I believe I'm doing this correctly but it doesn't seem to be working? The text for the cell is written indicating the if statement is correct and is running, However the cell accessory is not changing.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"SimpleTableCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
if (indexPath.section==0) {
if ([[tableContents objectAtIndex:indexPath.row] isEqual: #"New Time"]) {
cell.tintColor = [UIColor redColor];
cell.textLabel.text = [tableContents objectAtIndex:indexPath.row];
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
else{
cell.textLabel.text = [tableContents objectAtIndex:indexPath.row];
}
}
else{
cell.textLabel.text = [tableContents objectAtIndex:indexPath.row];
}
return cell;
}
Thanks for any help in advance!
Okay so tried slimming the code down to try and see whats going on, now this crashes when the view is loaded, totally confused as i have another project where this is working perfectly!
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"UserCells";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
// Configure the cell...
cell.textLabel.text = #"Hello";
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
Setting the cell tint color in cellForRowAtIndexPath did work:
cell.tintColor = [UIColor redColor]; // whatever you want
Related
I have a UITableView with sections inside of them. All works great, but I can't seem to figure out how to customize the very fist index path. For example, I know this is very easily achievable through a normal tableview like so:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell*cell = [tableView dequeueReusableCellWithIdentifier:#"cell"];
if(!cell)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"cell"];
if (indexPath.row == 0)
{
cell.detailTextLabel.text = #"My Custom text";
NSLog(#"%#",pm1.customText1);
}
}
}
I have tried the above implementation and it does not seem to work for me. Is there a different approach for section headers to achieve the same result with a normal tableview? Do I need to inject a "fake" section in my dictionary?
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
if (indexPath.row == 0) {
cell.detailTextLabel.text = #"My Custom text";
NSLog(#"%#",pm1.customText1);
}
return cell;
}
Try this
The way you have it now the first cell is customize only when cell is nil.
You should move it out of the if statement.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
//check for first cell
if (indexPath.row == 0) {
cell.detailTextLabel.text = #"My first Cell";
NSLog(#"%#",pm1.customText1);
}else{
cell.detailTextLabel.text = #"Other cells";
NSLog(#"other cells");
}
return cell;
}
I am writing the code to populate a UITableView from using a CoreData database wrapped in magical record. For some reason though the code docent seem to be working and my cell is considered nil. Why is this happening?
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure the cell...
PassWhizEntity *pazz = [allPasses objectAtIndex:indexPath.row];
cell.textLabel.text = pazz.destinationTeacherAttribute;
//cell.detailTextLabel.text = [self.dateFormatter stringFromDate:pazz.dateAttribute];
if (cell == nil)
{
NSLog(#"cell was nil");
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
return cell;
}
it just prints cell was nil and loads a blank UITable. Any ideas?
Your code should be like
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
NSLog(#"cell was nil");
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
PassWhizEntity *pazz = [allPasses objectAtIndex:indexPath.row];
cell.textLabel.text = pazz.destinationTeacherAttribute;
//cell.detailTextLabel.text = [self.dateFormatter stringFromDate:pazz.dateAttribute];
return cell;
}
You are trying to set textLabel of unallocated cell which have no effect on cell. Cell is returned nil because tableview don't have any cell that can be reused, so it is your responsibility to check for nil and make new Cell if needed.
I need to use UITableViewCellSelectionStyleBlue for the cell selection style. But whatever style I set it only displays UITableViewCellSelectionStylegray. I am using Xcode 5.
This is my code:
-(UITableViewCell*) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellid = #"Table1";
UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:cellid];
if (cell==Nil) {
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellid];
}
cell.textLabel.text = [tabledata objectAtIndex:indexPath.row];
cell.selectionStyle =UITableViewCellSelectionStyleBlue;
cell.imageView.image =[UIImage imageNamed:#"cellbgimg.png"] ;
return cell;
}
i am able to change the UITableviewSelectionStyleBlue. Please try below code:
// take a view for the cell...
UIView *cellBg = [[UIView alloc] init];
cellBg.backgroundColor = [UIColor colorWithRed:(76.0/255.0) green:(161.0/255.0) blue:(255.0/255.0) alpha:1.0]; // this RGB value for blue color
cellBg.layer.masksToBounds = YES;
Cell.selectedBackgroundView = cellBg;
Try this one ....
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:#"myCell"];
if (cell == nil)
{
cell = [self tableviewCellWithReuseIdentifier:#"myCell" ForIndexpath:indexPath];
}
[self configureCell:cell forIndexPath:indexPath];
cell.accessoryType = UITableViewCellAccessoryNone;
[cell setSelectionStyle:UITableViewCellSelectionStyleBlue]; // This one for your cell selection style.
return cell;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
int getIndex = [sharedGameState.selectedValues indexOfObject:[NSNumber numberWithInt:indexPath.row]];
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
if(getIndex<21)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
cell.textLabel.text = [myArray objectAtIndex:indexPath.row];
return cell;
}
this is my code when ever i started scrolling the table towards downwards or upwards the first cell which i have checked have loosed the check mark sign, it is just hides all the way.. what is wrong with my code?
Reuse Cell ,
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
int getIndex = [sharedGameState.selectedValues indexOfObject:[NSNumber numberWithInt:indexPath.row]];
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
if(getIndex<21)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
} // END HERE
cell.textLabel.text = [myArray objectAtIndex:indexPath.row];
return cell;
}
For selecting multiple rows:
- (void)addTableView {
self.tableView = [[UITableView alloc] initWithFrame:CGRectMake("whatever frame you want to set")
style:UITableViewStylePlain];
self.tableView.dataSource = self;
self.tableView.delegate = self;
self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
self.timeSheetEntryTableView.allowsMultipleSelection = YES;
self.array = [[NSMutableArray alloc]init];
[self.view addSubview:self.tableView];
}
//Cell for row at index path
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *cellIdentifier = #"Cell Identifier";
self.cell=[tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (!self.cell) {
self.cell = [[Cell alloc]initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:cellIdentifier];
self.cell.accessoryType = UITableViewCellAccessoryNone;
}
self.cell.selectionStyle = UITableViewCellSelectionStyleNone;
if ([self.array containsObject:indexPath])
{
[self.cell.checkImage setImage:[UIImage imageNamed:#"check_box_selected.png"]];
}
else
{
[self.cell.checkImage setImage:[UIImage imageNamed:#"check_box.png"]];
}
return self.cell;
}
//did select and deselect
// I have used custom cell
- (void)tableView:(UITableView *)tableView
didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
self.cell = [tableView cellForRowAtIndexPath:indexPath];
[self.array addObject:indexPath];
[self.cell.checkImage setImage:[UIImage imageNamed:#"check_box_selected.png"]];
}
- (void)tableView:(UITableView *)tableView
didDeselectRowAtIndexPath:(NSIndexPath *)indexPath {
self.cell = [tableView cellForRowAtIndexPath:indexPath];
[self.array removeObject:indexPath];
[self.cell.checkImage setImage:[UIImage imageNamed:#"check_box.png"]];
}
How to select several UITableViewCell (as a checkmark but with my own style) and then do something with selected items?
As a checkmark (or something else) I would like to use UIImageView:
To add to Pandu1251's answer, if you want to use your own check mark image, you can set a custom accessory view and follow the same logic that he has specified.
To set a custom accessory view, use
cell.accessoryView = myAccessoryView; //myAccessoryView is a UIImageView holding your custom check mark image
-(void)tableView:(UITableView *) tableView didSelectRowAtIndexPath: (NSIndexPath *) indexPath
{
UITableViewCell *thisCell = [tableView cellForRowAtIndexPath:indexPath];
if (thisCell.accessoryType == UITableViewCellAccessoryNone)
{
thisCell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
for(int i=0;i<[Array count];i++)
{
thisCell.accessoryType = UITableViewCellAccessoryNone;
}
thisCell.accessoryType = UITableViewCellAccessoryNone;
}
}
Now try this......
Just do as follow. For that you have to take NSMutableArray. i have taken arrMethodsToBeStored here.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
cell.textLabel.textColor=[UIColor darkGrayColor];
cell.textLabel.font= [UIFont fontWithName:#"Arial Rounded MT Bold" size:15.0];
Scope_RepairMethod *scpObj=[repairMethodArr objectAtIndex:indexPath.row];
cell.textLabel.text= scpObj.strRepairMethod;
if([self.checkedIndexPath isEqual:indexPath])
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// NSString *selID;
UITableViewCell *newCell = [tableView cellForRowAtIndexPath:indexPath];
Scope_RepairMethod *scpObj=[repairMethodArr objectAtIndex:indexPath.row];
if (newCell.accessoryType == UITableViewCellAccessoryNone)
{
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
[arrMethodsToBeStored addObject:scpObj.strRepairMethod];
}
else
{
newCell.accessoryType = UITableViewCellAccessoryNone;
[arrMethodsToBeStored removeObject:scpObj.strRepairMethod];
}
NSLog(#"selected method arr==== %#",arrMethodsToBeStored);
// I want to enable my save button only if one or more values from table are selected
if(arrMethodsToBeStored.count > 0)
saveBtn.enabled=true;
else
{
saveBtn.enabled=false;
}
}