Segfault from NSLog? - ios

I'm seeing a segfault from using NSLog and specifically, it is on a 64 bit device, with a SEGV_ACCERR. I'm new to iOS, so i'm a little confused.
Here's the stack trace:
Exception Type: SIGSEGV
Exception Codes: SEGV_ACCERR at 0x108074000
Crashed Thread: 0
Thread 0 Crashed:
0 libsystem_platform.dylib 0x00000001826ea31c _platform_memmove + 300
1 libsystem_asl.dylib 0x00000001825289a4 asl_string_append_no_encoding_len + 92
2 libsystem_asl.dylib 0x0000000182522fc8 asl_string_new + 108
3 libsystem_asl.dylib 0x0000000182522df4 asl_msg_to_string_raw + 68
4 libsystem_asl.dylib 0x00000001825228dc _asl_send_message + 828
5 libsystem_asl.dylib 0x00000001825224fc asl_send + 8
6 CoreFoundation 0x0000000182a6fa1c __CFLogCString + 568
7 CoreFoundation 0x0000000182a6f7ac _CFLogvEx2 + 300
8 CoreFoundation 0x0000000182a6fc14 _CFLogvEx3 + 152
9 Foundation 0x0000000183435dd8 _NSLogv + 128
10 Foundation 0x000000018336ae04 NSLog + 28
Here is the code that calls this:
NSString *truncated = [NSString stringWithUTF8String:buffer];
// Using original NSLog to print.
#undef NSLog
NSLog(#"%#", truncated);
and it crashes from my NSLog call.
where buffer is just a char buffer.
My questions specifically are:
Is it even possible to crash from using Apple's provided NSLog? Or is my stack trace wrong?
What does SEG_ACCERR even mean in this context?
How could i go about finding if this was caused by a bad memory issue or not?
Is something blowing up with the asl file under multiple threads?
How should i approach debugging this?
Any help would be greatly appreciated! Thanks!

You say that buffer is a char buffer. If that is the case, you should initialize the string like this
NSString *truncated = [[NSString alloc] initWithBytes:buffer
length:len NSUTF8StringEncoding];
where len is the length of the characters in the buffer.

Related

Crash on one specific Unity scene in iOS build - TexturesMetal::AddCreatedTexture

I am having a crash only on one specific scene in my AR Foundation Unity build with the following error.
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000020
VM Region Info: 0x20 is not in any region. Bytes before following region: 4362387424
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
__TEXT 10404c000-104050000 [ 16K] r-x/r-x SM=COW ...lycoroTestApp
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [5380]
Triggered by Thread: 28
Thread 28 name:
Thread 28 Crashed:
0 libobjc.A.dylib 0x0000000195ac5ac0 objc_retain + 16 (objc-object.h:636)
1 UnityFramework 0x00000001066d5320 TexturesMetal::AddCreatedTexture(TextureID, id, bool) + 32 (TexturesMetal.mm:481)
2 UnityFramework 0x0000000106634828 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 21972 (GfxDeviceWorker.cpp:0)
3 UnityFramework 0x00000001066aa2ec GfxDeviceWorkerAutoreleasePoolProxy + 68 (GfxDeviceMetal.mm:5242)
4 UnityFramework 0x0000000106636bd0 GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) + 92 (GfxDeviceWorker.cpp:389)
5 UnityFramework 0x0000000106636b68 GfxDeviceWorker::Run() + 156 (GfxDeviceWorker.cpp:373)
6 UnityFramework 0x000000010662ef70 GfxDeviceWorker::RunGfxDeviceWorker(void*) + 12 (GfxDeviceWorker.cpp:352)
7 UnityFramework 0x00000001062289f8 Thread::RunThreadWrapper(void*) + 496 (Thread.cpp:81)
8 libsystem_pthread.dylib 0x00000001c9777c74 _pthread_start + 288 (pthread.c:887)
9 libsystem_pthread.dylib 0x00000001c977c878 thread_start + 8
At first I thought it was because I was missing the Environmental Probe manager in that scene (no). Then I thought perhaps it was because I was using a specific shader that didn't use a _MainTex. But I use that shader no problem in other working scenes.
And then I built the scene with only a simple primitive and my UI and still received this error. After that crash the scene did open successfully, but obviously the problem is still there. The UI is the exact same as the other working scenes.
I can't find out much about this specific error: TexturesMetal::AddCreatedTexture - only that there may be this bug with GLES3 and PVRTC textures - but they aren't present in the most recent build.
https://issuetracker.unity3d.com/issues/ios-crash-in-uploadtexture-at-texturesmeta-dot-mm-or-drawbufferranges-at-gfxdevicegles-dot-cpp-using-atlas-with-pvrtc-compress
The scene works perfectly in Android - it only crashes in iOS.
Any ideas? Full report below.
I ran a Product>Analysis in Xcode and it gave me this warning:
/Users/xcodeclub/Downloads/Eliot Silver/Classes/UI/UnityView.mm:200:5: nil returned from a method that is expected to return a non-null value
For this bit of Code in UnityView.mm:
static Class UnityRenderingView_LayerClassMTL(id self_, SEL _cmd)
{
return NSClassFromString(#"CAMetalLayer");
}
static Class UnityRenderingView_LayerClassNULL(id self_, SEL _cmd)
{
return NSClassFromString(#"CALayer");
}
#implementation UnityRenderingView
(Class)layerClass
{
return nil;
}
(void)InitializeForAPI:(UnityRenderingAPI)api
{
IMP layerClassImpl = api == apiMetal ? (IMP)UnityRenderingView_LayerClassMTL : (IMP)UnityRenderingView_LayerClassNULL;
class_replaceMethod(object_getClass([UnityRenderingView class]), #Selector(layerClass), layerClassImpl, UIView_LayerClass_Enc);
}
#End

Crashlytics Crash with NSOperationQueue (QOS: UNSPECIFIED)

I'm getting a crash, reported in Crashlytics, and I have no idea how to reproduce the error, It happens randomly so it's hard to debug it with Xcode. Any ideas?
Crashed: NSOperationQueue 0x280419200 (QOS: UNSPECIFIED)
0 libobjc.A.dylib 0x22c471430 objc_retain + 16
1 CoreFoundation 0x22d2b5888 __CFBasicHashAddValue + 1480
2 CoreFoundation 0x22d1e64ac CFDictionarySetValue + 260
3 Foundation 0x22dd04888 _encodeObject + 732
4 myAPI 0x1062b44b0 -[DataCore encodeWithCoder:] (DataCore.m:236)
5 myAPI 0x1062909c4 -[DataHandle encodeWithCoder:] (DataHandle.m:53)
6 Foundation 0x22dd04aa8 _encodeObject + 1276
7 Foundation 0x22dc69c6c +[NSKeyedArchiver archivedDataWithRootObject:] + 168
8 myAPI 0x106288a34 __77+[CachableObject addObjectToCache:withCacheName:withTTL:withCompletionBlock:]_block_invoke (CachableObject.m:162)
9 Foundation 0x22dd198bc NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK + 16
10 Foundation 0x22dc21ab8 -[NSBlockOperation main] + 72
11 Foundation 0x22dc20f8c -[__NSOperationInternal _start:] + 740
12 Foundation 0x22dd1b790 __NSOQSchedule_f + 272
13 libdispatch.dylib 0x22ccc16c8 _dispatch_call_block_and_release + 24
14 libdispatch.dylib 0x22ccc2484 _dispatch_client_callout + 16
15 libdispatch.dylib 0x22cc6582c _dispatch_continuation_pop$VARIANT$mp + 412
16 libdispatch.dylib 0x22cc64ef4 _dispatch_async_redirect_invoke + 600
17 libdispatch.dylib 0x22cc71a18 _dispatch_root_queue_drain + 376
18 libdispatch.dylib 0x22cc722c0 _dispatch_worker_thread2 + 128
19 libsystem_pthread.dylib 0x22cea517c _pthread_wqthread + 472
20 libsystem_pthread.dylib 0x22cea7cec start_wqthread + 4
Here is what the code in DataCore.m looks like
- (void)encodeWithCoder:(NSCoder *)coder {
[super encodeWithCoder:coder];
[coder encodeObject:programFormatPlayInfo forKey:#"ProgramFormatPlayInfo"];
[coder encodeObject:bigScreenPlayInfo forKey:#"BigScreenPlayInfo"];
[coder encodeObject:pivotHandle forKey:#"PivotHandle"];
[coder encodeInteger:pivotDataLinkId forKey:#"PivotDataLinkId"];
[coder encodeInteger:viewContextId forKey:#"ViewContextId"];
[coder encodeBool:suppressImagePivot forKey:#"SuppressImagePivot"];
[coder encodeObject:attributeIds forKey:#"AttributeIds"];
[coder encodeObject:self.overflow forKey:#"Overflow"];
[coder encodeObject:self.cacheNameWithUser forKey:#"CacheNameWithUser"];
[coder encodeObject:self.metaData forKey:#"Metadata"];
}
and here is where I try to add an object to the cache,
not sure if it's failing to decode or something related to the background queue.
+ (void)addObjectToCache:(CachableObject*)object withCacheName:(NSString*)cacheName withTTL:(CacheTime)cacheTimeSeconds withCompletionBlock:(void(^)()) block {
CachableObject* theObject = object;
[_backgroundQueue addOperationWithBlock:^{
#autoreleasepool {
#try {
NSString * path = [CachableObject pathForCachedObject:cacheName];
NSDate * date = [NSDate date];
[object setCacheDate:date];
[object setTtlSeconds:[NSNumber numberWithInteger:cacheTimeSeconds]];
[object setApiVersion:APIVERSION];
// Add to NSCache
[[CachableObject objectCache] setObject:theObject forKey:cacheName];
// Add to file system
NSError* err = nil;
NSData * data = [NSKeyedArchiver archivedDataWithRootObject:theObject];
if (data) {
[data writeToFile:path options:NSDataWritingAtomic error:&err];
}
// Add to dynamic cache
unwrapObjectAndComplyWithClass(object, [DataHandle class], ^(id unwrappedObject) {
DataHandle *objectUnwrapped = unwrappedObject;
DataFrame *objectFrame = objectUnwrapped.frame;
for (NSString *eachDependencyName in objectFrame.dependencies) {
[[VVIDynamicCacheManager sharedManager]addDependencyToStore:eachDependencyName withCacheName:cacheName];
}
}, ^{
/*Not a data handle*/
});
} #catch (NSException* ex) {
NSLog(#"CachableObject: got an exception %#", ex);
} #finally {
if (block) {
block();
}
}
}
}];
}
Some thoughts here.
First, you're using #try/#catch. I believe that NSKeyedArchiver throws exceptions when it should actually return NSError objects. So, perhaps that's why you are doing it. But, you have to keep in mind that none of Apple's frameworks are guaranteed to be exception-safe. This means that catching exceptions can leave Apple's code (and, of course, your own) in inconsistent states that will prevent it from working correctly in the future.
I would strongly recommend either removing the #catch, or scoping it extremely tightly around the NSKeyedArchiver code, if that's why you are using it. This could be unintentionally introducing a variety of other bugs into your app.
Now, on to the specific crash. It's occurring in the runtime's memory management code. This points very strongly at heap corruption. This means you've got a pointer that doesn't point to a valid Objective-C object in memory. This can happen for many reasons, and is extremely common. The most common cause is known as a dangling pointer. However, it could also be caused by an over-release. And, I wouldn't be at all surprised if it is possible to use an #catch to trigger an over-release. (I know, I'm harping, but I've seen so many issues caused by this pattern)
What I generally recommend in these situations:
Look for other crashes that look heap-corruption-related
Try out Zombies in Instruments
Try malloc scribble, or guardmalloc, two other good memory debugging tools
It's hard, and often even impossible, to reason about heap corruption. Replicating the bug can also be impossible, as memory corruption is typically not deterministic.
So, just try to find and fix as many issues as you can. It's totally possible that one of them is responsible for a variety of crashes, one of which could be this one.

How to debug EXC_BAD_ACCESS in Apple's Accelerator code?

On sporadic occasions I'm getting an EXC_BAD_ACCESS (SIGSEV) in one of Apple's Accelerator framework methods, vDSP_fft2d_zip. The crash report gave the following for Thread 10. Again, most of the time this works like a champ. Any ideas on how to find the cause and fix it?
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x412f2740
Triggered by Thread: 10
. . .
Thread 10 Crashed:
0 libvDSP.dylib 0x2ddfcdb4 ___lldb_unnamed_function431$$libvDSP.dylib + 68
1 libvDSP.dylib 0x2ddfab66 ___lldb_unnamed_function427$$libvDSP.dylib + 562
2 libvDSP.dylib 0x2ddfa8ee vDSP_fft2d_zop + 434
3 libvDSP.dylib 0x2ddfa732 vDSP_fft2d_zip + 18
4 ASSIST for iPad 0x000ac32e -[Processor setupFilterForBubbleSizeMM:rectWidth:rectImageWidth:dataFilled:dataUnfilled:] (Processor.mm:813)
5 ASSIST for iPad 0x000af4d2 -[Processor runConvolutionProcessOnImage:aveImage:] (Processor.mm:1835)
6 ASSIST for iPad 0x000ac5f6 -[Processor processAnswers] (Processor.mm:869)
7 ASSIST for iPad 0x000ae9cc -[Processor process] (Processor.mm:1644)
8 ASSIST for iPad 0x000d7744 -[ReallTimeScanner processImage:] (ReallTimeScanner.mm:1046)
9 Foundation 0x2f296c82 __NSThread__main__ + 1058
10 libsystem_pthread.dylib 0x396b6c1a _pthread_body + 138
11 libsystem_pthread.dylib 0x396b6b8a _pthread_start + 98
12 libsystem_pthread.dylib 0x396b4c8c thread_start + 4
The relevant code looks like this:
#define FFT_SIZE 512
#define FFT_POWER 9
dataFilledIn->imagp=(float *) malloc(sizeof(float)*FFT_SIZE*FFT_SIZE);
dataFilledIn->realp=(float *) malloc(sizeof(float)*FFT_SIZE*FFT_SIZE);
dataUnfilledIn->imagp=(float *) malloc(sizeof(float)*FFT_SIZE*FFT_SIZE);
dataUnfilledIn->realp=(float *) malloc(sizeof(float)*FFT_SIZE*FFT_SIZE);
memset(dataFilledIn->imagp, 0, sizeof(float)*FFT_SIZE*FFT_SIZE);
memset(dataFilledIn->realp, 0, sizeof(float)*FFT_SIZE*FFT_SIZE);
memset(dataUnfilledIn->imagp, 0, sizeof(float)*FFT_SIZE*FFT_SIZE);
memset(dataUnfilledIn->realp, 0, sizeof(float)*FFT_SIZE*FFT_SIZE);
for(float y=0; y<FFT_SIZE; y+=0.25)
{
for(float x=0; x<FFT_SIZE; x+=0.25)
{
dataFilledIn->realp[(int)y*FFT_SIZE+(int)x] += 0.0625;
dataUnfilledIn->realp[(int)y*FFT_SIZE+(int)x] -= 0.0625;
}
}
vDSP_fft2d_zip(setup, dataFilledIn, 1, 0, FFT_POWER, FFT_POWER, kFFTDirection_Forward);
Answering my own question here: Be sure that the very first parameter sent in (type FFTSetup) to vDSP_fft2d_zip() is initialized correctly, and you should use this call
vDSP_destroy_fftsetup(setup);
to clean it up. I was initializing the setup var properly, like this
setup = vDSP_create_fftsetup(FFT_POWER, kFFTRadix2);
and then cleaning it up, but then was not initializing it again before subsequent calls to vDSP_fft2d_zip(). Unfortunately it only rarely caused a crash, which made it seem like the frequent calls to vDSP_fft2d_zip(setup, . . .) were working when they weren't. The crashes were sporadic making the real cause hard to trace.
There are some articles in Raywenderlich may help you:
Objectively Speaking: A Crash Course in Objective C for iOS 6
Objectively Speaking 2: A Crash Course in Objective C for iOS 6

Why my [UIScrollView removeFromSuperview] is crashing?

The crash log is below.
Do you know any particular reason why might [UIScrollView removeFromSuperview] can crash? The scrollview contains view hierarchy with different types of UIViews. I also finds that the ad hoc version crash often not the debug version. I could not find any reason for that.
Same viewcontroller is loaded in a different flow in iPhone that works fine. But in iPad it crashes.
In iPad, in a container view controller, only viewcontroler.view is loaded.
Incident Identifier: EE102239-34D1-4BE7-8B52-41F74AB26203
CrashReporter Key: 2b11ea2a01ac5618e199ffc5a1e1f321600bb6a9
Hardware Model: iPad3,4
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2013-06-18 15:19:16.132 +0200
OS Version: iOS 6.1.3 (10B329)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x3bab7070 prepareForMethodLookup + 20
1 libobjc.A.dylib 0x3bab6fb2 lookUpMethod + 42
2 libobjc.A.dylib 0x3bab6f7e _class_lookupMethodAndLoadCache3 + 14
3 libobjc.A.dylib 0x3bab6638 objc_msgSend_uncached + 24
4 QuartzCore 0x357f2a72 CA::Layer::contents_visibility_changed(CA::Transaction*, bool) + 50
5 QuartzCore 0x357f29de CA::Layer::mark_visible(CA::Transaction*, bool) + 190
6 QuartzCore 0x357f29b2 CA::Layer::mark_visible(CA::Transaction*, bool) + 146
7 QuartzCore 0x357f29b2 CA::Layer::mark_visible(CA::Transaction*, bool) + 146
8 QuartzCore 0x357f29b2 CA::Layer::mark_visible(CA::Transaction*, bool) + 146
9 QuartzCore 0x357f29b2 CA::Layer::mark_visible(CA::Transaction*, bool) + 146
10 QuartzCore 0x357f28d2 CA::Layer::update_removed_sublayer(CA::Transaction*, unsigned int) + 18
11 QuartzCore 0x357f255a CA::Layer::remove_sublayer(CA::Transaction*, CALayer*) + 130
12 QuartzCore 0x357f246a CA::Layer::remove_from_superlayer() + 34
13 UIKit 0x35a6e92c -[UIView(Hierarchy) removeFromSuperview] + 144
14 UIKit 0x35b857bc -[UIScrollView removeFromSuperview] + 60
15 MyApp 0x000bde8a -[iPadNavigationController vcAnimationDone] (iPadNavigationController.m:400)
16 UIKit 0x35a55ab6 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] + 154
17 UIKit 0x35aca8f8 -[UIViewAnimationState animationDidStop:finished:] + 44
18 QuartzCore 0x35801304 CA::Layer::run_animation_callbacks(void*) + 204
19 libdispatch.dylib 0x3bed55d8 _dispatch_client_callout + 20
20 libdispatch.dylib 0x3bed8e40 _dispatch_main_queue_callback_4CF + 224
21 CoreFoundation 0x33c051ac __CFRunLoopRun + 1284
22 CoreFoundation 0x33b78238 CFRunLoopRunSpecific + 352
23 CoreFoundation 0x33b780c4 CFRunLoopRunInMode + 100
24 GraphicsServices 0x37733336 GSEventRunModal + 70
25 UIKit 0x35a942b4 UIApplicationMain + 1116
A few line from the code (as asked),
previous = showing;
showing = [ vc retain ];
showing.view.frame = startFrameIn;
[ container addSubview:showing.view ];
CGContextRef context = UIGraphicsGetCurrentContext();
[ UIView beginAnimations:nil context:context ];
[ UIView setAnimationDelegate:self ];
[ UIView setAnimationDidStopSelector:#selector(vcAnimationDone) ];
[ UIView setAnimationCurve:UIViewAnimationCurveEaseOut ];
[ UIView setAnimationDuration:0.4 ];
previous.view.frame = endFrameOut;
showing.view.frame = detailFrame;
[ UIView commitAnimations ];
}
- (void) vcAnimationDone {
if ( previous != nil ) {
if (previous.view.superview != nil) {
[previous.view removeFromSuperview];
}
[ previous release ];
previous = nil;
}
A very probable reason is that you are overreleasing your scrollview or one of the views inside it.
Calling removeFromSuperview then deallocates the view instead of simply decreasing the retain count.
Actually, if you are still stuck with non-ARC project, Static Code Analysis is very useful for this kind of bug. Retain/release balancing issues are hard to pin down, and nearly impossible with incomplete method so I suggest you post the full method body if possible.
Thanks everyone for your answers, tips and tricks. However one thing I want share with you is the cause of the crash. I found that the crash was at different thread in different times. I had several views loaded with button pressing/menu in my iPad app. Some of the button pressing fetch data from web service. So I was bit confused to get the cuase of crash, animation, or url connection etc... I tried with enabled NSZombie objects, but it did not show any information.
Then I tried with Guard Malloc. This only runs in Simulator. And magically I found the code point of crash. I have function to convert a hex string into data. There I have line of code to make a C string null terminated. where I assigned 0 at the last index. and that makes the crash!
tmpCh[count] = 0;
I do not why, but probably it takes some time in the memory management procedure in iOS so it crash at different thread at different times. But with Guard malloc in Simulator, it always point out here and when I rewrite the code, the crash is gone.
/* Converts a hex string to bytes.
Precondition:
. The hex string can be separated by space or not.
. the string length without space or 0x, must be even. 2 symbols for one byte/char
. sample input: 23 3A F1 OR 233AF1
*/
+ (NSData *) dataFromHexString:(NSString*)hexString
{
if (hexString.length < 1) {
return nil;
}
char * tmpCh = (char *) malloc([hexString length] * sizeof(char));
int count = 0;
for (int k=0; k<hexString.length;k++) {
char c = [hexString characterAtIndex:k];
if (c == (char)0x20) { //skip space
continue;
}
if (c == '0') { // skip 0x
if(k+1 < hexString.length){
if ([hexString characterAtIndex:k+1] == 'x'
|| [hexString characterAtIndex:k+1] == 'X' )
{
k = k + 1;
continue;
}
}
}
tmpCh[count] = c;
count++;
}
tmpCh[count] = 0; // make null terminated string
if (count % 2) {
return nil;
}
NSString *temp = [[NSString alloc] initWithUTF8String:tmpCh];
free(tmpCh);
if ([temp length] % 2 != 0) {
return nil;
}
NSMutableData *result = [[NSMutableData alloc] init];
unsigned char byte;
char hexChars[3] = {0};
for (int i=0; i < (temp.length/2); i++) {
hexChars[0] = [temp characterAtIndex:i*2];
hexChars[1] = [temp characterAtIndex:i*2+1];
if (![Util isValidChar:hexChars[0]] || ![Util isValidChar:hexChars[1]]) {
return nil;
}
byte = strtol(hexChars, NULL, 16);
[result appendBytes:&byte length:1];
}
NSData * data = [NSData dataWithData:result];
[result release];
return data;
}

NSMutableData appendBytes is setting length to -1 and crashing

I'm getting a rare and intermittent crash which looks like appendBytes being called with -1 as it's length.
now, I've hard coded the "length" argument every time I've used this method so I can't see how this could happen and worse still I can't see how I could test for and avoid this crash.
here's the top of the stack and the exception (note the ~4.2b length):
*** Terminating app due to uncaught exception 'NSMallocException', reason: '*** -[NSConcreteMutableData appendBytes:length:]: unable to allocate memory for length (4294967295)'
*** Call stack at first throw:
(
0 CoreFoundation 0x91ec5a67 __raiseError + 231
1 libobjc.A.dylib 0x9950a149 objc_exception_throw + 155
2 CoreFoundation 0x91e2d289 +[NSException raise:format:arguments:] + 137
3 CoreFoundation 0x91e2d1f9 +[NSException raise:format:] + 57
4 Foundation 0x92d2489e _NSMutableDataGrowBytes + 1136
5 Foundation 0x92d24391 -[NSConcreteMutableData appendBytes:length:] + 354
here's a simplified version of the code that's supposedly crashing:
if (self.isConnectedToService) {
NSMutableData *myData = [NSMutableData data];
float newValue = PanValue;
const char theTwo[] = {(char)Chan_L, (char)PanParam};
[myData appendBytes:&theTwo length:2];
[myData appendBytes:&newValue length:4];
}
So length is always 2 or 4.
I've tested different situations in which the buffers contain more or less than 2 and 4 and I've never managed to cause this crash intentionally.
I've got the same code running on both MacOS10.7.4 and iOS6.0(on iPad3) and see this issue occasionally on both platforms.
so how is appendBytes getting that bogus value?

Resources