I'm a bit confused about all the open graph mechanism for request and send objects.
Currently I'm doing the following:
FBSDKGameRequestContent *gameRequestContent = [[FBSDKGameRequestContent alloc] init];
gameRequestContent.message = [SPBLabelUtils stringMessageForKey:#"FacebookAskLivesMessage"];
gameRequestContent.recipients = friends;
gameRequestContent.objectID = #"794790780644074";
gameRequestContent.actionType = FBSDKGameRequestActionTypeAskFor;
FBSDKGameRequestDialog *dialog = [[FBSDKGameRequestDialog alloc] init];
dialog.frictionlessRequestsEnabled = TRUE;
dialog.content = gameRequestContent;
dialog.delegate = self;
NSError *error;
if([dialog canShow] && [dialog validateWithError:&error]){
[dialog show];
}else if(error){
[self showAlertForError:error];
}
else{
[self showAlertWithMessage:[SPBErrors messageForCode:#"FBE:CantShowDialog"] title:[SPBLabelUtils stringMessageForKey:#"FacebookTitle"]];
}
and getting the following error in my:
- (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didFailWithError:(NSError *)error
Error Domain=com.facebook.sdk.share Code=2 "The operation couldn’t be
completed. (com.facebook.sdk.share error 2.)" UserInfo=0x17887f7c0
{com.facebook.sdk:FBSDKErrorDeveloperMessageKey=Sorry, this feature
isn't available right now: An error occurred while processing this
request. Please try again later.}
I'm not sure I completely understand the objectID idea - do I need to create an object every time I need to ask for it?
And if I do, do I need to use the 'create code' and link it to a page to a page that contains all the metadata?
Why would I create a new object every time? I don't even need to read it, just to inform the other players that they have an object request pending.
The API is not 100% clear tbh.
If someone can explain\give a tutorial link\post sample code it'll be lovely.
Thanks
Where did you get the ID for your Object? The one you are using is a sample object. You will need to create (at least) one real Open Graph object, which you can use in your code to refer to.
I have stucked on this for several hours. Hope someone can find solution on this question in my answer.
In your project settings go to "Open Graph" section on facebook. Create some Object Type. Then there is a button on the top "Tools & support".
After click you will see several links, the one you need is "Object browser".
Object browser is required section. There is on combobox with "Type:" text, It contains our object types that we have created earlier. An there is a button "New object" for selected type.
When you will create New object than It gets his Id.
And that is your Object Id you are looking for.
May be there is a better way to find section "Object Browser".
And one more important thing:
FBSDKGameRequestContent *Content = [[ FBSDKGameRequestContent alloc ] init];
Content.title = #"Title test";
Content.message = #"Test message";
Content.data = #"Test data";
Content.objectID = #"1012001268809871";
Content.actionType = FBSDKGameRequestActionTypeAskFor;
Content.filters = FBSDKGameRequestFilterAppUsers;
fbRequestDialog.content = Content;
fbRequestDialog.delegate = self;
BOOL Result = [ fbRequestDialog show ];
This code works fine for me. So as you can see "objectID" field is string but it represents numeric string. Now you know how does it look like.
Related
I have been trying to add an OpenGraph post for quite some time but I cannot figure out the current documentation and broken links to tutorials.
Relevant setup (values are made up):
FB namespace: "spot_app"
Open Graph Object Types: "Spot", inherits from Place as this will include a link to a place in google maps.
I am trying to have the story: "UserX saved a Spot", followed by a user comment and business information.
Relevant code:
NSDictionary *properties = #{#"og:type":#"spot_app:Spot",
#"og:title":#"Spot OpenGraph Title",
#"og:description":#"Spot Description",
#"og:site_name":#"spotAppSite.com",
#"og:url":googleURL};
FBSDKShareOpenGraphObject *object = [FBSDKShareOpenGraphObject objectWithProperties:properties];
FBSDKShareOpenGraphAction *action = [FBSDKShareOpenGraphAction actionWithType:#"save.saves" object:object key:#"spot_app:Spot"];
FBSDKShareOpenGraphContent *content = [FBSDKShareOpenGraphContent new];
content.action = action;
content.previewPropertyName = #"spot_app:Spot";
FBSDKShareAPI *shareAPI = [FBSDKShareAPI new];
shareAPI.shareContent = content;
shareAPI.delegate = self;
[shareAPI share];
The documentation around FBSDKShareOpenGraphAction is quite poor and says several different things in several different places about how to use the "save" action.
Guidance on where I am going wrong? I currently get the error: Failed: The operation couldn’t be completed. (com.facebook.sdk.share error 201.)
I'm migrating a legacy app from facebook iOS SDK 2.x to 3.x, and I'm having trouble getting my open graph object to share successfully.
Here's the code I have to share the object:
NSMutableDictionary *properties = [#{
#"og:type": #"my-app:my-object",
#"og:title": #"Title",
#"og:description": #"text",
} mutableCopy];
if(photoUrl){
FBSDKSharePhoto *photo = [FBSDKSharePhoto photoWithImageURL:[NSURL URLWithString:photoUrl] userGenerated:NO];
properties[#"og:image"] = #[photo];
}
FBSDKShareOpenGraphObject* graphObject = [FBSDKShareOpenGraphObject objectWithProperties:properties];
FBSDKShareOpenGraphAction *action = [[FBSDKShareOpenGraphAction alloc] init];
action.actionType = #"my-app:my-action";
[action setObject:graphObject forKey:#"my-object"];
FBSDKShareOpenGraphContent *content = [[FBSDKShareOpenGraphContent alloc] init];
content.action = action;
content.previewPropertyName = #"my-object";
FBSDKShareAPI* shareAPI = [FBSDKShareAPI shareWithContent:content delegate:[ShareDelegate theShareDelegate]];
if(![shareAPI share]){
NSLog(#"![shareAPI share]");
onFail(nil);
}else{
NSLog(#"Share succeeded");
onFinish();
}
The share action appears to succeed. The delegate method -(void)sharer:(id<FBSDKSharing>)sharer didCompleteWithResults:(NSDictionary *)results is called with this results dictionary:
{
completionGesture = post;
postId = 1608774589402167;
}
But the post doesn't appear in the test user's news feed. Also, on the open graph -> action types section of the app dashboard at https://developers.facebook.com I see this error message:
Your Open Graph action failed to publish on any of the Platforms you submitted. Make sure the action is working properly by publishing the action with a test user before resubmitting.
This graph action was being shared successfully using the Facebook 2.x SDK for iOS.
What could the point of failure be?
I'm not sure if you still need the answer here, but to get the action to show in the users' timeline you need to set the key on your action:
[action setString:#"true" forKey:#"fb:explicitly_shared"];
This requires configuration for your custom action as well (check boxes at the bottom of the page).
I want to explicitly share an open graph action on Facebook using the new iOS 4.0 SDK. The following does not work. It shows up on my Activity Log, but not on my Timeline.
// Construct an FBSDKSharePhoto
FBSDKSharePhoto *photo = [[FBSDKSharePhoto alloc] init];
photo.image = img;
photo.userGenerated = YES;
// Create an object
NSDictionary *properties = #{
#"og:type": #"theprose:post",
#"og:title": post.title,
#"og:description": post.text,
#"og:caption": #"A fresh picked Prose for you.",
#"og:url": post.url,
#"fb:explicitly_shared": #"true"
};
FBSDKShareOpenGraphObject *object = [FBSDKShareOpenGraphObject objectWithProperties:properties];
// Create an action
FBSDKShareOpenGraphAction *act = [[FBSDKShareOpenGraphAction alloc] init];
act.actionType = #"theprose:share";
[act setObject:object forKey:#"theprose:post"];
[act setPhoto:photo forKey:#"image"];
// Create the content
FBSDKShareOpenGraphContent *content = [[FBSDKShareOpenGraphContent alloc] init];
content.action = act;
content.previewPropertyName = #"theprose:post";
[[FBSDKShareAPI shareWithContent:content delegate:nil] share];
Piecing together the answers from this page, this is what worked for me:
1. Check the Explicitly Shared box
Go to your open graph settings, action types and then choose your custom action. Scroll down to capabilities section and make sure that "explicitly share" box is checked.
2. Set fb:explicitely_shared On Action
[action setString:#"true" forKey:#"fb:explicitly_shared"];
3. Set the Relationship Between Action & Object
Make sure that you know the correct to connect your action to your object. In this case the key is "article":
[FBSDKShareOpenGraphAction actionWithType:#"mynamespace:share" object:object key:#"article"]
You can find that key by looking at the Action Type you created in your FB app's Open Graph settings. When you connected the Action with the Object via a Story, a new key for that relationship appears on the Action's page under the Property Name column.
The original poster is using the namespace:property_name format when what you really need is just the property_name for that key. This could be the fix for the OP.
4. Set the Delegate, Look For Errors
The OP is not taking advantage of the FBSDKSharingDelegate features. It reports errors and will help you fix the problem:
[[FBSDKShareAPI shareWithContent:content delegate:self] share];
And implement the delegate methods in self:
#pragma mark - FBSDKSharingDelegate
- (void) sharer:(id<FBSDKSharing>)sharer didCompleteWithResults:(NSDictionary *)results {
NSLog(#"Facebook sharing completed: %#", results);
}
- (void) sharer:(id<FBSDKSharing>)sharer didFailWithError:(NSError *)error {
NSLog(#"Facebook sharing failed: %#", error);
}
- (void) sharerDidCancel:(id<FBSDKSharing>)sharer {
NSLog(#"Facebook sharing cancelled.");
}
For Reference, Here's My Working Code
// Create the object
NSMutableDictionary *properties = [NSMutableDictionary dictionaryWithDictionary: #{
#"og:type": #"mynamespace:article",
#"og:title": myModel.title,
#"og:description": #"myModel.description",
#"og:url": #"http://mywebsite.com"
}];
NSURL *imageURL = [myModel getImageURL];
if (imageURL) {
FBSDKSharePhoto *photo = [FBSDKSharePhoto photoWithImageURL:imageURL userGenerated:NO];
[properties setObject:#[photo] forKey:#"og:image"];
}
FBSDKShareOpenGraphObject *object = [FBSDKShareOpenGraphObject objectWithProperties:properties];
// Create the action
FBSDKShareOpenGraphAction *action = [FBSDKShareOpenGraphAction actionWithType:#"mynamespace:share" object:object key:#"article"];
[action setString:#"true" forKey:#"fb:explicitly_shared"];
// Create the content
FBSDKShareOpenGraphContent *content = [[FBSDKShareOpenGraphContent alloc] init];
content.action = action;
content.previewPropertyName = #"article";
// Share the content
FBSDKShareAPI *shareAPI = [[FBSDKShareAPI alloc] init];
shareAPI.shareContent = content;
shareAPI.delegate = self;
[shareAPI share];
The same problem but works fine with FBSDKShareDialog under the same account. So the problem is in something else.
I got the same problem. I mean the reason in your code is, that you set the fb:explicitly_shared property in the object not in the concerning action.
The following code should solve the issue.
[action setString:#"true" forKey:#"fb:explicitly_shared"];
If your Facebook app is not public, make sure you have the test account added as a Test account, in the Roles section.
Make sure you have requested the publish_actions permission:
https://developers.facebook.com/docs/facebook-login/ios/permissions
You have no delegate assigned to your call, there is a high chance you are not getting the error returned by Facebook
Go to your open graph settings, action types and then choose your custom action. Scroll down to capabilities section and make sure that "explicitly share" box is checked.
It shouldn't work because there is a bug in FB with SDK versions before 4.1:
https://developers.facebook.com/bugs/943100005734949/
https://developers.facebook.com/bugs/1563738347248670
but with SDK version 4.1 this bug is fixed but the content for custom story/action/object was shown in very different way in compare with FSDKShareDialog (((
One more check to the checklist: FBSDKShareApi only works on the main thread. So make sure you are sharing from there.
On the following code, when I try to share OG story via Share Dialog, and when I get to the share dialog, the "Post" button isn't enabled (even after I enter text).
I had "something went wrong..." in the FB app, but now I don't have it at all
The rest of the post seems OK.
Another important thing:
Almost a similar variant of this code, but with user generated photo works perfectly, but here the photo is a URL and is not user_generated
The code:
NSString *FacebookAppNamespace = #"my_fb_namespace";
id<FBGraphObject> object = [FBGraphObject openGraphObjectForPost];
FBOpenGraphActionParams *params = [[FBOpenGraphActionParams alloc] init];
id<FBOpenGraphAction> action = (id<FBOpenGraphAction>)[FBGraphObject graphObject];
NSString *previewPropertyName;
url = [NSString stringWithFormat:#"%#/facebook.html?al_applink_data=type%%3Drecipe%%26id%%3D%#",APPLINKS_LINK,self.recipeID];
name = self.recipeTitle;
image = self.recipeImage;
description = self.recipeTitle;
object[#"title"] = name;
object[#"type"] = [NSString stringWithFormat:#"%#:recipe",FacebookAppNamespace];
object[#"description"] = description;
object[#"image"] = #[#{#"url": image}]; //NOTE: tried a lot of variants here, thinking this is the cause
object[#"url"] = url;
[action setObject:object forKey:#"recipe"];
params.action = action;
params.actionType = [NSString stringWithFormat:#"%#:cook",FacebookAppNamespace];
previewPropertyName = #"recipe";
if([FBDialogs canPresentShareDialogWithOpenGraphActionParams:params]) {
[FBDialogs presentShareDialogWithOpenGraphAction:action
actionType:params.actionType
previewPropertyName:previewPropertyName
handler:dialogAppErrorHandler];
}
It is confirmed by Facebook that indeed this is a bug in SDK 3.19.
Actually digging deeper says that this is a bug in Facebook app 15.0 so no need to change SDK
I get a similar behavior (it allows me to post, but then i get "oops, something went wrong".
Somehow, when i tagged a friend in the share dialog, suddenly the entire story appeared (two-to-one), and then the posting/sharing works!
Try it!
(I still don't know how to make it work without it :( so it's still unacceptable)
I have created a class NetCalculator which I am calling when a button is pressed. The method calculate network it gets 2 NSStrings and returns an id object (either "Network" object or "UIAlertView". Then I am checking which object is and I present the data. When I am using the UIAlertView the app is crashing after showing 2-3 alerts.
Any ides why this happens? On terminal it doesnt show any error just some random hexadecimal.
-(IBAction)calculate:(id)sender {
id result;
Network *network = [[Network alloc]init];
NetCalculator *netCalculated = [[NetCalculator alloc] init];
result = [netCalculated calculateNetworkWithIP:ipLabel.text andSubnet:subnetLabel.text];
if([result isKindOfClass:[Network class]]){
network = result;
NSLog(#"network %#",network.networkIP);
}
else if([result isKindOfClass:[UIAlertView class]]) {
UIAlertView *alert;
alert = result;
[alert show];
}
};
Your code is quite strange to me. Your method calculateNetworkWithIP could return a Network result or a UIAlertView result. I wouldn't follow such an approach.
If the problem relies on memory you should show us hot that method is implemented.
Anyway, I would propose some changes (The following code does not take into account ARC or non ARC code). In particular, I would modify the calculateNetworkWithIP to return a Network result. An error will populated if a problem arises and it is passed as an argument.
- (Network*) calculateNetworkWithIP:(NSString *)ip subnet:(NSString*)subnet error:(NSError**)error
If all is ok, the result would be be a Network and so print it or reused it somewhere. Otherwise an NSError would be returned and based on that create and show an alert view.
So, here pseudo code to do it.
NetCalculator *netCalculated = [[NetCalculator alloc] init];
NSError* error = nil;
Network* networkResult = [netCalculated calculateNetworkWithIP:ipLabel.text subnet:subnetLabel.text error:&error];
if(error != nil) {
// create and show an alert view with the error you received
} else {
// all ok so, for example, save the result in a instance variable
}
To follow a similar approach you can take a look at why is "error:&error" used here (objective-c).