Conflicting Framework names -- Crashlytics + Fabric - ios

My app crashes whenever I try to build it. It crashes specifically when I change the iOS platform on the Cocoapods. When the Cocoapods platform is iOS 7, I run into no build problems, when I edit the platform to 8.0 I get a build error that tell me there's conflicting frameworks. Specifically the crashlytics and Fabric framework. I can't downgrade cocoapods (unfortunately) so I Was hopging someone could advise me with another to go about this. Please not that I'm not using any swift fraemworks.

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Firebase Crashlytics: Upload dSYM script blocks iOS app building and archiving

I integrated Firebase Crashlytics in one of my bitcode disabled iOS project. It's working properly if I remove upload dSYM script(see image 2). But if add it then app building process never get complete same thing happens for app archiving also.
I integrated Firebase Crashlytics in some other projects as well and all are working properly and used same configuration and scripts but only this app have issue.
Project Configuration -
Crashlytics version - 4.6.2
My project minimum deployment target - iOS 12
XCode version - 12.5 and Xcode 13
I checked my app bundle identifier it is proper in GoogleService-Info.plist. And path of GoogleService-Info.plist is also correct in script.
I have following scripts -:
Script 1.
Script 2.
Updated Crashlytics version from 4.6.2 to latest version 8.8.0. It solved the issue. But still I could not find any reason why older 4.6.2 is working in other projects but not working in only one project.

FIRAnalyticsConnector.framework/FIRAnalyticsConnector' for architecture x86_64 building for Mac Catalyst

I run my project for mac with catalyst, I got a below error. for Firebase
Please see below link for pod file.
/Users/ios/Desktop/xxxxxx/Pods/FirebaseAnalytics/Frameworks/FIRAnalyticsConnector.framework/FIRAnalyticsConnector(FIRConnectorUtils_d79571aba36a7d46e5c6ca87a6fec1c1.o), building for Mac Catalyst, but linking in object file built for iOS Simulator, file '/Users/ios/Desktop/xxxxxx/Pods/FirebaseAnalytics/Frameworks/FIRAnalyticsConnector.framework/FIRAnalyticsConnector' for architecture x86_64
Remove pod Firebase/Analytics from the Podfile.
Firebase Analytics does not currently support Catalyst. Full details about Firebase support for Catalyst at https://github.com/firebase/firebase-ios-sdk#development-for-catalyst.
Add a thumbs-up to https://github.com/firebase/firebase-ios-sdk/issues/4563 to indicate interest in Analytics support.
In the meantime, a workaround to conditionally add Analytics only for iOS, see https://stackoverflow.com/a/58768815/556617
While Cocoapods is not yet supported, I've been able to install and run Firebase Analytics & Crashlytics in a Mac Catalyst app using Swift Package Manager (documentation here)
In Xcode, install the Firebase libraries by navigating to File > Swift Packages > Add Package Dependency…
In the prompt that appears, select the Firebase GitHub repository:
https://github.com/firebase/firebase-ios-sdk.git
Select the desired Frameworks (Analytics, Crashlytics...)
Make sure to add the same frameworks in Build Phases / Link Binary with Libraries of your target.

MongoSwift Pod contains 100 compiler errors. Unable to build after install

I have an iOS app I am planning on integrating with MongoDB. After installing the pod files, upon build I get about 100 errors and I'm not really sure what's causing it or how to fix them.
Added a screenshot of some of the errors. They are all almost exactly the same.
I have tried reinstalling the MongoDB cocoapod (pod 'StitchSDK', '~> 5.0.0') With the same results.
I'm using Xcode 10.2, set Swift language to 4.0, iOS target build to 11.0 (I may have done these completely wrong though.)
Expecting to be able to build the app with no errors.
You can now use the latest version, StitchSDK 6.0.0.
You will need to wait for the SDK to be updated. Meanwhile, you can download a previous version of Xcode. You will be able to test iOS apps with iOS 12.1.4, but NOT 12.2 and up
https://github.com/mongodb/stitch-ios-sdk/issues/156.

Issues rebuilding alamofire with iOS 10

I have an iOS app that worked great in iOS 9 but when I upgraded to iOS 10, I am getting an error with alamofire. When I build the app it says
"Module file was created using an older version of the compiler, rebuild 'Alamofire' and try again"
I have attempted to rebuild it by typing carthage update and it does rebuild the framework files but when I re-add them as embedded or linked binaries, I get the same error. How can I go about diagnosing and fixing this issue? I suspect that this isn't an iOS 10 issue in particular but more just a rebuilding that I am failing to grasp.
Change Xcode's command line tools to point to the 8 beta app:
sudo xcode-select -s /Applications/Xcode-beta.app/Contents/Developer/
See the Swift 3.0 issue on the Alamofire repo for more info.

error: Invalid bitcode version (Producer: '800.0.35.0_0' Reader: '703.0.31_0')

When I try to Archive my application on Xcode 7.3.1, I am getting following error:
error: Invalid bitcode version (Producer: '800.0.35.0_0' Reader:
'703.0.31_0') clang: error: linker command failed with exit code 1
(use -v to see invocation)
I was able to successfully Archive my app yesterday, can any one please help me?
i had this error before ...
you may try the following solution it worked for me
search for bitcode keyword in app --> Build Settings and change it to NO
then archive again -->
it should work fine now
Install Xcode 8:
https://developer.apple.com/download/
Xcode 8 GM seed may be used to submit apps to the App Store.
More info:
In my case I updated to the latest Facebook iOS SDK 4.15.1. Since that library was updated with Xcode 8 and I was still using Xcode 7.3.1 it caused the error.
https://developers.facebook.com/docs/ios/change-log-4.x
Updated for Xcode 8 GM and iOS 10.
So, double check 3rd party libraries.
Or if you don't mind disabling bitcode:
Go to build settings search bitcode and change "Enable Bitcode" to "No".
I also faced the same problem, and as suggested by #Nate,
the issue was because of a third party SDK integrated in our project using Cocoapods.
To help me figure out which one of the 15 pods i had in the project was responsible, i did the following:
Create a new xcode project
Copy the Podfile from your original project to the newly created project's directory
Do pod install
Remove one or more of the pods⋆
Archive the new project, and see if it succeeds, if not repeat step 4 till you are able to archive
⋆(you can also try something like binary search, wherein you delete the first half pods in your Podfile and see if the new project archives)
Once you've figured out the library causing the issue, keep downgrading the library by explicitly specifying the version in Podfile, until the project archives successfully.
And then you can use that version of the library to archive and upload to the app store.
If you are using lib or pod that mean that one of them built by a higher version of your current Xcode, you can either update your code or return back to the previous version where the pods were built by your current version.
If you ran pod update check the pods updated if you ran pod install check the dates of the pods comparing to the release date of your Xcode that will will lead you to the responsible pod.
I got it while I was building using Xcode 8.2.1 and the pod built by Xcode 8.3.1
I also faced this error: Invalid bitcode version (Producer: '800.0.24.1_0' Reader: '703.0.31_0') I have googling so many but unable to find the proper solution. I tried Myself and solved this probable
In my case this error occurs after adding FBSDK by drag and drop that we all usually do.
You can resolve this problem by following these steps:
Delete all pod script in build Phases.
Delete the dragged FBSdks file from the project.
Exit xcode and delete 3 things "Pod folder","Podfile.lock" and "Projectworkspace"
Search and add FBSDK pod link in podfile
Install the pod again by using terminal.... now open Xcode archive your project build.
good solutions, but disabling bitcode worked for some people.
edit :- it worked for me too.
but in future your app might be in problem or (build not optimised by Appstore) if your project is **Bitcode Disable **.
Bitcode is an intermediate representation of a compiled program. Apps you upload to iTunes Connect that contain bitcode will be compiled and linked on the App Store. Including bitcode will allow Apple to re-optimize your app binary in the future without the need to submit a new version of your app to the store.
Note: For iOS apps, bitcode is the default, but optional. If you
provide bitcode, all apps and frameworks in the app bundle need to
include bitcode. For watchOS apps, bitcode is required
So thats why try to figure out error solutions right way.
The error basically says:
The static linker could not correctly link a certain bitcode bundle, which was
produced using Producer: '902.0.39.2', and is being read using Reader:
'900.0.37'.
You can look up at https://gist.github.com/yamaya/2924292 to identify the Xcode versions for the corresponding compiler versions. In the current case, the reader (our Xcode version) is Xcode 9.0, whereas the producer (Xcode version of typically a third party SDK) is Xcode 9.4. The incompatibility between the two is the root cause of this issue.
You may either:
turn off the bitcode as discussed in other answers, or
roll-back the SDK to a previous version that worked well, or
update your codebase to use the newer Xcode version.

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