Cannot open worklight app in ipad - ios

I installed ipa for a worklight application in iOS8 ipad. While opening the application it is showing error as "Cannot find 'app-name''version'in this ipad". What could be the reason for this??

It sounds like the project is being incorrectly signed/generated in Xcode. Possibly due to wrongly given values.
When you create a new project in Worklight Studio > add iPhone environment > Build > Open in Xcode > Run, does the app get successfully installed and launched in the iOS Simulator/device? My guess would be that 'yes'.
Open the info plist file and verify the application parameters are correct. Have you changed these? or anything else?

Related

VS 2019 Archive Manager never finishes Archiving the (iOS) app bundle

I'm attempting to Archive my iOS app bundle using Visual Studio 2019 Version 16.11.1 and it never finishes. Just sits there sliding back and forth. Anyone know what that's about?
*** Screen Shot ****
To archive a Xamarin iOS project,
Check if build succeeded, or will be some exception logs in "Output" view
Check Mac connection is fine, which means a green monitor as below.
Choose your configuration correctly (e.g. release for archiving)
Select a real device (NOT a simulator) with correct Provisioning before starting as below.
Updated as archive is available for iphone only.
Reference link in comment.
https://social.msdn.microsoft.com/Forums/en-US/e55d3b38-4b05-4454-8d78-d29f5fe714cb/can-we-manually-install-an-xamarin-ios-app-to-a-simulator-without-deploying-via-visual-studio?forum=xamarinios

You can’t open the application because it is not supported on this type of Mac

I am currently working on a text message application on xcode and when I try to open the project again, I keep getting the error message "You can’t open the application "ChatPractice" because it is not supported on this type of Mac." Below is a picture of what it looks like on my desktop. There are also no xcode projects when I try to open it from my Finder. It is now a .momd file with some random files in it and I don't know what they are and how my xcode project became this way. Is there anyway to recover my xcode project?

xcode sumbission the application you have selected does not exist

Has anyone seen such an error ? What does it mean ?
It was an update of already existed app.
Xcode automatically manage provisioning profiles.
Xcode 6.3.2
OS X Yosemite 10.10.3
try to use Application Loader (https://itunesconnect.apple.com/apploader/ApplicationLoader_3.0.dmg)
Had the same problem with Xcode 6.4, but went thru using Application Loader
Or you can open it from Xcode -> Open Developer Tools -> Application Loader
I finally got my binary uploaded to iTunesConnect.
Archive your app in Xcode as normal. (I'm still using 6.2)
In Organizer, select the archive, Export, select Ad Hoc or App Store. This saves an .ipa file.
Open AppLoader, select "Deliver Your App", click "Choose", select the .ipa file from step 2. Follow the prompts.
Notes
Going this route, you won't need to recreate the In-App-Purchase that AppLoader expects when you start from scratch.
I got a warning that the API analysis file being too large, but I think that can be safely ignored.
The uploaded binary has a warning that the entitlement for TestFlight Beta testing is missing, but I don't use that, and it can also be ignored.
If you have xcode < 7.x then you are going to face this problem..What fixed for me was building the project from xcode 6.x(mine 6.4) and then opening xcode > 7.x (mine 7.0) and then uploading app from there...
Note:You dont need to build app from xcode 7.x . Just open the xcode
and select window organizer...select the build and upload...
In my case firstly I installed last Xcode version 7.1
In my application I used GoogleMaps.framework, I opened it's bundle and removed "Executable file" and "CFSupportedPlatforms" from Info.plist, then I did the same to all my added frameworks
Finally fixed this problem, first you need to upload it with Application loader. Cause when the error happen, you can have more detail about it.
This is the Issues I got, and I found that the version numbers are the same as those library in cocoapod or other library. To solve this. Go thought all the info.plist. And change the Bundle versions string, short, and Bundle version to higher value, in my cause version number > 1.3.5.
hope this can help :D
Im stuck with the same issued, solved by download xcode 7 and submit app with it, error gone!. Hope it help everyone!.
I was using atool from a shell script to verify and upload builds to TestFlight, then I found this thread and decided to follow #bwang's advice to use the Application Loader, and it worked!
I didn't have to download ApplicationLoader because it already comes bundled with Xcode 6.4, I just opened Xcode, then from the Dock I right clicked the Xcode icon, and then I selected "Open Developer Tools > Application Loader".
I hope Apple fixes this issue soon, because its breaking many CI tools like jenkins when using it to upload builds using atool.
Encountered the same issue, tried all the options mentioned but no luck, Finally could solve the issue by modifying 3rd parties info.plist
Search all info.plist files in your project and see where each and every plist has "Bundle Identifier". If not add it and submit via application loader.
When Xcode submission isn't working, upload using Application Loader instead:
Archive from Xcode.
Save the resulting .IPA file.
Upload with Application Loader.
That solves this issue and many other times when Xcode upload isn't working. Additionally, if it still fails, it will often give you a more detailed error message output.

'Session Ended' when lauching app from Delphi to iOS Simulator

I'm trying to deploy a multi-platform application (written in Delphi XE7 + Firemonkey) to iOS Simulator, through these parameters:
Delphi XE7
OSX 10.8 Mountain Lion
XCode 5.1.1
Command Line Tools
PAServer 15.0 (iOS SDK 7.1 - also tested with 6.1)
My Application needs to work in Windows, Android, iOS and OSX. Working already for all but iOS, including OSX which I compile to using the same setup, with no problems.
I created a connection profile to my PAServer, using a password, and this profile works OK both compiling to OSX and when compiling a hello-world-ish application for iOS, just with a button or two.
As for my app, I can compile and build it for iOS without a problem, but when I try to run it in iOS-Simulator, it compiles, deploys, and when launching, it fails, returning an error:
Unable to launch process on '192.168.25.37' using the parameters from the 'iOS' profile.
The following error was returned: 'Session Ended'
This is my first app for iOS, so I'm swimming in strange waters here.
It has no external libraries, except of course for the ones Delphi itself might add when compiling. I myself did not, and the app has just forms, and accesses a text file in its sandbox folder, and a mysql server via UniDac (direct mode, no dll's).
I tried to get to the bottom of it, commenting out sensible code in my app, namely everything that was iOS specific, but that amounted to nothing.
I then created a new app, just a button and a ShowMessage on its handler and it worked.
Next step, I started trying out my app units on this simpler app. The first one I tried was a unit I have for a custom component (a TRectangle with a TPanel, 3x TImage, a TLabel and a TCheckbox inside), with another class with a Generics TObjectList of the component). I just added this unit, without instantiating any class, and it failed, reporting an 'unknown error'.
So I removed the unit from the project to double check: Again it fails, with the same button and showmessage that worked before.
I've installed then the SDK 7.1, but failed as well.
I've been looking through the web trying to make some sense out of it, and have found several similar cases, but none that could actually help me:
Delphi FireMonkey iOS App: Error while Deploying to iPhone Simulator 8.1
On this case, there's a problem with PAServer and there's a fix for it, but it refers for SDK 8.1 and XCode 6+
Unable to install and run iOS app on Simulator from command line - Simulator of iOS 6.1 Xcode 5 on mavericks
I couldn't install ios-sim via the refered way, most probably because I have zero experience with OSX.
Still, I cloned it from GitHub and managed to install it via command line and XCodeBuild with some help from internet, but when I tried to run my app, ios-sim says it needs at least XCode 6, which I don't have (OSX 10.8 here, I believe Xcode 6 needs at least 10.9).
After that, I installed another, iPhoneSim, and strangelly, after that ios-sim no longer questions for Xcode6. Still, it fails to start my app (even a freshly created hello-world-ish that works when run via Delphi), stating:
DEBUG] Failed to find class DTiPhoneSimulatorSystemRoot at runtime.
Even tried installing WaxSim, but this one failed to install.
I did not however tried compiling it for a iDevice, because for that I need to subscribe Apple Developer program, and I was hoping to do that only after making sure everything was working OK. Plus, I', not sure it would make a difference.
Has anyone experienced this 'Session Ended' problem, and if so, do you know of any reason and fix.
Thank you
After a few days, I found out what the problem was, so I'll post the solution here to help others who might have the same problem.
Go to Project --> Project Options --> Version Info
Under de iOS Simulator configuration, Delphi IDE (XE7) automatically inserted the following key and value:
CFBundleVersion = 1.0.0
As it turns out, there are several other tweaks needed for an iOS project:
Here are the keys found in Embarcaderos iOS demo app "Location", which solved my problem once I inserted them in my project:
CFBundleName = $(ModuleName)
CFBundleDevelopmentRegion = en
CFBundleDisplayName = $(ModuleName)
CFBundleIdentifier = $(ModuleName)
CFBundleInfoDictionaryVersion = 7.1
CFBundlePackageType = APPL
CFBundleSignature = ????
LSRequiresIPhoneOS = true
CFBundleAllowMixedLocalizations = YES
CFBundleExecutable = $(ModuleName)
UIDeviceFamily = iPad & iPhone
CFBundleResourceSpecification = ResourceRules.plist
NSLocationAlwaysUsageDescription = The reason for accessing the location information of the user
NSLocationWhenInUseUsageDescription = The reason for accessing the location information of the user
FMLocalNotificationPermission = false
There is one special key, which I believe it's the main reason for the 'Session Ended' error: UIDeviceFamily
This key has 3 options (instead of accepting any string value):
- iPhone
- iPad
- iPhone & iPad
Without this, iOS simulator doesn't know which type of app it is, UI wise, so it doesn't launch.
You need to add the key with the respective key name, and then choose the UI type using the respective ComboBox.
Also missing in the project is in:
Project -> Project Options -> Application
There is a list, both for iPhone and iPad, with the paths to the default icons, in several sizes, which is not correctly filled when creating a new Project.
So, you can either use your own icons and images, or use the defaults:
iPhone:
Application Icon 57x57: $(BDS)\bin\Artwork\iOS\iPhone\FM_ApplicationIcon_57x57.png
Application Icon 60x60: $(BDS)\bin\Artwork\iOS\iPhone\FM_ApplicationIcon_60x60.png
Application Icon 87x87: $(BDS)\bin\Artwork\iOS\iPhone\FM_ApplicationIcon_87x87.png
Application Icon 114x114: $(BDS)\bin\Artwork\iOS\iPhone\FM_ApplicationIcon_114x114.png
Application Icon 120x120: $(BDS)\bin\Artwork\iOS\iPhone\FM_ApplicationIcon_120x120.png
Application Icon 180x180: $(BDS)\bin\Artwork\iOS\iPhone\FM_ApplicationIcon_180x180.png
Launch Image 320x480: $(BDS)\bin\Artwork\iOS\iPhone\FM_LaunchImage_320x480.png
Launch Image 640x960: $(BDS)\bin\Artwork\iOS\iPhone\FM_LaunchImage_640x960.png
Launch Image 640x1136: $(BDS)\bin\Artwork\iOS\iPhone\FM_LaunchImage_640x1136.png
Launch Image 750x1334: $(BDS)\bin\Artwork\iOS\iPhone\FM_LaunchImage_750x1334.png
Launch Image 1242x2208: $(BDS)\bin\Artwork\iOS\iPhone\FM_LaunchImage_1242x2208.png
Launch Image 2208x1242: $(BDS)\bin\Artwork\iOS\iPhone\FM_LaunchImage_2208x1242.png
Spotlight Search Icon 29x29: $(BDS)\bin\Artwork\iOS\iPhone\FM_SpotlightSearchIcon_29x29.png
Spotlight Search Icon 40x40: $(BDS)\bin\Artwork\iOS\iPhone\FM_SpotlightSearchIcon_40x40.png
Spotlight Search Icon 58x58: $(BDS)\bin\Artwork\iOS\iPhone\FM_SpotlightSearchIcon_58x58.png
Spotlight Search Icon 80x80: $(BDS)\bin\Artwork\iOS\iPhone\FM_SpotlightSearchIcon_80x80.png
iPad:
Application Icon 72x72: $(BDS)\bin\Artwork\iOS\iPad\FM_ApplicationIcon_72x72.png
Application Icon 76x76: $(BDS)\bin\Artwork\iOS\iPad\FM_ApplicationIcon_76x76.png
Application Icon 144x144: $(BDS)\bin\Artwork\iOS\iPad\FM_ApplicationIcon_144x144.png
Application Icon 152x152: $(BDS)\bin\Artwork\iOS\iPad\FM_ApplicationIcon_152x152.png
Launch Image 768x1004: $(BDS)\bin\Artwork\iOS\iPad\FM_LaunchImagePortrait_768x1004.png
Launch Image 768x1024: $(BDS)\bin\Artwork\iOS\iPad\FM_LaunchImagePortrait_768x1024.png
Launch Image 1024x748: $(BDS)\bin\Artwork\iOS\iPad\FM_LaunchImageLandscape_1024x748.png
Launch Image 1024x768: $(BDS)\bin\Artwork\iOS\iPad\FM_LaunchImageLandscape_1024x768.png
Launch Image 1536x2008: $(BDS)\bin\Artwork\iOS\iPad\FM_LaunchImagePortrait_1536x2008.png
Launch Image 1536x2048: $(BDS)\bin\Artwork\iOS\iPad\FM_LaunchImagePortrait_1536x2048.png
Launch Image 2048x1496: $(BDS)\bin\Artwork\iOS\iPad\FM_LaunchImageLandscape_2048x1496.png
Launch Image 2048x1536: $(BDS)\bin\Artwork\iOS\iPad\FM_LaunchImageLandscape_2048x1536.png
Spotlight Search Icon 40x40: $(BDS)\bin\Artwork\iOS\iPad\FM_SpotlightSearchIcon_40x40.png
Spotlight Search Icon 50x50: $(BDS)\bin\Artwork\iOS\iPad\FM_SpotlightSearchIcon_50x50.png
Spotlight Search Icon 80x80: $(BDS)\bin\Artwork\iOS\iPad\FM_SpotlightSearchIcon_80x80.png
Spotlight Search Icon 100x100: $(BDS)\bin\Artwork\iOS\iPad\FM_SpotlightSearchIcon_100x100.png
Setting Icon 29x29: $(BDS)\bin\Artwork\iOS\iPad\FM_SettingIcon_29x29.png
Setting Icon 58x58: $(BDS)\bin\Artwork\iOS\iPad\FM_SettingIcon_58x58.png
We had the same error message, although with a slighty different environment (Delphi XE8 and Yosemite).
In our case, there were parentheses in the name of the connection.
We found this out by putting PAServer in verbose mode, using the "v" command, and repeating the commands we saw in a separate terminal.
Editing the parentheses out of the connection name solved the problem for us.

Delphi iOS - no .ipa file generated - unable to install library (e800080)

So I am following this Delphi guide on app store submission:
http://docwiki.embarcadero.com/RADStudio/XE4/en/Deploying_Your_iOS_Application_for_Submission_to_the_App_Store
So in section Generate an Application Archive File for Your Application it states it should generate an .ipa file in my project directory + scratch directory on Mac. But it does not as far as I can tell. Instead I get an able about Delphi unable to install library using the paramaters defined in my profile.
I have attached a screenshot that shows I am building and deploying for release/iosdevice/appstore.
And here is the error I get:
And here is my project options / provisioning:
Worth mentioning that one has to use /Users/username/Library/MobileDevice/Provisioning Profiles/letters-and-digits.mobileprovision for it to work, otherwise scratchdir is used for search.
And here is version info:
I have used com.example.myname (what you see in xCode - Organizer - Applications) instead of idcode.com.example (what you see in Xcode - Organizer - Provisioning profiles) for CFBundleIdentifier. I think that is correct although not 100% sure?
While I still have problems. (Apparently Application Loader believes my bundle id is wrong even though I have tried changing it to match what it requests.) I managed to get over this. I just needed to added "Developer program ID" (which works if you have a valid provisioning profile listed)
You are trying to run your iOS application on an iOS device that does not match the iOS form factor (UIDeviceFamily) defined for your project. For example, you might be trying to run your iOS application on an iPad, but your application is configured to run on an iPhone only.
Select Project > Options > Version Info and choose a UIDeviceFamily value that matches your iOS device. For example, choose iPhone & iPad to run your application on any iOS device.

Resources