frame.size.height);
appDelegate <----- get the instance of your appdelegate object so that we can retrieve the window object.......
UIWindow *tempWindow = [appDelegate window];
fullScreenFrame = CGRectMake(tempWindow .frame.origin.x,tempWindow .frame.origin.y,tempWindow .frame.size.width,tempWindow.frame.size.height);
//**in event just set frame of the imageView-- for knowing the current state-- whether its fullScreen or original frame we need to have a flag........it should be global...
so declare a global flag ....BOOL isFullScreenMode and initialize it as NO in
viewDidLoad
isFullScreenMode = NO;
in gesture actions just check this flag and write following...
if (isFullScreenMode)
[imageView setFrame:originalFrame];
else
[imageView setFrame:fullScreenFrame];
isFullScreenMode = !isFullScreenMode;
#implementation ImageFullScreen
#synthesize myImage;
#import "GesturesViewController.h"
#import "GesturesAppDelegate.h"
#implementation GesturesViewController
#synthesize imageView;
CGRect originalFrame,fullScreenFrame;
BOOL isFullScreenMode;
- (void)viewDidLoad {
// Loading test image
imageView.image = [UIImage imageNamed:#"image1.jpg"];
//---tap gesture---
isFullScreenMode = NO;
originalFrame = CGRectMake(imageView.frame.origin.x,imageView.frame.origin.y,imageView.frame.size.width,imageView.frame.size.height);
//changes
fullScreenFrame = CGRectMake(0,0,768,1004);
UITapGestureRecognizer *tapGesture =
[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapGesture:)];
tapGesture.numberOfTapsRequired = 2;
[imageView addGestureRecognizer:tapGesture];
[tapGesture release];
//---pinch gesture---
UIPinchGestureRecognizer *pinchGesture =
[[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(handlePinchGesture:)];
[imageView addGestureRecognizer:pinchGesture];
[pinchGesture release];
[super viewDidLoad];
}
//---handle tap gesture---
-(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
// HOW TO ACCOMPLISH THIS PART
if (isFullScreenMode)
[imageView setFrame:originalFrame];
else
[imageView setFrame:fullScreenFrame];
[imageView setCenter:CGPointMake(self.view.frame.size.width/2,self.view.frame.size.height/2)];
isFullScreenMode = !isFullScreenMode;
NSLog(#"Image View : %#",imageView);
}
//---handle pinch gesture---
-(IBAction) handlePinchGesture:(UIGestureRecognizer *) sender {
CGFloat factor = [(UIPinchGestureRecognizer *) sender scale];
if (sender.state == UIGestureRecognizerStateEnded){
// HOW TO ACCOMPLISH THIS ---
if (factor > 1 && !isFullScreenMode) {
//---pinching in---
[imageView setFrame:fullScreenFrame];
} else {
//---pinching out---
[imageView setFrame:originalFrame];
}
isFullScreenMode = !isFullScreenMode;
[imageView setCenter:CGPointMake(self.view.frame.size.width/2,self.view.frame.size.height/2)];
}
NSLog(#"Image View : %#",imageView);
}