I am using SDWebImage library for handling image cache. I implemented one of its method to download image from server and populating data in tableView. Here is my code for downloading image and showing in tableViewCell
In cellForRowAtIndexPath, I did the following code
[cell.profileImageView sd_setImageWithURL:[NSURL URLWithString:url] placeholderImage:nil options:SDWebImageRefreshCached];
It works perfectly here. But when I updated image on server, the tableViewCell still shows the same image. The problem is ,its cache is not updating image. I searched with the same keywords and came across this question on StackOverflow. But couldn't resolve the issue. I also tried to clear memory and cache on viewDidDisappear
-(void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:YES];
[[SDImageCache sharedImageCache]clearMemory];
[[SDImageCache sharedImageCache]clearDisk];
}
But its not efficient way. Is there any other way to update the cache when image on server is updated ?
You can use SDWebImageRefreshCached option to refresh concrete image, however you never know if the image was changed on the server side. So it's only your decision should you use image cache or not and when your cache should be updated.
From SDWebImage docs :
If you don't control the image server you're using, you may not be able to change the URL when its content is updated. In such case, you may use the SDWebImageRefreshCached flag. This will slightly degrade the performance but will respect the HTTP caching control headers
[imageView sd_setImageWithURL:url
placeholderImage:[UIImage imageNamed:#"placeholder.png"]
options:SDWebImageRefreshCached];
It would defeat the purpose of Image Caching if you use this in all your code. Coz the image will be downloaded everytime. Instead you could :
If you manage the server, you could setup some flags in the DB to indicate the image has changed on the server.
Implement some logic to only use SDWebImageRefreshCached once in 2 days or something like that, and use the normal code all other times.
You could also clear the entire cache once in a while to force a refresh, if that's feasible.
Related
I am getting URL images from API. I have stored the UR images into string. Here my problem I want to display that into carousel. I don't know how to do this. Below is my code that I have tried.
for(int i=0;i<hotelIMAges.count;i++ )
{
NSDictionary *images=[hotelIMAges objectAtIndex:i];
NSString *Images= [images objectForKey:#"Imagepath"];
[ImageARRAy addObject:Images];
} //Here I have stored all the images into string..(https://***.jpg)
Carousel *carousel = [[Carousel alloc] initWithFrame:CGRectMake(0, 0,300, 262)];
[carousel setImages:ImagesARRAy];
You just need to process asynchronously as your current approach can be a synchronous request and blocks the main thread until that download is complete.
Consider using SDWebImage and the UIImageView extension it adds to manage the image download and display. It also supports a placeholder image that you can supply to indicate that the download is in progress.
If your using any third party carousel check for asynchronous methods to display the images.I believe setImages: method must be for images that are stored locally inside app. Do let me know if you have any queries.
----EDITED----
Your Carousel is using synchronous method to display which blocks the main thread.
You can use SDWebImage for your purpose.
For this you need to download SDWebImage for asynchronous downloading of image. You can download SDWebImage from link below.
You can use it in your Carousel.h class as
#import <SDWebImage/UIImageView+WebCache.h>
modify your setup method with below line.
[imageView sd_setImageWithURL:[NSURL URLWithString:self.images[i]]
placeholderImage:[UIImage imageNamed:#"placeholder.png"]];
For details refer github page of SDwebpage. DO let me know if you have any queries.
https://github.com/rs/SDWebImage#using-asynchronous-image-downloader-independently
So, I have this news feed structure. Every news block is a custom UITableViewCell. Now, every custom cell has a CollectionView that shows images.
The problem is that when scrolling, and news cell (news block) comes out visible, the CollectionView is reloading - every time cell shows up. I'm trying to find the way to cache those images on the main ViewController side.
What would be the best approach?
If you want to avoid implementing your own cache/disk/memory handlers for this kind of job I strongly recommend either AFNetworking or SDWebImage that handle it all for you.
An example of SDWebImage on how to set an image and its cache:
[imageView sd_setImageWithURL:[NSURL URLWithString:#"http://www.domain.com/path/to/image.jpg"]
placeholderImage:[UIImage imageNamed:#"placeholder.png"]];
This handles all the cache/disk/memory for you automatically.
Here is example of how you handle cache with SDWebImage:
// Set memory size limit (check with older devices to avoid memory errors when setting it to high value.)
[[SDImageCache sharedImageCache] setMaxMemoryCost:****];
// Clear disk cache
[[SDImageCache sharedImageCache] clearDiskOnCompletion:^{
}];
// Clear memory cache
[[SDImageCache sharedImageCache] clearMemory];
I would stay away from NSUserDefaults or the above mentioned example setting the images to dictionary or arrays to avoid memory errors and app crashes/performance.
You have to cache your UIImage instance, so, if you get some pictures from any source, you might write something like below:
/* some code before */
UIImage *yourImage = /* Get your UIImage from any available way */
[self.cache setObject:yourImage forKey:#"SomeUniqueID"];
/* some code after */
I guess, this code will look greater as a function, which obtains UIImage instance and it's id as parameters.
For my opinion, it's the most common way to store images. If you need a more proficient way without any overheads with third-party frameworks, you can read the documentation about NSCache.
But in general, you have a lot of different ways how to store your images:
Get the image from the disk
Get the image from the memory
Use one of the variants above, but apart them still use some lightweight & flexible frameworks, you can find a lot of on the GitHub.
So, the code I wrote above will just store images into the memory cache.
I have implemented SDWebImage in cellforrowatindexpath method. The problem here is when i scroll down the tableview the images are loading from web which is expected but when i scroll up the tableview the images are again downloading. What is the way to get rid of this problem. I don't want to load images from url overtime (since there is a usage limit with the web service call). I chose to use SDWebImage API for in memory cache so that once the images are loaded they are taken from cache to show it on the UI instead of making the web service call everytime. Here is my code:
[cell.placeImage sd_setImageWithURL:url placeholderImage:nil options:SDWebImageCacheMemoryOnly];
The above line is the only code in that method. Please help me.
Any kind of help is appreciated. I have seen other questions in this community but nobody said how to get an image from the cache memory.
For refreshing of the images you should use option : SDWebImageRefreshCached
[imageView sd_setImageWithURL:url placeholderImage:nil options:SDWebImageRefreshCached];
I am encountering a very strange issue in my application.
I have used SDWebImage in the application, to download the images to cache, when network present and then retrieve the images from the cache, when absent.
The SDWebImage works perfectly in case of UITableViews. One can even see the stored/cached image files in the iPhone Simulator folder.
And then theres this one piece of code, that is troubling me.
I am displaying a simple imageview, and caching the image from the network.
The image is displayed properly, when network is present.
But in case of no connectivity, nothing is displayed.
Am assuming, that the caching is not taking place.
Lines of code
dispatch_async(dispatch_get_main_queue(), ^{
[im setImageWithURL:[NSURL URLWithString:[[NSString stringWithFormat:#"%#%#",kImgaePath,[[marrresultingArraySet objectAtIndex:0] objectAtIndex:kIndex_RecipeImage_Local]] stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]] placeholderImage:[UIImage imageNamed:#"no_imagepng.jpg"]];});
I'm looking into using SDWebImage to download images into my app. I would like to show an image as quickly as possible, so I have two versions of each image on my server; one low quality and one high quality. Currently, I achieve this by using two NSURLRequest, one for each version of the image. This works perfectly as the app will download both versions simultaneously, show the low quality, then change the image to the high quality version when it's finished downloading.
I tried to replicate this by using:
[imageView setImageWithURL:lowURL];
[imageView setImageWithURL:highURL];
But when I run the app, the second call cancels the first one. Any help with this would be greatly appriciated.
Thanks
modify framework is not a good way to solve problem, unless there is no other better way.
in SDWebImage's UIImageView+WebCache.h category, there are methods for this situation.
eg:
__weak UIImageView *weakImageView = imageView;
[imageView setImageWithURL:thumbURL placeholderImage:nil completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType) {
[weakImageView setImageWithURL:bigURL placeholderImage:image];
}];
If you look into the - (void)setImageWithURL:(NSURL *)url in the UIImageView+WebCache.m file, you will find there is [self cancelCurrentImageLoad]; in the first line, which is cancel the current image loading operation. if you want to load both simultaneously, you can try to comment out this line to test whether it will work as you expected, if cannot then you'd better try other methods.
probably this issue is better being solved in a different way, try pre-fetching the image even before displaying it
this is the swift code to do so
let prefetcher = SDWebImagePrefetcher.shared()
let urls :[URL] = [URL(string: imageStringUrl)]
prefetcher.prefetchURLs(urls)