I am creating an iOS app which consists of 2 storyboards.
This is the second one:
I am targeting iOS 7 so I cant use storyboard references. Switch between storyboards is handled programmatically
Using this code:
let viewController:UIViewController = UIStoryboard(name: "Warnings", bundle: nil).instantiateViewControllerWithIdentifier("WarningsInitialView") as UIViewController
self.presentViewController(viewController, animated: true, completion: nil)
I can get to the second storyboard using this. However as you can see second storyboard consists of Tab Controller and I want (on both tabs) back button which will point to the main (previous) storyboard. How should I achieve this?
I have tried using this code:
AvalanchesBackButton.leftBarButtonItem = UIBarButtonItem (title: "< Spät", style: UIBarButtonItemStyle.Plain, target: self, action: "backButtonClicked")
I will be able to achieve what I want by using different view controllers for both views and hardcoding it. But is there a way to do it more cleanly? Like implement a back button on container Tab Controller which will point to previous storyboard?
Thanks in advance
Is your previous ViewController embedded into a Navigation controller? because "pushing" the view controller automatically adds the back button.
self.navigationController?.pushViewController(viewController: UIViewController, animated: Bool)
Related
I am trying to use InAppSettingsKit from my Swift app (via Swift package dependency to version 3.3.3), and I would like to be able to use the settingsViewControllerDidEnd delegate callback to determine when the user has dismissed the settings dialog, so that I can check for certain conditions that may require additional actions on the user's part.
The Done button was showing up if I pushed the view controller onto a navigation controller, but the code indicates that this method will not fire the Done button delegate callback, so I have been trying to use the present method to show the view controller.
Here is the code that I am using to instantiate and present the settings view controller:
func authenticationSettings(alert: UIAlertAction!) {
let viewController = IASKAppSettingsViewController()
viewController.delegate = self
self.present(viewController, animated: true, completion: nil)
}
And here is what I get, notice no Done button:
I have tried this card method of presenting, and also the full screen method, with no avail.
I tried stepping into the Objective-C code and and from what I could tell, the UIBarButtonItem navigation item was being created and added. Anyone have any ideas on what to try next?
As you may have noticed in the source code, UIBarButtonItem gets added on navigationItem. This item is used only if view controller is part of a navigation controller stack
When you're presenting a new view controller modally it doesn't have a navigation controller in the stack, so to make it work you need to wrap your controller with a UINavigationController:
func authenticationSettings(alert: UIAlertAction!) {
let viewController = IASKAppSettingsViewController()
viewController.delegate = self
let navigationController = UINavigationController(rootViewController: viewController)
self.present(navigationController, animated: true, completion: nil)
}
I have a view controller (PhotoViewController) which has a child view controller (CameraViewController). In CameraViewController, there is a button that sets off a chain of segueing through other programmatically created view controllers. On the last of these view controllers, I want to unwind to the original PhotoViewController. All examples I have found require you to have view controllers in the storyboard, which I don't have. How can I do this?
You have not understood what an unwind segue is. It is merely a way of reversing the calls that created the current view controller and got it into the view controller hierarchy, in the special case where you want to trigger this through a segue in a storyboard.
For example, if you (or the storyboard) called pushViewController (for a pushed view controller), an unwind segue is just a way of calling popViewController.
Or, if you called (or the storyboard) called present (for a modally presented view controller), an unwind segue is just a way of calling dismiss.
If you don't have your view controllers in a storyboard, you don't need an unwind segue; you just do one of those two things, directly, in code.
Remember, we all got along for years just fine without unwind segues. In fact, we all got along for years without storyboards! And so can you.
If your original PhotoViewController is created on a storyboard and you want to segue back to it from a programmatically made VC you have present it rather than unwinding because unwindSegues are for storyboards only.
To present your PhotoViewController here is one of the ways to do so.
func presentPhotoViewController() {
let storyboard = UIStoryboard(name: "YourStoryBoardName", bundle: nil)
if let photoViewController = storyboard.instantiateViewController(withIdentifier: "PhotoViewControllerUniqueId") as? PhotoViewController {
// Pass any data you have (Optional)
self.present(photoViewController, animated: true, completion: nil)
// If your PhotoViewController is embeded in a navigation Controller do the following.
//let navController = UINavigationController(rootViewController: photoViewController)
//self.present(navController, animated: true, completion: nil)
}
}
I am using storyboard and xib in swift 3 (iOS 10 and XCode 8). And when i load any View Controller with xib, application is crashing.
Here is the code, i am using to load View Controller on Button Action:
let serverViewController = ServerViewController(nibName: "ServerViewController", bundle: nil)
self.navigationController?.pushViewController(serverViewController, animated: true)
If the ServerViewController nibName is correct, then the problem would be that you are trying to push a navigation controller. I mean ServerViewController should be a UINavigationController subclass in which case, you can't push the navigation controller.
I am new to Swift and have been struggling with this for a while.
I am trying to redirect users based on login status to either "Login" viewcontroller or "Home" viewcontroller.
"Home" viewcontroller has NavigationBar and TabBar and it shows a table. But, when i use the following code, i see only the table. NavigationBar and TabBar are not shown at all.
var view = self.storyboard?.instantiateViewControllerWithIdentifier("HomeViewController") as UIViewController
self.presentViewController(view, animated: true, completion: nil)
Here is my storyboard : https://www.dropbox.com/s/dkcz45n8000gua6/storyboard.png?dl=0
Any help would be appreciated!
Edit (used TabBarController):
var view = self.storyboard?.instantiateViewControllerWithIdentifier("MainTabController") as UITabBarController
self.presentViewController(view, animated: true, completion: nil)
Your problem has nothing to do with being new to swift; it has to do with not understanding storyboards. If you instantiate HomeViewController, and present it, then that's all you will get. The fact that it's embedded in a tab bar controller and navigation controller in the storyboard is not "known" to this bare controller you just instantiated. You should instantiate the tab bar controller instead, and present it. It will take care of instantiating any of its children, and the navigation controller will take care of instantiating its root view controller.
Im using StoryBoard and i am not so sure how to instantiate a ViewController or how to reference one.
The thing is i have two view controllers and i have one with a button. I want to go to the other view controller when i pressed the button from the first view controller.
I have tried something like that:
let secondViewController:UIViewController = UIViewController()
self.presentViewController(secondViewController, animated: true, completion: nil)
Does anyone knows how to explain it to me? Thanks!
There are couple of ways of navigating between view controllers. Here's how you do it in code without segues if you're going that way.
Presenting a view controller modally.
Say you have 2 view controller scenes in the storyboard, FirstViewController and SecondViewController. You want to transit from FirstViewController to SecondViewController and there is no segue between them.
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let secondViewController = storyboard.instantiateViewControllerWithIdentifier("SecondVC") as UIViewController
presentViewController(secondViewController, animated: true, completion: nil)
The important part is the that you have to assign an identifier to the view controller you want to go. In this case its the SecondViewController. The way you assign an identifier is you select the view controller, open up the right panel and in it, go to the Identity Inspector (the third one from the left) and under the Identity, assign an identifier to the Storyboard ID field. I put mine as SecondVC as you can see from the code snippet above.
Push to another view controller.
If you want to push on to another view controller instead of presenting it, all you have to do is embed the FirstViewController in a UINavigationController and change the code to this.
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let secondViewController = storyboard.instantiateViewControllerWithIdentifier("SecondVC") as UIViewController
navigationController?.pushViewController(secondViewController, animated: true)
In a comment of yours I saw you want to go to the next view controller based on a condition. Well all you have to do is check your condition in a if else statement and execute either of those above code.
Using Segues.
If you're going to use segues instead of code, here's how you do it.
In the storyboard first you select the button and Ctrl drag to the other view controller. You'll be prompted to choose between different segues. Select show for push or show detail for modal transition (I've explained what these are below). And that's it! If you run it and tap the button, you'd be taken to the other view controller.
But if you want more control over this, you have to do a little more work.. Instead of creating a segue directly from the button, select your view controller and select that little yellow icon on top (This is in Xcode 6. In older Xcode versions its under the view controller scene). Ctrl drag from that icon to the other view controller you want to transit to. You can see a connection appears between those two controllers. Select the segue and open up the right panel and go to the Attributes Inspector (The forth one from the left). Give a name to the field identifier. I gave ToSecond.
Now create a normal action from the button. And you have to call a method called performSegueWithIdentifier passing that identifier. What it does is basically execute a segue with the identifier we give.
#IBAction func segueButtonPressed(sender: UIButton) {
performSegueWithIdentifier("ToSecond", sender: nil)
}
And this would work. You can do the conditions checking here inside a if else and if the conditions are met, call performSegueWithIdentifier.
One other thing you're likely to face is having multiple buttons in a view controller and segueing to different view controller when you tap each of them. A method called prepareForSegue fires each time a segue happens. And inside it, you can check for current segue identifier and execute it. The below code snippet will make this clearer.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "ToSecond" {
let secondViewController = segue.destinationViewController as SecondViewController
}
}
Another thing I'd like to mention is that presentViewController and pushViewController are deprecated from iOS8. Instead you can use showDetailViewController for modal and showViewController to push.
showDetailViewController(secondViewController, sender: nil)
navigationController?.showViewController(secondViewController, sender: nil)
I'm not sure if these are backwards compatible. Meaning using show and show detail will work if you're developing for iOS 7 as well. If you are then just stick with the older methods.
First set seques of uistoryboardviewcontroller and try this
self.performSegueWithIdentifier("push", sender: self)
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if segue.identifier == "push" {
}
In the storyboard, select VC1 and then select the button and press control and while holding down the left button or touchpad drag across to your VC2. Then a menu should pop up. Select modal.
Run and Test. It should now perform a transition.
To transition back, the easiest way is to embed VC1 in a Navigation Controller. To do this, zoom out, select VC1 and go to the top of the screen and select:
Editor > Embed > Navigation View Controller.
Now test and run. You should have the option to go back.
If you are binding view controller programmatically you need to follow this step if you are creating storyboard based application.
It is similar what we don in Objective-c just the syntax has changed.
According to your question what you need to do is go to Main.storyboard and need to select identity inspector.
There you will be able to view identity which contains two fields
1.) Storyboard ID
2.) Restoration ID
Give them the name of view controller you have binded with class in storyboard id and select check box below restoration id. It will automatically copy storyboard ID in restoration ID.
You need to do same for all your view controllers.
let secondView = self.storyboard?.instantiateViewControllerWithIdentifier("SecondViewController") as SecondViewController
self.presentViewController(secondView, animated: true, completion: nil)
you need to write the name you have entered in Storyboard ID for self.storyboard?.instantiateViewControllerWithIdentifier("/* Storyboard ID */")
You can also visit the link:
Instantiate and Present a viewController in Swift
okay,
in interface builder control click on your button and drag the blue line that appears to the second view controller. The second view controller will highlight blue. You can release and the button is connected. In the popup menu select "modal segue". No code necessary. XCODE handles it.
Watch this video for a demo.