Hide UIStatusBar without removing the space allocated for it - ios

I have picture examples to show you what I want and what I have right now.
First, here is an example of what I'm trying to do, from the Slack app:
The statusbar is normally displayed:
But when you open the side drawer, it goes away:
I can display the status bar in my app:
But when I hide it, it also hides the frame, so there is less space at the top than before:
It looks wonky to remove space from the top whenever the side drawer opens, but it also looks bad to not hide the status bar since the menu has a different background color. How can I hide the text on the status bar while keeping the space for it still there?

I think you want something like the following (In Swift, Deploy target is 9.0):
To hide it:
UIApplication.sharedApplication().setStatusBarHidden(true, withAnimation: .Fade)
let appFrame:CGRect = UIScreen.mainScreen().applicationFrame
UIView.animateWithDuration(0.3, animations: {
self.navigationController?.navigationBar.frame = self.navigationController!.navigationBar.bounds
self.view.window!.frame = CGRectMake(0, 0, appFrame.size.width, appFrame.size.height);
})
To show it again:
let appFrame:CGRect = UIScreen.mainScreen().applicationFrame
UIApplication.sharedApplication().setStatusBarHidden(false, withAnimation: .Fade)
UIView.animateWithDuration(0.3, animations: {
self.navigationController?.navigationBar.frame = self.navigationController!.navigationBar.bounds
self.view.window!.frame = CGRectMake(0, 0, appFrame.size.width, appFrame.size.height-0.00001);
})
I'm not sure you will run into the same issue as I will, but when I tested the code I originally didn't have that "-0.00001" and the transition was not smooth but that little subtraction fixed it. Not sure why.

I couldn't get the accepted answer to work on iOS 10 in Swift 3. So here is what I came up with:
class ViewController: UIViewController {
override var prefersStatusBarHidden: Bool {
return true
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 0.3, animations: {
let bounds = self.navigationController!.navigationBar.bounds
self.navigationController?.navigationBar.frame = CGRect(x: 0, y: 0, width: bounds.width, height: bounds.height + 20)
})
}
}

I did succeed with this solution.
extension UIApplication {
var statusBarView: UIView? {
if responds(to: Selector("statusBar")) {
return value(forKey: "statusBar") as? UIView
}
return nil
}
func hideStatusBar() {
statusBarView?.frame.origin.y = -200
statusBarView?.isHidden = true
}
func showStatusBar() {
statusBarView?.frame.origin.y = 0
statusBarView?.isHidden = false
}
}

I've encounter status bar shrink when create a slack style sidebar view on iPhone 8(which has no notch), the best way to keep top spacing is to set additionalSafeAreaInsets.top = 20, 20pt is a constant of status bar height.
Demo Image: https://i.stack.imgur.com/MmeXw.gif
func hasNotch() -> Bool {
return self.view.safeAreaInsets.bottom > 20
}
if show {
UIView.animate(withDuration: 0.5, delay: 0,usingSpringWithDamping: 0.8, initialSpringVelocity: 0, options: .curveEaseOut, animations: {
self.centerView.view.frame.origin.x = self.centerView.view.frame.width - self.menuWidth
self.menuView.view.frame.origin.x = 0
// IMPORTANT: The code below fix status bar shrink when device has no notch.
if !self.hasNotch() {
self.additionalSafeAreaInsets.top = 20
}
}, completion: nil)
} else {
UIView.animate(withDuration: 0.5, delay: 0,usingSpringWithDamping: 0.8, initialSpringVelocity: 0, options: .curveEaseOut, animations: {
self.centerView.view.frame.origin.x = 0
self.menuView.view.frame.origin.x = -self.menuWidth
// IMPORTANT: The code below fix status bar shrink when device has no notch.
if !self.hasNotch() {
self.additionalSafeAreaInsets.top = 0
}
}, completion: nil)
}

Related

UIStackView - hide and collapse subview with animation

I'm trying to hide UIStackView's subview like this:
UIViewPropertyAnimator.runningPropertyAnimator(withDuration: 2.0,
delay: 0, options: [.curveEaseOut], animations: {
self.label.isHidden = true
self.label.alpha = 0.0
self.stackView.layoutIfNeeded()
})
However, the label disappears instantly with using this code. I suspect this is because of setting isHidden to true, which is required for collapsing.
Is there a way how to hide and collapse UIStackView's subvew with animation? Or it might be better to not to use UIStackView at all?
According to Apple's documentation:
You can animate both changes to the arranged subview’s isHidden property and changes to the stack view’s properties by placing these changes inside an animation block.
I've tested the below code using iOS 12.1 Simulator and it works as expected.
UIView.animate(
withDuration: 2.0,
delay: 0.0,
options: [.curveEaseOut],
animations: {
self.label.isHidden = true
self.label.alpha = 0.0
})
You can animate view properties like alpha, color, etc. However, some things happen instantly - isHidden in this case.
Here's an example using UIView.animate:
UIView.animate(withDuration: 2, delay: 0, options: .curveEaseOut, animations: {
self.label.alpha = 0 // Changes the label's layer alpha value
}, completion: { finished in
self.label.isHidden = true // Hides the label
self.label.layer.alpha = 1 // Resets the label's alpha without un-hiding it
})
Using UIViewPropertyAnimator:
UIViewPropertyAnimator.runningPropertyAnimator(withDuration: 2, delay: 0, options: .curveEaseOut, animations: {
self.label.alpha = 0 // Sets the label's alpha
}) { _ in
self.label.isHidden = true // Hides the label
self.label.alpha = 1 // Resets the label's alpha without un-hiding it
}
I have tried your code. Its animating
if self.stackView.subviews.count > 0 {
UIViewPropertyAnimator.runningPropertyAnimator(withDuration: 1.0, delay: 0, options: [.curveEaseOut], animations: {
self.stackView.subviews[0].isHidden = true
self.stackView.subviews[0].alpha = 0.0
self.stackView.layoutIfNeeded()
}) { (position) in
self.stackView.subviews[0].removeFromSuperview()
}
}
Just you can use simple solution with animateKeyframes to fade alpha , then hide , i think this will give you what you need So hide after 1 Sec and 0.8 Sec fading
// showLabel is Bool to handle status declare it at you File
#IBAction func toggleStackLabelTapped(_ sender: UIButton) {
showLabel = !showLabel
UIView.animateKeyframes(withDuration: 1, delay: 0, options: .calculationModeLinear, animations: {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.8) {
self.label.alpha = (self.showLabel) ? 1 : 0
}
UIView.addKeyframe(withRelativeStartTime: 0.8, relativeDuration: 1) {
self.label.isHidden = !self.showLabel
}
})
}
make sure you have not given height constraint to the stackview.
and try this.
UIView.animate(withDuration: 0.5) {
self.stackView.subviews[INDEX_OF_LABEL_IN_STACK]?.alpha = 0
self.stackView.subviews[INDEX_OF_LABEL_IN_STACK]?.isHidden = true
self.view.layoutSubviews()
}

How to move UITableViewCell back and forth to show it can be swiped?

I see in some apps when you come to a screen with a tableview there's a short animation of the cell starting to be swiped, showing the red "swipe to delete" button (UIContextualAction button) and then it returns to normal. It is giving the user the hint: "These rows can be swiped."
Is there a way to achieve this effect? Maybe a way to programmatically start a row swipe then cancel it?
Swift Solution
Well, about 1.5 years later I finally came up with a solution.
Step 1 - Cell UI Setup
I set up my custom table view cell like this:
A and B represent the swipe action colors.
C is the UIView that I will animate side-to-side.
Step 2 - Add Animation to Cell
func animateSwipeHint() {
slideInFromRight()
}
private func slideInFromRight() {
UIView.animate(withDuration: 0.5, delay: 0.3, options: [.curveEaseOut], animations: {
self.cellBackgroundView.transform = CGAffineTransform(translationX: -self.swipeHintDistance, y: 0)
self.cellBackgroundView.layer.cornerRadius = 10
}) { (success) in
UIView.animate(withDuration: 0.2, delay: 0, options: [.curveLinear], animations: {
self.cellBackgroundView.transform = .identity
}, completion: { (success) in
// Slide from left if you have leading swipe actions
self.slideInFromLeft()
})
}
}
private func slideInFromLeft() {
UIView.animate(withDuration: 0.5, delay: 0, options: [.curveEaseOut], animations: {
self.cellBackgroundView.transform = CGAffineTransform(translationX: self.swipeHintDistance, y: 0)
}) { (success) in
UIView.animate(withDuration: 0.2, delay: 0, options: [.curveLinear], animations: {
self.cellBackgroundView.transform = .identity
})
}
}
Step 3 - Trigger the Animation
In the viewDidLoad of the view controller that has the table view, I have this code:
if self.tableView.visibleCells.count > 0 {
let cell = self.tableView.visibleCells[0] as! TableViewCell
cell.animateSwipeHint()
}
Example:
Video Solution
I created a video if you'd like a more in-depth walkthrough of this solution:
https://youtu.be/oAGoFd_GrxE
I have a piece of code that I saw long time ago to animate a view. Since our UITableViewCell is also a view, we can use it :) You just need to get your visible cell to animate, like so:
if let visibleCell = self.tableView.cellForRow(at: IndexPath(row: 0, section: 0)) as? CustomCell {
print("Started animation...")
let animation = CAKeyframeAnimation(keyPath: "transform.translation.x")
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
animation.duration = 0.6
animation.values = [-20.0, 20.0, -20.0, 20.0, -10.0, 10.0, -5.0, 5.0, 0.0 ]
visibleCell.layer.add(animation, forKey: "shake")
}
Let me know if this helps. Tested it.
EDIT:
Animating your UITableView to let the user see that they can swipe on a cell is pretty easy, try it like so:
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(1)) {
self.tableView.setEditing(true, animated: true)
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(1)) {
self.tableView.setEditing(false, animated: true)
}
}
HOWEVER, if you want to swipe programmatically your cell to show your custom row actions, (I've been researching this for an hour), you can only achieve this, as far as I know, by using method swizzling. See this SO answer: http://codejaxy.com/q/186524/ios-swift-uitableview-how-to-present-uitableviewrowactions-from-pressing-a-button

UIView animation that mimics presentViewController easing

I have a view which animates from the bottom of my ViewController, and I'm trying to get the animation to be the same as the default
present(viewController, animated:true, completion:nil)
I want to animate a view with the same easing and timing as the above code. Right now I'm using this:
UIView.animate(withDuration: 0.35, delay: 0, options: .curveEaseInOut, animations: {
self.myView.frame = newFrame
}, completion: nil)
The animations aren't similar though, and I don't know what values to use in my UIView animation to make it look like a viewController present. Anyone know what values could get me close?
here is sample code with somewhat animation like presenting viewcontroller
var subViewNew = UIView()
make initial dream setup of you subview which you want to make to add on main view as below
override func viewDidLoad() {
super.viewDidLoad()
subViewNew.frame = CGRect(x: 100,y: 100,width:self.view.frame.width - 200,height:200)
self.subViewNew.frame.origin.y = self.view.frame.origin.y + self.view.frame.size.height
subViewNew.backgroundColor = UIColor.gray
}
for appearance of the view subview you can go like this
UIView.animate(withDuration: 0.7, animations: {
self.subViewNew.frame.origin.y = 300 + 20
self.view.addSubview(self.subViewNew)
})
for dismiss or hiding it you can go like this
UIView.animate(withDuration: 0.7, animations: {
self.subViewNew.frame.origin.y = self.view.frame.origin.y + self.view.frame.size.height
self.subViewNew.removeFromSuperview() //If you want then only
})
Hope this help you

Custom Segue Class UIView Animation Issue

I am having trouble creating a custom segue using swift 3 and iOS 8. I am trying to transition between view controllers by fading from one VC to a black screen and then fading from black to my second VC. I tried to implement the segue by creating a custom segue using the code below, but it is not working as I would like it to. My goal is to perform an animation when the black square goes from 0.5 alpha to 1.0 alpha, then present my second view controller, then set the black square from 1.0 alpha back to 0.5 alpha and delete it. Right now, it does the first part correctly but after the animation finishes you can see the first VC for a brief instant before the second VC pops up. How should I change my code to make the transition smoother and get the desired result?
override func perform() {
let sourceVC = self.source
let destinationVC = self.destination
let square = UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height))
square.alpha = 0.5
square.backgroundColor = UIColor.black
sourceVC.view.addSubview(square)
UIView.animate(withDuration: 0.2, animations: {
square.alpha = 1.0
})
UIView.animate(withDuration: 0.2, delay: 0.2, animations: {
square.alpha = 0.5
}) { (finished) in
sourceVC.present(destinationVC, animated: false, completion: nil)
}
}
Update your code like below and try:
UIView.animate(withDuration: 0.2, animations: {
square.alpha = 1.0
UIView.animate(withDuration: 0.2, delay: 0.2, animations: {
square.alpha = 0.5
}) { (finished) in
DispatchQueue.main.async {
sourceVC.present(destinationVC, animated: false, completion: nil)
}
})
}

Present UIView over Apple Statusbar

I want to cover the statusbar with a view like the following code shows. I have read a lot that this needs to be done in an separate(?) window that is on the same windows layer as the statusbar but I just don't get it to work.
I tried this (first code)
Display UIView Above Apple Status Bar in iOS 8
but my self.view.window? is nil
Trying to create a new UIWindow XCODE wants a rootViewController which I would have to fake... IMHO That cannot be the right way
Here is my code:
class GroupSelectionTVC: UITableViewController
{
override func viewDidLoad()
{
// Toast
let frame = CGRectMake(0, -20, self.view.frame.width, 20)
let message = UILabel(frame: frame)
message.backgroundColor = UIColor.blackColor()
message.text = "Testing"
message.textAlignment = NSTextAlignment.Center
message.textColor = UIColor.darkGrayColor()
self.view.addSubview(message)
UIView.animateWithDuration(1.0, animations: {
message.frame = CGRectMake(0, 0, self.view.frame.width, 20)}, completion:
{
(value: Bool) in UIView.animateWithDuration(1.0, delay: 2.0, options: nil, animations: {message.frame = CGRectMake(0, -20, self.view.frame.width, 20)}, completion:
{
(value: Bool) in message.removeFromSuperview()
}
)
}
)
I would recommend you to use CRToast. It's a framework for exactly your kind of problem. So you don't have to worry about UIViews etc. It's written in Objective-C but you can easily use it in a Swift project.

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