How would i go about making a local .mp4 file with no sound play on a loop, so it would only take up part of the screen and have no user controls. Just a looping video, sort of like a gif. I am using xcode, swift2.
class ViewController: UIViewController {
var playerViewController = AVPlayerViewController()
var playerView = AVPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func viewDidAppear(animated: Bool) {
var fileURL = NSURL(fileURLWithPath: "/Users/Mantas/Desktop/123/123/video-1453562323.mp4.mp4")
playerView = AVPlayer(URL: fileURL)
playerViewController.player = playerView
self.presentViewController(playerViewController, animated: true){
self.playerViewController.player?.play()
}
}
}
I have made this, it plays the video, but in full screen, i dont know how to make it only take up part of the screen and how to make it loop
Alternate version in Swift 3.0:
Add these properties:
fileprivate var player: AVPlayer? {
didSet { player?.play() }
}
fileprivate var playerObserver: Any?
Add this to your deinit:
deinit {
guard let observer = playerObserver else { return }
NotificationCenter.default.removeObserver(observer)
}
Add this function:
func videoPlayerLayer() -> AVPlayerLayer {
let fileURL = URL(fileURLWithPath: mediaPath)
let player = AVPlayer(url: fileURL)
let resetPlayer = {
player.seek(to: kCMTimeZero)
player.play()
}
playerObserver = NotificationCenter.default.addObserver(forName: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: player.currentItem, queue: nil) { notification in
resetPlayer()
}
self.player = player
return AVPlayerLayer(player: player)
}
Then add to your layer wherever you feel like (viewDidLoad, viewDidAppear, viewDidFinishLayingOutSubviews):
let playerLayer = videoPlayerLayer()
playerLayer.frame = view.bounds
view.layer.insertSublayer(playerLayer, at: 0)
Adding observer when video going to finish you can make replay the video
override func viewDidAppear(animated: Bool) {
super.viewDidAppear()
var fileURL = NSURL(fileURLWithPath: "/Users/Mantas/Desktop/123/123/video-1453562323.mp4.mp4")
playerView = AVPlayer(URL: fileURL)
NSNotificationCenter.defaultCenter().addObserver(self,
selector: "playerItemDidReachEnd:",
name: AVPlayerItemDidPlayToEndTimeNotification,
object: self.playerView.currentItem) // Add observer
playerViewController.player = playerView
//amend the frame of the view
self.playerViewController.player.frame = CGRectMake(0, 0, 200, 200)
//reset the layer's frame, and re-add it to the view
var playerLayer: AVPlayerLayer = AVPlayerLayer.playerLayerWithPlayer(self.playerView)
playerLayer.frame = videoHolderView.bounds
videoHolderView.layer.addSublayer(playerLayer)
/* Full Screen
self.presentViewController(playerViewController, animated: true){
self.playerViewController.player?.play()
} */
}
func playerItemDidReachEnd(notification: NSNotification) {
self.playerView.seekToTime(kCMTimeZero)
self.playerView.play()
}
For a seemless repeating video without a black flash. Use the AVPlayerLooper like so:
private var player: AVQueuePlayer!
private var playerLayer: AVPlayerLayer!
private var playerItem: AVPlayerItem!
private var playerLooper: AVPlayerLooper!
override func viewDidLoad(){
super.viewDidLoad()
let path = Bundle.main.path(forResource: "background_cloudy", ofType: "mov")
let pathURL = URL(fileURLWithPath: path!)
let duration = Int64( ( (Float64(CMTimeGetSeconds(AVAsset(url: pathURL).duration)) * 10.0) - 1) / 10.0 )
player = AVQueuePlayer()
playerLayer = AVPlayerLayer(player: player)
playerItem = AVPlayerItem(url: pathURL)
playerLooper = AVPlayerLooper(player: player, templateItem: playerItem,
timeRange: CMTimeRange(start: kCMTimeZero, end: CMTimeMake(duration, 1)) )
playerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
playerLayer.frame = view.layer.bounds
view.layer.insertSublayer(playerLayer, at: 1)
}
This is tested with Swift 5, I found in https://gist.github.com/lanserxt/33fd8c479185cba181497315299e0e31
import UIKit
import AVFoundation
class LoopedVideoPlayerView: UIView {
fileprivate var videoURL: URL?
fileprivate var queuePlayer: AVQueuePlayer?
fileprivate var playerLayer: AVPlayerLayer?
fileprivate var playbackLooper: AVPlayerLooper?
func prepareVideo(_ videoURL: URL) {
let playerItem = AVPlayerItem(url: videoURL)
self.queuePlayer = AVQueuePlayer(playerItem: playerItem)
self.playerLayer = AVPlayerLayer(player: self.queuePlayer)
guard let playerLayer = self.playerLayer else {return}
guard let queuePlayer = self.queuePlayer else {return}
self.playbackLooper = AVPlayerLooper.init(player: queuePlayer, templateItem: playerItem)
playerLayer.videoGravity = .resizeAspectFill
playerLayer.frame = self.frame
self.layer.addSublayer(playerLayer)
}
func play() {
self.queuePlayer?.play()
}
func pause() {
self.queuePlayer?.pause()
}
func stop() {
self.queuePlayer?.pause()
self.queuePlayer?.seek(to: CMTime.init(seconds: 0, preferredTimescale: 1))
}
func unload() {
self.playerLayer?.removeFromSuperlayer()
self.playerLayer = nil
self.queuePlayer = nil
self.playbackLooper = nil
}
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func layoutSubviews() {
self.playerLayer?.frame = self.bounds
}
}
Related
I added a video to my viewController() as a background and I want to loop it or in other words make it repeat itself forever.
Here is all the code:
import UIKit
import AVKit
import AVFoundation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)
let player = AVPlayer(url: URL(fileURLWithPath: Bundle.main.path(forResource: "background", ofType: "mp4")!))
let layer = AVPlayerLayer(player: player)
layer.frame = view.bounds
layer.videoGravity = .resizeAspectFill
layer.repeatCount = .greatestFiniteMagnitude
layer.repeatDuration = .greatestFiniteMagnitude
view.layer.addSublayer(layer)
player.play()
}
}
When I run the app It only plays once and never repeats itself.
Any suggestions? Thanks.
One solution is to observe AVPlayerItemDidPlayToEndTime and then simply restart the video.
NotificationCenter.default.addObserver(
forName: .AVPlayerItemDidPlayToEndTime,
object: player.currentItem,
queue: .main
) { [weak player] _ in
player?.seek(to: .zero)
player?.play()
}
Don't forget to detach this observer whenever it's no longer necessary.
Use an AVPlayerLooper. Its name tells you that this is exactly what it's for.
https://developer.apple.com/documentation/avfoundation/avplayerlooper
A couple comments.
According to AVPlayerLayer doc: Set one or the other. Not both.
If both repeatDuration and repeatCount are specified the behavior is
undefined.
In general, I've struggled with getting AVPlayerLayer to repeat mp4's using the repeatCount or repeatDuration way. Instead I use AVQueuePlayer with a AVPlayerLooper. Credit to: https://developer.apple.com/forums/thread/658909
import AVFoundation
var playerQueue: AVQueuePlayer!
var playerLayer: AVPlayerLayer!
var playerLooper: AVPlayerLooper!
private func configLooper(file: String, ext: String) {
guard let videoURL = Bundle.main.url(forResource: file, withExtension: ext) else { return }
playerQueue = AVQueuePlayer()
playerLayer = AVPlayerLayer(player: playerQueue)
let playerItem = AVPlayerItem(url: videoURL)
playerLooper = AVPlayerLooper(player: playerQueue, templateItem: playerItem)
playerLayer.frame = view.bounds
playerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
view.layer.insertSublayer(playerLayer, below: someOtherView.layer)
playerQueue.play()
}
I have this code attempting to play a previously saved file (which exists) but I see a black screen while playing the video.
static func playVideo(from filename: String, vc: UIViewController, view: UIView) -> Bool {
let filepath = videosDirectoryPath + filename
if (MediaUtils.fileExists(filePath: filepath)) {
Logging.logError("Playing video failed, file not found: \(filepath)")
return false
}
let player = AVPlayer(url: URL(fileURLWithPath: filepath))
let playerViewController = AVPlayerViewController()
playerViewController.player = player
playerViewController.view.frame = view.frame
view.addSubview(playerViewController.view)
vc.present(playerViewController, animated: true) {
player.play()
}
return true
}
I do see an error Unbalanced calls to begin/end appearance transitions for <AVPlayerViewController: 0x109010e00>. but not sure if that has anything to do here. I am able to play a URL fine with this:
static func playVideo(videoUrl: String, vc: UIViewController, view: UIView) {
Logging.logDebug("Playing video \(videoUrl)")
let player = AVPlayer(url: URL(string: videoUrl)!)
let playerViewController = AVPlayerViewController()
playerViewController.player = player
playerViewController.view.frame = view.frame
view.addSubview(playerViewController.view)
vc.present(playerViewController, animated: true) {
player.play()
}
}
Any idea why the locally saved file cannot be played. Wish there is an error from player.play().
You can give this a shot 😉
func playVideo(videoUrl: String, vc: UIViewController, view: UIView) {
let player = AVPlayer(url: NSURL(fileURLWithPath: videoUrl) as URL)
let playerLayer = AVPlayerLayer(player: player)
playerLayer.videoGravity = .resizeAspect
playerLayer.frame = logoImageView.frame
view.layer.addSublayer(playerLayer)
vc.present(playerViewController, animated: true) {
player?.play()
}
}
So I am creating a simple radio station app. I have coded the following and got the play / pause button switching text. I just can't work out how to access the player in the button when the func is inside ViewDidLoad. I am sure I need to set global variables?
override func viewDidAppear(_ animated: Bool) {
guard let url = URL(string: "http://stream.radiomedia.com.au:8003/stream") else {
return
}
// Create a new AVPlayer and associate it with the player view
let player = AVPlayer(url: url)
player.allowsExternalPlayback = true
player.usesExternalPlaybackWhileExternalScreenIsActive = true
// Create a new AVPlayerViewController and pass it a reference to the player.
let playerViewController = AVPlayerViewController()
playerViewController.contentOverlayView?.backgroundColor = UIColor.white
playerViewController.view.frame = CGRect (x:100, y:100, width:200, height:200)
playerViewController.player = player
self.addChild(playerViewController)
self.view.addSubview(playerViewController.view)
playerViewController.didMove(toParent: self)
playerViewController.player = player
player.play()
}
#IBAction func playVideo(_ sender: Any) {
if(playButton == false){
playButton = true;
(sender as! UIButton).setTitle("Pause", for: [])
player.pause() // does not work
}else
{
playButton = false;
(sender as! UIButton).setTitle("Play", for: [])
player.play() // does not work
}
}
class YourVC: UIViewController {
var player = AVPlayer()
}
just declare the player inside your class so that other functions can access it.
and in your viewDidApper(), change:
let player = AVPlayer(url: url)
to
self.player = AVPlayer(url: url)
then you can call player.pause() and player.play() from anywhere inside your Class.
import UIKit
import AVFoundation
class AudioPlayerVC: UIViewController {
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
var alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("wakeUp", ofType: ".mp3"))
var error:NSError?
audioPlayer = AVAudioPlayer(contentsOfURL: alertSound, error: &error)
audioPlayer.prepareToPlay()
audioPlayer.play()
}
#IBAction func onPressPlayPaush(_ sender: UIButton) {
if(sender == false){
sender = true
audioPlayer.pause()
}else
{
sender = false
audioPlayer.play()
}
}
I want to end up applying this code to make my app look a little nicer when users are logging into their social media accounts. I've tried the following code already but my app seems to crash as soon as the mp4 ends.
import UIKit
import AVFoundation
class ViewController: UIViewController {
var avPlayer: AVPlayer!
var avPlayerLayer: AVPlayerLayer!
var paused: Bool = false
override func viewDidLoad() {
super.viewDidLoad()
let theURL = Bundle.main.url(forResource: "Yeet", withExtension: "mp4")
avPlayer = AVPlayer(url: theURL!)
avPlayerLayer = AVPlayerLayer(player: avPlayer)
avPlayerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
avPlayer.volume = 0
avPlayer.actionAtItemEnd = AVPlayer.ActionAtItemEnd.none
avPlayerLayer.frame = view.layer.bounds
view.backgroundColor = UIColor.clear;
view.layer.insertSublayer(avPlayerLayer, at: 0)
NotificationCenter.default.addObserver(self, selector: Selector(("playerItemDidReachEnd:")), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: avPlayer.currentItem)
}
#objc func playerItemDidReachEnd(notification: NSNotification) {
let p: AVPlayerItem = notification.object as! AVPlayerItem
p.seek(to: CMTime.zero)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidDisappear(animated)
avPlayer.play()
paused = false
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
avPlayer.pause()
paused = true
}
override var preferredStatusBarStyle: UIStatusBarStyle {
return .lightContent
}
}
Have you tried using AVPlayerLooper?
Looks like #iwasrobbed has a solution for iOS 10+ devices. Here's the example code:
private var looper: AVPlayerLooper?
...
let queuePlayer = AVQueuePlayer(playerItem: item)
looper = AVPlayerLooper(player: queuePlayer, templateItem: item)
videoPlayerLayer.player = queuePlayer
To disable the loop after leaving the view, add this piece of code in the end:
looper?.disableLooping()
I have been created page control, and in that the background videos will be get loaded, the videos is getting played but the loop is not working, i had refered in stackoverflow but i couldn't get the right answer
here is mine code:
override func viewDidLoad() {
super.viewDidLoad()
self.pageController.currentPage = 0
loadVideo(currentPage: 0)
}
func loadVideo(currentPage: Int) {
DispatchQueue.main.async {
self.videoPath = Bundle.main.url(forResource: "BoardVideoArray[currentPage]", withExtension: "mp4")
self.player = AVPlayer(url: self.videoPath!)
self.player?.actionAtItemEnd = .none
self.player?.isMuted = true
self.playerLayer = AVPlayerLayer(player: self.player)
self.playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
self.playerLayer.zPosition = -1
}
playerLayer.frame = videoVIew.frame
videoVIew.layer.addSublayer(playerLayer)
videoVIew.bringSubview(toFront: pageController)
player?.play()
//loop video
NotificationCenter.default.addObserver(forName: .AVPlayerItemDidPlayToEndTime, object: player?.currentItem, queue: nil, using: { (_) in
DispatchQueue.main.async {
self.player?.seek(to: kCMTimeZero)
self.player = AVPlayer(url: self.videoPath!)
self.player.play()
}
})
}
I have declared the player and avplayerLayer out of scope
var player: AVPlayer!
var playerLayer = AVPlayerLayer()
I spend more than 4 hours, but i couldn't found the mistake which i have made.
The issue is video is not geting looping
Try this way.
guard let path = Bundle.main.path(forResource: "video", ofType:"m4v") else {
debugPrint("video.m4v not found")
return
}
//VideoPlayer is a subClass of AVPlayer
let player = VideoPlayer(url: URL(fileURLWithPath: path))
playerViewController = AVPlayerViewController()
playerViewController.videoGravity = AVLayerVideoGravityResizeAspectFill
playerViewController.player = player
//self.videoPlayerView is a UIView in which i want to show video.
playerViewController.view.frame = self.videoPlayerView.bounds
self.videoPlayerView.addSubview(playerViewController.view)
playerViewController.showsPlaybackControls = false
playerViewController.player?.play()
player.shouldMute(mute: true)
NotificationCenter.default.addObserver(self, selector: #selector(HomeViewController.videoDidStopPlaying(notification:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
func videoDidStopPlaying(notification:Notification) {
self.playerViewController.player?.seek(to: kCMTimeZero)
self.playerViewController.player?.play()
}
I wrote a Swift UIView subclass called SDLoopingVideoView that plays and loops any compatible AVPlayer video file and automatically scales it to fill the view. It can be entirely setup in Interface Builder This work great as a video background and you won't have to worry about the video looping since it's managed automatically. You can find it on Github here: SDLoopingVideoView