I'm trying to implement 6 lines high description label and I want it to be focusable. Ideally that would mean extending UILabel class to make a custom component. I tried that by implementing canBecomeFocused and didUpdateFocusInContext but my UILabel doesn't seem to get any focus.
I also tried replacing UILabel with UIButton, but buttons aren't really optimised for this sort of thing. Also that would mean I'd need to change buttonType on focus from custom to plain.. and buttonType seems to be a ready-only property.
In reality I'd like to have exact same text label implemented by Apple in Apple TV Movies app. For movie description they have a text label that displays a few lines of text and a "more". When focused it looks like a button (shadows around) and changed background color. When tapped - it opens up a modal window with entire movie description.
Any suggestions? Or maybe someone has already implemented this custom control for tvOS? Or event better - there is a component from Apple that does this and I'm missing something.
P.S: Swift solution would be welcome :)
Ok, answering my own question :)
So it appears that some some views are "focusable" on tvOS out-of-the-box, and other have to be instructed to do so.
I finally ended up using UITextView, which has a selectable property, but if not one of these focusable views by default. Editing of TextView has to be disabled to make it look like UILabel. Also, currently there is a bug which prevents you from using selectable property from Interface Builder but works from code.
Naturally, canBecomeFocused() and didUpdateFocusInContext had to be implemented too. You'll also need to pass a UIViewController because UITextView is not capable of presenting a modal view controller. Bellow is what I ended up creating.
class FocusableText: UITextView {
var data: String?
var parentView: UIViewController?
override func awakeFromNib() {
super.awakeFromNib()
let tap = UITapGestureRecognizer(target: self, action: "tapped:")
tap.allowedPressTypes = [NSNumber(integer: UIPressType.Select.rawValue)]
self.addGestureRecognizer(tap)
}
func tapped(gesture: UITapGestureRecognizer) {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
if let descriptionView = storyboard.instantiateViewControllerWithIdentifier("descriptionView") as? DescriptionViewController {
if let view = parentView {
if let show = show {
descriptionView.descriptionText = self.data
view.modalPresentationStyle = UIModalPresentationStyle.OverFullScreen
view.presentViewController(descriptionView, animated: true, completion: nil)
}
}
}
}
override func canBecomeFocused() -> Bool {
return true
}
override func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator) {
if context.nextFocusedView == self {
coordinator.addCoordinatedAnimations({ () -> Void in
self.layer.backgroundColor = UIColor.blackColor().colorWithAlphaComponent(0.2).CGColor
}, completion: nil)
} else if context.previouslyFocusedView == self {
coordinator.addCoordinatedAnimations({ () -> Void in
self.layer.backgroundColor = UIColor.clearColor().CGColor
}, completion: nil)
}
}
}
As for making a UILabel focusable:
class MyLabel: UILabel {
override var canBecomeFocused: Bool {
return true
}
override func didUpdateFocus(in context: UIFocusUpdateContext, with coordinator: UIFocusAnimationCoordinator) {
super.didUpdateFocus(in: context, with: coordinator)
backgroundColor = context.nextFocusedView == self ? .blue:.red
}
}
IMPORTANT!!!
As stated on the apple developer portal:
The value of this property is true if the view can become focused; false otherwise.
By default, the value of this property is false. This property informs the focus engine if a view is capable of being focused. Sometimes even if a view returns true, a view may not be focusable for the following reasons:
The view is hidden.
The view has alpha set to 0.
The view has userInteractionEnabled set to false.
The view is not currently in the view hierarchy.
Use a collection view with just one cell and add transform to cell and change cell background color in didUpdateFocusInContext when focus moves to cell.
override func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator) {
coordinator.addCoordinatedAnimations({
if self.focused {
self.transform = CGAffineTransformMakeScale(1.01, 1.01)
self.backgroundColor = UIColor.whiteColor()
self.textLabel.textColor = .blackColor()
}
else {
self.transform = CGAffineTransformMakeScale(1, 1)
self.backgroundColor = UIColor.clearColor()
self.textLabel.textColor = .whiteColor()
}
}, completion: nil)
}
As an additional step you could try to extract the color of the image if you are using the image as background like iTunes and use that for Visual effect view behind the cell.
Also you can apply transform to the collectionView in the video controller to make it look like in focus
You can use system button, and set the background image in storyboard to an image that contains the color you would like
Related
I'm using UIAlertController for some actions.
But I'm not a big fan of the Blurry View Effect in the actions group view (see screenshot below).
I'm trying to remove this blurry effect. I made some research online, and I couldn't find any API in UIAlertController that allows to remove this blurry effect. Also, according to their apple doc here :
The UIAlertController class is intended to be used as-is and does not support subclassing. The view hierarchy for this class is private and must not be modified.
I see that Instagram also removes this blurry view effect :
The only way I could find to remove it is to update the view hierarchy myself via an extension of UIAlertController.
extension UIAlertController {
#discardableResult private func findAndRemoveBlurEffect(currentView: UIView) -> Bool {
for childView in currentView.subviews {
if childView is UIVisualEffectView {
childView.removeFromSuperview()
return true
} else if String(describing: type(of: childView.self)) == "_UIInterfaceActionGroupHeaderScrollView" {
// One background view is broken, we need to make sure it's white.
if let brokenBackgroundView = childView.superview {
// Set broken brackground view to a darker white
brokenBackgroundView.backgroundColor = UIColor.colorRGB(red: 235, green: 235, blue: 235, alpha: 1)
}
}
findAndRemoveBlurEffect(currentView: childView)
}
return false
}
}
let actionSheetController = UIAlertController(title: title, message: nil, preferredStyle: .actionSheet)
actionSheetController.view.tintColor = .lightBlue
actionSheetController.removeBlurryView()
This worked fine, it removed my blurry view effect:
What I'm wondering... Is my solution the only way to accomplish that? Or there is something that I'm missing about the Alert Controller appearance?
Maybe there is a cleaner way to accomplish exactly that result? Any other ideas?
It is easier to subclass UIAlertController.
The idea is to traverse through view hierarchy each time viewDidLayoutSubviews gets called, remove effect for UIVisualEffectView's and update their backgroundColor:
class AlertController: UIAlertController {
/// Buttons background color.
var buttonBackgroundColor: UIColor = .darkGray {
didSet {
// Invalidate current colors on change.
view.setNeedsLayout()
}
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// Traverse view hierarchy.
view.allViews.forEach {
// If there was any non-clear background color, update to custom background.
if let color = $0.backgroundColor, color != .clear {
$0.backgroundColor = buttonBackgroundColor
}
// If view is UIVisualEffectView, remove it's effect and customise color.
if let visualEffectView = $0 as? UIVisualEffectView {
visualEffectView.effect = nil
visualEffectView.backgroundColor = buttonBackgroundColor
}
}
// Update background color of popoverPresentationController (for iPads).
popoverPresentationController?.backgroundColor = buttonBackgroundColor
}
}
extension UIView {
/// All child subviews in view hierarchy plus self.
fileprivate var allViews: [UIView] {
var views = [self]
subviews.forEach {
views.append(contentsOf: $0.allViews)
}
return views
}
}
Usage:
Create alert controller.
Set buttons background color:
alertController.buttonBackgroundColor = .darkGray
Customise and present controller.
Result:
Answer by Vadim works really well.
What I missed in it (testing on iOS 14.5) is lack of separators and invisible title and message values.
So I added setting correct textColor for labels and skipping separator visual effect views in order to get correct appearance. Also remember to override traitCollectionDidChange method if your app supports dark mode to update controls backgroundColor accordingly
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
for subview in view.allViews {
if let label = subview as? UILabel, label.textColor == .white {
label.textColor = .secondaryLabel
}
if let color = subview.backgroundColor, color != .clear {
subview.backgroundColor = buttonBackgroundColor
}
if let visualEffectView = subview as? UIVisualEffectView,
String(describing: subview).contains("Separator") == false {
visualEffectView.effect = nil
visualEffectView.contentView.backgroundColor = buttonBackgroundColor
}
}
popoverPresentationController?.backgroundColor = buttonBackgroundColor
}
I'd like to use the UIViewController's input accessory view like this:
override func canBecomeFirstResponder() -> Bool {
return true
}
override var inputAccessoryView: UIView! {
return self.bar
}
but the issue is that I have a drawer like view and when I slide the view open, the input view stays on the window. How can I keep the input view on the center view like Slack does it.
Where my input view stays at the bottom, taking up the full screen (the red is the input view in the image below):
There are two ways to do this exactly like Slack doing it, Meiwin has a medium post here A Stickler for Details: Implementing Sticky Input Field in iOS to show how he managed to do this which he actually puts an empty UIView as an inputAccessoryView then track it’s coordinates on screen to know where to put his custom view in relation with the empty view, this way can be helpful if you are going to support SplitViewController on iPad, but if you are not interested in this way, you can see how I managed to do this like this image
Here is before swiping
Here is after
All I did was actually taking a snapshot from the inputAccessoryView window and putting it on the NavigationController of the TableViewController
I am using SideMenu from Jon Kent and it’s pretty easy to do it with the UISideMenuNavigationControllerDelegate
var isInputAccessoryViewEnabled = true {
didSet {
self.inputAccessoryView?.isHidden = !self.isInputAccessoryViewEnabled
if self.isInputAccessoryViewEnabled {self.becomeFirstResponder()}
}
}
func sideMenuWillAppear(menu: UISideMenuNavigationController, animated: Bool) {
let inputWindow = UIApplication.shared.windows.filter({$0.className == "UITextEffectsWindow"}).first
self.inputAccessoryViewSnapShot = inputWindow?.snapshotView(afterScreenUpdates: false)
if let snapShotView = self.inputAccessoryViewSnapShot, let navView = self.navigationController?.view {
navView.addSubview(snapShotView)
}
self.isInputAccessoryViewEnabled = false
}
func sideMenuDidDisappear(menu: UISideMenuNavigationController, animated: Bool) {
self.inputAccessoryViewSnapShot?.removeFromSuperview()
self.isInputAccessoryViewEnabled = true
}
I hope that helps :)
I'm building a keyboard using Swift (XCode 6 with iOS 8.3 SDK) and when I load the xib, the keyboard is about 1000 pixels too wide and tall. I've, in the freeform xib file, put all my keys in a UIView and set the UIViews constraints to superview top, bottom, left and right.
As you can see, the result is annoying. Here's my code:
import UIKit
class KeyboardViewController: UIInputViewController {
var BlurBoardView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
loadInterface()
}
func loadInterface() {
//load the nib file
var blurboardNib = UINib(nibName: "BlurBoardView", bundle: nil)
// initiate the view
BlurBoardView = blurboardNib.instantiateWithOwner(self, options: nil)[0] as! UIView
// add the interface to the main view
view.addSubview(BlurBoardView)
// copy the background color
view.backgroundColor = BlurBoardView.backgroundColor
let blur = UIVisualEffectView(effect: UIBlurEffect(style: UIBlurEffectStyle.Light))
blur.frame = view.frame
view.addSubview(blur)
}
#IBAction func didTapButton(sender: AnyObject?) {
let button = sender as! UIButton
let title = button.titleForState(.Normal)
var proxy = textDocumentProxy as! UITextDocumentProxy
switch title as String!{
case "<" :
proxy.deleteBackward()
case "RETURN" :
proxy.insertText("\n")
case " " :
proxy.insertText(" ")
case "CHG" :
self.advanceToNextInputMode()
default :
proxy.insertText(title!)
}
}
/*
override func textWillChange(textInput: UITextInput) {
// The app is about to change the document's contents. Perform any preparation here.
}
override func textDidChange(textInput: UITextInput) {
// The app has just changed the document's contents, the document context has been updated.
var textColor: UIColor
var proxy = self.textDocumentProxy as! UITextDocumentProxy
if proxy.keyboardAppearance == UIKeyboardAppearance.Dark {
textColor = UIColor.whiteColor()
} else {
textColor = UIColor.blackColor()
}
//self.nextKeyboardButton.setTitleColor(textColor, forState: .Normal)
}
*/
}
The keyboard, in it's precompiled xib looks like this:
You can also see the parent (of the keys) views constraints.
I'm mainly an Objective-C developer, so the code makes sense, but the issue might just be a huge SBE because of Swift, so sorry if it's ridiculously simple ;)
edit: The P key has a constraint to tie it 14 pixels to the left superview, and 0 pixels to the right (to the O key) which is how I know it's way too wide. Keyboard bottom constraint is to bottom of superview.
Look like you're using Autolayout and you're not setting constraints between your view and your BlurBoardView.
When ViewDidLoad is called, the view doesn't have its right frame. It's only when viewDidLayoutSubviews is called.
So set constraints between your view and your BlurBoardView in ViewDidLoad. Or put BlurBoardView.frame = the frame your wish in viewDidLayoutSubview.
Same thing for your blurView
I'm using a UITextView inside a UIPageViewController, and I want to determine the font size based on the size class of the device.
The first slide of the page view is loaded in ViewDidLoad like so (viewControllerAtIndex(0)):
override func viewDidLoad() {
super.viewDidLoad()
//Some unrelated code here
// Page View Controller for Questions Slider
questionPageVC = storyboard?.instantiateViewControllerWithIdentifier("QuestionPageView") as? UIPageViewController
questionPageVC!.dataSource = self;
questionPageVC!.delegate = self;
let startingViewController : QuestionContentViewController = viewControllerAtIndex(0) as QuestionContentViewController
var viewControllers = [startingViewController]
questionPageVC!.setViewControllers(viewControllers, direction: .Forward, animated: true, completion: nil)
let sliderHeight = view.frame.size.height * 0.5
questionPageVC!.view.frame = CGRectMake(20, 70,
view.frame.size.width-40, sliderHeight)
addChildViewController(questionPageVC!)
view.addSubview(questionPageVC!.view!)
questionPageVC?.didMoveToParentViewController(self)
var pageControl : UIPageControl = UIPageControl.appearance()
pageControl.pageIndicatorTintColor = UIColor.lightGrayColor()
pageControl.currentPageIndicatorTintColor = UIColor.blackColor()
pageControl.backgroundColor = UIColor.whiteColor()
// Some more code here
}
And then, in viewControllerAtIndex:
private func viewControllerAtIndex(index: Int) -> QuestionContentViewController {
var pcvc : QuestionContentViewController = storyboard?.instantiateViewControllerWithIdentifier("QuestionContentView") as! QuestionContentViewController
var fontSize = ""
if (view.traitCollection.horizontalSizeClass == UIUserInterfaceSizeClass.Compact) {
fontSize = "20"
} else {
fontSize = "28"
}
pcvc.questionString = TextFormatter(string: fontSize + questionsArray[index]).formattedString
pcvc.questionIndex = index
return pcvc
}
The problem is that the very first slide, which was called in viewDidLoad, always uses the font size in the "else" clause.
If I print view.traitCollection.horizontalSizeClass, for that first slide, I get 0 (UIUserInterfaceSizeClassUnspecified), for subsequent slides, I get the correct size.
I tried moving the whole thing to "viewWillAppear", and then weird things happen to the UIPageViewController (an extra slide with the wrong size text behind the other slides)
The problem is that viewDidLoad is too soon to be asking about a view's trait collection. This is because the trait collection of a view is a feature acquired from the view hierarchy, the environment in which it finds itself. But in viewDidLoad, the view has no environment: it is not in in the view hierarchy yet. It has loaded, meaning that it exists: the view controller now has a view. But it has not been put into the interface yet, and it will not be put into the interface until viewDidAppear:, which comes later in the sequence of events.
However, the view controller also has a trait collection, and it does have an environment: by the time viewDidLoad is called, the view controller is part of the view controller hierarchy. Therefore the simplest (and correct) solution is to ask for the traitCollection of self, not of view. Just say self.traitCollection where you now have view.traitCollection, and all will be well.
(Your solution, asking the screen for its trait collection, may happen to work, but it is not reliable and is not the correct approach. This is because it is possible for the parent view controller to alter the trait collection of its child, and if you bypass the correct approach and ask the screen, directly, you will fail to get the correct trait collection.)
I found that if I use the main screen's traitCollection, instead of the current view, I get the correct size class:
if (UIScreen.main.traitCollection.horizontalSizeClass == .compact) {
fontSize = "20"
} else {
fontSize = "28"
}
You will be better off moving that code to the viewWillAppear method, as in the viewDidLoad the ViewController's view has not been added to the hierarchy yet, and you might get an empty trait collection.
In my case I needed my view to know about the horizontalSizeClass so accessing the UIScreen traitCollection was tempting but not encouraged, so I had something like this:
override func layoutSubviews() {
super.layoutSubviews()
print("\(self.traitCollection.horizontalSizeClass.rawValue)")
switch self.traitCollection.horizontalSizeClass {
case .regular, .unspecified:
fontSize = 28
case .compact:
fontSize = 20
}
}
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
super.traitCollectionDidChange(previousTraitCollection)
print("\(self.traitCollection.horizontalSizeClass.rawValue)")
guard let previousTraitCollection = previousTraitCollection else { return }
if self.traitCollection.horizontalSizeClass != previousTraitCollection.horizontalSizeClass {
layoutIfNeeded()
}
}
I took a hint from this Apple Technical Q&A and used viewWillLayoutSubviews instead of viewDidLoad/viewWillAppear.
In swift, I have a UI Table View and I have the background set as clear for a transparent background, and for the iPhone it works perfectly. But for iPad, it does not, it has a white background, not clear. I saw an answer, but it wasn't for swift, but that didn't work either.
My code for the iPhone is:
tableview.backgroundcolor = UIColor.clearcolor()
I tried adding:
tableview.background = nil
But that doesn't work.
I ran into the same problem. It seems that somewhere in the process of adding a UITableView to the window (between willMoveToWindow and didMoveToWindow), some iPad's reset the backgroundColor of the table view to white. It does this covertly without using the backgroundColor property.
I now use this as a base class in place of UITableView when I need a colored/transparent table...
class ColorableTableView : UITableView {
var _backgroundColor:UIColor?
override var backgroundColor:UIColor? {
didSet {
_backgroundColor = backgroundColor
}
}
override func didMoveToWindow() {
backgroundColor = _backgroundColor
super.didMoveToWindow()
}
}
EDIT: Cells also have their backgroundColor's set to white on my iPad in the same way (i.e. those that are in the table during the move to the window), so the same applies to them, lest you end up with the odd opaque cell popping up from time to time as it is reused ...
class ColorableTableViewCell : UITableViewCell {
var _backgroundColor:UIColor?
override var backgroundColor:UIColor? {
didSet {
_backgroundColor = backgroundColor
}
}
override func didMoveToWindow() {
backgroundColor = _backgroundColor
super.didMoveToWindow()
}
}
Where are you inserting that code? I had a similar problem recently with a tableview that I had subclassed. Setting the background color to clear worked perfectly well in the subclass for iPhone but on iPad it was still displaying as white.
My solution was that I had to also put it in the viewWillAppear function on the specific tableViewController that contained the table.
// myTableViewController
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
myTableView.backgroundColor = UIColor .clearColor()
}