service worker showNotification require interaction flag - service-worker

the below code generates a notification which automatically goes away in 20 secs on chrome ..
I don't get why this is happening ...!!!
the document says that default timeout value of notification is 8 secs , then why it takes 20 secs to dismiss the notif,,,
and i know the require_interaction flag is not stable but ...do any of you have any idea as to if it works with only a specific chrome version etc ...!
self.registration.showNotification(title, {
body: body,
icon: icon,
tag: tag,
data: notificationData,
vibrate: vibrate,
requireInteration:'true'
Update the issue was requireInteraction flag spelling .. ..my bad ...!!

The timeout in the implementation is indeed 20 seconds so the documentation should probably be fixed.
https://code.google.com/p/chromium/codesearch#chromium/src/ui/message_center/message_center_style.cc&cl=GROK&l=60&rcl=1452142029
require interaction should be stable already. It shipped in M47 which is the stable version as far as I know.
http://blog.chromium.org/2015/10/chrome-47-beta-idle-time-work-splash.html
Also note that the flag is called requireInteraction (with a C) the msdn doc seems wrong there as well.
Edit: Note that as chrome moves to native (OS provided) notifications the timeout is now defined by the underlying OS. For example in MacOS is 5 seconds. Different versions of linux and Windows 10 (once Chrome switches to native notifications in that platform) will be different as well.

Related

iOS 13 AirPrint issues: can print once to a UIPrinter, subsequently get console errors like Print-Job failed: Printer not found

I've been fighting iOS 13 printing issues in my apps for over a month now.
Printing is done without the user repeatedly having to select a printer, by using UIPrintInteractionController.printToPrinter()
Originally, I was retaining the UIPrinter objects and using them repeatedly, but only after calling contactPrinter on them and getting a successful result. This worked fine in iOS 12 and prior.
In iOS 13, printing to the same UIPrinter instance more than once almost never succeeds. It will succeed if I print to it very quickly, but a minute later it will not succeed anymore. Also, it seems that contactPrinter often fails for no reason. The workaround was to ditch contactPrinter altogether, and recreate the UIPrinter object every time a print is needed by using the url.
OK, but doing that broke 3rd-party print servers: the above workaround is what fixes real AirPrint printers ie. from Canon or whoever, but, that workaround breaks 3rd-party AirPrint print servers like OPrint or Printopia or others -- they then error out with every print, error is that the printer cannot be contacted.
Has anyone else hit this? Is there something i'm missing?

Firebase Analytics seemingly works perfect, but just won't show up?

In a large app which uses Firebase extensively, I'm trying analytics,
-FIRDebugEnabled is set fine.
The date/time on the devices is set correctly.
I have tried all of simulator, tethered device, and even building through to TestFlight.
The needed stuff is in app startup ..
FirebaseConfiguration.shared.setLoggerLevel(.max)
FirebaseApp.configure()
// helps Analytics get going:
AnalyticsConfiguration.shared().setAnalyticsCollectionEnabled(true)
Again, Firebase realtime and database works perfectly throughout.
So using Analytics.logEvent# ...
Note that the items appear perfectly in Xcode console:
2018-07-24 08:27:23.868 Blah[7501] <Debug> [Firebase/Analytics][I-ACS023105] Event is
not subject to real-time event count daily limit. Marking an event as
real-time. Event name, parameters: select_content, {
firebase_event_origin (_o) = app;
firebase_realtime (_r) = 1;
item_name = tapMyProfile;
firebase_screen_class (_sc) = Blah.SomeScreen;
firebase_debug (_dbg) = 1;
firebase_screen_id (_si) = 8314738347840858914;
item_id = Blah-tapMyProfile;
content_type = tapMyProfile;
}
or ...
2018-07-24 08:56:12.393306-0500 Blah[7501:135963] [Firebase/Analytics][I-ACS023073] Debug
mode is enabled. Marking event as debug and real-time. Event name,
parameters: select_content, {
firebase_event_origin (_o) = app;
firebase_screen (_sn) = MyProfile;
item_name = tapCamera;
firebase_realtime (_r) = 1;
firebase_screen_class (_sc) = Blah.OldDevDotScreen;
firebase_debug (_dbg) = 1;
firebase_screen_id (_si) = 8314738347840858915;
item_id = Blah-tapCamera;
content_type = tapCamera;
}
Notice tapMyProfile or tapCamera, one of my custom events from Analytics.logEvent#
Analytics as such does seem to be working perfectly:
so, those numbers update every few hours etc.
Again every item appears perfectly in the Xcode console ..
But no matter what, nothing will show up on the Firebase debug console!
Nothing!
What the hell could the problem be?
(Additionally I have waited a day or more and they don't show up as events either.)
How can it be that just nothing is showing up in Debug???
TL:DR - Delete your app from your device / simulator, rebuild and launch from XCode.
I faced this exact same issue even though Firebase and Firebase Analytics in particular seemed to be set up perfectly.
I cannot give the exact logical explanation yet as to why this worked, however one hint came from this Firebase events tutorial at around 5 mins 30.
He mentions that the -FIRAnalyticsDebugEnabled settings get saved to disk.
So after configuring & integrating Firebase, I ran my app which was already installed to test everything works fine and it did but the Firebase Console did not show me any messages of app events.
It's good to double check that you are not using special characters when sending your events and also not going over the character threshold, however even if you make these errors, you should see default events of screen_open, app_open, user_engagement which were not showing up for me.
My only theory is that launching the app from an already installed state does not impact the new settings of -FIRAnalyticsDebugEnabled.
So when I deleted my app, re-build and run from XCode, the events start showing up.
Finally, while testing, you might use another device and you might wonder, I was seeing my events from the previous device but nothing happens for the next one which baffled me for a few moments, remember to switch the device
However, in conclusion, I can say this behavior is far from reliable and because after a period of time (2-3 hours) when I ran my app again, nothing showed up on the Firebase Console again as if -FIRAnalyticsDebugEnabled had been disabled.
Deleting and reinstalling worked again.
Update for 2022
The above steps still applies. Just 2 more additions of why you might not see events you seem to be logging successfully:
Do a clean + build + run
There are some keywords that seem to not get logged because they are probably already in use by the Analytics framework. For example when I was trying to track a search event and one of the keys in my parameters dictionary was keyword and this never seemed to get tracked so use something else and give it a go
Check your device's time setting. Time needs to be accurate.
Did you enable Debug View for your app?
As per the docs, there is a minor difference on enabling debug events on the real-time and debug view that is embedded into Firebase Console UI.
To enable Analytics Debug mode on your development device, specify the following command line argument in Xcode :
-FIRDebugEnabled
For real-time logs on XCode console for the Arguments Passed On Launch section, add:
-FIRAnalyticsDebugEnabled.
It is been a long time since this question has been post. I have been struggling with this problem for over a week.
Everything was ok in my side, I saw it worked, like yours, in the Xcode debug mode. My issue was I did not look to the Debug View which is under the Analytics -> DebbugView in Firebase Console
Here is Debug View at the end of the analytics: Debug View
Documents in Firebase is here: In the firebase documents but the image is old.
It is in Analytics -> Debug View
Hope this will help someone!
Simply select which device you want from this "DebugDevice" dropdown menu. It's on the top left corner.
(It was driving me crazy for couple of hours! I hope Google will improve the UI of Firebase)
Make sure that the logged event name is longer than 40 characters, there is a limit for the length of the event name and parameter name.
https://support.google.com/firebase/answer/9237506?hl=en
Maybe it's not related to the question above, but I think it could help someone. Here's my case:
I was misunderstanding about when the user engagement update, I was thinking that it would be updated immediately after I've sent the event!
But it's not. You must to wait.
If you're wondering that, have you been successful sent the event to the board or not. You should check on the Debug-View section.

NSURLSessionDownloadTask move temporary file

I'm trying to reach the file which I was downloading earlier by NSURLSession. It seems I can't read the location of the file, even though I'm doing it before delegate method ends (as the file is temporary).
Still, I'm getting nil when trying to access the data under location returned from NSURLSession delegate and error 257.
The code goes as following:
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didFinishDownloadingToURL:(NSURL *)location {
NSError *movingError = nil;
NSData *fileData = [NSData dataWithContentsOfFile:location.path options:0 error:&movingError]; // is nil
NSLog(#"%#", movingError); // is error 257
}
What's wrong with this code..? I saw similar questions NSURLSessionDownloadTask - downloads but ends with error and iPhone - copying a file from resources to Documents gives an error but these completely doesn't apply to my case.
-- edit --
I've created a new project and pasted the very same code. It works... So:
1) In my project I'm receiving error 257, probably some configuration of the project is invalid or the fact I'm using backgroundTasks somewhere else in the app messes things up
2) Same as in 1 happens if I put the source files of this download to the external framework linked in by Carthage
3) On demo project I created (copy-pasted files used in 1 & 2) everything works corretly.
If someone has an idea what can cause the fact it isn't working - would be awesome.
Late to the discussion, but I've seen the same/similar issue and investigated.
With my investigation, what you are seeing is expected (should I say “it's observed”?).
But since I'm not 100% sure how you are using URL session, I put down below what I'm trying to do, followed by my observations (important ones only).
Also, I created a sample project and put it here as downLoader.zip. You can play and check how URL session background download works. But It's better to read thru below before trying to play, though this is fairly a long note.
A. what I'm trying to do
I'm developing kind a map app, where I need to download 1000+ of small size (0.5-150kB, mostly ~20kB) PNG files at a time. Total download size of them is ~50MB, and it takes a couple of minutes to download all of them. I think that keeping users to my app just waiting for download is bad design, so I made the app to use URL Session’s background download.
I have to admit, however, that Apple’s doc says that “Background sessions are optimized for transferring a small number of large resources that can be resumed as necessary.” So, the way I’m using background session is totally opposite. But, anyway...
B. what I've observed
Below, I’ve listed my observations and my guess of why. I should say guess since they are not documented.
(1) observation: sometimes, files that should come with didFinishDownlaodingTo don’t exist.
Temporary files are put at:
/var/mobile/Containers/Data/Application/randomHexString/Library/Caches/com.apple.nsurlsessiond/Downloads/yourName.yourApp. The randomHexString changes from app’s run to run. When the files don’t exist, the randomHexString that came with didFinishDownloadingTo is the one from the “previous” session. Now, “previous” here means the session at app’s previous run !, which clearly doesn't exist at the current session at current run.
There's another scenario for non-existent file, which is that the randomHexString is ok, but the files don't exist. This seems to happen after session cancel is requested (invalidateAndCancel) and before session becomes invalid (didBecomeInvalidWithError).
Guess: This happens especially on the development phase since we terminate the app while downloading, manually or by debugger or just by bug. It seems once the download requests are handed and accepted to the OS, the OS handles our requests even after the app quits. Note we can’t know if the OS has definitely accepted the requests or not. Even after the return from URLSessionDownloadTask:resume(), sometimes files don’t exit at the next launch and sometimes they do.
Workaround: If files don’t exist, just ignore them. In a while, “this time’s” files should come.
(2) observation: sometimes, the duplicated (same) files come with didFinishDownloadingTo.
My app converts downloaded PNG files to other format. W/in didFinishDownlaodingTo, I move temp files (== OS designated) to another my app’s directory, then spawn thread (GCD) to convert the format and delete downloaded temp files. So, the other thread (didFinishDownlaodingTo) to overwrite is an issue.
Workaround: I make list of URLSessionTask:taskIdentifier and w/in didFinishDownlaodingTo, check the duplication by retrieving the taskID list to ignore duplicated files.
(3) observation: even after the user terminated the app, OS relaunches the app again.
After the user terminated the app from task switcher, quite often, the OS relaunches the app w/ application:handleEventsForBackgroundURLSession:completionHandler.
Note the sequence of relaunch is that didFinishLaunchingWithOptions comes first as regular launch, then handleEventsForBackgroundURLSession comes next.
From user’s POV, when he/she terminated the app, that’s it, done! It looks strange even after they terminated the app, it relaunches in itself and notifies something to them. It's like a zombie.
Guess: The Apple’s document says “If the user terminates your app, the system cancels any pending tasks”. The definition of “pending tasks” is not clearly stated but I understand this is from iOS POV and not user’s or program developer’s. As guessed in (1), iOS seemed to have accepted the download requests, and they are not “pending tasks” anymore.
Workaround: I create a “flagFile” after all of download requests are handed to iOS w/ URLSessionDownloadTask:resume(), of which file means that “download is ongoing”. When users terminate the app, at UIApplicationDelegate:applicationWillTerminate, I delete the flag file. Or, if all of download requests not handed to iOS, there's no flag file. Then at app’s relaunch at UIApplicationDelegate:handleEventsForBackgroundURLSession, I check if we have the flag file. If missing, then I can assume that users terminated. Two choices here. Choice-1: I will not recreate URL session. What happens next is that iOS will terminate my app in about 20 seconds. I have no idea if this (== not creating the URL session) is a legal operation but it works. Users can launch w/in this 20 sec, so I put some more code to handle that scenario. Choice-2: I create URL session. What happens next is that iOS calls delegate methods didFinishDownlaodingTo/didCompleteWithError, followed by urlSessionDidFinishEvents. If I don't do anything here, the process (app) keeps alive indefinitely w/o any notification to users: nothing in task switcher. This is nothing more than waste of memory. The option here is to fire local notification and let users know of my app, so that they can go back to my app and can terminate (Again!), though my app clearly appears as a zombie. One issue for both choices: applicationWillTerminate may not be called in certain situation (though I've yet confirmed). At this case, flag file is left as regular ops and show zombie to users. So, the flag file method is just mitigation to the issue, but I think it works most of the time for my app.
Note the app is relaunched sometimes when it's killed by xcode debugger or killed by OS w/ bug (SEGFALUT).
(4) observation: after the app is terminated (by user, etc.) then relaunched by OS, the app is occasionally in active state (UIApplication.shared.applicationState is .active).
I want to notify the user on the download completion by local notification, but since it's active, local notification doesn't fire. So, I need to use UIAlertController instead. Therefore, I can't provide consistent user experience, and should look strange for users: most of the time local notification and very occasionally UIAlert. Note when app started in active state, it appears in task switcher.
Guess: totally no idea how this can happen. One good(?) thing is this happens only occasionally.
Workaround: seems none.
(5) observation: handleEventsForBackgroundURLSession/urlSessionDidFinishEvents is called just once.
I start the download after started background task (application.beginBackgroundTask). Then in expiration handler of beginBackgroundTask, I call endBackgroundTask. I don't know exactly why, but after endBackgroundTask, my process is still given lots of process time, so I can keep requesting download. This might be because download files keep coming w/ didFinishDownlaodingTo. To be a good citizen, I suspend to request further download, and fire local notification to user to put the app to foreground. Now, once I suspend the request, in 4-5 seconds, OS determines the URL session is over and handleEventsForBackgroundURLSession then urlSessionDidFinishEvents are called. This is one-off event. When the user put the app in foreground to resume download, then put it again in background, no handleEventsForBackgroundURLSession/urlSessionDidFinishEvents will come anymore. What's unclear to me is the definition of session's start and end. It seems the session starts at first URLSessionTask.resume(), then ends w/ timeout, which seems to be determined by URLSessionConfiguration.timeoutIntervalForRequest. However, setting large number here (1000 sec) doesn't affect anything, it's always 4-5 seconds.
Guess: no idea
Workaround: don't relay on urlSessionDidFinishEvents while the app is alive. Relay only when app relaunched by OS and at initial handleEventsForBackgroundURLSession/urlSessionDidFinishEvents.
===============
Below, I listed about the sample project (downLoader.zip). You can verify all of above with the sample.
The app has a list of download files. The number of files is 1921, and 56MB in total. They are 256x256 PNG map tile files that are located in a server managed by Geo Spatial Information Authority of Japan (GSI). After downloaded, they are moved to Library/Cache/download. If your device is jail-broken, you can view them w/ Filza.
crash itself to test relaunch
emulate background task expiration
logging to file since debugger doesn't work after relaunch by OS. The file is in Documents, can be moved to PC.
Do play with the real device. Simulator doesn't relaunch the app.
Project built w/ Xcode 8.3.3 and tested w/ iphone6+/9.3.3 and iphone7+/10.3.1
To see if app relaunched w/ xcode, go to Debug/Attach to Process menu and see if downLoader is listed.
===============
I think URL session background download behaves trickily, especially at relaunch. We need to consider at least the observations I listed above, or the app users will get confused.
I found same error code 257 from online users feedback.In the error scene, the location always refers to a strange bundle identifier:com.sdyd.SDMobileMixSmart. And I guess this's an apple system bug.

iOS background task detect screen is on or off

I am developing an app that logs down the screen on/off events. It's a kind of smartphone usage analysis app. All the app does is to write down a log like this:
2015 July 25 at 03:54:12 PM - Screen on
2015 July 25 at 03:59:38 PM - Screen off
2015 July 25 at 04:20:52 PM - Screen on
2015 July 25 at 04:22:32 PM - Screen off
...
2015 July 26 at 10:20:32 AM - Screen on
2015 July 26 at 10:22:11 AM - Screen off
2015 July 26 at 11:30:38 AM - Screen on
2015 July 26 at 10:31:02 AM - Screen off
...
"Screen on": user press home button (or power button) and enter passcode/unlock password if there is any.
"Screen off": user press power button to turn off the screen.
I was able to find some way to do this this on Android using the broadcast receiver to capture the events sent by the system. But in iOS there seems to be a problem since iOS only allows background services to run several minutes, I am not even sure if I can detect the "screen on/off" event on iOS.
I did some researches on this and found some articles, but those weren't help much:
http://www.macworld.com/article/1164616/how_ios_multitasking_really_works.html
Lock Unlock events iphone
My question is "Is it possible to make an app like this in iOS (latest version - 8.4) ?"
Thanks.
It may not be possible to meet all your requirements within the published, non jail broken iOS device using the background service. I can see the notifications come across, I'm just not sure about the backgrounding.
Since others have been saying it's not possible, I'm digging a little deeper here to see just how much can be done.
Because iOS is currently restricted to a small number of background modes (situations where events are delivered in the background), or a mode where your app is granted a few minutes of time after the user navigates away from your app, the primary issue is going to be tricking the system into allowing your app to get time in the background when needed.
There are several background modes, described in the Programming Guide to Background Execution. If you can, for example, send push notifications periodically to awaken the app to "download content", you may be able to get some time periodically as the system sees fit to do so.
The background Daemon is a possible solution, but only for your own use, but not via the App Store. The official take on this is in the App Store Review Guidelines -- the relevant section is 2.8 (presumably you'd get your daemon on by having the app install it "behind the scenes"):
2.8 Apps that install or launch other executable code will be rejected
There may be some system logs that iOS keeps for itself; if you can gain access to those, you'd have your data. I doubt, however, that this is available programmatically from a non jail broken phone.
I was able to test out some Swift (2.0) code that uses the Darwin Notifications mentioned in one of the Stack Overflow discussions that your original question led to: Lock / Unlock Events for iPhone. I didn't actually run in the background, but I did verify that the events are eventually delivered, even if the app isn't running when the actual lock event takes place. When my app is switched in, the notification gets called. So, if you were able to get time from the system, you'd get the (delayed) notification when Apple's algorithms decide to give you time.
The code snippet (I stuffed it into some random app) that allows the listening is as follows:
import UIKit
import CoreFoundation
class MainViewController: UIViewController, UIWebViewDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// CoreFoundation compatible types
var cfstr: CFString = "com.apple.iokit.hid.displayStatus" as NSString
var notificationCenter = CFNotificationCenterGetDarwinNotifyCenter()
CFNotificationCenterAddObserver(notificationCenter, nil,
{ (noti: CFNotificationCenter!, aPtr: UnsafeMutablePointer<Void>, aStr: CFString!, bPtr: UnsafePointer<Void>, aDict: CFDictionary!) -> () in
print("got notification") }, cfstr, nil, CFNotificationSuspensionBehavior.DeliverImmediately)
}
// [... more stuff ...]
}
If you can use the C or objective C code i guess this code might help you.
notify_register_dispatch("com.apple.iokit.hid.displayStatus", &notify_token, dispatch_get_main_queue(), ^(int token) {
uint64_t state = UINT64_MAX;
notify_get_state(token, &state);
//notify_cancel(token);
debug("com.apple.iokit.hid.displayStatus = %llu", state);
});
Provided that you are able to run your app in background modes.
State will provide the screen on off status

getCurrentPosition does not refresh

I have an app which uses forge.geolocation.getCurrentPosition. It seems that at times, the location does not refresh. I can open the iOS app in one position, and then an hour later 5 miles away, open the app again (either resume, or completely close the app from the tray, and re-open) and still the old location is returned.
I am using this form
forge.geolocation.getCurrentPosition({enableHighAccuracy: true}, function (location) {})
Note that when opening/resuming the App, the GPS icon at the top DOES show up however the location returned to the javascript code is incorrect.
The above bug was reproduced on iOS 6
After opening the Maps app, and going back to my app, the correct location is finally returned.
Any idea how to fix this?
getCurrentPosition returns the best data it has at that particular time - I'd recommend calling the method a number of times until the indicated accuracy is reduced to an acceptable level.
What we might do in the future is support watchPosition so that something like https://stackoverflow.com/a/8554835 would be possible through the forge API

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