I've run into this silly behaviour in swift where force-unwrapping an optional does not propagate.
From the documentation:
Trying to use ! to access a non-existent optional value triggers a runtime error. Always make sure that an optional contains a non-nil value before using ! to force-unwrap its value.
To reproduce:
func foo(bar:String?) throws{
print(bar!);
}
And
try foo(nil);
This does not seem logical or consistent to me and I can't find any documentation on this subject.
Is this by design?
From the documentation:
Error Handling
Error handling is the process of responding to and recovering from
error conditions in your program. Swift provides first-class support
for throwing, catching, propagating, and manipulating recoverable
errors at runtime.
...
Representing and Throwing Errors
In Swift, errors are represented by values of types that conform to
the ErrorType protocol. This empty protocol indicates that a type can
be used for error handling.
(Note: ErrorType has been renamed to Error in Swift 3)
So with try/catch you handle Swift errors (values of types that conform to the ErrorType protocol) which are thrown.
This is completely unrelated to runtime errors and runtime exceptions
(and also unrelated to NSException from the Foundation library).
Note that the Swift documentation on error handling does not even use the
word "exception", with the only exception (!) in (emphasis mine) in:
NOTE
Error handling in Swift resembles exception handling in other
languages, with the use of the try, catch and throw keywords. Unlike
exception handling in many languages—including Objective-C—error
handling in Swift does not involve unwinding the call stack, a process
that can be computationally expensive. As such, the performance
characteristics of a throw statement are comparable to those of a
return statement.
The unwrapping of optionals which are nil does not throw a
Swift error (which could be propagated) and cannot be handled with
try.
You have to use the well-known techniques like
optional binding, optional chaining, checking against nil etc.
this 'self explanatory' example can help you to see the difference between raising an runtime exception and throwing an error E conforming to ErrorType protocol.
struct E: ErrorType{}
func foo(bar:String?) throws {
if let error = bar where error == "error" {
throw E()
}
print(bar, "is valid parameter, but don't try to access bar.characters, it crash your code! (if bar == nil)")
// here is everything OK
let bar = bar!
// but here it crash!!
_ = bar.characters
}
do {
try foo("error")
// next line is not accessible here ...
try foo(nil)
} catch {
print("\"error\" as parameter of foo() throws an ERROR!")
}
do {
try foo(nil) // fatal error: unexpectedly found nil while unwrapping an Optional value
} catch {
}
it prints
"error" as parameter of foo() throws an ERROR!
nil is valid parameter, but don't try to access bar.characters, it crash your code! (if bar == nil)
fatal error: unexpectedly found nil while unwrapping an Optional value
raising an runtime exception is fatal error in your code.
Related
I found some crashes in my app despite of try? construction. The firebase crashlytics logged
Fatal Exception: NSInvalidArgumentException
Invalid number value (infinite) in JSON write
Here is a test example
let avgSpeed = 0.1 / 0
print(avgSpeed)
let data = ["average_speed" : avgSpeed]
if let body = try? JSONSerialization.data(withJSONObject: [data]) {
print("success")
} else {
print("unable to make body for call")
}
Why did that happen?
iOS 13, swift 4
try? does not catch exceptions. It catches thrown errors. Those are different things in Swift. Exceptions are at the Objective-C level and cannot be caught by Swift at all (they can't be safely caught in ObjC in most cases either, but that's a different discussion).
The solution in this case is to use JSONEncoder rather than JSONSerialization. JSONEncoder is a pure-Swift system. JSONSerialization is bridged from ObjC.
let body = try? JSONEncoder().encode([data])
See Handling Errors for more information:
Error handling in Swift resembles exception handling in other languages, with the use of the try, catch and throw keywords. Unlike exception handling in many languages—including Objective-C—error handling in Swift does not involve unwinding the call stack, a process that can be computationally expensive. As such, the performance characteristics of a throw statement are comparable to those of a return statement.
If you want to use JSONSerialization, it's important to recognize that it is a programming error to call it this way. The exception is intended to crash the program (even in ObjC). The correct way to write this code is:
if JSONSerialization.isValidJSONObject([data]), // <=== first, check it is valid
let body = try? JSONSerialization.data(withJSONObject: [data]) {
print("success")
} else {
print("unable to make body for call")
}
See the docs for more information:
If obj will not produce valid JSON, an exception is thrown. This exception is thrown prior to parsing and represents a programming error, not an internal error. You should check whether the input will produce valid JSON before calling this method by using isValidJSONObject(_:).
The thrown error from JSONSerialization is only to indicate an internal error in the serializer, not an attempt to encode an invalid object:
error
If an internal error occurs, upon return contains an NSError object with code NSPropertyListWriteInvalidError that describes the problem.
I have an iOS application written in Swift 2 in Xcode 8.2.1, that's built for iOS 10.2.
I've had a number of crash reports from TestFlight and despite symbolication, none of the crash logs show any program state besides the stack-traces (no argument values, no locals, no heap objects, etc).
...but inside those functions I can see code which is likely to fail (e.g. a forced unwrap) but the crash log isn't telling me where or why it's failing.
When debugging in Xcode, I can use fatalError(message: String) where I can put my own message like "functionFoo returned nil" or "variable bar == \"" + bar + "\"", except when deployed using TestFlight or the App Store the fatalError will be hit and the program terminates, but the message value is not saved to the crash log, making it pointless.
In other environments, like C#/.NET and Java I can simply throw new SomeExceptionType("my message") and all information is available in whatever global catch(Exception) handler I have.
How can I achieve the same goal in iOS / Swift?
Swift does support error handling. You can create your own error type by confirming to Error protocol or use existing error types and then throw an error by invoking throw error.
But Swift forces you add error handling to any code that can throw an error. There are multiple way you can handle error in swift.
Apply throws keyword to your function, this indicates that the function can throw an error when invoked and the error should be handled by the caller.
func canThrowErrors() throws -> String
When invoking methods with throws keyword you have to add try keyword at the beginning of the invocation. All these try invocations should be handled either by applying throws to method to just propagate the errors or wrapping inside a do-catch block:
do {
try canThrowErrors()
try canThrowOtherErrors()
} catch is SpecificError {
// handling only specific error type
} catch let error as SpecificError {
// catches only specific error for type
} catch {
// catches all errors
}
Additionally you can use try? and try! for throwing function invocation to disable error propagation and retrieve optional result that returns nil in case of error and runtime assertions respectively.
By forcing you to handle all the errors at compile time swift avoids any undefined runtime behavior and debugging nightmare.
I would suggest to use fatalError or any other runtime assertion only if scenarios when there is no way to recover from a state without crashing the app. Unfortunately, there is no way to handle errors from fatalError as its use is only reserved for such scenarios only. Also, in your crashlog you will only get the line number that caused the crash to get additional info for the cause of crash I would suggest to use custom logging or analytics.
Here's my Swift 2.1 code snippet. The error that's occurring is shown in the comments at the point where the error appears.
The error shows up in the debugging panel, and the app crashes. The app never prints the line in the catch, nor does it gracefully return as expected.
let audioFileURL = receivedAudio.filePathURL
guard let audioFile = try? AVAudioFile(forReading: audioFileURL) else {
print("file setup failed")
return
}
let audioFileFrameCount = AVAudioFrameCount(audioFile.length)
audioFileBuffer = AVAudioPCMBuffer(PCMFormat: audioFile.fileFormat, frameCapacity: audioFileFrameCount)
do {
// ERROR: AVAudioFile.mm:263: -[AVAudioFile readIntoBuffer:frameCount:error:]: error -50
// Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'error -50'
// -50 = Core Audio: bad param
try audioFile.readIntoBuffer(audioFileBuffer)
}
catch {
print("unable to load sound file into buffer")
return
}
From everything I've seen, my do/try/catch format should be correct.
audioFile.readIntoBuffer returns void and has the keyword throws.
Yet, the catch is never executed.
What am I missing?
UPDATE: From Apple's documentation on AVAudioFile
For:
func readIntoBuffer(_ buffer: AVAudioPCMBuffer) throws
Under Discussion:
HANDLING ERRORS IN SWIFT:
In Swift, this API is imported as an initializer and is marked with the throws keyword to indicate that it throws an error in cases of failure.
You call this method in a try expression and handle any errors in the catch clauses of a do statement, as described in Error Handling in The Swift Programming Language (Swift 2.1) and Error Handling in Using Swift with Cocoa and Objective-C (Swift 2.1).
From The Swift Programming Language (Swift 2.1): Error Handline
NOTE
Error handling in Swift resembles exception handling in other languages, with the use of the try, catch and throw keywords. Unlike exception handling in many languages—including Objective-C—error handling in Swift does not involve unwinding the call stack, a process that can be computationally expensive. As such, the performance characteristics of a throw statement are comparable to those of a return statement.
And, finally, from the same document:
Handling Errors Using Do-Catch
You use a do-catch statement to handle errors by running a block of code. If an error is thrown by the code in the do clause, it is matched against the catch clauses to determine which one of them can handle the error.
I don't have to write and throw my own errors/exceptions for them to be caught. I should be able to catch Swift's exceptions as well.
The do - catch combination is fine. This issue is simply one that cannot be caught - and therefore never makes it to the catch block.
If the issue were catchable (defined and handled via Swift's throws functionality), the catch block would've been executed.
Some semantics: there is a long-standing argument about the differences between the terms error and exception.
Some developers consider the two terms to be distinct. In this case, the term error represents an issue that was designed to be handled. Swift's throws action would fit here. In this case, a do - catch combination would allow the issue to be caught.
An exception, for these developers, represents an unexpected, usually fatal, issue that cannot be caught and handled. (Generally, even if you could catch it, you would not be able to handle it.)
Others consider the two terms to be equivalent and interchangeable, regardless of whether the issue in question can be caught or not. (Apple's documentation seems to follow this philosophy.)
(Updated to focus on the answer rather than the semantics.)
catch will only catch the errors that are explicitly thrown. It will never catch exceptions.
What you seem to have here is an exception happening in the AVAudioFile SDK, not a Swift error, so it's not caught:
ERROR: AVAudioFile.mm:263: -[AVAudioFile readIntoBuffer:frameCount:error:]: error -50
Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'error -50'
-50 = Core Audio: bad param
In the context of Swift, "error" means an error thrown by a function, nothing else. The function being yours or not does not matter.
Exceptions in Swift are not caught ever. It's not the same as in Java at all, for example. In Swift, error != exception, they are two very different things.
I understand your opinion that "It should work for both" but it's simply not the case. You can see this as a semantic situation with using the keyword "catch" if you want, because it's the same keyword as other languages but behaves very differently; it resembles, but it's not the same.
As for your exception with AVAudioFile, I don't have a solution - maybe it's a bug in this SDK? Or it's not yet properly bind to Swift and the throwing system. In this case, and if nobody else has a solution, don't hesitate to report the bug to Apple.
see this example
struct E: ErrorType{}
func foo(i: Int) throws {
if i == 0 {
throw E()
}
print(10 / (i - 1))
}
do {
//try foo(1) // if you uncomment this line, the execution
// will crash, even though the function is declared
// as throwing and you use proper calling style (do / try / catch pattern)
try foo(0)
} catch {
print("error: ", error) // error: E()
}
I'm trying to integrate Stripe in an iOS app using swift. and I keep getting these error from that line: creditCard.validateCardReturningError(&error)
error 1: '_' is not convertible to '() throws ->()'
error 2: <> is not convertible to 'BooleanType'
var error: NSError?
if (creditCard.validateCardReturningError(&error)){
var stripeError: NSError!
Stripe.createTokenWithCard(creditCard, completion: { (token, stripeError) -> Void in
if (stripeError != nil){
println("there is error");
}
From the error message that you're receiving, it sounds like you're working with the new Xcode 7 beta and thus the new release of Swift. One of the most interesting and controversial changes with this new release is that Apple has modified the way that error handling works. Effectively, Apple has now added first class exceptions to the Swift language through the ErrorType and the ability to mark at the type-level functions that can potentially throw an error in their execution. You can thus expect to start seeing functions with the following signature:
func foo() throws -> Bar
This signals that the function foo will either throw an exception or return an object of type Bar.
The way that you handle such functions is through three new keywords: do, try and catch (you are likely familiar with the try-catch idiom from many other popular language). Effectively, the aim is to wrap the block of possibly exceptional code in a do, to mark specific calls to functions that can throw exceptions with try and, finally, to use catch statements to indicate what should be done in the case of the occurrence of specific exceptions.
In your case, a modified version of the following should work:
do {
try creditCard.validateCardReturningError()
STPAPIClient.sharedClient().createTokenWithCard(
creditCard,
completion: { (token: STPToken?, stripeError: NSError?) -> Void in
self.createBackendChargeWithToken(token!, completion: completion)
})
} catch {
println("There was an error.")
}
Note that Stripe hasn't officially released a new version of the iOS SDK for the beta so there isn't much yet with respect to new exception types, but I would keep an eye out on the Github repo for any updates.
Anyway, for more information on new Swift error-handling, I highly recommend the blog post over at the Big Nerd Ranch: https://www.bignerdranch.com/blog/error-handling-in-swift-2/. Let me know if you have any further questions!
Most to all of the classes in Objective-C returns nil if passed nil or some error, but NSURL throws an exception. Specifically, the method [NSURL fileURLWithPath].
It is documented:
"Passing nil for this parameter produces an exception."
But, can anyone explain Apple would throw an exception instead of returning nil?
It is calling a method on nil that is allowed. Many methods can throw exceptions if given an invalid argument. For example see NSMutableArray's addObject:.
Here is Apple's docs or error handling:
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/ErrorHandling/ErrorHandling.html
exceptions are used solely for programmer errors