I want to make a Navigation Drawer Like This:
I saw many third party libararies. But I want to do it from my own.
Here is what I am trying :
__block UIViewController *sourceViewController = self;
NavigationDrawerVC *controller = [[NavigationDrawerVC alloc] initWithNibName:#"NavigationDrawerVC" bundle:nil];
__block UIViewController *destinationController = (UIViewController*)controller;
CATransition* transition = [CATransition animation];
transition.duration = 5;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionPush; //kCATransitionMoveIn; //, kCATransitionPush, kCATransitionReveal, kCATransitionFade
transition.subtype = kCATransitionFromLeft; //kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom
[sourceViewController.navigationController.view.layer addAnimation:transition
forKey:kCATransition];
[sourceViewController.navigationController pushViewController:destinationController animated:NO];
But I am getiing o/p like this:
When I click on Button My Screen Changes Like this:
My Previous VIewController also moving.
I want to make it Fix. And also I am not able to stop it at certain point.
You might want to look into using a child controller for this.
Here's a very simplified code which demonstrates this concept. It adds a child view controller and animates it to the middle of the screen. This should at least give you a starting point:
UIViewController *drawerVC = [[UIViewController alloc] init];
drawerVC.view.backgroundColor = [UIColor redColor];
[self addChildViewController:drawerVC];
drawerVC.view.frame = CGRectMake(-self.view.frame.size.width, 0, self.view.frame.size.width, self.view.frame.size.height);
[self.view addSubview:drawerVC.view];
[drawerVC didMoveToParentViewController:self];
[UIView animateWithDuration:0.3 animations:^{
drawerVC.view.frame = CGRectOffset(drawerVC.view.frame, drawerVC.view.frame.size.width * 0.5, 0);
}];
Related
I am trying to present a view controller on top of a view using the following code
HubViewController* vc = [HubViewController socialHubViewController];
CATransition* transition = [CATransition animation];
transition.duration = 3.0;
transition.type = kCATransitionPush;
transition.subtype = kCATransitionFromBottom;
vc.modalPresentationStyle = UIModalPresentationOverCurrentContext;
[vc.view.layer addAnimation:transition forKey:kCATransition];
[self presentViewController:vc animated:NO completion:^{
NSLog(#"vc: presented");
}];
Does not seem to work. Any help appreciated.
Issues based on navigation check your code.
or use that another way
HubViewController* vc = [HubViewController socialHubViewController];
CATransition* transition = [CATransition animation];
transition.duration = 3.0;
transition.type = kCATransitionPush;
transition.subtype = kCATransitionFromBottom;
vc.modalPresentationStyle = UIModalPresentationOverCurrentContext;
[vc.view.layer addAnimation:transition forKey:kCATransition];
[[UIApplication sharedApplication].keyWindow.rootViewController presentViewController:vc animated:NO completion:^{
NSLog(#"vc: presented");
}];
//UIViewController *topVc = [UIApplication sharedApplication].keyWindow.rootViewController;
I have subclassed UIStoryboardSegue to create a Left to Right Segue. The segue works, however, there is a black vertical bar or background that is momentarily visible between the two View Controllers that mars the effect. (I want the segue to look like a normal right to left show segue but in the opposite direction). Does anyone know what could be causing this or how to get rid of it? Here is my code:
#import "customSegue.h"
#import "QuartzCore/QuartzCore.h"
#implementation customSegue
-(void)perform {
UIViewController *sourceViewController = (UIViewController*)[self sourceViewController];
UIViewController *destinationController = (UIViewController*)[self destinationViewController];
CATransition* transition = [CATransition animation];
transition.duration = .25;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionPush; //kCATransitionMoveIn; //, kCATransitionPush, kCATransitionReveal, kCATransitionFade
transition.subtype = kCATransitionFromLeft; //kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom
[sourceViewController.navigationController.view.layer addAnimation:transition
forKey:kCATransition];
[sourceViewController.navigationController pushViewController:destinationController animated:NO];
}
#end
Edit:
I thought I would collect some the suggested fixes I have found although none are working for me.
Set the background color of the presenting view controller to white
Set self.definesPresentationContext = YES; on the presenting view controller or check "Defines Context" for the VC in storyboard from accepted answer here.
Specify the context as follows:
UIViewController *rootViewController = [UIApplication sharedApplication].delegate.window.rootViewController;
rootViewController.modalPresentationStyle = UIModalPresentationCurrentContext;
UIViewController *destinationController = (UIViewController*)[self destinationViewController]
[sourceViewController presentViewController:destinationController animated:NO completion:nil];
from accepted answer here.
What you're seeing is the view's changing opacity near the beginning and end of the animation, so the "black bar" you're seeing is actually the backing window. While it might not be perfect, a quick fix is to change the background color of your window to match the background color of your destination view controller (then set it back after the transition completes if needed).
Here's your code example with the modifications necessary:
-(void)perform {
UIViewController *sourceViewController = (UIViewController*)[self sourceViewController];
UIViewController *destinationController = (UIViewController*)[self destinationViewController];
CATransition* transition = [CATransition animation];
CGFloat animationDuration = 0.25f;
transition.duration = animationDuration;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionPush; //kCATransitionMoveIn; //, kCATransitionPush, kCATransitionReveal, kCATransitionFade
transition.subtype = kCATransitionFromLeft; //kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom
transition.fillMode = kCAFillModeForwards;
[sourceViewController.navigationController.view.layer addAnimation:transition
forKey:kCATransition];
// hold onto the previous window background color
UIColor *previousWindowBackgroundColor = sourceViewController.view.window.backgroundColor;
// switch the window background color to match the destinationController's background color temporarily
sourceViewController.view.window.backgroundColor = destinationController.view.backgroundColor;
// do the transition
[sourceViewController.navigationController pushViewController:destinationController animated:NO];
// switch the window color back after the transition duration from above
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(animationDuration * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
// make sure we still have a handle on the destination controller
if (destinationController) {
destinationController.view.window.backgroundColor = previousWindowBackgroundColor;
}
});
}
Here's an example of the transition slowed down to 2seconds:
Slowed down transition
And the animation at 0.25 as you have it in your code:
Your speed transition
This is mouli, I'm implementing a custom segue for pushing (with animation) from firstview to second view, its work fine. but iam not getting back from secondview to firstview with same animation. Here the first screen appears with out animation. please give some suggestion. Thanks in advance. following is my code for push from first to second.
UIViewController *sourceViewController = [UIApplication sharedApplication].delegate.window.rootViewController;
NSLog(#"%#",sourceViewController);
sourceViewController.modalPresentationStyle = UIModalPresentationCurrentContext;
UIViewController *destinationController = (UIViewController*)[self destinationViewController];
NSLog(#"%#",destinationController);
CATransition* transition = [CATransition animation];
transition.duration = 0.6;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionPush; //kCATransitionMoveIn; //, kCATransitionPush, kCATransitionReveal, kCATransitionFade
transition.subtype = kCATransitionFromRight; //kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom
[destinationController.view.layer addAnimation:transition forKey:kCATransition];
[sourceViewController presentViewController:destinationController animated:NO completion:nil];
Do the dismiss in opposite way, since your are doing a custom animation other that the provided one, it doesn't remember the animation of presentation. So while you are dismissing you need to apply the opposite custom animation too.
I would suggest you to create a Category for animations and use them in the whole project easily..
I'm nearly a newbie to Xcode 4.
There's a way to add to a segue a custom transition animation that it is not among the four presented by the Interface Builder in the storyboard management?
Specifically, i want an animation similar to the normal "cover vertical", but horizontal. I want the a view to pass to another sliding from left to right (or right to left) instead that from up to bottom as it happens in the "cover vertical" transition.
I tried with the swipe gesture but no fortune: even that is transitioning from up to bottom and anyway, i don't understand why the defaul transition is from up to bottom when the default transition of all the app usually is right to left or left to right, especially in the case you do swipe...
I tried also a programatically way but no fortune even in this case, using this code:
#import "JHCustomSegue.h"
#implementation JHCustomSegue
- (void) perform {
UIViewController *src = (UIViewController *) self.sourceViewController;
UIViewController *dst = (UIViewController *) self.destinationViewController;
[UIView transitionWithView:src.navigationController.view duration:0.5 options:UIViewAnimationOptionTransitionFlipFromLeft animations:^{
[src presentModalViewController:dst animated:NO];
}
completion:NULL];
}
#end
In the interface builder i defined this class as the class of my segue. Using breakpoint, i saw it enter the function perfom but... don't perform!
I've blocked the app in portrait mode (don't know if it's a problem). I tried to run the application on a real ipad and on a simulated iphone. Same Problem.
You can use CATransition within a custom Segue to achieve left to right transition. Add this #import "QuartzCore/QuartzCore.h" to your custom Segue
-(void)perform {
__block UIViewController *sourceViewController = (UIViewController*)[self sourceViewController];
__block UIViewController *destinationController = (UIViewController*)[self destinationViewController];
CATransition* transition = [CATransition animation];
transition.duration = .25;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionPush; //kCATransitionMoveIn; //, kCATransitionPush, kCATransitionReveal, kCATransitionFade
transition.subtype = kCATransitionFromLeft; //kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom
[sourceViewController.navigationController.view.layer addAnimation:transition
forKey:kCATransition];
[sourceViewController.navigationController pushViewController:destinationController animated:NO];
}
Based on Zakir Hyder's submission, here is the same functionality translated to Swift:
override func perform() {
var sourceViewController = self.sourceViewController as UIViewController
var destinationViewController = self.destinationViewController as UIViewController
var transition: CATransition = CATransition()
transition.duration = 0.25
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.type = kCATransitionPush; //kCATransitionMoveIn; //, kCATransitionPush, kCATransitionReveal, kCATransitionFade
transition.subtype = kCATransitionFromLeft; //kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom
sourceViewController.navigationController?.view.layer.addAnimation(transition, forKey: "kCATransition")
sourceViewController.navigationController?.pushViewController(destinationViewController, animated: false)
}
Here is the working code for custom seque when not using navigation controller.
-(void)perform
{
UIViewController *sourceViewController = (UIViewController*)[self sourceViewController];
UIViewController *destinationController = (UIViewController*)[self destinationViewController];
CATransition* transition = [CATransition animation];
transition.duration = 0.25;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionMoveIn; //kCATransitionMoveIn; //, kCATransitionPush, kCATransitionReveal, kCATransitionFade
transition.subtype = kCATransitionFromRight; //kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom
[destinationController.view.layer addAnimation:transition forKey:kCATransition];
[sourceViewController presentViewController:destinationController animated:NO completion:nil];
}
Check out this Example on Github:
https://github.com/itinance/iOSCustomSegue
It uses a custom segue from right to left in an example app explicitly without UINavigationController as the thread opener where asking for.
The Code in the answer of Sahil didn't work for me at iOS 8. So i had to investigate a little bit more on this issue.
'UIView animateWithDuration' works on iOS 8, while 'destinationController.view.layer addAnimation:transition' does nothing in combination with presentViewController.
I tried using Segue to do the same effect too, but without success. Instead, I used a workaround:
// get the view that's currently showing
UIView *currentView = self.view;
// get the the underlying UIWindow, or the view containing the current view
UIView *theWindow = [currentView superview];
UIView *newView = aTwoViewController.view;
// remove the current view and replace with myView1
[currentView removeFromSuperview];
[theWindow addSubview:newView];
// set up an animation for the transition between the views
CATransition *animation = [CATransition animation];
[animation setDuration:0.5];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromRight];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[[theWindow layer] addAnimation:animation forKey:#"SwitchToView2"];
You can download the sample project here. Cheers!
Is it possible to show pushViewController animation look like presentModalViewController but that has background functionality of pushViewController?
If you want to a fade animation, this approach works.
CATransition* transition = [CATransition animation];
transition.duration = 0.3;
transition.type = kCATransitionFade;
transition.subtype = kCATransitionFromTop;
[self.navigationController.view.layer addAnimation:transition forKey:kCATransition];
[self.navigationController pushViewController:gridController animated:NO];
Try this :
UIViewController *yourViewController = [[UIViewController alloc]init];
[UIView beginAnimations: #"Showinfo"context: nil];
[UIView setAnimationCurve: UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.75];
[self.navigationController pushViewController: yourViewController animated:NO];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.navigationController.view cache:NO];
[UIView commitAnimations];
For display PushViewConttroler animation as Present below code is working,
For Push
ViewController *VC = [self.storyboard instantiateViewControllerWithIdentifier:#"ViewController"];
CATransition* transition = [CATransition animation];
transition.duration = 0.4f;
transition.type = kCATransitionMoveIn;
transition.subtype = kCATransitionFromTop;
[self.navigationController.view.layer addAnimation:transition
forKey:kCATransition];
[self.navigationController pushViewController:VC animated:NO];
And for POP
CATransition* transition = [CATransition animation];
transition.duration = 0.4f;
transition.type = kCATransitionReveal;
transition.subtype = kCATransitionFromBottom;
[self.navigationController.view.layer addAnimation:transition
forKey:kCATransition];
[self.navigationController popViewControllerAnimated:NO];
There is 1 issue though, that its display light black background when its going up/down,
Working on that, As soon as its done post new code here.
For All Trying in Xamarin (C#) equivalent Code
From Answer by #hardik Thakkar above, Has the issue of Black backgound during animation, rest all good.
For POP
CATransition transition = CATransition.CreateAnimation();
transition.Duration = 0.4;
transition.Type = CAAnimation.TransitionReveal;
transition.Subtype = CAAnimation.TransitionFromTop;
this.NavigationController.View.Layer.AddAnimation(transition, nameof(CATransition));
For Push
CATransition transition = CATransition.CreateAnimation();
transition.Duration = 0.4;
transition.Type = CAAnimation.TransitionReveal;
transition.Subtype = CAAnimation.TransitionFromBottom;
this.NavigationController.View.Layer.AddAnimation(transition, nameof(CATransition));
You should consider doing something like:
ViewController *myVC = [[ViewController alloc] initWithFrame:OFF_SCREEN];
[navigationController pushViewController:myVC animated:NO];
where OFF_SCREEN is some CGRect below the screen, like (0, 481, 320, 480). Then use an animation block to adjust the viewcontroller's view's frame.origin to be (0, 0). You would probably want to do the animate block in viewDidLoad or viewDidAppear.