I'm trying to create a web radio application. For now, I'm able to play music from a streaming web radio, even when my application is on background (thanks to Background modes and the AVAudioSession singleton) I would like to know if I would be able, with the AVAudioPlayer class I'm using, to use the device music player to stream my web radio on the device locked screen and control it (see the screenshot I provided as an example) .
Thanks for reading me,
Maƫl
I found an issue to my problem. All I had to do is to use the MPNowPlayingInfoCenter class and to set informations like the song title. The audio controls show themselves automatically when you play sound thanks to the AVAudioSession singleton.
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I am building a iOS app with Ionic and Capacitor. I use AVFoundation inside a Capacitor plugin which provides a public method to play an audio file accessible at a remote URL. The basics work, the audio file is successfully played. Now I want to correctly handle interruptions and background audio. By background audio I mean start playing an audio file while the app is in the background and not continue playing it in the background when it was started in foreground before. To summarize, the app should behave the following way:
If another app (e.g. Spotify) is playing audio and my app wants to play audio, the other app should be interrupted and my app's audio should start playing without mixing.
If my app's audio is finished playing, the other app's audio should resume.
My app must be able to start playing audio without mixing when it is in the background.
I want to show a play/pause button and the audio title on the lockscreen and in the notification center.
I added the background mode audio capability. I use AVPlayer, AVAudioSession, MPNowPlayingInfoCenter and MPRemoteCommandCenter, followed best practices, especially regarding activation and deactivation of an audio session and interruption handling. I followed this question and this question. I tried several solutions, but never managed to achieve all of the above goals. What I found out so far is the following:
Goal 1. above is easy to achieve. Simply activate an audio session without mixing and start playing the audio.
After the audio of my app is finished, I deactivate the audio session. Unfortunately, I can only achieve goal 2. above if I don't use remote commands nor notification info. This means, my app then has no audio control UI on the lockscreen nor in the notification center. Somehow the configurations of MPNowPlayingInfoCenter and MPRemoteCommandCenter seem to affect the interruption behavior. As far as I could see, Apple documentation doesn't say anything about this.
I only manage to start playing audio in the background when setting the option .mixWithOthers. Apple documentation doesn't say anything about this, either.
Any help would be greatly appreciated.
Rony
I am building an app where there is a person is speaking, kinda like a podcast, and I would like the listener to be able to listen when the screen is off.
I am using Flutter, and the media player is complete, but if i turn the phone screen off, the media stops.
I have no idea how to treat this so when you turn off the screen, the media will still play.
You need to use a background services plugin. I recommend the audio_services plugin available here: https://pub.dev/packages/audio_service#-installing-tab-
Seems the default action for iOS 6 is to stop the video from playing after I switch to HOME screen. Then if I want to listen to the audio I have to go back to the app and press the 'Play' button again. I am using youtube API.
How can I continue playing the video when the application is in UIApplicationStateInactive and UIApplicationStateBackground. I just want to be able to listen to the audio even if I am on HOME screen or the screen is locked. Should I use a background thread or restart playing the video at the previous position as it was before turning the app inactive?
Take a look at the app 'Jasmine'. They managed to do something similar to what you are seeking. However, UIApplicationStateInactive/UIApplicationStateBackground will cause the video to pause. Double tapping the home button and then pressing the audio play button will cause the video's audio to resume without keeping the app active.
Take a look at the new iOS 7. You may have some luck there.
Inter-App Audio
Now your apps can make beautiful music together. With Inter-App Audio,
apps can register their audio streams to share with other apps. For
example, a series of apps could publish audio streams of instrument
tracks while another uses the combination of these streams to compose
a song. Inter-App Audio also provides for MIDI control of audio
rendering, remotely launching other registered Inter-App Audio apps
and more.
I'm writing a music player for iOS that needs to have all the features of the built-in Music app. My app needs to continue running in the background so I have to use the AVPlayer class.
Are there any open source implementations out there that I can use instead of writing the whole thing myself?
Just found this. It works great:
https://github.com/gangverk/GVMusicPlayerController
If you want to play tracks from your iTunes music library, and don't want to use the MPMusicPlayerController class, your best bet is to use AVPlayer or AVQueuePlayer (subclass of AVPlayer). You must establish the appropriate audio session and register to receive remote control events for the app to continue playing music in the background.
There are downsides to this method; you won't be able to play DRM-protected tracks and audiobooks purchased from the iTunes store. There's no way to instantiate an iTunes Match download with the AVPlayer class. Furthermore, you'll have a bit of work on your hands if you want to add gapless playback and equaliser settings (The closest you'll get to gapless playback is with the AVQueuePlayer subclass, though in theory, you could overlap AVPlayers with an NSTimer).
You'll also need to change 'Required Background Modes' in your Info.plist to 'App plays audio'
As for the rest of your app, I suggest you read up on UITabBarControllers and UITableViewControllers along with MPMediaQuerys.
See this solution for the audio part.
I've searched the Internet for a while to try and find an answer to this. If you open up the multitasking bar and swipe to the left there are music controls that can be used by whatever app is playing music (ie Music, Pandora, etc.). I have not yet discovered a way to use these in my own music playing application. Does anyone know how to do that?
You should take a look at this example in the Apple API docs examples. It's basically what you want, a small audio player that interfaces with iTunes, lets you pick songs from the library and behaves much like the standard music player, including the music controls callbacks.