how to create scroll view with images in Horizontal through programmatically? - ios

Hi I am new to iOS how to create scroll view with images programmatically
like this I have tried, I am getting scroll view with images in horizontal but the images are placed like below pic
Am I doing in correct way?
please help me .
Thanks
#property (weak, nonatomic) IBOutlet UIScrollView *scrollView;
#property (strong, nonatomic) IBOutlet UIImageView *imageView;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// CGRectMake(0, 0, 600, 200);
_scrollView.tag = 1;
_scrollView.autoresizingMask=UIViewAutoresizingNone;
NSLog(#"--->%#",_scrollView);
[self.view addSubview:_scrollView];
[self setupScrollView:_scrollView];
UIPageControl *pgCtr = [[UIPageControl alloc] initWithFrame:CGRectMake(0, 154, 480, 36)];
NSLog(#"--->%#",pgCtr);
[pgCtr setTag:12];
pgCtr.numberOfPages=10;
pgCtr.autoresizingMask=UIViewAutoresizingNone;
[self.view addSubview:pgCtr];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)setupScrollView:(UIScrollView*)scrMain {
// we have 10 images here.
// we will add all images into a scrollView & set the appropriate size.
for (int i=1; i<=3; i++) {
// create image
UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:#"abc%d.png",i]];
// create imageView
_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(((i-1)*scrMain.frame.size.height+5), 0, 320, 195)];
// set scale to fill
_imageView.contentMode=UIViewContentModeScaleToFill;
// set image
[_imageView setImage:image];
// apply tag to access in future
_imageView.tag=i+1;
NSLog(#"--->%#",_imageView);
// add to scrollView
[scrMain addSubview:_imageView];
}
// set the content size to 10 image width
[scrMain setContentSize:CGSizeMake(320*3, scrMain.frame.size.height)];
NSLog(#"--->%#",scrMain);
// enable timer after each 2 seconds for scrolling.
[NSTimer scheduledTimerWithTimeInterval:7 target:self selector:#selector(scrollingTimer) userInfo:nil repeats:YES];
}
- (void)scrollingTimer {
// access the scroll view with the tag
UIScrollView *scrMain = (UIScrollView*) [self.view viewWithTag:1];
NSLog(#"--->%#",scrMain);
// same way, access pagecontroll access
UIPageControl *pgCtr = (UIPageControl*) [self.view viewWithTag:12];
NSLog(#"--->%#",pgCtr);
// get the current offset ( which page is being displayed )
CGFloat contentOffset = 194;
NSLog(#"------------------->%f",contentOffset);
// calculate next page to display
int nextPage = (int)(contentOffset/scrMain.frame.size.height) + 1 ;
NSLog(#"%d",nextPage);
// if page is not 10, display it
if( nextPage!=10 ) {
[scrMain scrollRectToVisible:CGRectMake(0, nextPage*scrMain.frame.size.height, scrMain.frame.size.width, scrMain.frame.size.height) animated:YES];
NSLog(#"--->%#",scrMain);
pgCtr.currentPage=nextPage;
// else start sliding form 1 :)
} else {
[scrMain scrollRectToVisible:CGRectMake(0, 0, scrMain.frame.size.width, scrMain.frame.size.height) animated:YES];
NSLog(#"-------------------------------------------->%#",scrMain);
pgCtr.currentPage=0;
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end

I think, you are wrong at this line:
// create imageView
_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(((i-1)*scrMain.frame.size.height+5), 0, 320, 195)];
It should be:
// create imageView // change height to width
_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(((i-1)*scrMain.frame.size.width+5), 0, 320, 195)];

Please implement this code.Hope this works and use these macros.
#define SCREEN_HEIGHT [UIScreen mainScreen].bounds.size.height
#define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width
- (void)setupScrollView:(UIScrollView*)scrMain
{
for (int i=0; i<3; i++)
{
UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:#"abc%d.png",i]];
UIImageView *_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(i*SCREEN_WIDTH, 0, SCREEN_WIDTH, 195)];
_imageView.contentMode=UIViewContentModeScaleToFill;
[_imageView setImage:image];
_imageView.tag=i;
[scrMain addSubview:_imageView];
}
[scrMain setContentSize:CGSizeMake(SCREEN_WIDTH*3, scrMain.frame.size.height)];
[NSTimer scheduledTimerWithTimeInterval:7 target:self selector:#selector(scrollingTimer) userInfo:nil repeats:YES];
}

You can add custom view to Scrollview and in Custom view add UIImageview as subview with some padding left and right?

Related

Trying to implement Facebook instant article page but I can't get the image view height to animate

I'm trying to implement the following in my app:
A scrollview with an image view and a view as subviews.
As I drag down from the top of the scroll view, the image view increases in height, in the aspect fill mode, giving the impression of zooming.
When I let go, the image returns to its original height.
So basically, I'm trying to replicate the Facebook app's instant article page.
The problem is that I can't animate the image view returning to its original size. It seems to always jerk back to it. UIView.animateWithDuration() doesn't work here for some reason:/
here is my code:
(imageHeight is an IBOutlet of the UIImageView's height constraint)
func scrollViewDidScroll(scrollView: UIScrollView) {
let y = self.scrollView.contentOffset.y
if y < 0 && self.imageHeight.constant < 500
{
self.imageHeight.constant += (-1*y)*0.5;
}
}
func scrollViewDidEndDecelerating(scrollView: UIScrollView) {
self.stoppedScrolling()
}
func scrollViewDidEndDragging(scrollView: UIScrollView, willDecelerate decelerate: Bool) {
if !decelerate
{
self.stoppedScrolling()
}
}
func stoppedScrolling()
{
UIView.animateWithDuration(1) {
self.imageHeight.constant = 180
}
}
Here's a gif of the result
Also, it doesn't show in the gif but there's a half-second delay between end touches and resizing
Seems like it cause by UIImageView's height constraint, I try to create the UI by code and use frame property to control it, it works.
Sorry about that I don't know how to write swift code, but I think that I can know what you mean, you must can read my code as well, like this:
#import "MainViewController.h"
#interface MainViewController ()
#property UIScrollView *scrollView;
#property UIImageView *imageView;
#property bool needReceiveDraggingFlag;
#end
#implementation MainViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
_scrollView = [[UIScrollView alloc] initWithFrame:[UIScreen mainScreen].bounds];
_scrollView.backgroundColor = [UIColor grayColor];
_scrollView.delegate = self;
_scrollView.scrollEnabled = YES;
_scrollView.contentSize = CGSizeMake(_scrollView.frame.size.width,_scrollView.frame.size.height*1.2f);
[self.view addSubview:_scrollView];
UILabel *lbInfo = [[UILabel alloc] initWithFrame:CGRectMake(50, 300, 200, 30)];
lbInfo.backgroundColor = [UIColor greenColor];
lbInfo.text = #"Test label";
[_scrollView addSubview:lbInfo];
_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
_imageView.backgroundColor = [UIColor redColor];
[self.view addSubview:_imageView];
_needReceiveDraggingFlag = YES;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)scrollViewDidScroll:(UIScrollView *)scrollView{
NSLog(#"scrollViewDidScroll");
if(_needReceiveDraggingFlag){
float y = _scrollView.contentOffset.y;
if (y<0 && _imageView.frame.size.width<300) {
float nowImageLength = _imageView.frame.size.width;
float targetImageLength = nowImageLength + -y*0.5f;
_imageView.frame = CGRectMake(0, 0, targetImageLength, targetImageLength);
}
}
}
-(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{
NSLog(#"scrollViewDidEndDragging");
[self stoppedScrolling];
}
-(void)stoppedScrolling{
_needReceiveDraggingFlag = NO;
[UIView animateWithDuration:1 animations:^{
self.imageView.frame = CGRectMake(0, 0, 100, 100);
} completion:^(BOOL isFinished){
_needReceiveDraggingFlag = YES;
}];
}
#end
Hope it can help you.

Trouble setting UIImageView.image on custom class from another class

I have a custom class A that is a subclass of UIView which essentially manages a UIScrollView that fits the size of the view and the contains an UIImageView that fills that scrollView.
I am having trouble setting the imageView.image of the custom class:
Here's the class
#import "BackgroundPickerView.h"
#implementation BackgroundPickerView
#synthesize scrollView;
#synthesize imageView;
#synthesize actionButton;
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
return self;
}
-(void)layoutSubviews
{
[super layoutSubviews];
//[[NSNotificationCenter defaultCenter] addObserver:self
// selector:#selector(changeImage)
// name:#"ImageChangeNotification"
// object:nil];
//Here's where we add custom subviews
scrollView = [[UIScrollView alloc] init];
imageView = [[UIImageView alloc] init];
actionButton = [[UIButton alloc] init];
[scrollView setFrame:CGRectMake(0, 0, 321, 115)];
[imageView setFrame:CGRectMake(0, 0, 321, 115)];
[actionButton setFrame:CGRectMake(0, 0, 320, 115)];
scrollView.scrollEnabled = YES;
scrollView.minimumZoomScale = 1.0;
scrollView.maximumZoomScale = 6.0;
scrollView.contentSize = CGSizeMake(300, 200);//imageView.image.size;
[scrollView addSubview:imageView];
[self addSubview:scrollView];
}
-(void)storeImage:(UIImage *)image
{
self.imageView.image = image;
}
-(void)changeImage
{
[self.imageView setImage:[UIImage imageNamed:#"random.png"]];
}
From my other class B where I receive the image I have tried using NSNotification and a simple setter method to try setting the imageView property of the class object, but cannot seem to set the imageView.image. I have tried using
instance.imageView.image = myImageToSet
//Setter
[instance storeImage:myImageToSet];
in class B but am having no success
first of all, the initialisation of subviews in layoutSubviews not the best way, better u initialise them in the init method, because layoutSubviews may call multiple times to layout the subviews, if u place the initialisation code in the layoutSubviews there might be may subviews. in layoutSubviews u only set the frame of the subviews.
and u can do like below,
#import "BackgroundPickerView.h"
#implementation CustomViewA
//Edit change below
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if(self)
{
[self commonInit];
}
return self;
}
- (void)awakeFromNib
{
[self commonInit];
}
- (void)commonInit
{
_scrollView = [[UIScrollView alloc] init];
_imageView = [[UIImageView alloc] init];
_actionButton = [[UIButton alloc] init];
_scrollView.scrollEnabled = YES;
_scrollView.minimumZoomScale = 1.0;
_scrollView.maximumZoomScale = 6.0;
[_scrollView addSubview:_imageView];
[self addSubview:_scrollView];
}
- (void)layoutSubviews
{
[super layoutSubviews];
[_scrollView setFrame:CGRectMake(0, 0, 321, 115)];
[_imageView setFrame:CGRectMake(0, 0, 321, 115)];
[_actionButton setFrame:CGRectMake(0, 0, 320, 115)];
_scrollView.contentSize = CGSizeMake(300, 200);
}
-(void)storeImage:(UIImage *)image
{
self.imageView.image = image;
}
-(void)changeImage
{
[self.imageView setImage:[UIImage imageNamed:#"random.png"]];
}
synthesise is optional
and in BackgroundPickerView.h file it is something like below
#interface BackgroundPickerView : UIView
#property (nonatomic, strong) UIScrollView *scrollView;
#property (nonatomic, strong) UIImageView *imageView;
#property (nonatomic, strong) UIButton *actionButton;
-(void)storeImage:(UIImage *)image;
-(void)changeImage;
for image u check it it should work, check the image is present or not,
Edit
For the image, in controller for example,
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
_viewA = [[BackgroundPickerView alloc] initWithFrame:self.view.bounds];
[self.view addSubview:_viewA];
}
//for testing
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[_viewA storeImage:[UIImage imageNamed:#"6.png"]]; //hear do this
}

uiwebview with header and footer

I am trying to add header and footer (both of them as UIViews) but for some reason my footer sticks to the bottom, I'm using the KVO method for watching my content size.
I'm presenting here the method where I think the problem is:
- (void)updateLayout
{
// Update the frame of the header view so that it scrolls with the webview content
CGRect newHeaderFrame = self.headerView.frame;
CGRect newFooterFrame = self.footerView.frame;
newHeaderFrame.origin.y = -CGRectGetMinY([self.webView convertRect:self.innerHeaderView.frame toView:self.webView.scrollView]);
newFooterFrame.origin.y = self.webView.scrollView.contentSize.height;
[self.headerView setFrame:newHeaderFrame];
[self.footerView setFrame:newFooterFrame];
if ([self didTapToFullScreen])
{
// The delegate was already called in this case, in the tap gesture callback method
return;
}
BOOL fullScreen = (newHeaderFrame.origin.y < 0);
if (([self isZooming] && [self didSwitchToFullScreen]) || (fullScreen == [self isFullScreen]))
{
return;
}
[self setSwitchToFullScreen:fullScreen];
[self setFullScreen:fullScreen];
// Call the delegate for the full screen
[self.fullScreenDelegate emailView:self showFullScreen:fullScreen];
}
Here's the full project
How I can place the footer to the bottom of the UIWebView ?
You can set the views on UIWebView scroll view, and fiddle with the offsets.
#interface ViewController ()<UIWebViewDelegate>
#property (weak, nonatomic) IBOutlet UIWebView *webView;
#property (nonatomic, strong) UIView *headerView;
#property (nonatomic,strong) UIView *footerView;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.headerView = [[UIView alloc] initWithFrame:CGRectMake(0, -100, [UIScreen mainScreen].bounds.size.height, 100)];
self.headerView.backgroundColor = [UIColor blueColor];
self.footerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
self.footerView.backgroundColor = [UIColor yellowColor];
NSString *urlText = #"http://stackoverflow.com/questions/15921974/how-to-load-url-on-launch-in-a-webview-osx-project";
[self.webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:urlText]]];
self.webView.delegate = self;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - WebView delegate
-(void) webViewDidFinishLoad:(UIWebView *)webView {
self.webView.scrollView.contentInset = UIEdgeInsetsMake(100.0,0.0,100.0,0.0);
if(![self.headerView superview])
{
[webView.scrollView addSubview:self.headerView];
[webView.scrollView bringSubviewToFront:self.headerView];
}
NSString *result = [webView stringByEvaluatingJavaScriptFromString:#"document.body.offsetHeight;"];
NSInteger height = [result integerValue];
self.footerView.frame = CGRectMake(0, height, [UIScreen mainScreen].bounds.size.height, 100);
if(![self.footerView superview])
{
[webView.scrollView addSubview:self.footerView];
[webView.scrollView bringSubviewToFront:self.footerView];
}
[self.webView.scrollView setContentOffset:
CGPointMake(0, -self.webView.scrollView.contentInset.top) animated:NO];
}
#end
Another option would be to add top padding to the HTML ("margin-top:100px") and then the header view would not be in minus offset.

UIimage will not move on btn press, what am i doing wrong?

I am trying to move a UIImage, first button press creates the image and second press moves it.
The image only needs to exist upon pressing the button.
In the simulator it creates the button and places it, the second time it click just doesn't do anything.
This is my Code
- (IBAction) btn:(id)sender {
UIImageView *myImage = [[UIImageView alloc] init];
myImage.image = [UIImage imageNamed:#"keyframe"];
if (startUp == 1){
//Create Image and add to view
myImage.frame = CGRectMake(200, 300, 10, 10);
myImage.image = [UIImage imageNamed:#"keyframe"];
[self.view addSubview:myImage];
//Set startUp to 0 and output rect value
startUp = 0;
NSLog(#"currentFrame %#", NSStringFromCGRect(myImage.frame));
}else if (startUp == 0){
//Change position, size and log to debug
myImage.frame = CGRectMake(500,100 ,20, 20);
NSLog(#"newFrame %#", NSStringFromCGRect(myImage.frame));
}
}
How do you programmatically move a programmatically added UIimage?
I tried changing the center value but that doesn't work either.
Try something like this – tested and working sample:
#import "ViewController.h"
#interface ViewController () {
BOOL startUp;
UIImageView *myImage;
}
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
startUp = YES;
}
- (IBAction)doWork:(id)sender {
if (startUp) {
UIImage *img = [UIImage imageNamed: #"keyframe"];
myImage = [[UIImageView alloc] initWithImage: img];
[myImage sizeToFit];
[myImage setCenter: CGPointMake(200, 300)];
[self.view addSubview: myImage];
startUp = NO;
} else {
[myImage setCenter: CGPointMake(400, 500)];
}
}
#end

UIScrollView with image

Is it possible to use a UIScrollView to see an image that is about 800px long? I tried using a UIScrollView and the UIImageView but it's not scrolling. Anybody can help please?
Use:
UIScrollView *yourScrollview = [[UIScrollView alloc] initWithFrame:(CGRect){{0,0}, {320,480}}];
UIImageView *yourImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"yourImageHere.png"]];
yourImageView.frame = yourScrollview.bounds;
yourScrollview.contentSize = yourImageView.frame.size;
yourScrollview.minimumZoomScale = 0.4;
yourScrollview.maximumZoomScale = 4.0;
[yourScrollview setZoomScale:yourScrollview.minimumZoomScale];
yourScrollview.delegate = self;
[self.view addSubview:yourScrollview];
Don't forget to add UIScrollViewDelegate in your .h file
Note: ARC code
1. Create a new Project -> Single View Application
2. Put the follow code into:
"ViewController.m"
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
-(void) viewDidLoad
{
[super viewDidLoad];
UIScrollView * scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)];
[scrollView setContentSize:CGSizeMake(320, 800)];
UIView * myView = [[UIView alloc] initWithFrame : CGRectMake(0, 0, 320, 800)];
UIImageView * myImage = [[UIImageView alloc]initWithImage : [UIImage imageNamed:#"Test.png"]];
[myView addSubview: myImage];
[myImage release];
[scrollView addSubview: myView];
[myView release];
[self.view addSubview: scrollView];
[scrollView release];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
#end
3. Put the Image "Test.png" into your Project (Drag Drop into Xcode -> Folder:Supporting Files)
If it is not panning it means you forgot to set the contentSize property. I have a tutorial on my website that shows how to embed a UIImageView inside a UIScrollView and set it up for both panning and zooming. It includes complete downloadable source code. See Panning and Zooming with UIScrollView
#interface ZoomViewController : UIViewController <uiscrollviewdelegate> {
IBOutlet UIScrollView *scroll;
UIImageView *image;
}
#property (nonatomic, retain) UIScrollView *scroll;
#end
</uiscrollviewdelegate></uikit>
Once check your Viewdidload method.
- (void)viewDidLoad {
image = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"img_body.png"]];
[super viewDidLoad];
image = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"img_body.png"]];
scroll.contentSize = image.frame.size;
[scroll addSubview:image];
scroll.minimumZoomScale = 0.4;
scroll.maximumZoomScale = 4.0;
scroll.delegate = self;
[scroll setZoomScale:scroll.minimumZoomScale];
[super viewDidLoad];
}

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