Scale down iPad Pro App to iPad Air - ios

I am going to build a new app for iPad Pro (its my main target device), Also i want the iPad Air users be able to run the app as down scaled version.
I can use autolayout to support both the devices, but my design has certain constraints that by using autolayout i can't achieve the exact design.
I want some thing like scaling down from iPad to iPad mini which is done by apple.
Is it possible to scale down using any explicit setup?

Related

How do I make my app scale properly on 13-inch iOS tablets?

We finally got a 12.9-inch iPad Pro in the office! However, when putting our app on it, it's just stretched to fit the screen. Looking at the project file, I don't see any settings that would change this. How do I make our app properly scale on these large iPads?
I already tried Googling this, but I keep getting reviews and people begging for Xcode on iOS:
How do i make my app work on iPad Pro?
Make Xcode project iPad Pro compatible
iPad Pro .xcodeproj
Making your app work in iPad Pro
How to optimize app for iPad Pro
etc.
If you build with the iOS 9 SDK, then your app is expected to support all resolutions. Same if you use iOS 8 SDK and use a launch storyboard. Without that, iOS assumes that you don't support the resolution, but scales an iPad app. So that's what you need to do: iOS 9 SDK, and/or launch storyboard.

How to Support an iOS app for iPhone,iPad and iPad Mini

I Got the requirement to create an iOS universal app which Should Support for iPhone,
iPad and iPad mini.
Now How to Include the support for iPad mini in universal app
Is the development screen sizes are same for iPad mini?
Any suggestions please?
Use the autoresizing functionnalities of Xcode 5.1.
You can specify the behavior of your views according to the screen resizing. I used this to adapt my app to the iPad mini.
You can specify if your view width's grows or not, stick to border, etc.
You can enable it by disabling Autolayout for the controller.

App is available for iPad in app store (unwanted)

I uploaded my binary to the app store and in the project portion of the Xcode project it is set to "Devices iPhone". However in the app store it says:
Compatible with iPhone, iPad, and iPod touch.
Why is my app available on iPad? I haven't designed this app for iPad and I don't want it to be available on iPad. What is the deal? How do I fix this?
It is not possible to tell Apple that an app is only for iPhone. All iPhone apps work on iPads.
What's more, if you make your app support iPad and iPhone specifically by changing the assets used based on the device, you can't tell which device it is being bought on.
For that information, you would have to make a seperate iPad-only app. But even then, people can buy the iPhone version for their iPad if they want.
Apps listed as only for iPhone run in a window which has the aspect ratio of an iPhone. The user can choose to run them at 2x magnification if they want it to take up more of the screen.
iPad runs nearly all applications, or apps, designed for iPhone and iPod touch available in the App Store. The App Store also features many applications designed specifically for iPad.
Here are some things to remember when using apps designed for iPhone and iPod touch on your iPad:
Apps may only work in portrait or landscape orientation. These apps will change orientation even with screen rotation lock on.
Apps can run in their original size or expand to fill the screen. Tap the 1x or 2x icon in the bottom right of the screen to switch between sizes.
Text and graphics may not appear as sharp when using 2x mode. If you prefer sharper text and graphics, use 1x instead.
Some features may not be available on iPad (for example, apps that let you make phone calls or use the iPhone camera to take pictures).
More details: Support-Apple:iPad: Using applications designed for iPhone and iPod touch

Run an iOS6 App on New iPad

Im creating an App for iPhone5 and it runs good in iPhone 6.0 simulator (with 4-inch display). Now i wanna test it on my New iPad, which has been upgrade to iOS6, but the screen is automatically shrinking into 3.5-inch. Is there anyway to keep the screen being 4-inch on New iPad? Thanks in advance:)
The "compatibility mode" on iPad runs iPhone-only apps in their 320x480 format—in essence, it is compatible with iPhone <5. There is no way to make it compatible with the 320x568 format used by iPhone 5 and iPod touch (3rd Gen).
So it will always run with your app’s "standard" layout, not the "high" one.
Thus, the short answer is "no".

iPad 3 retina display testing? Without an iPad 3

I am from India, we dont have the iPad 3 launched here yet. I want my apps to support the higher resolution but have no way to test on the 3rd generation iPad.
Any advise how can I ensure that my apps support iPad3 retina display?
If you download the latest version of Xcode from the Mac app store, the simulator now includes the ability to simulate an iPad Retina display - on the simulator menu "Hardware", "Device", "iPad (Retina)".
Note, because the display is so large, you may want to scale down the display of the simulator - on the menu, "Window", "Scale", "25%".
This will enable you to ensure that if you are loading #2X images, they are loading correctly. It will not help you ensure that your animations are smooth - you'll need a real device for that. I tested my app using the simulator and everything seemed fine, but when I got my device realized I had some problems related to the increased resolution.
If you've coded your app in a resolution independent way and have a Retina iPhone, it wouldn't hurt to try running it there as well - it's a very different context, but has some things in common.
Ultimately though, you will only know that your app is properly supporting the iPad Retina display by testing it on a 3rd gen iPad.

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