This is what I am doing so as to set the focus on the same point after UITableView beginUpdates :
CGPoint offset = tableMessageDetail.contentOffset;
// CGPoint textPoint = [self.view convertPoint:cell.txtReply.frame.origin toView:nil];
[tableMessageDetail beginUpdates];
[tableMessageDetail endUpdates];
[tableMessageDetail setContentOffset:offset animated:NO];
//[tableMessageDetail scrollRectToVisible:CGRectMake(cell.frame.origin.x, cell.frame.origin.y, cell.frame.size.width, cell.frame.size.height) animated:YES];
But the position after endUpdates, when the cell is too high, comes to the top of cell. I have tried with the commented approach as well, but that too is not perfect.
Giving a thought, hope this helps:
Remove all animations on the tableView's layer before setting the contentOffset.
[tableView.layer removeAllAnimations];
[tableView setContentOffset:offset animated:NO];
and then,
[tableView scrollToRowAtIndexPath:cell.indexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES];
Related
I want my tableview scroll to the bottom when first time into the view, but sometimes won't scroll to the bottom, and sometimes will made my table disappear. (usually happened when first time or second time).
here's my scrolling code:
-(void)tableScrollToBottom{
[self.tableView reloadData];
dispatch_async(dispatch_get_main_queue(), ^{
NSIndexPath* indexPath = [NSIndexPath indexPathForRow: ([self.tableView numberOfRowsInSection:([self.tableView numberOfSections]-1)]-1) inSection: ([self.tableView numberOfSections]-1)];
[self.tableView scrollToRowAtIndexPath:indexPath
atScrollPosition:UITableViewScrollPositionBottom
animated:YES];
});
}
and I also have [self tableScrollToBottom] in viewDidAppear, cause if I only scroll the table in viewDidLoad the table always won't scroll to very bottom, and I don't know why, it's really confusing me.
And I tried to put [self.tableView layoutIfNeeded] in [self tableScrollToBottom], and remove the dispatch_async, it seems like the first time I opened the app and into the view still can't scroll to the very bottom, after the first time, it'll scroll to the bottom correctly, I don't know what's the difference between the first time open the app and into that view and after the first time.(my data get from server and it's from previous, and my tableview row height is dynamic).
here's my code in [self tableScrollToBottom] now:
-(void)tableScrollToBottom {
[self.tableView layoutIfNeeded];
NSIndexPath* indexPath = [NSIndexPath indexPathForRow: ([self.tableView numberOfRowsInSection:([self.tableView numberOfSections]-1)]-1) inSection: ([self.tableView numberOfSections]-1)];
[self.tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES];
}
and here's where I called [self tableScrollToBottom] :
-(void)getDicData {
for (int i = 0; i < _csDictArr.count; i ++) {
[_chatPersonArray addObject:_csDictArr[i][#"Person"]];
[_chatDataArray addObject:_csDictArr[i][#"Message"]];
[_chatDateTimeArr addObject:_csDictArr[i][#"Time"]];
}
[self.tableView reloadData];
[self tableScrollToBottom];
}
and I put [self getDicData] in ViewDidLoad, and I also call the tableScrollToBottom in viewDidAppear
-(void)viewDidAppear:(BOOL)animated {
[self tableScrollToBottom];
}
You should use CATransaction to make sure tableView was reload completely before scroll it to bottom.
[CATransaction begin];
[CATransaction setCompletionBlock:^{
CGFloat yOffset = 0;
if (self.tableView.contentSize.height > self.tableView.bounds.size.height) {
yOffset = self.tableView.contentSize.height - self.tableView.bounds.size.height;
}
[self.tableView setContentOffset:CGPointMake(0, yOffset) animated:YES];
}];
[self.tableView reloadData];
[CATransaction commit];
I have a horizontal UICollectionView that implements UICollectionViewLayout and uses targetContentOffsetForProposedContentOffset for a custom fling/paging functionality. Each cell is nearly the width of the screen with the next cell showing slightly to the right. The functionality works great, but I want to be able to delete the cell at index 0 when the current cell is index 1. I'm currently able to calculate and do this just fine, but upon deleting the index 0 cell it slides to the next cell (old index 2, new 1 (after deleting 0)) because of the current content offset. I'm not sure how I can delete index 0 while maintaining the current layout.
Right now in my delegate I'm doing:
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView{
float cellWidth = self.collectionView.bounds.size.width - 20;
float currentPage = self.collectionView.contentOffset.x / cellWidth;
if (currentPage == 1) {
[self remove:0];
}
}
-(void)remove:(int)i {
[self.collectionView performBatchUpdates:^{
[self.data removeObjectAtIndex:0];
NSIndexPath *indexPath =[NSIndexPath indexPathForRow:0 inSection:0];
[self.collectionView deleteItemsAtIndexPaths:[NSArray arrayWithObject:indexPath]];
} completion:^(BOOL finished) {
}];
}
So the calculation and deletion works fine, but upon deleting [0], the collection view is scrolled to the next cell..and I'm not sure how to stop it.
I've tried self.collectionview.contentOffset = CGMakePoint(0,0) after the deleting, but the transition is still noticeably buggy. Any ideas on how to approach this problem?
so after a ton of trial and error I was able to resolve the issue. It might be a little hackish but I just wrapped the batch with a uiview animation that has no duration. Basically it overrides the deletion animation
[UIView animateWithDuration:0 animations:^{
[self.collectionView performBatchUpdates:^{
[scrollView setContentOffset:CGPointMake(0, 0) animated:NO];
[self.data removeObjectAtIndex:0];
NSIndexPath *indexPath =[NSIndexPath indexPathForRow:0 inSection:0];
[self.collectionView deleteItemsAtIndexPaths:#[indexPath]];
[self.collectionView.collectionViewLayout invalidateLayout];
} completion:nil];
}];
I have a UITextView in custom UITableViewCell. On expanding the UITextView, I want the subviews below the UITextView to fall as per its height and also increase the row height. For this I am doing :
- (void)textViewDidChange:(UITextView *)textView
{
int numLines = textView.contentSize.height/textView.font.lineHeight;
if(numLines < 6)
{
CGRect frame = textView.frame;
frame.size.height = textView.contentSize.height;
textView.frame = frame;
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:(int)textView.tag inSection:0];
MessageDetailCell *cell = [tableMessageDetail cellForRowAtIndexPath:indexPath];
cell.txtReplyHeightConstraint.constant = textView.frame.size.height;
[cell updateConstraintsIfNeeded];
[cell setNeedsLayout];
[cell layoutIfNeeded];
[tableMessageDetail beginUpdates];
[tableMessageDetail endUpdates];
}
}
Everything works fine except that beginUpdates endUpdates makes the UITableViewCell flash. So far as cell content is concerned, I have images as well as text displayed in it. The cell flashed only in case of images.
You have to call beginUpdates before you change the frame.
[tableMessageDetail beginUpdates];
// change cell attributes
[tableMessageDetail endUpdates];
I have implemented SKSTableView and I used this command:
[tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES];
when I press a cell that is expandable, and it goes on top. Now I'd like that when I scroll the expanded cell which went to top to stay fixed there until it's closed. Can I do that?
In UITableView you have the UIScrollView methods. So you can do something like this:
-(void)scrollViewDidScroll:(UIScrollView *)scrollView {
UITableViewCell *cell =[self.myTableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
CGRect cellFrame = [cell convertRect:cell.frame toView:self.view];
if (self.isStickToTop) {
self.cell.frame = CGRectMake(0, 0, self.cellFrame.width, cellFrame.size.height);
}
else {
self.cell.frame = CGRectMake(0, scrollView.contentOffset.y, self.cellFrame.width, cellFrame.size.height);
}
}
The isStickToTop is your maintenance BOOLvariable that will indicate if the cell stick to top or not. Don't say u don't know ;)
I've got a UITableView that allows the user to delete rows in it by swiping them left (very much like the app Clear). My issue is that all the UITableViewCells below the one being deleted animate up to their new frames while the animation for the deleted cell is happening. I want it to happen after the animation for the deleted cell finishes.
My code:
//Starts updating the table
[CATransaction begin];
[CATransaction setAnimationDuration:JTTableViewRowAnimationDuration];
[CATransaction setCompletionBlock: ^{
[self.spenderTable reloadData];
}];
[tableView beginUpdates];
if (state == JTTableViewCellEditingStateLeft)
{
[self.list.spendrItems removeObjectAtIndex:indexPath.row];
//!!Animation happens here!!
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationLeft];
}
[tableView endUpdates];
[CATransaction commit];
[tableView performSelector:#selector(reloadVisibleRowsExceptIndexPath:) withObject:indexPath afterDelay:JTTableViewRowAnimationDuration * 2];
Im also using this great UITableView.
Any ideas on how to achieve this?
Got this figured out....for anyone else interested. You can go two ways with:
Approach #1 (Wrap in animation block):
[UIView animateWithDuration:0.25 animations:^{
[[(JTTransformableTableViewCell *)[self.spenderTable cellForRowAtIndexPath:indexPath] contentView] setX:-320];
}completion:^(BOOL done){
[self.list.spendrItems removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationNone];
}];
Remember to manipulate the datasource in the completion block to avoid an internal consistency exception.
Approach #2 (inherit from UITableView):
Override the animation like so:
- (void)insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation{
for (NSIndexPath *indexPath in indexPaths)
{
UITableViewCell *cell = [self cellForRowAtIndexPath:indexPath];
[cell setFrame:CGRectMake(320, cell.frame.origin.y, cell.frame.size.width, cell.frame.size.height)];
[UIView beginAnimations:NULL context:nil];
[UIView setAnimationDuration:1];
[cell setFrame:CGRectMake(0, cell.frame.origin.y, cell.frame.size.width, cell.frame.size.height)];
[UIView commitAnimations];
}
}