Issue with AVAudioPlayer gives error when click at Play button - ios

I am programing an audio player using "AVFoundation.h". I've issues with Updating Progress bar, Hence when I click at play button my app gives error. I am attaching both code samples & error report. can anyone sort this out?
-(void)updateProgress {
NSInteger durationMinutes = [self.audioPlayer duration] / 60;
NSInteger durationSeconds = [self.audioPlayer duration] - durationMinutes * 60;
NSInteger currentTimeMinutes = [self.audioPlayer currentTime] / 60;
NSInteger currentTimeSeconds = [self.audioPlayer currentTime] - currentTimeMinutes * 60;
NSString *progressString = [NSString stringWithFormat:#"%d:%02d / %d:%02d", currentTimeMinutes, currentTimeSeconds, durationMinutes, durationSeconds];
self.timeLabel.text = progressString;
self.progressBar.progress = [self.audioPlayer currentTime] / [self.audioPlayer duration];
NSNumber *numCurrentTimeSeconds = [NSNumber numberWithInt:currentTimeSeconds];
NSNumber *numDurationSeconds = [NSNumber numberWithInt:durationSeconds];
NSString *songTitle = [self.selectedFilePath lastPathComponent];
NSString *artistName = #"MyPlayer";
MPMediaItemArtwork *albumArt = [[MPMediaItemArtwork alloc] initWithImage:[UIImage imageNamed:#"placeholder"]];
MPNowPlayingInfoCenter *infoCenter = [MPNowPlayingInfoCenter defaultCenter];
NSDictionary *infoDict = [NSDictionary dictionaryWithObjects:#[songTitle, artistName, albumArt, numDurationSeconds, numCurrentTimeSeconds] forKeys:#[MPMediaItemPropertyTitle, MPMediaItemPropertyAlbumArtist, MPMediaItemPropertyArtwork, MPMediaItemPropertyPlaybackDuration, MPNowPlayingInfoPropertyElapsedPlaybackTime]];
[infoCenter setNowPlayingInfo:infoDict]; }
When pressed Build & Run app goes successfully started in simulator, I've taken 2 images of active Console
1. before clicking at play button.
After clicking play button. when app goes crash.
enter image description here
now please suggest me what I should do at this point? so that my app start working smoothly...
Thanks
Faiz.
After following instructions by Losiowaty answer last day. those yellow issues are removed but still my programing gives same error when I click at play button.
enter image description here
This time I am uploading complete code and highlighting few things due to which I think error is occurring.
Please take a look at my mainwviewcontroller.m class code.
#interface MainViewController ()
#end
#implementation MainViewController
#synthesize audioPlayer;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
if (error == nil) {
NSLog(#"audio session initialized successfully");
} else {
NSLog(#"error initializing audio session: %#", [error description]);
}
[audioPlayer setDelegate:self];
MPVolumeView *volumeView = [ [MPVolumeView alloc] init] ;
[volumeView setFrame:self.airPlayView.bounds];
[self.airPlayView addSubview:volumeView];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[self becomeFirstResponder];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(caughtInterruption:) name:AVAudioSessionInterruptionNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(routeChanged:) name:AVAudioSessionRouteChangeNotification object:nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(BOOL)canBecomeFirstResponder
{
return YES;
}
-(void)dealloc
{
[self resignFirstResponder];
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionInterruptionNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionRouteChangeNotification object:nil];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"showFilePicker"]) {
UINavigationController *navigationController = (UINavigationController *)segue.destinationViewController;
FileViewController *fileViewController = (FileViewController *)navigationController.topViewController;
fileViewController.delegate = self;
}
}
#pragma mark - file picker delegate methods
-(void)cancel
{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)didFinishWithFile:(NSString *)filePath
{
NSError *error = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
self.selectedFilePath = filePath;
NSString *relativeFilePath = [documentsDirectory stringByAppendingPathComponent:filePath];
NSURL *fileURL = [NSURL fileURLWithPath:relativeFilePath];
self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:&error];
self.audioPlayer.delegate = self;
if (error == nil) {
NSLog(#"audio player initialized successfully");
self.titleLabel.text = self.selectedFilePath;
self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:#selector(updateProgress) userInfo:nil repeats:YES];
NSString *songTitle = [filePath lastPathComponent];
NSString *artistName = #"MyPlayer";
MPMediaItemArtwork *albumArt = [[MPMediaItemArtwork alloc] initWithImage:[UIImage imageNamed:#"placeholder"]];
MPNowPlayingInfoCenter *infoCenter = [MPNowPlayingInfoCenter defaultCenter];
NSDictionary *infoDict = [NSDictionary dictionaryWithObjects:#[songTitle, artistName, albumArt] forKeys:#[MPMediaItemPropertyTitle, MPMediaItemPropertyAlbumArtist, MPMediaItemPropertyArtwork]];
[infoCenter setNowPlayingInfo:infoDict];
[self play:nil];
} else {
NSLog(#"error initializing audio player: %#", [error description]);
}
//dismiss the file picker
[self dismissViewControllerAnimated:YES completion:nil];
}
-(IBAction)play:(id)sender
{
if ([self.audioPlayer isPlaying]) {
[self.audioPlayer pause];
[self.playButton setImage:[UIImage imageNamed:#"play"] forState:UIControlStateNormal];
[self.timer invalidate];
[animation stopAnimating];
} else {
[self.audioPlayer play];
[self.playButton setImage:[UIImage imageNamed:#"pause"] forState:UIControlStateNormal];
self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:#selector(updateProgress) userInfo:nil repeats:YES];
animation.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:#"animation1.png"],
[UIImage imageNamed:#"animation2.png"],
[UIImage imageNamed:#"animation3.png"],nil];
[animation setAnimationRepeatCount:2000];
animation.animationDuration = 0.5;
[animation startAnimating];
}
self.playbackInterrupted = NO;
}
-(IBAction)skipForward:(id)sender
{
if ([self.audioPlayer isPlaying]) {
NSTimeInterval desiredTime = self.audioPlayer.currentTime + 15.0f;
if (desiredTime < self.audioPlayer.duration) {
self.audioPlayer.currentTime = desiredTime;
}
}
}
-(IBAction)skipBackward:(id)sender
{
if ([self.audioPlayer isPlaying]) {
NSTimeInterval desiredTime = self.audioPlayer.currentTime - 15.0f;
if (desiredTime < 0) {
self.audioPlayer.currentTime = 0.0f;
} else {
self.audioPlayer.currentTime = desiredTime;
}
}
}
#pragma mark - Timer delegate
-(void)updateProgress
{
NSInteger durationMinutes = [self.audioPlayer duration] / 60;
NSInteger durationSeconds = [self.audioPlayer duration] - durationMinutes * 60;
NSInteger currentTimeMinutes = [self.audioPlayer currentTime] / 60;
NSInteger currentTimeSeconds = [self.audioPlayer currentTime] - currentTimeMinutes * 60;
NSString *progressString = [NSString stringWithFormat:#"%ld:%02ld / %ld:%02ld", currentTimeMinutes,currentTimeSeconds, durationMinutes, durationSeconds];
self.timeLabel.text = progressString;
self.progressBar.progress = [self.audioPlayer currentTime] / [self.audioPlayer duration];
NSNumber *numCurrentTimeSeconds = [NSNumber numberWithInteger:currentTimeSeconds];
NSNumber *numDurationSeconds = [NSNumber numberWithInteger:durationSeconds];
NSString *songTitle = [self.selectedFilePath lastPathComponent];
NSString *artistName = #"MyPlayer";
MPMediaItemArtwork *albumArt = [[MPMediaItemArtwork alloc] initWithImage:[UIImage imageNamed:#"placeholder"]];
MPNowPlayingInfoCenter *infoCenter = [MPNowPlayingInfoCenter defaultCenter];
NSDictionary *infoDict = [NSDictionary dictionaryWithObjects:#[songTitle, artistName, albumArt, numDurationSeconds, numCurrentTimeSeconds] forKeys:#[MPMediaItemPropertyTitle, MPMediaItemPropertyAlbumArtist, MPMediaItemPropertyArtwork, MPMediaItemPropertyPlaybackDuration, MPNowPlayingInfoPropertyElapsedPlaybackTime]];
[infoCenter setNowPlayingInfo:infoDict];
}
#pragma mark - AVAudioPlayer delegate methods
-(void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
if (flag) {
[self.playButton setImage:[UIImage imageNamed:#"play"] forState:UIControlStateNormal];
[self.timer invalidate];
[animation stopAnimating];
}
}
#pragma mark - Remote control
-(void)remoteControlReceivedWithEvent:(UIEvent *)event
{
switch (event.subtype) {
case UIEventSubtypeRemoteControlPlay:
case UIEventSubtypeRemoteControlPause:
case UIEventSubtypeRemoteControlTogglePlayPause:
[self play:nil];
break;
case UIEventSubtypeRemoteControlNextTrack:
[self skipForward:nil];
break;
case UIEventSubtypeRemoteControlPreviousTrack:
[self skipBackward:nil];
break;
default:
break;
}
}
#pragma mark - audio interruption
-(void)caughtInterruption:(NSNotification *)notification
{
NSDictionary *userInfo = notification.userInfo;
NSNumber *type =[userInfo objectForKey:AVAudioSessionInterruptionTypeKey];
if ([type integerValue] == AVAudioSessionInterruptionTypeBegan) {
if (self.audioPlayer.playing) {
[self.audioPlayer pause];
[animation stopAnimating];
self.playbackInterrupted = YES;
}
} else {
if (self.audioPlayer.playing == NO && self.playbackInterrupted == YES) {
[self.audioPlayer play];
[animation startAnimating];
self.playbackInterrupted = NO;
}
}
}
#pragma mark - route changed
-(void)routeChanged:(NSNotification *)notification
{
NSDictionary *userInfo = notification.userInfo;
NSNumber *reason =[userInfo objectForKey:AVAudioSessionRouteChangeReasonKey];
switch ([reason integerValue]) {
case AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory:
[self.audioPlayer stop];
[animation stopAnimating];
break;
case AVAudioSessionRouteChangeReasonNewDeviceAvailable:
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable:
case AVAudioSessionRouteChangeReasonWakeFromSleep:
[self.audioPlayer pause];
[animation stopAnimating];
break;
default:
break;
}
}
#end
above code is error free & pretty clean, everything is clearly mentioned, I am using 4 buttons,
for Play & Pause
for seeking forward
for seeking backward
for entering into document directory for audio file picking
when I am pressing this fourth button it prepares for entering into another view for picking audio file.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"showFilePicker"]) {
UINavigationController *navigationController = (UINavigationController *)segue.destinationViewController;
FileViewController *fileViewController = (FileViewController *)navigationController.topViewController;
fileViewController.delegate = self;
}
}
I needs two things to accomplish
the first things which I needs to accomplish is that,
I don't wants to enter into next view, because I am testing my app into simulator where there is no physical audio file I can place or locate in simulator, hence I needs to avoid this thing just for my owns testing purpose.
Hence I am willing to add an audio mp3 file into NSBundle and wants to play this file when I press play button file starts playing & then Pause when pressing again. code for paying & pause is pretty clean working well. but for initializing file path is I think I've to initialize file path in viewDidload method by replacing above view did load by following code.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSString *audioFilePath = [[NSBundle mainBundle] pathForResource:#"Nameofflie" ofType:#"mp3"];
NSURL *pathAsURL = [[NSURL alloc] initFileURLWithPath:audioFilePath];
NSError *error = nil;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:pathAsURL error:&error];
if (error == nil) {
NSLog(#"audio session initialized successfully");
} else {
NSLog(#"error initializing audio session: %#", [error description]);
}
[audioPlayer setDelegate:self];
MPVolumeView *volumeView = [ [MPVolumeView alloc] init] ;
[volumeView setFrame:self.airPlayView.bounds];
[self.airPlayView addSubview:volumeView];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[self becomeFirstResponder];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(caughtInterruption:) name:AVAudioSessionInterruptionNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(routeChanged:) name:AVAudioSessionRouteChangeNotification object:nil];
}
this code also Runs & compiles pretty well but when pressing play button same error occurring. so please suggest me where to place following lines to play MP3 Music file placed from NSBudle .
NSString *audioFilePath = [[NSBundle mainBundle] pathForResource:#"rabne" ofType:#"mp3"];
NSURL *pathAsURL = [[NSURL alloc] initFileURLWithPath:audioFilePath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:pathAsURL error:&error];
this point is totally different from just above point number 1 which I am willing to accomplish. when after testing successfully, playing that NSBundle audio MP3 file.
I wants to work with my earlier code again, as the end user is not using my simulator, hence for end users I wants to have same option which already I accomplished in above Mainviewcontroller.m class,i.e. user have to press 4th number button for accessing their device's document directory file path. that works pretty well in my code. but the thing here I wants to point to or needs to sort out is that, if someone directly pressing very 1st play button without pressing 4th button for going & selecting an audio file, an alert view should appear with a message that first select a file by pressing fourth button and then click play button. That's it I am willing to have in my code.

Based on the exception in screenshot #2, it looks that you are trying to insert a nil object into an array. The only place where you insert some objects into array is this line :
NSDictionary *infoDict = [NSDictionary dictionaryWithObjects:#[songTitle, artistName, albumArt, numDurationSeconds, numCurrentTimeSeconds] forKeys:#[MPMediaItemPropertyTitle, MPMediaItemPropertyAlbumArtist, MPMediaItemPropertyArtwork, MPMediaItemPropertyPlaybackDuration, MPNowPlayingInfoPropertyElapsedPlaybackTime]];
The second array, the one with the keys, looks ok, as it consisits of only system provided consts. The first one on the other hand has two objects than could be nil : songTitle and albumArt.
The reasons for these to be nil are :
songTitle may be nil if self.selectedFilePath is nil
albumArt - I'm not entirely sure, but it could end up being nil if your image was not found.
Please make sure that these two are not nil and everything should be working fine.
As to your warnings, these two :
NSNumber *numCurrentTimeSeconds = [NSNumber numberWithInt:currentTimeSeconds];
NSNumber *numDurationSeconds = [NSNumber numberWithInt:durationSeconds];
can be fixed by changing to [NSNumber numberWithInteger:] and are caused by the fact that NSInteger is a typedef for long and not int.
The warning on
NSString *progressString = [NSString stringWithFormat:#"%d:%02d / %d:%02d", currentTimeMinutes, currentTimeSeconds, durationMinutes, durationSeconds];
is caused by virtually the same thing. %d expects an int, and NSInteger is a long. Changing %d to %ld will fix it.
It is still my firm belief that these didn't cause the crash, especially based on the thrown exception which is pretty straightforward in stating what has happend.
The provided code confirms my assumptions - the crash happens because self.selectedFilePath is nil in updateProgress method resulting in songTitle also being nil. Why this happens? The only place in provided code where you set self.selectedFilePath is in didFinishWithFile: method, which I assume is a delegate method of FileViewController. If you don't present it and selected something there, that method is not called.
Now, if you want to setup this for testing, the easiest way would be to add this in your viewDidLoad :
NSError *error;
NSString *audioFilePath = [[NSBundle mainBundle] pathForResource:#"rabne" ofType:#"mp3"];
NSURL *pathAsURL = [[NSURL alloc] initFileURLWithPath:audioFilePath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:pathAsURL error:&error];
if (error == nil) {
self.selectedFilePath = #"test file"; // <<-- IMPORTANT
self.titleLabel.text = self.selectedFilePath;
} else {
NSLog(#"error initializing audio player: %#", [error description]);
}
just above [audioPlayer setDelegate:self];. This should get everything going.
On a side note : I'd also remove this line self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:#selector(updateProgress) userInfo:nil repeats:YES]; from didFinishWithFile: method - you also setup a timer in play: method, and it seems safer to do it once.
As to point #2 - I can give you a hint, that you know if a file is selected when self.selectedFilePath != nil and to take a look at UIAlertViewController class. The rest of work is left for you, as it was not a part of the original problem and has nothing to do with solving the crash. Also, you wouldn't learn anything that way :)

Related

Get AVAudioPlayer delegate audioPlayerDidFinishPlaying when app was in background [duplicate]

So I have an app that plays a bunch of songs while the user can flip through a comic book. I use AVAudioPlayer and I have it set up to play the songs in a set order. So when one song finishes, the next one will play. This works flawlessly when the app is open. The problem occurs when the app is in the background. I set up the app to play in the background, and that works fine. So when the user presses the home screen the music continues to play. The problem occurs when the song ends, it is suppose to play the next song like it does when the app is open. Instead nothing happens. According to the my NSLog statements the correct methods are being called but nothing happens. Here is my code:
- (void)audioPlayerDidFinishPlaying: (AVAudioPlayer *)player successfully: (BOOL) flag {
NSLog(#"Song finished");
if ([songSelect isEqualToString: #"01icecapades"]) {
isPlay = #"yes";
songSelect = #"02sugarcube";
imageSelect = #"playbanner02";
[self performSelector:#selector(triggerSong) withObject:nil afterDelay:0];
[self performSelector:#selector(triggerBanner) withObject:nil afterDelay:0];
}
else if ([songSelect isEqualToString: #"02sugarcube"]) {
isPlay = #"yes";
songSelect = #"03bullets";
imageSelect = #"playbanner03";
[self performSelector:#selector(triggerSong) withObject:nil afterDelay:0];
[self performSelector:#selector(triggerBanner) withObject:nil afterDelay:0];
}
else if ([songSelect isEqualToString: #"03bullets"]) {
isPlay = #"yes";
songSelect = #"04satanama";
imageSelect = #"playbanner04";
[self performSelector:#selector(triggerSong) withObject:nil afterDelay:0];
[self performSelector:#selector(triggerBanner) withObject:nil afterDelay:0];
}
else if ([songSelect isEqualToString: #"04satanama"]) {
isPlay = #"yes";
songSelect = #"05uglyjoke";
imageSelect = #"playbanner05";
[self performSelector:#selector(triggerSong) withObject:nil afterDelay:0];
[self performSelector:#selector(triggerBanner) withObject:nil afterDelay:0];
}
else if ([songSelect isEqualToString: #"05uglyjoke"]) {
isPlay = #"yes";
songSelect = #"01icecapades";
imageSelect = #"playbanner01";
[self performSelector:#selector(triggerSong) withObject:nil afterDelay:0];
[self performSelector:#selector(triggerBanner) withObject:nil afterDelay:0];
}}
Above is the code that recognizes which song is playing, and sets the correct song next. Then it triggers another method that sets up the player.
- (void)triggerSong {
NSLog(#"triggerSong called");
NSString *path;
NSError *error;
// Path the audio file
path = [[NSBundle mainBundle] pathForResource:songSelect ofType:#"mp3"];
// If we can access the file...
if ([[NSFileManager defaultManager] fileExistsAtPath:path])
{
// Setup the player
player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:&error];
//player = [initWithContentsOfURL:[NSURL fileURLWithPath:path] error:&error];
[player setDelegate: self];
// Set the volume (range is 0 to 1)
player.volume = 1.0f;
[player prepareToPlay];
[player setNumberOfLoops:0];
[player play];
NSLog(#"player play");
[error release];
player.delegate = self;
// schedules an action every second for countdown
[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:#selector(updateTimeLeft) userInfo:nil repeats:YES];
}}
Now I assuming this is not the best way to do this, but it works great when the app is in the foreground state. I've been looking through the documentation and I can't seem to find the cause of this problem. I was hoping somebody might be able to see an error to my approach. Like I said before, the two NSLogs in the triggerSong method are being called so I can't see why the AVAudioPlayer (player) is not being called.
Also I have the correct setting in my info.plist and I have this in my viewDidLoad:
//Make sure the system follows our playback status
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
Thanks for any insight. Much appreciated.
Relevant discussion
SHORT ANSWER:
You need this code in either your first view controller's init or viewDidLoad method:
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
LONG ANSWER W/ SAMPLE:
Here is my example. Like you, I began with an app that would play music in the background but could never continue playing after the first clip ended. I made a copy of the original Music.mp3 and named it Music2.mp3. My intention was to play Music2.mp3 as soon as Music.mp3 ended (audioPlayerDidFinishPlaying:). I goofed around with the background tasks for awhile until I got this working WITHOUT the background task:
-(id)init{
self = [super initWithNibName:#"MediaPlayerViewController" bundle:nil];
if(self){
//Need this to play background playlist
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
//MUSIC CLIP
//Sets up the first song...
NSString *musicPath = [[NSBundle mainBundle] pathForResource:#"Music" ofType:#"mp3"];
if(musicPath){
NSURL *musicURL = [NSURL fileURLWithPath:musicPath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL error:nil];
[audioPlayer setDelegate:self];
}
}
return self;
}
-(IBAction)playAudioFile:(id)sender{
if([audioPlayer isPlaying]){
//Stop playing audio and change test of button
[audioPlayer stop];
[sender setTitle:#"Play Audio File" forState:UIControlStateNormal];
}
else{
//Start playing audio and change text of button so
//user can tap to stop playback
[audioPlayer play];
[sender setTitle:#"Stop Audio File" forState:UIControlStateNormal];
}
}
-(void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
[audioButton setTitle:#"Play Audio File" forState:UIControlStateNormal];
[playRecordingButton setTitle:#"Play Rec File" forState:UIControlStateNormal];
//PLAY THE SECOND SONG
NSString *musicPath2 = [[NSBundle mainBundle] pathForResource:#"Music2" ofType:#"mp3"];
if(musicPath2){
NSURL *musicURL2 = [NSURL fileURLWithPath:musicPath2];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL2 error:nil];
[audioPlayer setDelegate:self];
NSLog(#"Play it again: \n%#", musicPath2);
[audioPlayer play];
}
}
The end result is that my app is now playing Music2.mp3 on a continuous loop, even if the app is in the background.
Just to confirm what Squatch said, this is also the solution in Swift:
UIApplication.sharedApplication().beginReceivingRemoteControlEvents()
OS X exhibits the same problem using AVAudioPlayer, however UIApplication is an iOS-only construct. OS X requires using NSApplication instead, but NSApplication doesn't return until the application is terminating so we need to use threads. As a bonus, there's an assert() somewhere in the depths of NSApplication that demands the main thread.
This hybrid C++/Objective C function is one workaround for this OS X issue:
void do_the_dumb (void real_application(void)) {
std::thread thread ([real_application]() {
real_application();
[[NSApplication sharedApplication] terminate: [NSApplication sharedApplication]];
});
[[NSApplication sharedApplication] run];
thread.join();
};

how to play audioplayer in ios using AVAudioplayer

I am trying to create AVAudioPlayer Programatically.I Have small issue if i play audioplayer.
I am displaying 12 audio items in UITableview.If i click first item that corresponding song will play.I should not click any pass button.i click back button and click second item.if i click second item the audio view controller will display.I click play button the song display.In first song and second song play simultaneously.This is my issue.Please help me anybody.
-(void)playOrPauseButtonPressed:(id)sender
{
if(playing==NO)
{
[playButton setBackgroundImage:[UIImage imageNamed:#"Pause.png"] forState:UIControlStateNormal];
// Here Pause.png is a image showing Pause Button.
NSError *err=nil;
AVAudioSession *audioSession=[AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayback error:nil];
NSLog(#"%# %d",urlsArray,selectedIndex);
NSString *sourcePath=[urlsArray objectAtIndex:selectedIndex];
NSData *objectData=[NSData dataWithContentsOfURL:[NSURL URLWithString:sourcePath]];
audioPlayer = [[AVAudioPlayer alloc] initWithData:objectData error:&err];
audioPlayer.numberOfLoops = 0;
[audioPlayer prepareToPlay];
audioPlayer.delegate=self;
[audioPlayer play];
playing=YES;
}
else if (playing==YES)
{
[playButton setBackgroundImage:[UIImage imageNamed:#"play.png"] forState:UIControlStateNormal];
[audioPlayer pause];
playing=NO;
}
if (self.audioPlayer)
{
[self updateViewForPlayerInfo];
[self updateViewForPlayerState];
[self.audioPlayer setDelegate:self];
}
}
-(void)updateViewForPlayerInfo
{
self.songDuration.text = [NSString stringWithFormat:#"%d:%02d", (int)self.audioPlayer.duration / 60, (int)self.audioPlayer.duration % 60, nil];
NSLog(#"%f", self.audioPlayer.duration);
self.progressBar.maximumValue = self.audioPlayer.duration;
self.volumeSlider.value = self.audioPlayer.volume;
}
-(void)updateViewForPlayerState
{
[self updateCurrentTime];
if (self.updatedTimer)
{
[self.updatedTimer invalidate];
}
if (self.audioPlayer.playing)
{
self.updatedTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:#selector(updateCurrentTime) userInfo:self.audioPlayer repeats:YES];
}
}
-(void)updateCurrentTime
{
//NSLog(#"self.audioPlayer.currentTime = %f", self.audioPlayer.currentTime);
self.currentTime.text = [NSString stringWithFormat:#"%d:%02d", (int)self.audioPlayer.currentTime / 60, (int)self.audioPlayer.currentTime % 60, nil];
self.progressBar.value = self.audioPlayer.currentTime;
}
-(void)volumeSliderMoved:(UISlider *)sender
{
self.audioPlayer.volume=[sender value];
}
before creating a new instance of AVAudioPlayer, deallocate or nil the existing instance of player by using following lines
sourcePath=Nil;
[audioPlayer stop];
audioPlayer = Nil;
Stop the player when you go back. Maybe in ViewWillDisappear or before you create a new instance of audioplayer, you can call
if(self.audioplayer) {
[self.audioPlayer stop];
self.audioPlayer = nil;
}
Before initializing the AVAudioPlayer remove all the instances that are running before.
//YOUR STUFF
NSString *sourcePath=[urlsArray objectAtIndex:selectedIndex];
NSData *objectData=[NSData dataWithContentsOfURL:[NSURL URLWithString:sourcePath]];
for (AVAudioPlayer *a in urlsArray)
[a stop];
audioPlayer = [[AVAudioPlayer alloc] initWithData:objectData error:&err];
audioPlayer.numberOfLoops = 0;
//REST STUFF

how to show seek track duration on control center

How do i pass the song info such as song name and track duration to control center.
Player plays music fine and the play and pause control works fine though.
Playing with apple's music app
Playing with my app with the code below, how to pass song information in order to display it ?
//AppDelegate
-(void)setupAudio
{
// Set AVAudioSession
NSError *sessionError = nil;
[[AVAudioSession sharedInstance] setDelegate:self];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&sessionError];
// Change the default output audio route
UInt32 doChangeDefaultRoute = 1;
AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryDefaultToSpeaker,
sizeof(doChangeDefaultRoute), &doChangeDefaultRoute);
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[self becomeFirstResponder];
}
//Make sure we can recieve remote control events
- (BOOL)canBecomeFirstResponder {
return YES;
}
- (void)remoteControlReceivedWithEvent:(UIEvent *)event
{
//if it is a remote control event handle it correctly
if (event.type == UIEventTypeRemoteControl) {
if (event.subtype == UIEventSubtypeRemoteControlPlay)
{
NSLog(#"UIEventSubtypeRemoteControlPlay");
[[AppMusicPlayer sharedService]playAudio];
}
else if (event.subtype == UIEventSubtypeRemoteControlPause)
{
NSLog(#"UIEventSubtypeRemoteControlPause");
[[AppMusicPlayer sharedService]pauseAudio];
}
else if (event.subtype == UIEventSubtypeRemoteControlTogglePlayPause)
{
NSLog(#"UIEventSubtypeRemoteControlTogglePlayPause");
}
}
}
AppMusicPlayer.m
+ (id) sharedService
{
static dispatch_once_t _singletonPredicate;
static AppMusicPlayer *_sharedObject = nil;
dispatch_once(&_singletonPredicate, ^{
_sharedObject = [[AppMusicPlayer alloc]init];
});
return _sharedObject;
}
- (id)init
{
self = [super init];
if (self) {
// Work your initialising here as you normally would
}
return self;
}
- (void)playAudio
{
[self.audioPlayer play];
}
- (void)pauseAudio
{
NSLog(#"pause");
[self.audioPlayer pause];
}
- (void)playAudioFromURL:(NSURL *)songURL
{
[self.audioPlayer stop];
//Declare the audio file location and settup the player
NSError *error;
self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:songURL error:&error];
[self.audioPlayer setNumberOfLoops:-1];
if (error)
{
NSLog(#"%#", [error localizedDescription]);
}
else
{
//Load the audio into memory
[self.audioPlayer prepareToPlay];
[self.audioPlayer play];
}
}
-(void)setUpRemoteControl
{
NSDictionary *nowPlaying = #{MPMediaItemPropertyArtist: songItem.artistName,
MPMediaItemPropertyAlbumTitle: songItem.albumTitle,
MPMediaItemPropertyPlaybackDuration:songItem.playbackDuration,
MPNowPlayingInfoPropertyPlaybackRate:#1.0f,
MPMediaItemPropertyArtwork:[songMedia valueForProperty:MPMediaItemPropertyArtwork]
};
[[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:nowPlaying];
}
Are you playing songs from iPods music library ?
If yes than You should you MPMusicPlayerViewController, it provides in-build functionality for seek bar properties as well as Info center.
I can see here in your code you have used AVAudioPlayer,
We can set only below details using AVAudioPlayer class, but can't access seekbar change event in our app.
NSMutableDictionary *albumInfo = [[NSMutableDictionary alloc] init];
UIImage *artWork = [UIImage imageNamed:album.imageUrl];
[albumInfo setObject:album.title forKey:MPMediaItemPropertyTitle];
[albumInfo setObject:album.auther forKey:MPMediaItemPropertyArtist];
[albumInfo setObject:album.title forKey:MPMediaItemPropertyAlbumTitle];
[albumInfo setObject:artworkP forKey:MPMediaItemPropertyArtwork];
[albumInfo setObject:album.playrDur forKey:MPMediaItemPropertyPlaybackDuration]
[albumInfo setObject:album.elapsedTime forKey:MPNowPlayingInfoPropertyElapsedPlaybackTime]
[[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:albumInfo]
Here we need to count album.playrDur and album.elapsedTime as per required format.
You are looking for this:
- (IBAction)playButtonTouched:(id)sender {
Class playingInfoCenter = NSClassFromString(#"MPNowPlayingInfoCenter");
if (playingInfoCenter) {
NSMutableDictionary *songInfo = [[NSMutableDictionary alloc] init];
MPMediaItemArtwork *albumArt = [[MPMediaItemArtwork alloc] initWithImage: [UIImage imagedNamed:#"AlbumArt"]];
[songInfo setObject:#"Audio Title" forKey:MPMediaItemPropertyTitle];
[songInfo setObject:#"Audio Author" forKey:MPMediaItemPropertyArtist];
[songInfo setObject:#"Audio Album" forKey:MPMediaItemPropertyAlbumTitle];
[songInfo setObject:albumArt forKey:MPMediaItemPropertyArtwork];
[[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:songInfo];
}
}
I happen to be working on the same thing today and don't know the answer, but in my app the Control Center does show the app name. I want to be able to show the title of the thing I'm playing. I even have a picture I'd like to show, like an album cover. I don't think I'm doing anything different than you, I didn't code anything to send it the app name, for example.
Wait a second... I see there's something called MPNowPlayingInfoCenter that we should look into..
Not sure but may be this code help you little bit..
- (void) handle_NowPlayingItemChanged: (id) notification
{
MPMediaItem *currentItem = [musicPlayer nowPlayingItem];
NSString *titleString = [currentItem valueForProperty:MPMediaItemPropertyTitle];
if (titleString)
{
titleLabel.text = [NSString stringWithFormat:#"Title: %#",titleString];
}
else
{
titleLabel.text = #"Title: Unknown title";
}
}

imagePickerControllerDidCancel with UIAlertView not working right

I am trying to present a camera view controller with a custom overlay containing two labels. I have been unable to get my imagePickerControllerDidCancel method and alertView to work properly. The system is printing the correct information to the NSLog but the lines of code that I have written are not doing anything and when the user taps 'Back' (to cancel the alertView and return to the imagePicker) the camera appears again but the takePhoto button and Cancel button are no longer accessible. They can still be seen but not tapped. When the user clicks the button at index 1 (Leave) I want the camera to be dismissed and to take the user back to my homeViewController which is at tabBarController index:1. In addition, when the camera first loads, the timerLabel is displayed with the correct data but then quickly disappears. I feel it has something to do with my refreshLabel method but again, I do not clearly understand where I am going wrong. None of these things are working for me and I'm still very new to the programming world so help with any of these matters would be greatly appreciated. thanks!
#import "CameraViewController.h"
#import "FriendsViewController.h"
#import <mobileCoreServices/UTCoreTypes.h>
#interface CameraViewController ()
#end
#implementation CameraViewController
#synthesize titleLabel;
#synthesize timerLabel;
- (void)viewDidLoad
{ [super viewDidLoad];
self.recipients = [[NSMutableArray alloc] init];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
if (self.image == nil && [self.videoFilePath length] == 0) {
self.imagePickerController = [[UIImagePickerController alloc] init];
self.imagePickerController.delegate = self;
self.imagePickerController.allowsEditing = NO;
self.imagePickerController.videoMaximumDuration = 10;
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
self.imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera;}
self.imagePickerController.mediaTypes = [UIImagePickerController availableMediaTypesForSourceType:self.imagePickerController.sourceType];
[self presentViewController:self.imagePickerController animated:NO completion:nil];}
[[NSBundle mainBundle] loadNibNamed:#"OverlayView" owner:self options:nil];
self.overlayView.frame = CGRectMake(160,8,0,0);
self.imagePickerController.cameraOverlayView = self.overlayView;
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
NSString *deadline = [NSString stringWithFormat:#"%#/deadline.txt",
documentsDirectory];
NSString *name = [NSString stringWithFormat:#"%#/name.txt",
documentsDirectory];
NSError *fileError;
titleLabel.text = [NSString stringWithContentsOfFile:name
encoding:NSASCIIStringEncoding
error:&fileError];
timerLabel.text = [NSString stringWithContentsOfFile:deadline
encoding:NSASCIIStringEncoding
error:&fileError];
if(fileError.code == 0){
NSLog(#"deadline.txt was read successfully with these contents: %#,",
timerLabel.text);
NSLog(#"name.txt was read successfully with these contents: %#,",
titleLabel.text);}
[NSTimer scheduledTimerWithTimeInterval:1
target:self
selector:#selector(refreshLabel)
userInfo:nil
repeats:YES];
}
-(void)refreshLabel;{
self.formatter = [NSDateFormatter new];
[self.formatter setDateFormat:#"dd:hh:mm:ss"];
NSDate *startDate = [self.formatter dateFromString:self.timerLabel.text];
NSDate *timeLeft = [startDate dateByAddingTimeInterval:-1];
NSTimeInterval totalCountdownInterval = -1;
NSTimeInterval elapsedTime = [timeLeft timeIntervalSinceNow];
NSTimeInterval remainingTime = totalCountdownInterval - elapsedTime;
if (remainingTime <= 0.0) {
//dismiss controller and set to homecontroller at tabBar index 1
}
self.timerLabel.text = [self.formatter stringFromDate:timeLeft];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Are you Sure?"
message:#"you can't come back"
delegate:self cancelButtonTitle:#"Back" otherButtonTitles:#"Yes", nil];
[alertView show];
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
if (buttonIndex==1) {
[self.imagePickerController dismissViewControllerAnimated:NO completion:nil];
[self.tabBarController setSelectedIndex:1];
NSLog(#"Leave clicked");
}
else {
[self reset];
NSLog(#"cancel clicked");
}
}
- (void)reset {
self.image = nil;
self.videoFilePath = nil;
}

IOS Queue Asynchronous downloads

I am facing an issue making a queue of asynchronous downloads of 3 files.
I would like when I finish to download and saved the first files to start to download the second one then third one ...
For the moment I am using 3 IBAction to download into Documents folder and it work perfectly, but to make it automatically for all files didnĀ“t work.
What is the best way to implement the download queue of this files ?
I know i have to had statements on didReceiveData but I need help to make it working.
This is the code I am using :
// Download song 1
- (IBAction)download {
[self performSelector:#selector(downloadmusic) withObject:nil afterDelay:0.0];
}
- (void)downloadmusic
{
self.log = [NSMutableString string];
[self doLog:#"1/13"];
// Retrieve the URL string
int which = [(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex];
NSArray *urlArray = [NSArray arrayWithObjects: SONG1_URL, nil];
NSString *urlString = [urlArray objectAtIndex:which];
// Prepare for download
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES];
// Set up the Download Helper and start download
[DownloadHelper sharedInstance].delegate = self;
[DownloadHelper download:urlString];
}
// Download song 2
- (void)downloadmusic2
{
self.log = [NSMutableString string];
[self doLog:#"2/13"];
// Retrieve the URL string
int which = [(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex];
NSArray *urlArray = [NSArray arrayWithObjects: SONG2_URL, nil];
NSString *urlString = [urlArray objectAtIndex:which];
// Prepare for download
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES];
// Set up the Download Helper and start download
[DownloadHelper sharedInstance].delegate = self;
[DownloadHelper download:urlString];
}
// Download song 3
- (void)downloadmusic3
{
self.log = [NSMutableString string];
[self doLog:#"3/13"];
// Retrieve the URL string
int which = [(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex];
NSArray *urlArray = [NSArray arrayWithObjects: SONG3_URL, nil];
NSString *urlString = [urlArray objectAtIndex:which];
// Prepare for download
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES];
// Set up the Download Helper and start download
[DownloadHelper sharedInstance].delegate = self;
[DownloadHelper download:urlString];
}
- (void) doLog: (NSString *) formatstring, ...
{
va_list arglist;
if (!formatstring) return;
va_start(arglist, formatstring);
NSString *outstring = [[[NSString alloc] initWithFormat:formatstring arguments:arglist] autorelease];
va_end(arglist);
[self.log appendString:outstring];
[self.log appendString:#"\n"];
[textView setText:self.log];
}
- (void) restoreGUI
{
self.navigationItem.rightBarButtonItem = BARBUTTON(#"Get Data", #selector(action:));
if ([[NSFileManager defaultManager] fileExistsAtPath:DEST_PATH])
self.navigationItem.leftBarButtonItem = BARBUTTON(#"Play", #selector(startPlayback:));
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO];
[(UISegmentedControl *)self.navigationItem.titleView setEnabled:YES];
[progress setHidden:YES];
}
- (void) dataDownloadAtPercent: (NSNumber *) aPercent
{
[progress setHidden:NO];
[progress setProgress:[aPercent floatValue]];
}
- (void) dataDownloadFailed: (NSString *) reason
{
[self restoreGUI];
if (reason) [self doLog:#"Download failed: %#", reason];
}
- (void) didReceiveFilename: (NSString *) aName
{
self.savePath = [DEST_PATH stringByAppendingString:aName];
}
- (void) didReceiveData: (NSData *) theData
{
if (![theData writeToFile:self.savePath atomically:YES])
[self doLog:#"Error writing data to file"];
[theData release];
[self restoreGUI];
[self doLog:#"Download succeeded"];
//[self performSelector:#selector(downloadmusic2) withObject:nil afterDelay:1.0];
//[self performSelector:#selector(downloadmusic3) withObject:nil afterDelay:1.0];
}
From within your controller, create three blocks and copy them to an array, which will serve as your queue. This array will need to be stored as an instance variable so that it can be accessed by later invocations of methods in your controller class. Each of the three blocks should create and execute an NSURLConnection which asynchronously downloads the appropriate file. The delegate of each NSURLConnection can be your controller, and it should implement the -connectionDidFinishLoading: delegate method. From this method, call a method which pops the first block off the queue and executes it.
Then just call the method for the first time to start the process. Obviously there is some edge-case and error handling that you need to provide, but this is the basic idea.

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