Table view cells mess up after scrolling - ios

I've got a UITableViewCell, containing a specific of UIImages that I generate from code.
I've got this problem: the images are generated fine when I first load the view. However, if, for example, I scroll down and then I go back up, I find a completely different set of images.
I imagine this is a problem connected to the reusable cells, but I really don't know how to solve it.
for collabsImages in secImageUrls[indexPath.row] {
dispatch_async(dispatch_get_main_queue()){
let image = UIImageView()
image.tag = i
image.userInteractionEnabled = true
image.frame = CGRectMake(CGFloat(10 + i*50 + 7*i), self.view.frame.height/2 - self.navigationController!.navigationBar.frame.height - 55, 40, 40)
image.layer.cornerRadius = image.frame.width/2
image.layer.masksToBounds = true
image.sd_setImageWithURL(NSURL(string: collabsImages), placeholderImage: nil, options: [])
cell1.addSubview(image)
let didTapOnCollabImage = CollabsGestureRecognizer(target: self, action: "didTapOnCollabImage:", row: indexPath.row)
image.addGestureRecognizer(didTapOnCollabImage)
i++
}
}
Here's the code for cellForRowAtIndexpath:
let cell1 : cellTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as! cellTableViewCell
tableView.allowsSelection = false
cell1.profileImg.userInteractionEnabled = true
let tappedOnImage = UITapGestureRecognizer(target: self, action: "tappedOnImage:")
cell1.profileImg.tag = indexPath.row
cell1.profileImg.addGestureRecognizer(tappedOnImage)
dispatch_async(dispatch_get_main_queue()) {
cell1.profileImg.center = CGPointMake(35, 35)
cell1.usernameLbl.frame = CGRectMake(cell1.profileImg.frame.maxX + 7, cell1.profileImg.frame.minY, self.view.frame.size.width/2, 20)
cell1.usernameLbl.text = (self.jsonFeeds[indexPath.row]["author"] as? String)!
cell1.titleLbl.text = (self.jsonFeeds[indexPath.row]["title"] as? String)
cell1.titleLbl.frame = CGRectMake(cell1.profileImg.frame.maxX + 7, cell1.usernameLbl.frame.maxY + 7, self.view.frame.size.width-20, 20)
let textLabel = UILabel(frame: CGRectMake(cell1.profileImg.frame.minX, cell1.titleLbl.frame.maxY + 20, self.view.frame.width-30, 90))
//textLabel.center = CGPointMake(cell1.center.x, textLabel.center.y)
textLabel.textAlignment = NSTextAlignment.Left
textLabel.numberOfLines = 7
textLabel.text = self.jsonFeeds[indexPath.row]["text"] as? String
textLabel.backgroundColor = UIColor(red: 1/255, green: 109/255, blue: 127/255, alpha: 0.1)
cell1.contentsView.addSubview(textLabel)
let btn = UIButton()
btn.frame = CGRectMake(cell1.frame.maxX - 150, textLabel.frame.maxY + 30, 130, 24)
btn.layer.cornerRadius = 15
btn.layer.borderWidth = 1
btn.setTitle("MESSAGE", forState: UIControlState.Normal)
btn.titleLabel?.font = UIFont(name: "HelveticaNeue-Thin", size: 14)
btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
btn.layer.borderColor = UIColor.blackColor().CGColor
cell1.contentsView.addSubview(btn)
let block: SDWebImageCompletionBlock! = {
(image: UIImage!, error: NSError!, cacheType: SDImageCacheType, imageURL: NSURL!) -> Void in
}
cell1.profileImg.sd_setImageWithURL(NSURL(string: self.imageUrls[indexPath.row]!), completed: block)
}
var i = 0
for collabsImages in secImageUrls[indexPath.row] {
if collabsImages != "This is a post"{
dispatch_async(dispatch_get_main_queue()){
let image = UIImageView()
image.tag = i
image.userInteractionEnabled = true
image.frame = CGRectMake(CGFloat(10 + i*50 + 7*i), self.view.frame.height/2 - self.navigationController!.navigationBar.frame.height - 55, 40, 40)
image.layer.cornerRadius = image.frame.width/2
image.layer.masksToBounds = true
image.sd_setImageWithURL(NSURL(string: collabsImages), placeholderImage: nil, options: [])
cell1.contentsView.addSubview(image)
let didTapOnCollabImage = CollabsGestureRecognizer(target: self, action: "didTapOnCollabImage:", row: indexPath.row)
image.addGestureRecognizer(didTapOnCollabImage)
i++
}
}
}
}
return cell1

First of all, you are dispatching to the main thread twice, and once in an existing dispatch call. You should not need to dispatch anything to the main thread in cellForRowAtIndexPath, unless you are doing background work you need to return, like a network fetch.
Second, you should set your image on the reusable cell to nil before the cell is loaded. image.image = nil right after you dequeue the cell. That might help make sure you are not reusing the image.
Apple and others have some very great tutorials on how to efficiently load images into a table view, also.

Using tag along with reusable cells is a bad idea. Try to code the same without the help of tag. Giving indexpath.row as tag value cause weired issues. I think this will help

Related

Last Button in UIScrollView add target doesn't effect

I have a list of category add I created buttons for each category in a scroll view
and a last button is ALL button for all products. But some how it didn't have any action I added.
this is my code
First I make a function to create buttons to add to view
func catButtonView(buttonSize:CGSize) -> UIView {
let buttonView = UIView()
buttonView.backgroundColor = UIColor(colorLiteralRed: 1, green: 1, blue: 1, alpha: 0)
buttonView.frame.origin = CGPoint(x: 0,y: 0)
let padding = CGSize(width:0, height:0)
buttonView.frame.size.width = (buttonSize.width + padding.width) * CGFloat(categories.count)
buttonView.frame.size.height = (buttonSize.height + 2.0 * padding.height )
//add buttons to the view
var buttonPosition = CGPoint(x:padding.width * 0.5, y:padding.height)
let buttonIncrement = buttonSize.width + padding.width
let hueIncrement = 1.0 / CGFloat(categories.count)
var newHue = hueIncrement
for i in 0...(categories.count) {
let button = UIButton.init(type: .custom) as UIButton
button.frame.size = buttonSize
button.frame.origin = buttonPosition
button.setBackgroundImage(R.image.button(), for: .normal)
button.setBackgroundImage(R.image.button_selected(), for: .selected)
if(i==categories.count) {
button.setTitle("ALL", for: .normal)
} else {
button.setTitle(categories[i].name, for: .normal)
}
button.setTitleColor(UIColor.white, for: .normal)
buttonPosition.x = buttonPosition.x + buttonIncrement
newHue = newHue + hueIncrement
button.tag = i+1
button.addTarget(self, action: #selector(catButtonPressed(sender:)), for: .touchUpInside)
buttonView.addSubview(button)
}
return buttonView
}
this is action func
func catButtonPressed(sender:UIButton){
print(sender.tag)
if(self.selectedCat != sender.tag-1) {
let lastBtn = catScrollView.viewWithTag(selectedCat+1) as? UIButton
lastBtn?.setBackgroundImage(R.image.button(), for: .normal)
self.selectedCat = sender.tag-1
self.itemsCollection.reloadData()
sender.setBackgroundImage(R.image.button_selected(), for: .normal)
}
}
then add to scroll view
let catScrollingView = catButtonView(buttonSize: CGSize(width: 200.0, height:50.0))
catScrollView.contentSize = catScrollingView.frame.size
catScrollView.subviews.forEach({ $0.removeFromSuperview() })
catScrollView.addSubview(catScrollingView)
catScrollView.showsHorizontalScrollIndicator = true
catScrollView.indicatorStyle = .default
self.itemsCollection.reloadData()
Anyone know what I missed?
It is because the if statement in your catButtonPressed function is false with the last button's tag, which makes the code inside never be executed.
Let's say you have 5 categories so your categories.count = 5. So your self.selectedCat ranges from 0 to 4. In your for i in 0...(categories.count) the last button's tag is button.tag = 5
Now in your catButtonPressed function. If the last button is the last category, then your self.selectedCat will be 4 and sender.tag will be 5
func catButtonPressed(sender:UIButton){
print(sender.tag)
if(4 != 5-1) {
// Any code in here will never be executed because 4 != 4 is false
}
}

iOS Swift TableviewCell issue

I have a strange problem with tableView cell.
when I scroll tableView and cell disappear and back again to the cell I understand that tableView add similar cell exactly on cell.
for example look at the picture . 3 exact text add on each other.
cellForRowAtIndexPath function :
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as UITableViewCell
if indexPath.row == 0 {
let reviewNumber = UILabel()
if (self.book.review_count == 0) {
reviewNumber.text = "\(self.lang.book["no_review"]!)"
}
if (self.book.review_count > 0) {
reviewNumber.text = "\(self.book.review_count!) \(self.lang.general["review"]!)"
}
reviewNumber.textAlignment = .Right
reviewNumber.font = UIFont(name: "Vazir", size: 14)
reviewNumber.numberOfLines = 0
reviewNumber.translatesAutoresizingMaskIntoConstraints = false
reviewNumber.textColor = UIColor.grayColor()
cell.contentView.addSubview(reviewNumber)
let voteIcon = UIImageView()
voteIcon.image = UIImage(named: "vote-icn")
voteIcon.translatesAutoresizingMaskIntoConstraints = false
cell.contentView.addSubview(voteIcon)
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-[v0(24)]-|",options: [],metrics: nil,views: ["v0" : voteIcon]))
let reviewIcon = UIImageView()
reviewIcon.image = UIImage(named: "review-icn")
reviewIcon.translatesAutoresizingMaskIntoConstraints = false
cell.contentView.addSubview(reviewIcon)
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-[v0(24)]-|",options: [],metrics: nil,views: ["v0" : reviewIcon]))
let voteNumber = UILabel()
voteNumber.text = " ۴.۵ از ۱۶۵۴رأی"
voteNumber.textAlignment = .Left
voteNumber.font = UIFont(name: "Vazir", size: 14)
voteNumber.numberOfLines = 0
voteNumber.translatesAutoresizingMaskIntoConstraints = false
voteNumber.textColor = UIColor.grayColor()
cell.contentView.addSubview(voteNumber)
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-3-[v0]-3-|",options: [],metrics: nil,views: ["v0" : reviewNumber]))
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-3-[v0]-3-|",options: [],metrics: nil,views: ["v0" : voteNumber]))
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|-35-[v0]-8-[v1(25)]",options: [],metrics: nil,views: ["v0" : voteNumber, "v1" : voteIcon, "v2" : reviewNumber, "v3" : reviewIcon]))
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:[v2]-8-[v3(25)]-35-|",options: [],metrics: nil,views: ["v0" : voteNumber, "v1" : voteIcon, "v2" : reviewNumber, "v3" : reviewIcon]))
}
if indexPath.row == 1 {
let userBookStatusButtn = UIButton(type: .Custom)
userBookStatusButtn.setTitle("خواهم خواند", forState: .Normal)
userBookStatusButtn.alpha = 0.2
userBookStatusButtn.titleLabel?.font = UIFont(name: "Vazir", size: 14)
userBookStatusButtn.setTitleColor(UIColor.whiteColor(), forState: .Normal)
// userBookStatusButtn.setImage(UIImage(named: "vote-icn"), forState: .Normal)
userBookStatusButtn.translatesAutoresizingMaskIntoConstraints = false
userBookStatusButtn.backgroundColor = UIColor(red:0.0/256.0 ,green:150.0/256.0, blue:136.0/256.0 ,alpha:1 )
cell.contentView.addSubview(userBookStatusButtn)
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-20-[v0(48)]-20-|",options: [],metrics: nil,views: ["v0" : userBookStatusButtn]))
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|-35-[v0]-35-|",options: [],metrics: nil,views: ["v0" : userBookStatusButtn]))
}
if indexPath.row == 2 {
let topBorder = UIView()
topBorder.translatesAutoresizingMaskIntoConstraints = false
topBorder.backgroundColor = UIColor(white: 0.5, alpha: 0.5)
cell.contentView.addSubview(topBorder)
let bottomBorder = UIView()
bottomBorder.translatesAutoresizingMaskIntoConstraints = false
bottomBorder.backgroundColor = UIColor(white: 0.5, alpha: 0.5)
cell.contentView.addSubview(bottomBorder)
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.lineSpacing = 5
paragraphStyle.baseWritingDirection = .RightToLeft
guard let descriptionStr = self.book.description else {return cell}
let attrString = NSMutableAttributedString(string: descriptionStr)
attrString.addAttribute(NSParagraphStyleAttributeName, value:paragraphStyle, range:NSMakeRange(0, attrString.length))
let description = UILabel()
description.attributedText = attrString
description.textAlignment = .Justified
description.font = UIFont(name: "Vazir", size: 14)
description.numberOfLines = 0
description.translatesAutoresizingMaskIntoConstraints = false
description.lineBreakMode = NSLineBreakMode.ByWordWrapping
cell.contentView.addSubview(description)
let title = UILabel()
title.text = "\(self.lang.book["summery"]!)"
title.alpha = 0.2
title.textAlignment = .Center
title.font = UIFont(name: "Vazir-Bold", size: 16)
title.translatesAutoresizingMaskIntoConstraints = false
cell.contentView.addSubview(title)
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|-[v0]-|",options: [.AlignAllCenterX],metrics: nil,views: ["v0" : title]))
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|-20-[v0]-20-|",options: [],metrics: nil,views: ["v0" : description]))
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-8-[v1]-44-[v0]",options: [],metrics: nil,views: ["v0" : description,"v1" : title ]))
cell.contentView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:[v0]-8-|",options: [],metrics: nil,views: ["v0" : description,"v1" : title ]))
}
cell.textLabel?.text = nil
return cell
}
I get data from son file with Alamofire and reloadData :
func tableRefresh()
{
dispatch_async(dispatch_get_main_queue(), {
self.bookDetailTableView.reloadData()
})
}
what's my problem?
thanks guys.
You made a classical error when using iOS cells.
(I am a teacher, so I see this kind of error frequently... don't worry..)
some Considerations:
1) NEVER add a label to a cell. Doing so, very time a cell is reused, previous label stays here, and a new label is added
2) as label are transparent, you will see all text overlapped..
3) You are leaking memory, as no one will detach/ release labels.
so the way can be:
A)Simple for simple case
use TAGS, as Apple did on old days of cells..
(code i
make some defines:
let TEXT_TAG = 2000
add label if not present, if present get it vi TAG:
let cell = tableView.dequeueReusableCell(withIdentifier: REUSE, for: indexPath )
let text = "my text..."
if let label = cell.viewWithTag(TEXT_TAG) as? UILabel{
label.text = text
}else{
let frame = CGRect(x: 100, y: 20, width: 50, height: 50)
let label = UILabel(frame: frame)
label.text = text
cell.addSubview(label)
}
B) make a custom cell...
class CustomViewCell: UITableViewCell {
var label: UILabel?
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
let frame = CGRect(x: 100, y: 20, width: 50, height: 50)
let label = UILabel(frame: frame)
self.addSubview(label)
}
in controller simply:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: REUSE,
for: indexPath ) as! CustomViewCell
cell.label = "my text"
I get your problem,you get the cell from tableView reuseable pool.The first problem,if you want change UITableViewCell View,you need to creat a son class of it.I get a function to fix it.
I use Stackoverflow first time,I don't know where can I put my code,so I write it under this sentence.
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as UITableViewCell
for let item in cell.contentView.subviews {
item.removeFromSuperView();
}
And then using your code,it should help you.

UITableView mixing values because of reusable cells

I have a problem when I scroll in my tableview which contains elements that can be scrolled horizontal it is mixing the values.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
var cell : RoundWorkoutCell! = tableView.dequeueReusableCellWithIdentifier("Cell") as! RoundWorkoutCell
let tmpCell = cell
print(tmpCell)
if(cell == nil)
{
cell = NSBundle.mainBundle().loadNibNamed("Cell", owner: self, options: nil)[0] as! RoundWorkoutCell;
}
let exerviseName = RoundLabels[indexPath.row]
if(indexPath.row == 0){
for countMe in 0..<self.round_1_exercises.count {
if(countMe<1){
roundPosition1.append(5)
}else{
roundPosition1.append(115+roundPosition1[countMe-1])
}
scrollerSize = 115+roundPosition1[countMe]
}
}else if(indexPath.row == 1){
for countMe in 0..<self.round_2_exercises.count {
if(countMe<1){
roundPosition2.append(5)
}else{
roundPosition2.append(115+roundPosition2[countMe-1])
}
scrollerSize = 115+roundPosition2[countMe]
}
}else if(indexPath.row == 2){
for countMe in 0..<self.round_3_exercises.count {
if(countMe<1){
roundPosition3.append(5)
}else{
roundPosition3.append(115+roundPosition3[countMe-1])
}
scrollerSize = 115+roundPosition3[countMe]
}
}......
cell.RoundExercise_Cell_ScrollView.contentSize = CGSizeMake(CGFloat(scrollerSize),115)
cell.RoundExercise_Cell_ScrollView.showsHorizontalScrollIndicator = true
cell.RoundExercise_Cell_ScrollView.indicatorStyle = .Default
if(indexPath.row==0){
for index in 0..<self.round_1_exercises.count {
print("Round position 1 \(self.roundPosition1[index])")
var imageView : UIImageView
imageView = UIImageView(frame:CGRect(x:roundPosition1[index],y: 5, width:110, height: 110 ))
imageView.backgroundColor = UIColor.whiteColor()
cell.RoundExercise_Cell_ScrollView.addSubview(imageView)
let label1: UILabel = UILabel()
label1.frame = CGRect(x:roundPosition1[index],y: 5, width:110, height: 20 )
label1.textColor = UIColor(red:17/255.0, green: 22/255.0, blue: 40/255.0, alpha:1.0)
label1.textAlignment = NSTextAlignment.Center
label1.font = UIFont(name: "OpenSans-CondensedLight", size: 14)
label1.text = exerciseInfo.exercise_name(self.round_1_exercises[index] as! String)
cell.RoundExercise_Cell_ScrollView.addSubview(label1)
let frame1 = CGRect(x:roundPosition1[index]+10,y:25, width:90, height: 90 )
let button = UIButton(frame: frame1)
button.backgroundColor = UIColor.redColor()
button.setBackgroundImage(UIImage(named: (self.round_1_exercises[index] as? String)!) as UIImage?, forState: .Normal)
button.setTitleColor(UIColor.blackColor(), forState: .Normal)
button.setTitle(self.round_1_exercises[index] as? String, forState: .Normal)
button.setTitleColor(UIColor(red:0/255,green:0/255,blue:0/255,alpha:0.0), forState: .Normal)
button.addTarget(self, action: "buttonClick:", forControlEvents: .TouchUpInside)
cell.RoundExercise_Cell_ScrollView.addSubview(button)
let label: UILabel = UILabel()
label.frame = CGRect(x:roundPosition1[index],y: 115, width:110, height: 20 )
label.font = UIFont(name: "OpenSans", size: 14)
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = self.round_1_decoration[index] as? String
cell.RoundExercise_Cell_ScrollView.addSubview(label)
}
}else if(indexPath.row == 1){
for index in 0..<self.round_2_exercises.count {
print("Round position 2 \(self.roundPosition2[index])")
var imageView : UIImageView
imageView = UIImageView(frame:CGRect(x:roundPosition2[index],y: 5, width:110, height: 110 ))
imageView.backgroundColor = UIColor.whiteColor()
cell.RoundExercise_Cell_ScrollView.addSubview(imageView)
let label1: UILabel = UILabel()
label1.frame = CGRect(x:roundPosition2[index],y: 5, width:110, height: 20 )
label1.textColor = UIColor(red:17/255.0, green: 22/255.0, blue: 40/255.0, alpha:1.0)
label1.textAlignment = NSTextAlignment.Center
label1.font = UIFont(name: "OpenSans-CondensedLight", size: 14)
label1.text = exerciseInfo.exercise_name(self.round_2_exercises[index] as! String)
cell.RoundExercise_Cell_ScrollView.addSubview(label1)
let frame1 = CGRect(x:roundPosition2[index]+10,y:25, width:90, height: 90 )
let button = UIButton(frame: frame1)
button.backgroundColor = UIColor.redColor()
button.setBackgroundImage(UIImage(named: (self.round_2_exercises[index] as? String)!) as UIImage?, forState: .Normal)
button.setTitleColor(UIColor.blackColor(), forState: .Normal)
button.setTitle(self.round_2_exercises[index] as? String, forState: .Normal)
button.setTitleColor(UIColor(red:0/255,green:0/255,blue:0/255,alpha:0.0), forState: .Normal)
button.addTarget(self, action: "buttonClick:", forControlEvents: .TouchUpInside)
cell.RoundExercise_Cell_ScrollView.addSubview(button)
let label: UILabel = UILabel()
label.frame = CGRect(x:roundPosition2[index],y: 115, width:110, height: 20 )
label.font = UIFont(name: "OpenSans", size: 14)
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = self.round_2_decoration[index] as? String
cell.RoundExercise_Cell_ScrollView.addSubview(label)
}
}.....
cell.RoundExercise_Cell_Label.text = exerviseName
return cell as RoundWorkoutCell
}
Here is the custom cell class
class RoundWorkoutCell: UITableViewCell {
#IBOutlet var RoundExercise_Cell_Label: UILabel!
#IBOutlet var RoundExercise_Cell_ScrollView: UIScrollView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
self.RoundExercise_Cell_Label.text = ""
self.RoundExercise_Cell_ScrollView.contentSize = CGSizeMake(CGFloat(0),115)
}
I have placed this thread before but no one answered.I need to fix this.I have finished my whole app and this is left.I know that i have to use somehow prepareForReuse() but am not sure how,or if i could disable this reusable cells.
Thanks
The cells are reused to save on memory, this means that you need to recycle them properly to stop old data from being shown. You can do this by adding the prepareForReuse() function into your tableviewCell. In here you will need to set image outlets to be empty i.e by setting it to UIImage(). You will need to do the same with all outlets. This will ensure that old data that is not relevant will not be shown.
Example:
override func prepareForReuse() {
//myOutletName = myNilValue
super.prepareForReuse()
}
If you don't want to reuse cells, you can simply remove the call to dequeueReusableCellWithIdentifier. Try replacing these lines:
var cell : RoundWorkoutCell! = tableView.dequeueReusableCellWithIdentifier("Cell") as! RoundWorkoutCell
let tmpCell = cell
print(tmpCell)
if(cell == nil)
{
cell = NSBundle.mainBundle().loadNibNamed("Cell", owner: self, options: nil)[0] as! RoundWorkoutCell;
}
With this:
cell = NSBundle.mainBundle().loadNibNamed("Cell", owner: self, options: nil)[0] as! RoundWorkoutCell;
This approach doesn't reuse cells and will be less performant and will leak memory.
A better approach would be to construct the cells once and then reuse them, instead of rebuilding them in cellForRowAtIndexPath method. For example, if you design the cells in the NIB (as you are doing now), there's no need to add buttons and labels again by code, you can simply change the contents and hide those that are not needed.
Then, on prepareForReuse (or even at the beginning of cellForRowAtIndexPath), you reset the content of the row to the initial state.
class RoundWorkoutCell: UITableViewCell {
#IBOutlet var RoundExercise_Cell_Label: UILabel!
#IBOutlet var RoundExercise_Cell_ScrollView: UIScrollView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
self.RoundExercise_Cell_Label.text = ""
self.RoundExercise_Cell_ScrollView.contentSize = CGSizeMake(CGFloat(0),115)
}
override func prepareForReuse() {
//myOutletName = myNilValue
self.RoundExercise_Cell_Label.text = ""
self.RoundExercise_Cell_ScrollView.contentSize = CGSizeMake(CGFloat(0),115)
for subview in RoundExercise_Cell_ScrollView.subviews {
print(subview)
subview.removeFromSuperview()
}
super.prepareForReuse()
}
}
#Swinny89 was at right point thank you for that, but I can add more detail about prepareForReuse method. If you remove all your reusing cell data in that method, the performance will reduce. On the other hand, you can hide your variables in prepareForReuse method, and make them visible in your cell init method.
For example as the way I did:
override func prepareForReuse() {
if(commentLabels != nil) {
for item in commentLabels {
item.hidden = true
}
}
super.prepareForReuse()
}
In other method I make the visible with if check:
if(commentLabels == nil) {
// creating new labels and adding to commentLabels
} else { // it means reuse cell data and it has been hidden
// hidden = false
for item in commentLabels {
item.hidden = false
}
}

Creating and Setting title of UIButton in FOR loop breaks loop

In my app I'm creating a paged slider (UISlider + UIPageControl). The app reaches out to CoreData to get the array of Entities to create a "page" for.
I build the paginated scroller n the following loop:
for i in 0..<features.count {
var pageWidth = Int(view.frame.width)*i
var pageView = UIView(frame: CGRectMake(CGFloat(pageWidth), 0, scrollView.frame.width, scrollView.frame.height))
pageView.backgroundColor = UIColor.clearColor()
pageView.clipsToBounds = true
//Background image
var imageView = UIImageView(frame: CGRectMake(0, 0, scrollView.frame.width, scrollView.frame.height))
var image:UIImage!
imageView.contentMode = .ScaleAspectFill
pageView.addSubview(imageView)
if fileManager.fileExistsAtPath(features[i].coverImage){
//The background image
image = UIImage(contentsOfFile: self.features[i].coverImage)
imageView.image = image
}
else if !fileManager.fileExistsAtPath(features[i].coverImage) && !features[i].coverImage.isEmpty {
FileStoreClient.downloadFileIfNotExists(features[i].cover, completion: { (success, error) -> Void in
if error == nil {
image = UIImage(contentsOfFile: self.features[i].coverImage)
imageView.image = image
}
else {
println("There was an error during the download")
}
})
}
//The background cover
var coverView = UIView(frame: CGRectMake(0, 0, view.frame.width, 250))
coverView.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.6)
pageView.addSubview(coverView)
//The title
var titleLabel = UILabel(frame: CGRectMake(10, 40, view.frame.width-20, 25))
titleLabel.font = UIFont(name: "Haymaker", size: 24)
titleLabel.textColor = UIColor.whiteColor()
titleLabel.layer.shadowColor = UIColor.blackColor().CGColor
titleLabel.layer.shadowOffset = CGSizeMake(1, 1)
titleLabel.layer.shadowRadius = 1
titleLabel.layer.shadowOpacity = 1
titleLabel.textAlignment = .Center
titleLabel.text = features[i].title
pageView.addSubview(titleLabel)
//The text
var textLabel = UILabel(frame: CGRectMake(10, titleLabel.frame.origin.y+titleLabel.frame.height+5, view.frame.width-20, 60))
textLabel.numberOfLines = 0
textLabel.lineBreakMode = NSLineBreakMode.ByWordWrapping
textLabel.font = UIFont(name: "OpenSans", size: 13)
textLabel.textColor = UIColor.whiteColor()
textLabel.textAlignment = .Center
textLabel.text = features[i].summary
pageView.addSubview(textLabel)
//The button
var readMoreButton = UIButton(frame: CGRectMake(0, pageView.frame.height - 90, 200, 80))
readMoreButton.setAttributedTitle(NSAttributedString(string: Strings.readMoreButtonTitle, attributes: Fonts.featureButtonText), forState: UIControlState.Normal)
//readMoreButton.addTarget(self, action: "readArticle", forControlEvents: .TouchUpInside)
readMoreButton.layer.cornerRadius = 6
readMoreButton.layer.borderColor = UIColor.whiteColor().CGColor
readMoreButton.layer.borderWidth = 1
readMoreButton.center.x = pageView.center.x
pageView.addSubview(readMoreButton)
println(i)
scrollView.addSubview(pageView)
}
Everything works exactly as it should, except that the moment I try to assign a title to the new button, the loop turns into an infinite loop. If I print out the current index of the loop, it keeps cycling through endlessly. Example:
0
1
2
0
1
2
0
1
2
If I comment out the myButton.setTitle() method, the problem goes away and the indexes print out like the following:
0
1
2
I have tried setTitle and setAttributedTitle, both of which have the same effect. I have tried dispatching different queues and nothing seems to be working.
Again, everything works for the background image, the two labels, views, etc. Problem only exists when a button is brought into the mix. The issue exists even if I remove the FileStoreManager code.
Something about a button in a for loop isn't happy.
EDIT #1
I decided to try and create a new project just to test button creation in a for loop. This works perfectly fine.
var x = 20
var y = 20
override func viewDidLoad() {
super.viewDidLoad()
for i in 1...10 {
var myview = UIView(frame: CGRectMake(CGFloat(x), CGFloat(y), 100, 50))
var button = UIButton(frame: CGRectMake(0, 0, 100, 50))
button.setTitle("Test", forState: .Normal)
button.setTitleColor(UIColor.blackColor(), forState: .Normal)
button.layer.borderColor = UIColor.blackColor().CGColor
button.layer.borderWidth = 2
myview.addSubview(button)
view.addSubview(myview)
x = x+20
y = y+20
println(i)
}
}
You can also try fast enumeration in case something is somehow getting messed up in your range.
for feature in features { ... }
or if you need the index:
for (index, features) in features.enumerate() { ... }
Not sure it will resolve the issue, but it might increase readability.
It turns out it was because I had the above code in the viewDidLayoutSubviews() function. Something about setting a buttons title triggers the method, it seems.
As I needed to use this method due to dynamic sizes, I simply added a "hasLoaded:Bool" to check if the function has already fired.
This resolved the issue.

Remove subviews from ScrollView Swift

I use a for-loop to create labels and buttons inside my scrollView.
Is it possible to remove all objects indside my scrollView? (I would like to update it with new content)
for peop in personArray{
scrollView.clearContent ??????
// Name label
var label: UILabel = UILabel()
label.frame = CGRectMake(8, CGFloat(nameHeight), 183, 21)
label.backgroundColor = UIColor.whiteColor()
label.textColor = UIColor(red: 90/255.0, green: 187/255.0, blue: 206/255.0, alpha: 1.0)
label.textAlignment = NSTextAlignment.Left
label.font = UIFont (name: "HelveticaNeue-Light", size: 14)
label.text = " \(peop.getName()) - \(sex)"
self.scrollView.addSubview(label)
//Delete button
var button = UIButton.buttonWithType(UIButtonType.System) as UIButton
button.tag = playerId
button.frame = CGRectMake(199, CGFloat(nameHeight), 37, 21)
button.backgroundColor = colorWheel.colorsArray[7]
button.setTitle("Slet", forState: UIControlState.Normal)
button.addTarget(self, action: "delAction:", forControlEvents: UIControlEvents.TouchUpInside)
button.setTitleColor(UIColor.whiteColor(), forState: UIControlState.Normal)
self.scrollView.addSubview(button)
button.titleLabel!.font = UIFont(name: "HelveticaNeue-Light", size: 14)
scrollHeight = scrollHeight + 29
nameHeight = nameHeight + 29
playerId++
}
scrollView.contentSize = CGSize(width: 20.0, height: CGFloat(nameHeight))
}
func delAction(sender: UIButton!){
personArray.removeAtIndex(sender.tag)
updatePeople()
}
Have you tried this ?
let subViews = self.scrollView.subviews
for subview in subViews{
subview.removeFromSuperview()
}
One line solution, use
scrollView.subviews.forEach({ $0.removeFromSuperview() })
UPDATED
For removing only specific kind of view, say UIButton use
scrollView.subviews.forEach ({ ($0 as? UIButton)?.removeFromSuperview() })
Removing a set of objects from differing classes can be done with tags. Set the tag when creating the set of objects.
label.tag = 99
Now, when removing the objects, use:
func removeLabels() {
let subViews = self.view.subviews
for subview in subViews {
if subview.tag == 99 {
subview.removeFromSuperview()
}
}
}
You can do this with block approach,
let views: NSArray = scroller.subviews
// 3 - remove all subviews
views.enumerateObjectsUsingBlock {
(object: AnyObject!, idx: Int, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
object.removeFromSuperview()
}

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