eclipse scout neon : Texts in extended project - localization

I have extended project in eclipse scout neon, and I would like to know how to enable texts it this project.
I copy Texts.nls file and create texts folder with Texts.properties inside.
Auto create texts from code doesn't work and give me an error :
The NLS Project is read-only. heck that you have a valid NLS Project in your workspace.
If I add text manually in texts.properties file, it doesn't read from it.
How to fix this?

Have you configured your Texts.nls file correctly? Here an example:
###############################################
# This file is maintained by the NLS editor. #
# To ensure a properly working NLS support #
# keep this file untouched. #
###############################################
Nls-Class=org.eclipse.scout.contacts.shared.TextProviderService
The corresponding TextProviderService java class:
package org.eclipse.scout.contacts.shared;
import org.eclipse.scout.rt.platform.Order;
import org.eclipse.scout.rt.shared.services.common.text.AbstractDynamicNlsTextProviderService;
#Order(2000)
public class TextProviderService extends AbstractDynamicNlsTextProviderService {
#Override
protected String getDynamicNlsBaseName() {
return "org.eclipse.scout.contacts.shared.texts.Texts";
}
}
This is the way how the Scout SDK lookup for your properties files.

Related

dart pub build: exclude a file or directory

I am trying to exclude a list of files or directories when building a web application with dart's pub build.
Using this, as suggested by the documentation:
transformers:
- simple_transformer:
$exclude: "**/CVS"
does not work:
Error on line 10, column 3 of pubspec.yaml: "simple_transformer" is not a dependency.
- simple_transformer:
Is there a way to do it (using SDK 1.10.0) ?
Sadly there is currently no support to mark files as ignored by pub build as Günter already mentioned. The .gitignore feature was removed as it was undocumented and caused more trouble than it solved.
But you can execlude files from the build output. This means that the files are still processed (and still take time to process =/ ) but aren't present in the output directiory. This is useful for generating a deployable copy of your application in one go.
In our application we use a simple ConsumeTransformer to mark assets as consumed so that they are not written to the output folder:
library consume_transformer;
import 'package:barback/barback.dart';
class ConsumeTransformer extends Transformer implements LazyTransformer {
final List<RegExp> patterns = <RegExp>[];
ConsumeTransformer.asPlugin(BarbackSettings settings) {
if (settings.configuration['patterns'] != null) {
for (var pattern in settings.configuration['patterns']) {
patterns.add(new RegExp(pattern));
}
}
}
bool isPrimary(AssetId inputId) =>
patterns.any((p) => p.hasMatch(inputId.path));
void declareOutputs(DeclaringTransform transform) {}
void apply(Transform transform) => transform.consumePrimary();
}
The consumer requires a list of regex patterns as an argument an consumes the matched files. You need to add the transformer to you pubspec.yaml file as the last transformer:
transformers:
- ... # Your other transformers
- packagename/consume_transformer:
patterns: ["\\.psd$"]
The example configuration ignores all files that have the psd extension, but you can add pattern as you need them.
I created a pub package that contains the transformer, take a look here.
simple_transformer is the name of the transformer you want to inform to exclude the files. If you want to apply this to dart2js you need to use the name $dart2js instead of simple_transformer.
For more details about configuring $dart2js see https://www.dartlang.org/tools/pub/dart2js-transformer.html

How to implement a Groovy global AST transformation in a Grails plugin?

I'd like to modify some of my Grails domain classes at compilation time. I initially thought this was a job for Groovy's global ASTTransformation since I don't want to annotate my domain classes (which local transformers require). What's the best way to do this?
I also tried mimicking DefaultGrailsDomainClassInjector.java by creating my own class in the same package, implementing the same interfaces, but I probably just didn't know how to package it up in the right place because I never saw my methods get invoked.
On the other hand I was able to manually create a JAR which contained a compiled AST transformation class, along with the META-INF/services artifacts that plain Groovy global transformations require. I threw that JAR into my project's "lib" dir and visit() was successfully invoked. Obviously this was a sloppy job because I am hoping to have the source code of my AST transformation in a Grails plugin and not require a separate JAR artifact if I don't have to, plus I couldn't get this approach to work by having the JAR in my Grails plugin's "lib" but had to put it into the Grails app's "lib" instead.
This post helped a bit too: Grails 2.1.1 - How to develop a plugin with an AstTransformer?
The thing about global transforms the transform code should be available when the compilation starts. Having the transformer in a jar was what i did first! But as you said it is a sloppy job.
What you want to do is have your ast transforming class compile before others gets to the compilation phase. Here is what you do!
Preparing the transformer
Create a directory called precompiled in src folder! and add the Transformation class and the classes (such as annotations) the transformer uses in this directory with the correct packaging structure.
Then create a file called org.codehaus.groovy.transform.ASTTransformation in called precompiled/META-INF/services and you will have the following structure.
precompiled
--amanu
----LoggingASTTransformation.groovy
--META-INF
----services
------org.codehaus.groovy.transform.ASTTransformation
Then write the fully qualified name of the transformer in the org.codehaus.groovy.transform.ASTTransformation file, for the example above the fully qualified name would be amanu.LoggingASTTransformation
Implementation
package amanu
import org.codehaus.groovy.transform.GroovyASTTransformation
import org.codehaus.groovy.transform.ASTTransformation
import org.codehaus.groovy.control.CompilePhase
import org.codehaus.groovy.ast.ASTNode
import org.codehaus.groovy.control.SourceUnit
#GroovyASTTransformation(phase=CompilePhase.CANONICALIZATION)
class TeamDomainASTTransformation implements ASTTransformation{
public void visit(ASTNode[] nodes, SourceUnit sourceUnit) {
println ("*********************** VISIT ************")
source.getAST()?.getClasses()?.each { classNode ->
//Class node is a class that is contained in the file being compiled
classNode.addProperty("filed", ClassNode.ACC_PUBLIC, new ClassNode(Class.forName("java.lang.String")), null, null, null)
}
}
}
Compilation
After implementing this you can go off in two ways! The first approach is to put it in a jar, like you did! and the other is to use a groovy script to compile it before others. To do this in grails, we use _Events.groovy script.
You can do this from a plugin or the main project, it doesn't matter. If it doesn't exist create a file called _Events.groovy and add the following content.
The code is copied from reinhard-seiler.blogspot.com with modifications
eventCompileStart = {target ->
...
compileAST(pluginBasedir, classesDirPath)
...
}
def compileAST(def srcBaseDir, def destDir) {
ant.sequential {
echo "Precompiling AST Transformations ..."
echo "src ${srcBaseDir} ${destDir}"
path id: "grails.compile.classpath", compileClasspath
def classpathId = "grails.compile.classpath"
mkdir dir: destDir
groovyc(destdir: destDir,
srcDir: "$srcBaseDir/src/precompiled",
classpathref: classpathId,
stacktrace: "yes",
encoding: "UTF-8")
copy(toDir:"$destDir/META-INF"){
fileset(dir:"$srcBaseDir/src/precompiled/META-INF")
}
echo "done precompiling AST Transformations"
}
}
the previous script will compile the transformer before others are compiled! This enable the transformer to be available for transforming your domain classes.
Don't forget
If you use any class other than those added in your classpath, you will have to precompile those too. The above script will compile everything in the precompiled directory and you can also add classes that don't need ast, but are needed for it in that directory!
If you want to use domain classes in transformation, You might want to do the precompilation in evenCompileEnd block! But this will make things slower!
Update
#Douglas Mendes mentioned there is a simple way to cause pre compilation. Which is more concise.
eventCompileStart = {
target -> projectCompiler.srcDirectories.add(0, "./src/precompiled")
}

importing dart code from other projects

** This question is edited and cleaned up some **
I have two projects and I want to use code from one in the other; I seem to be having trouble putting the code in the right directory structure to make the import statements work.
Both projects are created and managed exclusively from the Dart Editor on a Mac, if that makes any differences.
Project Directory Structures
Project 1: a command line app which contains the code I want to share in the following directory structure:
/dart/command_line_app
/lib
shared_library.dart
/bin
command_line_app.dart
Project 2: a web app which wants to import the code in shared_libary.dart
/dart/web_application
/packages
/web
web_application.dart
In the file shared_libary.dart, I declare it to be a library can create a simple class that provides output when instantiated:
library shared_library;
class ShareMe
{
ShareMe()
{
print("Hello, ShareMe");
}
}
This compiles, and works inside the command_line project: command_line_app.dart has the following:
import 'package:command_line_app/shared_library.dart';
void main() {
ShareMe shareMe = new ShareMe();
print("Hello, World!");
}
This imports the code runs, printing both "Hello Share Me," and Hello World.
THE PROBLEM
I want to instantiate the ShareMe class inside web_application.dart. I'd thought I could do that by putting in the same import statement I put in my command_line code:
import 'package:command_line_app/shared_library.dart';
But, when I put the same import into the web_appliation, it gets the error
Target of URI does not exist 'package:command_line_app/shared_library.dart'
Other Things I've Tried
I was certain I'd solved the problem when I cntrl-Clicked properties on Web_application and selected Project References.
It brings up a window allowing me to select command_line_app with a check box, but when I do, I get an error:
Could not set the project description for 'web_application' because the project description file (.project) is out of sync with the file system.
Whatever that means.
When I cntrl-click the underlined error and try Quick Fix it offers me "resolve dependencies" which sounds promising, but after a few seconds, it comes back and informs me that
Pub get failed, [1] Resolving dependencies... (15.3s)
Could not find package command_line_app at https://pub.dartlang.org.
Depended on by:
- web_application 0.0.0
I hope this is clear-er and gives a better insight into both what I'm trying to do and what I'm missing.
EDIT
you need to add
dependencies:
command_line_app:
path: ../command_line_app
to your dependencies in web_application/pubspec.yaml.
EDIT END
When you want to make code reusable in different packages, you should put that code into the lib directory of that package and import it using import 'package:mypackage/myfile.dart';.
Another problem you may face is, that browser applications can't import packages that have a dart:io dependency. If you want to reuse code between command line and browser applications you should move them into the lib directory of another package my_shared_code where you put only code that doesn't depend on dart:io (for example some entity classes) and import this code from both app packages (browser and command line).

How to configure Dart Editor to build ".UXL" files

I have the demo code for the Rikulo UXL ScrollView demo working with the Dart Editor.
UXL Overview
However, the set-up seems cumbersome to me. For the example to build the .Dart file from the UXL file, (apparently) it needs to be named as: "ScrollView.uxl.xml". Can the build process or Dart Editor be configured and set-up to do a more streamlined workflow like:
ScrollView.uxl --> ScrollView.dart
As opposed to the current rule:
ScrollView.uxl.xml --> ScrollView.uxl.dart
It seem to me the solution seems to lie in the UXL builder:
import 'package:rikulo_uxl/uc.dart';
Solutions welcome.
The readme of the package seems to contain exactly the code you are looking for:
https://github.com/rikulo/uxl
add this to your build.dart file (in the directory where your pubspec.yaml file is
import 'package:rikulo_uxl/uc.dart' show build;
void main(List<String> arguments) {
build(arguments);
}

How to reference another file in Dart?

I know you can use the library, import and even #import, but which is correct?
I have got two files, MainClass.dart and Library.Dart, and I want to add a reference to Library.dart in MainClass.dart. How can I do that?
Firstly let me just preface this by saying please do not use the hash symbol before import or library or anything else. This is an old syntax that is being deprecated. So we no longer want to use #import('...') The correct syntax is:
import 'some_file.dart';
That said, there are two different things we can do to access different dart source files within our current file. The first is to import the file. We use this such as in your case when you want to bring a different library into the current file (or more accurately current library).
Usually if your files are in the same directory, or a sub directory of the current one we would import them like this:
import 'lib/library.dart';
However If you are using the pub package layout you can also use some special short-cut references as well to import files (particularly from other packages you've imported). I highly suggest reading the documents on the pub site, as most applications and libraries are designed with this in mind. It also has suggestions on best naming conventions such as filenames in all lower case, and using underscore for spaces, and directory layouts.
The other important thing to know about bringing a dart file into another file, is that we can use the part and part of directives. This used to be called #source but was changed (with the removal of the hash sign) to reduce confusion. The part directive is used when we want to write a single library which spans multiple files. Say for instance you have an Awesome Library, which is starting to get a little large for a single file. We will create the main file of the library (not to be confused with the main method). This file will usually have the same name as the library itself.
// awesome_library.dart
library awesome_library;
import 'dart:math';
import '...';
// this injects all the content of secret_file.dart
// into this file right here almost as if it was
// here in the first place.
part 'src/secret_file.dart';
// The rest of our file here
// ...
The part directive basically takes everything from our src/secret_file.dart and inserts it into that part of the file. This allows us to split our huge Awesome Library into multiple smaller files that are easier to maintain. While not specifically required, it is helpful to use the part of directive in our secret_file.dart to help the editor know that it is "part of" the library.
// secret_file.dart
part of awesome_library;
// ... Rest of our secret_file code below.
Note that when using a part file like this, the part(s) (that is everything that is not the main file of the library) cannot import or use library declarations themselves. They import whatever is imported into the the main file, but they cannot add any additional imports.
For more information about library see this link.
Importing your own created libraries:
You will be importing the filename.dart and not the name of your library.
So if the name of your library is: myLib and it is saved in the file: someDartFile.dart you will have to
import 'someDartFile.dart';
If you have on Windows a library at: K:\SomeDir\someFile.dart you will need to write:
import '/K:/SomeDir/someFile.dart';
example:
import 'LibraryFile.dart'; //importing myLib
void main(){
//a class from myLib in the LibraryFile.dart file
var some = new SomeClassFromMyLibrary();
}
myLib in LibraryFile.dart:
library myLibrary;
import 'dart:math';
class SomeClassFromMyLibrary{
String _str = "this is some private String only to myLibrary";
String pubStr = "created instances of this class can access";
}
Here a full example.
//TestLib.dart
import 'LibFile.dart'; //SomeLibrary
void main() {
print("Hello, World!");
LibFile l = new LibFile();
print(l.publicString);//public
print(l.getPrivateString);//private
print(l.getMagicNumber); //42
}
//LibFile.dart
library SomeLibrary;
part 'LibFile2.dart';
class LibFile {
String _privateString = "private";
String publicString = "public";
String get getPrivateString => _privateString;
int get getMagicNumber => new LibFile2().number;
}
//LibFile2.dart
part of SomeLibrary;
class LibFile2 {
int number = 42;
}
Although i am answering very late, but the answer may help new developer.
Always use pubspec.yaml file in your dart package(application/library).
once you run pub get command it will add your local library in the dependencies list in .packages file.
Consider i have following project structure.
To refer to the content of greeting.dart in my main.dart file i should add the library as below
import 'package:my_project_name/greeting.dart'
Once imported we can use the content of greeting.dart file in our main.dart file.
Note: we have not used the actual path as you can see 'lib' directory is missing.
First make sure that's the name which you have mentioned in pubspec.yaml and the file you want to import are sharing the exact same name
example:
pubspec.yaml
name: flutter_wordpress_app
description: flutter wordpress app
...
....
// dirOne/dirTwo/greeting.dart
class FavArticleBloc {
// Your code goes here
}
import 'package:flutter_wordpress_app/dirOne/dirTwo/greeting.dart'
void main(){
var some = new FavArticleBloc();
}
But
in the main.dartyou don't need to specify
import 'package:flutter_wordpress_app
just do like below
import 'dirOne/dirTwo/greeting.dart

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