Swift Mapbox 3.01 Framework - ios

Trying to get Mapbox framework 3.0.1 working on Swift iOS 9.1 - Followed all the steps here : https://www.mapbox.com/ios-sdk/#binary
When rendering the xcode project, I am getting a weird error when the actual map view is called: Couldn't find resource mapbox.png in bundle.
Anyone any idea?

Sorry for the confusion here. I just updated the docs, but you want to use one of the static library downloads, with the libMapbox.a, not the framework. The framework is used for CocoaPods install and soon, in future, will be a standalone install method.

Related

Updating Xcode cause fail in loading frameworks

I have updated my Xcode Client to 10.0 and installed all components. Now i have 9 errors in my project (a Swift project, that needs to be converted to Swift 4.2).
I use Facebook and Vuforia framework, and it seems like the problem lies there. I have tried to update the Pods, but this make no difference.
It is like the frameworks cant be read properly, because they are not converted yet. But i cant convert to Swift 4.2 as long as the build faild. Do i need to update the frameworks somehow?

Can I wrap an iOS Swift Framework into a static library with C API?

I'm building an iOS app that uses ARKit, which constrains me to use Xcode 9.3, Swift 4.1. Now I have a Swift 4.0.2 framework (3rd-party) which I want to use in this app.
To the best of my knowledge, I can't use Swift 4.0.2 for my project (due to ARKit dependency).
Solutions I've come up with:
The obvious solution would be to get a Swift 4.1 version of the 3rd-party framework. However, I'd have to request that again when Swift 4.2+ comes out, etc.
Request an ObjC library from the 3rd-party.
Building a static Swift library (possible as of Xcode 9 beta 4) from the framework - but this still results in a Swift version dependency.
So I'm trying to build a static library that has a C API (i.e. a stable ABI) as a repackaging/wrapper for this Swift framework and then work with this lib.a.
Is this technically even possible? Has anyone ever done this?
Is there a better solution which I'm missing?

Convert to Current Swift Syntax Failed - "No such module" (Swift 4, Xcode 9)

In Xcode 9, I am trying to do the automatic conversion to Swift 4.
It fails with the following message:
Convert to Current Swift Syntax Failed
Please ensure that all selected targets build successfully with the currently configured Swift version before attempting a migration.
It's complaining of a missing module. But when I do a regular build there are no issues. Not sure if this is relevant, but the module (which Xcode is complaining is missing) was already converted to Swift 4 earlier (in it's own project).
Note: No Cocoapods / Carthage used here.
Note: Two solutions tried (and worked) but do not address the underlying issue.
One solution is to do the conversion manually (change Swift version to 4 in build setting and apply Fix-Its one by one until no more build errors).
Another solution is to disable the third party framework (comment out all code where it's used), do the auto-migration, and then re-enable the framework. This could get pretty difficult with bigger projects.
I can't find any solution yet.
For now I fix manually setting Swift Language Version
After changing from 3.2 to 4.0 I compile and fix errors and warnings manually.
I'm waiting for a better solution!
I also got this problem while converting my project to Swift 4.0. Looks like problem appears when you try to convert target which imports a framework which is already in Swift 4.0. At your screenshot you try to convert 'RecipeTextParser' which imports 'SovaTools' which is already Swift 4.0.
I found dirty, but working solution. You can use older(Swift 3.2) version of 'SovaTools' when converting. You should NOT check it's mark in target selection window of conversion tool. Then, when 'RecipeTextParser' will be successfully converted you can use Swift 4.0 'SovaTools' version again.
I got this error and in my case one of my Pods(the one Xcode was complaining about) was a Swift 4 target and the rest were Swift 3.2. Looking at the build logs it looks like Xcode built that framework in one location and was searching for it in another. When I reverted that Pod to an older version(that used Swift3.2) the problem went away. Obviously a Xcode bug. HTH
Just update your pod and it will resolve the issue.
To update pod:
open terminal and go to your project directory
type pod update
This resolved my issue.
Xcode (Xcode 9) language migration feature is not as much accurate that it can migrate your complete code/project from one swift version to another with zero tolerance. It skips few code migration for us (developers). It may be bug or inaccuracy of tool. But you need to put some manual effort also, to completely migrate swift language version for your project/code.
Now, according to your snapshot, Xcode is showing and error for 'RecipeTextParser' framework. I think this is an external/third party framework. Another point to note, you've integrated this framework using CocoaPods:
Any one of following can be reason for failure of code migration:
CocoaPods locks framework (files) for editing. So language migration process may not be able to migrate (or identify) code for external/thirdparty framework.
In general terms, Framework is package of code files, so framework itself may not allow file/source code editing.
Suggestion as solution:
Update your cocoa pods as well as all frameworks integrated using cocoa pods compatible to latest swift language version.
If you've manually integrated/added external/third party frameworks, then you need to update/replace those also.
Some manual effort is required to completely migrate code between swift languages. I tried swift migration with above options and my all projects are now compatible with swift 4.

Is there any way to hack into static framework for Swift Project?

So, plenty of issues have been posted around this like:
Stack Overflow Question
Google Code Issue Report.
The problem in few words is the following: GoogleMaps SDK has an error when updating to XCode 7 GM (consequently using Swift 2), because when loading the bundle resources, apparently it can't find/read the '.mom'/'.omo' file.
'CoreData: Failed to load optimized model at path '.../APP_NAME/GoogleMaps.bundle/GMSCacheStorage.momd/Storage.omo'
This answer explains a workaround if I were to load the resources mannually or if using a POD, but my problem is that I'm linking to the static library manually to support iOS 7.x (long story, Pods on swift only work with dynamic libraries and iOS 7 doesn't support them, but it worked perfectly until XCode 7/Swift 2). Maybe someone knows a way to hack into the GoogleMaps.bundle inside the framework file...
I'm thinking of something like -> (right-click GoogleMaps.bundle + Show Package Contents + 'maybe change some file paths/extensions?')
Apart from the Log Error, Google Maps functionality (at least the features I'm using) work fine in the app. The problem is when uploading to the App Store, I receive an error because of this.
This issue is fixed in the new update of Google maps
https://developers.google.com/maps/documentation/ios-sdk/releases?hl=en
Check this Link and update your local repositories

Why do I get a lot of errors while adding Alamofire framework?

I try to add Alamofire framework for IOS using cocoapods and adding it directly to the project. I get a lot of compiler errors in both cases though I follow all the guides.
Perhaps somebody can help me?
What version of Xcode and Alamofire are you using?
I can see an error there for Do-While which was removed in Swift 2.0
I guess you need to Upgrade to Xcode 7. Then follow again the steps from Alamofire Readme Page on Github.
I personally prefer CocoaPod to add frameworks.

Resources