Adding an overlay UIView that will scale down the underlay view - ios

I have a UITableView and I would like that when they enter a certain area of the device, the cells' content view would appear to be reduced.
Only the part of the cell in this area would be scaled down. How can I achieve that?
I guess it has to use a UIView as an overlay view and apply a transform somehow to the underlying view that crosses it but I have no idea how to do it.

You can take a snapshot of the cell in question (before you leave the table view) by calling snapshotViewAfterScreenUpdates: with argument false on the cell. Now, as you say, you do whatever you want with the resulting snapshot view, including transforming it to be smaller.
Moreover, you can place the snapshot view into the interface and animate the change in its transform as part of the transition to the next view controller. That's what Apple is doing, for instance, in the Calendar app, when a year zooms into a month.

Related

How to center content inside collection view in exact center of shown ring view while scrolling horizontally (iOS)?

I want to set center the content inside a UICollectionView according to ring image in the center of the whole screen. Please check the image below. Any Suggestions?
The function you need is this one... https://developer.apple.com/documentation/uikit/uicollectionviewdelegate/1618007-collectionview
This function is called by the collection view when the user finishes scrolling. It provides the content offset of where the collection view will stop scrolling. (The proposed content offset).
You then need to take that offset and work out the nearest offset to place your cell in the middle of the screen.
Something like, find the item that will be closest to the middle. Work out how far away from the middle it is so you know how much to shift it by. Then apply that shift to the proposed content offset.
This will allow your collection view to decelerate naturally but always stop at the point that you want it to stop.

How to zoom on UIView

In my iOS app I want my users to be able to zoom in on the screen. My main uiview contains several subviews which contain images. I want my uipinchgesturerecognizer to either change the scale, or ideally use some "zoom" rather than scaling each subview.
Please and thank you.
This can be accomplished with UIScrollView. First create a scroll view as the base of your view hierarchy, putting your previous container view as a subview of the scroll view. Set the delegate of the scroll view to self and implement the delegate method viewForZoomingInScrollView, in which you should return the view that will be zoomed in (your original container view). This will allow the user to pinch and zoom your original UIView.
It's hard to provide advice on this without having a clearer view of what exactly you want to achieve.
Can you include a link to a sketch? For example, do you want the individual subviews to remain the same size but the layout to change ? Do you want the individual subviews to resize but their contents to be upscaled?
If you simple want to treat the subview as (basically) a single image which just happens to have other images in it, then maybe it would be better to render it as one and then scale that?

Creating an animation such as iOS 8 Weather App

I want to create a view in which I like to have animation such as the one present in iOS 8 Weather app.
I try to explain more what I have done. If anything is incorrect please guide me.
In the top I put a label for the temperature. (The big one)
Below that label, I put another label to show some text. In the Weather app, there is the horizontal scrollview showing the hourly forecast.
Next is the Table view.
What I want to achieve is that when I start scrolling, the first label disappear smoothly and the second one go to top of the screen and the TableView stretches to show more content.
When I scroll back to the top, I want the whole process to revert.
What is the best way to do this?
I've recently re-created the iOS8 Weather app's scrolling effect for an app I'm creating.
The complete code is too long to post here but for anyone who's interested, I've put it on GitHub. You can download and run the project to see how it looks. Improvements to the code are welcome:
UIScrollView with masked content.
It works like this:
You have one scrollview (the size of the screen), which contains a subview (the mask) which in turn has a subview (the content). We also add a large label to the top of the screen (in the Weather app, this displays the temperature).
Then you use the scrollViewDidScroll delegate method to keep the mask fixed to the screen as the user scrolls. You also use this method to stretch the mask upwards at first.
Fixing the mask to the screen means that the mask's subviews (our content) also becomes fixed. But we want it to scroll, so we do the opposite to the content of what we did to the mask (again, using scrollViewDidScroll).
We need the mask to actually behave as a mask, so we set clipsToBounds = YES on the mask.
Finally, we use the scrollview's offset during scroll to move and fade the big label at the top of the screen.
To make it behave exactly like the iOS8 Weather app, we need to also do the following:
Cancel any scroll touches that happen above the mask, i.e. over the large temperature display.
Ensure that the initial scroll that moves the temperature display is completed programatically if the user doesn't complete it.
Add a sideways-scrolling subview which is anchored to the top of the mask.
I haven't done these yet, though.

Facebook app-style photo zooming from UITableView / Feed

In the Facebook app, when you're on the feed, and you tap on a photo to view it, a few things happen:
The image animates/moves to the center of the screen, no matter where its current position in the table view (middle, partially off the screen towards the bottom, top, whatever)
As the image moves to the center of the screen, the rest of the table view is faded out (alpha = 0)
When you drag the image up or down, the alpha of the table view is restored proportionally (I think) to the offset of the image from the center of the screen
At this point you'll notice that in the Feed, the place where the image used to be, is now empty (giving you the impression that you 'brought' that image up front). You see this by dragging the image up/down and you can see the Feed/table view behind the image.
Following #2, if the image is already proportional (that is, the image's preview on the Feed/table view was a proportionally-scaled one without any cropping) then it just moves to the center. If the image was cropped at all (because it was too tall, etc to fit properly in the Feed) then the rest of the image is revealed at the same time that it is moved to the center of the screen.
Once the image moves to the center of the screen, the gallery view controller elements show up (Done button, Like/Comment buttons, etc)
Following #4, if you swipe to another image (swipe left/right in the full-screen image view to another image in the same album), and then attempt the drag up/down in #3, you'll see that the first image is back to where it was in the Feed.
Finally, if you drag the image up/down past a certain threshold, it is dismissed and the Feed is revealed again.
This is what I think is happening conceptually, and I'd like some confirmation if this is the right approach (these bullets below don't map to the bullets above):
When user taps on an image, add that imageView as a subview of the table view's container view, but add it at the exact same position so that the movement of the imageView from the cell into the main view is not seen.
Then animate the movement of that image to the center of the screen. At the same time, reduce the alpha of the table view so that it reaches 0 at the same time that the imageView reaches the center of the screen.
Once the image reaches the center of the screen, push a modal view controller without animating it, and add the imageView as a subview of the modal view controller's view (effect #6 above)
Any dragging of the image reduces the alpha of the modal view controller and increases the alpha of the Feed table view (effect #3 above) and dragging above a certain threshold triggers the animation that hides the gallery and shows the Feed again (effect #8 above)
Questions:
Am I on the right track? If so, how do I bring the imageView from the cell into the front view - and keep it at that very same position?
When you swipe to another image, the original image is 'restored' into its original location in the cell of the table view. Is this actually just moving one imageView from one view to the next? How the heck do you send it back to the original cell - keep a pointer to that cell when the user taps on the image, and then do something like customCell.imageViewContainerView addSubview:originalImageView? This then needs to be reversed if the user swipes back to the original image?
This whole thing to me seems like a non-trivial implementation, but I think the effect is awesome and I'm also damn curious as to how it's done. Am I overthinking it and there's actually a really easy way to do it, or am I right to give props to whoever wrote the FB app?
Am I on the right track? If so, how do I bring the imageView from the cell into the front view - and keep it at that very same position?
I think that you are right on the conceptual steps. It's not difficult to get the imageView from the cell and add it to the controllers view. You can use the methods like
- (CGRect)convertRect:(CGRect)rect toView:(UIView *)view
to get the correct position for the imageview.
When you swipe to another image, the original image is 'restored' into its original location in the cell of the table view. Is this actually just moving one imageView from one view to the next? How the heck do you send it back to the original cell - keep a pointer to that cell when the user taps on the image, and then do something like customCell.imageViewContainerView addSubview:originalImageView? This then needs to be reversed if the user swipes back to the original image?
I think that this is made by some kind of protocol between the gallery and the table view controllers. Maybe it just hide/show the image, and the images in the gallery are actually a different object.
Anyway, if you want to use the same imageview, you can send the object with the protocol between the two controllers.
Hope this helps a little ;) I think that key is in the convertRect methods.

What is the best way to animate the size of sub view in a UIScrollView?

I've got a scrollview that allows the user to scroll between different pages and then tap on one to have it expand so that they can read the page in full, a little like how one changes tabs in Safari on the iPhone. Changing the frame size of each sub view is a bit of a pain when rotating as the scroll position is getting lost as the content size of the sub view has to change too. I was wondering if there was a more effective way of
resizing the views for entering 'viewing' mode or rotating the device.
The solution to your first problem is when you want to expand the view, pull it out of the scrollView then add it to self.view.subviews with an appropriate frame, then animate the frame to fill the screen. When done with it do the reverse, shrink it, then when its back to the appropriate size stick it back in the scrollView.
If for some reason this does not work - the scrollview is showing other stuff that gets moved when you remove the view, then instead of just removing your view from it, create a simple UIView of the same size as the view you will expand, and essentially replace the view you pull out with the "placeholder" view.

Resources