How can i use existing DB.sqlite from folder in swift project? - ios

I know about FMdb and use it to my project, but I don't know how use existing DB file and where can I add my DB.sqlite in my project?

In your case:
drop "DB.sqlite" to your project folder (in navigation window)
add following code to your AppDelegate.swift file
func checkDataBase(){
print("check database...")//log
let url = self.applicationDocumentsDirectory.URLByAppendingPathComponent("DB.sqlite")
// Load the existing database
if !NSFileManager.defaultManager().fileExistsAtPath(url.path!) {
print("Not found, copy one!!!")//log
let sourceSqliteURL = NSBundle.mainBundle().URLForResource("DB", withExtension: "sqlite")!
let destSqliteURL = self.applicationDocumentsDirectory.URLByAppendingPathComponent("DB.sqlite")
do {
try NSFileManager.defaultManager().copyItemAtURL(sourceSqliteURL, toURL: destSqliteURL)
} catch {
print(error)
}
}else{
print("DB file exist")//log
}}
3.Function is ready to use, just call "checkDataBase()" function in "func application" maybe..

Related

Realm iOS: How to handle Client Reset

Basically, I want to handle a case where any device got SyncError with type ClientResetError then, want my device to re-login to realm again. but as per documentation, we have to closeRealmSafely before I login to realm again, but I am not sure how to close realm safely.
I am going through the doc (https://docs.realm.io/sync/using-synced-realms/errors#client-reset) to handle client reset error and found it's very confusing . I want help to understand about the following code.
First there is no method available to closeRealmsafely. Please help me understand how can I close the realm safely?
How can I backup and when I will use it? Should I skip the reset error because in documentation it's mentions if the client reset process is not manually initiated, it will instead automatically take place after the next time the app is launched, upon first accessing the SyncManager singleton. It is the app’s responsibility to persist the location of the backup copy if needed, so that the backup copy can be found later."
Below is the error handler sample code from the doc.
let syncError = error as! SyncError
switch syncError.code {
case .clientResetError:
if let (path, clientResetToken) = syncError.clientResetInfo() {
closeRealmSafely()
saveBackupRealmPath(path)
SyncSession.immediatelyHandleError(clientResetToken)
}
default:
// Handle other errors...
()
}
}```
Finally we figured out how to handle the client reset error. We have taken following steps To avoid the data loss incase user is offline and came online and got reset error.
Save the local realm to another directory
Invalidate and nil the realm
Initiate realm manual reset - Call SyncSession.immediatelyHandleError with clientResetToken passed and it will delete the existing realm from directory
Show client reset alert - This will intimate user to relaunch the app.
On next launch realm creates a fresh realm from ROS.
After new realm connects, restore the realm records (if any) from the old realm saved in backup directory above.
Delete the backup realm(old realm) from directory.
switch syncError.code {
case .clientResetError:
if let (path, clientResetToken) = syncError.clientResetInfo() {
// taking backup
backUpRealm(realm: yourLocalRealm)
// making realm nil and invalidating
yourLocalRealm?.invalidate()
yourLocalRealm = nil
//Initiate realm manual reset - Call `SyncSession.immediatelyHandleError` with `clientResetToken` passed and it will delete the existing realm from directory
SyncSession.immediatelyHandleError(clientResetToken)
// can show alert to user to relaunch the app
showAlertforAppRelaunch()
}
default:
// Handle other errors...
()
}
}```
The back up realm code look like this:
func backUpRealm(realm: Realm?) {
do {
try realm?.writeCopy(toFile: backupUrl)
} catch {
print("Error backing up data")
}
}
After doing this backup will be available at backup path. On next launch device will connect and download a fresh realm from ROS so after device connects restore the realm records from the backup realm saved in the backup path.
The restore merge backup code will look like this. place the below method when realm connects after relauch.The ```restoredRealm`` is fresh downloaded realm on launch
func restoreAndMergeFromBackup(restoredRealm: Realm?) {
let realmBackUpFilePath = isRealmBackupExits()
// check if backup exists or not
if realmBackUpFilePath.exists {
let config = Realm.Configuration(
fileURL: URL(fileURLWithPath: realmBackUpFilePath.path),
readOnly: true)
let realm = try? Realm(configuration: config)
guard let backupRealm = realm else { return }
//Get your realm Objects
let objects = backupRealm.objects(YourRealmObject.self)
try? restoredRealm?.safeWrite {
for object in objects {
// taking local changes to the downloaded realm if it has
restoredRealm?.create(YourRealmObject.self, value: object, update: .modified)
}
self.removeRealmFiles(path: realmBackUpFilePath.path)
}
} else {
debug("backup realm does not exists")
}
}
private func isRealmBackupExits() -> (exists: Bool, path: String) {
let documentsPath = URL(fileURLWithPath: NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0])
let realmPathComponent = documentsPath.appendingPathComponent("your_backup.realm")
let filePath = realmPathComponent.path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath) {
return (true, filePath)
}
return (false, "")
}
private func removeRealmFiles(path: String) {
let realmURL = URL(fileURLWithPath: path)
let realmURLs = [
realmURL,
realmURL.appendingPathExtension("lock"),
realmURL.appendingPathExtension("realm"),
realmURL.appendingPathExtension("management")
]
for URL in realmURLs {
do {
try FileManager.default.removeItem(at: URL)
} catch {
debug("error while deleting realm urls")
}
}
}```
In our testing we have found that there is a backup made by realm automatically so we deleted it for safety purpose. the path argument you will get in the if let (path, clientResetToken) = syncError.clientResetInfo()
func removeAutoGeneratedRealmBackUp(path: String) {
do {
try FileManager.default.removeItem(at: URL(fileURLWithPath: path))
} catch {
debug("error while deleting realm backUp path \(path)")
}
}

Save/create folder that it to be treated as a file with FileManager

I have a iOS/CatalystMacOS-app that can create, save, open custom text-files (with my own file extension). This works fine. However, now I need more than text. I want to save optional files in this file as well. Apparently macOS (and iOS?) can treat folders as files. But I cannot get it to work as wanted. The folder is still treated as a folder, even if it has a file extension.
This is the code I use to create the folder:
func showNewFilePathDialog(from viewController: UIViewController, saveCompleted: URLCallback?) {
guard !isPresenting else {
return
}
let objectToSave = ...
// Find an available filename
var number = 0
var exportURL: URL!
var data: Data!
var fullFileName = ""
while true {
let numberText = number == 0 ? "" : number.asString()
fullFileName = "baseFileName" + "\(numberText).myFileExtension"
exportURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!.appendingPathComponent(fullFileName)
let dict = objectToSave.toDict()
let json = dict.json!
data = json.data(using: .utf8)!
if FileManager.default.fileExists(atPath: exportURL.path) {
number += 1
continue
} else {
break
}
}
do {
try FileManager.default.createDirectory(atPath: exportURL.path, withIntermediateDirectories: true, attributes: nil)
} catch {
NSLog("Couldn't create document directory")
viewController.presentErrorDialog(from: error)
return
}
// 2. Create containing json file
do {
try data.write(to: exportURL.appendingPathComponent("content.json"))
} catch {
viewController.presentErrorDialog(from: error)
return
}
isPresenting = true
self.onSaveDialogComplete = saveCompleted
let pickerViewController = UIDocumentPickerViewController(url: exportURL, in: .exportToService)
pickerViewController.delegate = self
viewController.present(pickerViewController, animated: true)
}
And then it appears like this in macOS finder:
It will show up similar in iOS, not allowing me to open the folder as a single file either.
Edit: Using UIDocument/public.composite-content/FileWrapper seems to work as well, but the problem still consists: When viewed in macOS finder it is still treated as a folder. Also when trying to open the app from the open-dialog via UIDocumentPickerViewController trying to open the file-bundle only opens the folder and wont let me open it into the app :(
This is my info.list Export Type UTIs:
Edit2: Also tried with removing all but com.apple.package but does not work either. Still cannot open my custom type as it behaves like a folder.
Got it working. Seemed as old builds of my app was interfering with the system file types. So I searched for my app name and removed old builds from my computer. Then the system recognized my file suffix and opened it right away!
But I lost the icon this time, but that's another issue :)

Access Windows/Mac Shared Folder Locally With smb from iOS

I am trying to build an app where I am able to access(read/write) windows/mac shared folders in my local network with swift.
Is there any possible way to do that with swift?
There is an App in the App Store called "FileExplorer" https://apps.apple.com/de/app/fe-file-explorer-file-manager/id510282524 where you can access these shared folders, but I do not know how they programmed this and with which language.
I also tried to access my shared folders via this App and yes it worked I can see my shared folders on my Phone.
But there needs to be a way to do it with swift...
I already tried different things(code bellow).
In the code bellow I tried to access the shared folder of my second mac and write the Text "Write this text to the fileURL as text in iOS using Swift" into the file named "Test.txt" and after that I want to read the same file again.
#IBAction func Button(_ sender: UIButton)
{
var uc = URLComponents()
uc.scheme = "smb"
uc.user = "user"
uc.password = "password"
uc.host = "ip-adress"
uc.path = "document-directory"
// Save data to file
let fileName = "Test"
let url = uc.url
//let DocumentDirURL = URL(fileURLWithPath: "/Users/f/d/t/App/Assets/Apps/TestApp")
let DocumentDirURL = try! URL(resolvingAliasFileAt: url!)
let fileURL = DocumentDirURL.appendingPathComponent(fileName).appendingPathExtension("txt")
print("FilePath: \(fileURL.path)")
let writeString = "Write this text to the fileURL as text in iOS using Swift"
do {
// Write to the file
try writeString.write(to: fileURL, atomically: true, encoding: String.Encoding.utf8)
} catch let error as NSError {
print("Failed writing to URL: \(fileURL), Error: " + error.localizedDescription)
}
var fullString: String = "" // Used to store the file contents
do {
// Read the file contents
fullString = try String(contentsOf: fileURL, encoding: .utf8)
} catch let error as NSError {
print("Failed reading from URL: \(fileURL), Error: " + error.localizedDescription)
}
print("File Text: \(readString)")
}
If I run the code as shown, he always gives me the error
"smb scheme is not supported" and then some additional errors that he can not write/read the file because he can not access it.
When I change the code and only search on the device I am programming on and run the simulator to search for this file everything works fine. So I have problems with "smb".
Thank you for every helpful answer.
you can use amsmb2 library to do this
you can extend the template class provided to connect to download files, write files, list directories -> on an smb share
everything is asynchronous from memory, with the librarys calls including hooks for progress updates on the ui main thread etc
i believe the amsmb2 library function your after might be uploadItem
iOS 13 includes SMB (server message block protocol) support
https://9to5mac.com/2019/06/17/ios-13-beta-2-enables-smb-server-connectivity-in-the-files-app/

Backup Realm to iCloud Drive

I would like to backup a realm database file to an iCloud drive, like WhatsApp, I have some questions:
What is the best practice to do this?
I have a database located in a shared group folder to access it from extensions, how can I back it up? How can I show the progress bar of upload? Like WhatsApp for example?
If I put a realm file in a document folder it will be synced for each modify.
Are there some samples code that we can see?
Thanks for the help, have any ideas? links?
Just to clarify, this is a question about backing up a discrete Realm file itself to iCloud Drive, so that it would be visible in the iCloud Drive app. Not synchronizing the contents of the file to a CloudKit store.
If you leave the Realm file in the Documents directory, then if the user performs an iCloud or iTunes backup, the file will be backed up. All this means though is that if the user decides to upgrade to a new device and perform a restore using the old device's backup image, the Realm file will be restored then. If the user deletes the app from your old device before then, the iCloud backup will also be deleted.
If you want to export your Realm file so it can be permanently saved and accessed in iCloud Drive, you can export a copy of the Realm file to your app's iCloud ubiquity container. This is basically just another folder like the shared group's folder, but it's managed by iCloud. This folder sort of behaves like Dropbox in that anything you put in there is automatically synchronized.
The code would look something like this:
let containerURL = FileManager.default.url(forUbiquityContainerIdentifier: nil)
let realmArchiveURL = containerURL.appendPathComponent("MyArchivedRealm.realm")
let realm = try! Realm()
try! realm.writeCopy(toFile: realmArchiveURL)
This is a really basic example. The Apple documentation recommends you do this on a background thread since setting up the iCloud folder for the first time can create some time.
Updating this wouldn't happen automatically. You'll need to export a new copy of the Realm each time the user wants to perform a backup.
I have recently had the same requirements and I am able to achieve from below steps
Swift: 4+
Step:1
1.Setup Your cloudKit for your app with a Developer account
2. You can take reference: https://www.raywenderlich.com/1000-cloudkit-tutorial-getting-started
Step 2
- Add CloudKit Capabilities in your App
- Please check out the screenshot: https://prnt.sc/pdpda5
Step 3
- Check for cloud Enabled options for your iphone
// Return true if iCloud is enabled
func isCloudEnabled() -> Bool {
if DocumentsDirectory.iCloudDocumentsURL != nil { return true }
else { return false }
}
Step 4
- Setup the below variables for Local or iCloud Document directories
struct DocumentsDirectory {
static let localDocumentsURL = FileManager.default.urls(for: FileManager.SearchPathDirectory.documentDirectory, in: .userDomainMask).last!
static let iCloudDocumentsURL = FileManager.default.url(forUbiquityContainerIdentifier: nil)?.appendingPathComponent("Documents")
}
Step:5
Below function is used for copyRealmFileToIcloudContainer
func uploadDatabaseToCloudDrive()
{
if(isCloudEnabled() == false)
{
self.iCloudSetupNotAvailable()
return
}
let fileManager = FileManager.default
self.checkForExistingDir()
let iCloudDocumentsURL = FileManager.default.url(forUbiquityContainerIdentifier: nil)?.appendingPathComponent("Documents", isDirectory: true)
let iCloudDocumentToCheckURL = iCloudDocumentsURL?.appendingPathComponent("\(memberId)_default.realm", isDirectory: false)
let realmArchiveURL = iCloudDocumentToCheckURL//containerURL?.appendingPathComponent("MyArchivedRealm.realm")
if(fileManager.fileExists(atPath: realmArchiveURL?.path ?? ""))
{
do
{
try fileManager.removeItem(at: realmArchiveURL!)
print("REPLACE")
let realm = try! Realm()
try! realm.writeCopy(toFile: realmArchiveURL!)
}catch
{
print("ERR")
}
}
else
{
print("Need to store ")
let realm = try! Realm()
try! realm.writeCopy(toFile: realmArchiveURL!)
}
}
Step:6
- Once your realm file uploaded on the server , you can check this in your iPhone
- Steps
- 1.Go To Setting
- 2.Go To iCloud
- 3.Go To ManageStorage
- 4.You will see your application there
- 5.Tap on Application, you will able to see your realm file over there
Step:7
- Make Sure you have added the below lines in info.plist
<key>NSUbiquitousContainers</key>
<dict>
<key>iCloud.com.example.app</key>
<dict>
<key>NSUbiquitousContainerIsDocumentScopePublic</key>
<true/>
<key>NSUbiquitousContainerName</key>
<string>iCloudDemoApp</string>
<key>NSUbiquitousContainerSupportedFolderLevels</key>
<string>Any</string>
</dict>
</dict>
#yonlau as per your request sharing answer for backup realm file , This is tested once and the realm data only have when they backup on iCloud.
func DownloadDatabaseFromICloud()
{
let fileManager = FileManager.default
// Browse your icloud container to find the file you want
if let icloudFolderURL = DocumentsDirectory.iCloudDocumentsURL,
let urls = try? fileManager.contentsOfDirectory(at: icloudFolderURL, includingPropertiesForKeys: nil, options: []) {
// Here select the file url you are interested in (for the exemple we take the first)
if let myURL = urls.first {
// We have our url
var lastPathComponent = myURL.lastPathComponent
if lastPathComponent.contains(".icloud") {
// Delete the "." which is at the beginning of the file name
lastPathComponent.removeFirst()
let folderPath = myURL.deletingLastPathComponent().path
let downloadedFilePath = folderPath + "/" + lastPathComponent.replacingOccurrences(of: ".icloud", with: "")
var isDownloaded = false
while !isDownloaded {
if fileManager.fileExists(atPath: downloadedFilePath) {
isDownloaded = true
print("REALM FILE SUCCESSFULLY DOWNLOADED")
self.copyFileToLocal()
}
else
{
// This simple code launch the download
do {
try fileManager.startDownloadingUbiquitousItem(at: myURL )
} catch {
print("Unexpected error: \(error).")
}
}
}
// Do what you want with your downloaded file at path contains in variable "downloadedFilePath"
}
}
}
}
2.Copy realm file from iCloud to Document directory
func copyFileToLocal() {
if isCloudEnabled() {
deleteFilesInDirectory(url: DocumentsDirectory.localDocumentsURL)
let fileManager = FileManager.default
let enumerator = fileManager.enumerator(atPath: DocumentsDirectory.iCloudDocumentsURL!.path)
while let file = enumerator?.nextObject() as? String {
do {
try fileManager.copyItem(at: DocumentsDirectory.iCloudDocumentsURL!.appendingPathComponent(file), to: DocumentsDirectory.localDocumentsURL.appendingPathComponent(file))
print("Moved to local dir")
//HERE ACCESSING DATA AVAILABLE IN REALM GET FROM ICLOUD
let realm = RealmManager()
let array = realm.FetchObjects(type: Mood.self)
print(array?.count)
} catch let error as NSError {
print("Failed to move file to local dir : \(error)")
}
}
}
}
You could take a look at this Github project by mikemac8888.
Basically you make your model objects conform to RealmCloudObject:
class Note: Object, RealmCloudObject {
...
}
You have to implement a mapping function :
func toRecord() -> CKRecord {
...
record["text"] = self.text
record["dateModified"] = self.dateModified
}
... and the reverse function used to create Realm records out of CloudKit records:
public func changeLocalRecord(...) throws {
...
realm.create(objectClass as! Object.Type,
value: ["id": id,
"text": text,
"dateModified": NSDate(),
"ckSystemFields": recordToLocalData(record)],
update: true)
...
}
The full documentation could be read at the link I provided, obviously.

How can I open a txt file in local directory in swift2?

I've put a "restaurants.txt" file in the same directory with MenuViewController.swift.
Then I put this code in viewDidLoad() of MenuViewController to read the file.
if let path = NSBundle.mainBundle().pathForResource("restaurants", ofType: "txt") {
if let content = try? String(contentsOfFile: path, encoding: NSUTF8StringEncoding) {
print(content)
} else {
print("error1")
}
} else {
print("error")
}
Then I get "error1" in my console.
How can I read the file in the same directory of the swift file?
Or do I have to put my "restaurants.txt" file somewhere else?
Add the file to the target:
Select the file
In the Project Navigator command1 select the file icon
Under "Target Membership" click the checkbox for the file.
1) If you wish to read content of a text file, even without inserting it to your project, you may also use NSFileMananger. The following code works, the only drawback - you need to state full path.
let fullPath = "/your/full/path/restaurants.txt"
if NSFileManager.defaultManager().fileExistsAtPath(fullPath){
do
{
let content = try String(contentsOfFile: fullPath, encoding: NSUTF8StringEncoding)
print("\(content)")
}
catch let error as NSError
{
print("error reading file: \(error)")
}
}
2) If you do mind the hardcode, and want it more generic - you will have to change Settings in the Build in Xcode. See here:
Locate source project directory in Swift

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