Is there a way to loop just a part of a YouTube video with the HTML5 player? I tried this code (start 7 sec, end 12sec)
The first "loop" shows the part I want, second and other loops shows the whole video.
It is working in Flash but I have issues in HTML 5 for mobile devices.
Here is my embed code:
<iframe allowfullscreen="" frameborder="0" width="960" height="720" src="http://www.youtube.com/embed/Bpu0TIXzI1w?version=3&start=7&end=12&autohide=1&hl=en_US&rel=0&loop=0&modestbranding=1&playlist=Bpu0TIXzI1w"></iframe>
You may need to use the Javascript API. It's a bit more complex, but you have full control over the video playback.
Documentation: https://developers.google.com/youtube/iframe_api_reference
Working example: http://jsfiddle.net/pbosakov/Lo6gwtff/
Code:
<div id="player"></div>
<script type="text/javascript" src="https://www.youtube.com/iframe_api"></script>
<script type="text/javascript">
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'Bpu0TIXzI1w',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady(event) {
loopStart();
player.playVideo();
}
function loopStart() {
player.seekTo(7); // Start at 7 seconds
}
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING) {
setTimeout(loopStart, 5000); // After 5 seconds, restart the loop
}
}
</script>
Related
I am using IFrame for playing youtube video. It works fine but I want to stop it on button click. How to do it. Please help.
<div class="padding-css">
<iframe ng-model="myframe" class="frameclass" src="https://www.youtube.com/embed/CR5zjazP3hg?rel=0&autoplay=1" frameborder="0" allowfullscreen></iframe>
</div>
Solution for Ionic2
ionViewWillLeave() {
let listaFrames = document.getElementsByTagName("iframe");
for (var index = 0; index < listaFrames.length; index++) {
let iframe = listaFrames[index].contentWindow;
iframe.postMessage('{"event":"command","func":"pauseVideo","args":""}', '*');
}
}
Don't forget to enable JS at the end of the video link *?enablejsapi=1
You can create iframe through java script and control player through buttons as stop.
<!DOCTYPE html>
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
</body>
</html>
For more details you can go through this link.
https://developers.google.com/youtube/iframe_api_reference#Getting_Started
I'm trying to create a page that
Selects a random video (from an array of IDs - I have the IDs and can select them)
Plays that video
Plays another random video (grabbing another ID
The part that I'm stuck on is passing a different ID to an already-existing youtube player.
So when I have something like this:
<div id="player"></div>
<script src="http://www.youtube.com/player_api"></script>
<script>
// create youtube player
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'zmr2I8caF0c',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// autoplay video
function onPlayerReady(event) {
event.target.playVideo();
}
// when video ends
function onPlayerStateChange(event) {
if(event.data === 0) {
event.target.playVideo();
//how do I pass a new ID here ^
}
}
How would I pass a new ID to event.target.playVideo()? Can I create a function that takes an ID as a parameter and pass it somehow?
Figured it out.
<div id="player"></div>
<script src="http://www.youtube.com/player_api"></script>
<script>
var videos = [
'3H3odKtfrTo',
'BxjMGiN0jJY',
'iGC9n0NAvDU'
]
var index=Math.floor(Math.random() * videos.length);
// create youtube player
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: '9yT7KcHCrRY',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// autoplay video
function onPlayerReady(event) {
event.target.playVideo();
}
function playNewVideo(id){
player.loadVideoById(videos[index]);
event.target.playVideo();
playNewVideo(randomID)
}
// when video ends
function onPlayerStateChange(event) {
if(event.data === 0) {
//generate new random number
index=Math.floor(Math.random() * videos.length);
playNewVideo();
}
}
</script>
Hi I am trying to track/detect the youtube player finish video so i can redirect page into a new url. i found code somewhere but problem is that its not working in IE, have a look into my code
http://jsfiddle.net/yhb9yf21/
<div id="player"></div>
<script src="http://www.youtube.com/player_api"></script>
<script>
// create youtube player
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: '7oGgzGPK1SY',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// autoplay video
function onPlayerReady(event) {
event.target.playVideo();
}
// when video ends
function onPlayerStateChange(event) {
if(event.data === 0) {
alert('done');
}
}
</script>
its not working with IE???
So I added the youtube iframe api to my website and followed the instructions; so this is my code:
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
controls: '0',
autohide: '1',
videoId: 'I'd rather not display that',
events: {
// 'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
Setting controls to 0 should not display the player's controls as per this article but it's still showing;
Also setting the autohide to 1 should have the progress bar and controls slide out after a couple of seconds as per this article but that also doesn't work.
Am I doing something wrong?
I got the embed version and the iframe version both autoplaying, autohide (don't really need) and hiding controls. I used the sample code and added in the parameters you needed.
All you need to do is replace your movie id and I think you will be up and running.
Here is the jsfiddle links where you can see it work and grab the code.
Embeded version: http://jsfiddle.net/franktudor/jk9SS/
<object width="640" height="390">
<param name="movie"
value="https://www.youtube.com/v/M7lc1UVf-VE?version=3&autoplay=1&autohide=1&controls=0"></param>
<param name="allowScriptAccess" value="always"></param>
<embed src="https://www.youtube.com/v/M7lc1UVf-VE?version=3&autoplay=1&autohide=1&controls=0"
type="application/x-shockwave-flash"
allowscriptaccess="always"
width="640" height="390"></embed>
</object>
Here is the iFrame version: http://jsfiddle.net/franktudor/2wh8T/
<iframe id="ytplayer"
type="text/html"
width="640"
height="390"
src="http://www.youtube.com/embed/M7lc1UVf-VE?autoplay=1&autohide=1&controls=0"
frameborder="0"/>
Both are options you can use. You are working with the iFrame version...I also recommend that version. But in the event you need another solution the embed version can be used.
Its not that script style but you can use a wrapper if needed.
Here is a link to an HTML5 youtube (and vimeo) video wrapper.
Ok, here is the functional code like your example that I got working: http://jsfiddle.net/franktudor/DU57E/
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
playerVars: { 'autoplay': 1, 'controls': 0 }, //this is what you need...
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
Just set the variables inside the propertie 'playerVars'.
How i can make fancybox auto close when youtube video ended?
This isn't as simple as it sounds:
First determine if you are going to use the embed or iframe player.
Follow the embed player API or iframe player API examples to initialize the API.
Use the "onComplete" fancybox callback functon to set up the player once the popup is open.
In the callback, make sure you add an onStateChange event listener so you can determine when the video has completed (the value of zero means the video has ended)
Once you find that the video has ended, then use the $.fancybox.close method to close the popup
or, you could just let the user close the popup.
this is the full script with Fancybox-Youtube-Cookie-Autoclose-Autopopup just download the images that required in css put them in /fancybox folder in your root and replace with your video id. Really works fully tested...
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/fancybox/2.1.5/jquery.fancybox.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/fancybox/2.1.5/helpers/jquery.fancybox-media.js"></script>
<link rel="stylesheet" type="text/css" href="https://cdnjs.cloudflare.com/ajax/libs/fancybox/2.1.5/jquery.fancybox.min.css" media="screen" />
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/jquery-cookie/1.4.1/jquery.cookie.min.js"></script>
<script src="http://www.youtube.com/player_api"></script>
<script type="text/javascript">
// detect mobile devices features
var isTouchSupported = 'ontouchstart' in window,
isTouchSupportedIE10 = navigator.userAgent.match(/Touch/i) != null;
function onPlayerReady(event) {
if (!(isTouchSupported || isTouchSupportedIE10)) {
// this is NOT a mobile device so autoplay
event.target.playVideo();
}
}
function onPlayerStateChange(event) {
if (event.data === 0) {
$.fancybox.close();
}
}
function onYouTubePlayerAPIReady() {
$(function() {
if ($.cookie('welcome_video')) {
// it hasn't been three days yet
} else {
// set cookie to expire in 3 days
$.cookie('welcome_video', 'true', { expires: 3});
$(document).ready(function () {
$.fancybox.open({
href: "https://www.youtube.com/embed/qm1RjPM9E-g", /*YOUR VIDEO ID*/
helpers: {
media: {
youtube: {
params: {
autoplay: 1,
rel: 0,
// controls: 0,
showinfo: 0,
autohide: 1,
}
}
},
buttons: {}
},
beforeShow: function () {
var id = $.fancybox.inner.find('iframe').attr('id');
var player = new YT.Player(id, {
events: {
onReady: onPlayerReady,
onStateChange: onPlayerStateChange
}
});
}
}); // fancybox
}); // ready
} // cookie else ready
}); // function for cookie
} // youtube API ready
</script>
After looking around without any luck here is a solution I came up with
See what we do, watch a video here
<div style="display: none;">
<div id="player"></div>
</div>
<script src="http://www.youtube.com/player_api"></script>
<script>
$(document).ready(function () {
$("a.video_button").fancybox({
'titlePosition' : 'inside',
'transitionIn' : 'none',
'transitionOut' : 'none'
});
});
// create youtube player
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 's19V_6Ay4No',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// autoplay video
function onPlayerReady(event) {
}
// when video ends
function onPlayerStateChange(event) {
if(event.data === 0) {
$(document).ready(function () { parent.$.fancybox.close();});
}
}
</script>
Yes this is the right way to handle to fancybox or colorbox. Youtube Video API provides different states to handle this like unstarted=-1, ended=0, playing=1, paused=2, buffering=3, video cued=5
Getting or traping this state in fancybox jquery code block one can achieve this easily. Just visit this article with proper demo also.Visit here