I'm trying to animate UITableView to act like a dropdownMenu by using its height constraint and UIView.animateWithDamping(..) block. I'm occuring weird problem with white background under tableView.
iPhone Simulator showing the problem
I have cleared each background color and it doesn't help much.
Here is the code setting all subviews of dropDownView, which is a UIView:
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.elements = []
defaultSetup()
}
private func defaultSetup() {
configureActionButton()
configureTableView()
}
private func configureActionButton() {
actionButton = UIButton(frame: CGRectZero)
actionButton.translatesAutoresizingMaskIntoConstraints = false
addSubview(actionButton)
guard let superview = actionButton.superview else {
assert(false, "ActionButton adding to superview failed.")
return
}
// Constraints
actionButton.constrain(.Leading, .Equal, superview, .Leading, constant: 0, multiplier: 1)?.constrain(.Trailing, .Equal, superview, .Trailing, constant: 0, multiplier: 1)?.constrain(.Top, .Equal, superview, .Top, constant: 0, multiplier: 1)?.constrain(.Bottom, .Equal, superview, .Bottom, constant: 0, multiplier: 1)
// Appearance
actionButton.backgroundColor = UIColor.clearColor()
actionButton.opaque = false
actionButton.contentHorizontalAlignment = .Left
actionButton.contentEdgeInsets = UIEdgeInsets(top: 0, left: 20, bottom: 0, right: 0)
if borderVisible {
actionButton.layer.cornerRadius = 5
actionButton.layer.borderColor = UIColor.blackColor().CGColor
actionButton.layer.borderWidth = 1
actionButton.clipsToBounds = true
}
// Actions
actionButton.addTarget(self, action: "menuAction:", forControlEvents: .TouchUpInside)
}
private func configureTableView() {
tableView = BOTableView(frame: CGRectZero, items: elements, configuration: configuration)
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.delegate = self
tableView.dataSource = self
addSubview(tableView)
guard let tableViewSuperview = tableView.superview else {
assert(false, "TableView adding to superview failed.")
return
}
// Constraints
tableView.constrain(.Trailing, .Equal, tableViewSuperview, .Trailing, constant: 0, multiplier: 1)?.constrain(.Top, .Equal, tableViewSuperview, .Bottom, constant: 0, multiplier: 1)?.constrain(.Leading, .Equal, tableViewSuperview, .Leading, constant: 0, multiplier: 1)
tvHeightConstraint = NSLayoutConstraint(item: tableView, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 0)
tableView.addConstraint(tvHeightConstraint)
}
BOTableView class initializer:
init(frame: CGRect, items: [String], configuration: BOConfiguration) {
super.init(frame: frame, style: UITableViewStyle.Plain)
self.items = items
self.selectedIndexPath = NSIndexPath(forRow: 0, inSection: 0)
self.configuration = configuration
// Setup table view
self.opaque = false
self.backgroundView?.backgroundColor = UIColor.clearColor()
self.backgroundColor = UIColor.clearColor()
self.separatorColor = UIColor.blackColor()
self.scrollEnabled = false
self.separatorStyle = .SingleLine
self.layer.cornerRadius = 5
self.layer.borderColor = UIColor.blackColor().CGColor
self.layer.borderWidth = 1
self.clipsToBounds = true
}
UIView animations:
private func showMenuWithCompletionBlock(completion: (succeeded: Bool) -> Void) {
delegate?.menuWillShow(self)
let tvHeight = frame.size.height * CGFloat(elements.count)
tvHeightConstraint.constant = tvHeight
UIView.animateWithDuration(0.5, delay: 0, usingSpringWithDamping: 0.4, initialSpringVelocity: 0.5, options: .CurveEaseInOut, animations: { [weak self] () -> Void in
guard let strongSelf = self else {
completion(succeeded: false)
return
}
strongSelf.layoutIfNeeded()
}, completion: { (finished) -> Void in
if finished {
completion(succeeded: true)
}
})
}
Here is the code for UIView + Constraints extension, used in code:
extension UIView {
/**
:returns: true if v is in this view's super view chain
*/
public func isSuper(v : UIView) -> Bool
{
for var s : UIView? = self; s != nil; s = s?.superview {
if(v == s) {
return true;
}
}
return false
}
public func constrain(attribute: NSLayoutAttribute, _ relation: NSLayoutRelation, _ otherView: UIView, _ otherAttribute: NSLayoutAttribute, constant: CGFloat = 0.0, multiplier : CGFloat = 1.0) -> UIView?
{
let c = NSLayoutConstraint(item: self, attribute: attribute, relatedBy: relation, toItem: otherView, attribute: otherAttribute, multiplier: multiplier, constant: constant)
if isSuper(otherView) {
otherView.addConstraint(c)
return self
}
else if(otherView.isSuper(self) || otherView == self)
{
self.addConstraint(c)
return self
}
assert(false)
return nil
}
public func constrain(attribute: NSLayoutAttribute, _ relation: NSLayoutRelation, constant: CGFloat, multiplier : CGFloat = 1.0) -> UIView?
{
let c = NSLayoutConstraint(item: self, attribute: attribute, relatedBy: relation, toItem: nil, attribute: .NotAnAttribute, multiplier: multiplier, constant: constant)
self.addConstraint(c)
return self
}
}
When I tried to debug the views' hierarchy in debugger, the only view which had white background was tableView, but I have cleared the background in code. I have also tried to set tableView's backgroundView to nil as well as backgroundView.backgroundColor to clearColor(). Nothing changed.
Maybe try to set the UITableView footer to a blank view, don't really know why, but it seams to help for similar issue like You have.
[_tableView setTableFooterView:[[UIView alloc] init]];
Related
I've looked all over the forum and attempted all the solutions and thus far nothing has worked. I noticed my UIImageView was overlaying multiple cells, meaning the celll did not automatically adjust its height. Here is the constraint i found in the console it complained about.
"<NSLayoutConstraint:0x600001970f50 'UIView-Encapsulated-Layout-Height' UITableViewCellContentView:0x7f86a4813dd0.height == 44 (active)>"
In my tableViewController I have the follow
tableView.rowHeight = UITableView.automaticDimension
tableView.estimatedRowHeight = 300
Here is my entire cell that should self size.
import UIKit
class UserConnectionCell: UITableViewCell {
fileprivate let leftImageView: UIImageView = {
let uiImageView = UIImageView()
uiImageView.translatesAutoresizingMaskIntoConstraints = false
return uiImageView
}()
fileprivate let leftLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
fileprivate let middleLabel: UILabel = {
let label = UILabel()
label.numberOfLines = 0
label.font = UIFont(name: "Ariel", size: 10)
label.textAlignment = .center
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
fileprivate let rightImageView: UIImageView = {
let uiImageView = UIImageView()
uiImageView.translatesAutoresizingMaskIntoConstraints = false
return uiImageView
}()
fileprivate let rightLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
fileprivate let stackViewLeft: UIStackView = {
let stackView = UIStackView()
stackView.axis = .vertical
stackView.translatesAutoresizingMaskIntoConstraints = false
return stackView
}()
fileprivate let stackViewRight: UIStackView = {
let stackView = UIStackView()
stackView.axis = .vertical
stackView.translatesAutoresizingMaskIntoConstraints = false
return stackView
}()
fileprivate let stackViewMain: UIStackView = {
let stackView = UIStackView()
stackView.axis = .horizontal
stackView.alignment = .fill
stackView.spacing = 0
stackView.translatesAutoresizingMaskIntoConstraints = false
return stackView
}()
//
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier:reuseIdentifier)
stackViewLeft.addArrangedSubview(leftImageView)
stackViewLeft.addArrangedSubview(leftLabel)
stackViewRight.addArrangedSubview(rightImageView)
stackViewRight.addArrangedSubview(rightLabel)
stackViewMain.addArrangedSubview(stackViewLeft)
stackViewMain.addArrangedSubview(middleLabel)
stackViewMain.addArrangedSubview(stackViewRight)
contentView.addSubview(stackViewMain)
}
// called when trying to layout subviews.
override func layoutSubviews() {
super.layoutSubviews()
stackViewLeft.addConstraint(NSLayoutConstraint(item: leftImageView, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .width, multiplier: 1, constant: 100))
stackViewLeft.addConstraint(NSLayoutConstraint(item: leftImageView, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: 100))
stackViewRight.addConstraint(NSLayoutConstraint(item: rightImageView, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: 100))
stackViewRight.addConstraint(NSLayoutConstraint(item: rightImageView, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .width, multiplier: 1, constant: 100))
NSLayoutConstraint.activate(
[stackViewMain.topAnchor.constraint(equalTo: contentView.topAnchor,constant: 0),
stackViewMain.leadingAnchor.constraint(equalTo: contentView.leadingAnchor,constant: 0),
stackViewMain.trailingAnchor.constraint(equalTo: contentView.trailingAnchor,constant: 0),
stackViewMain.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: 0)
])
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var viewModel : UserConnectionViewModel? {
didSet {
// move this to the view model
if let profileUrl = viewModel?.leftImageUrl {
leftImageView.loadImageFromURL(url: profileUrl)
} else {
leftImageView.image = UIImage(named: "defaultprofile")
}
if let profileUrl = viewModel?.rightImageUrl {
rightImageView.loadImageFromURL(url: profileUrl)
} else {
rightImageView.image = UIImage(named: "defaultprofile")
}
leftLabel.text = viewModel?.leftLabel
middleLabel.text = viewModel?.middleLabel
rightLabel.text = viewModel?.rightlabel
}
}
override func awakeFromNib() {
super.awakeFromNib()
self.contentView.autoresizingMask = .flexibleHeight
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
Any ideas for why the cell is not self sizing?
First, a cell's contentView is a "special" view with properties integral to the table view's operation.
So, do not do this:
self.contentView.autoresizingMask = .flexibleHeight
Second, layoutSubviews() can be (and usually is) called multiple times during the lifecycle of a cell / view. Your constraint setup should be done in init:
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier:reuseIdentifier)
stackViewLeft.addArrangedSubview(leftImageView)
stackViewLeft.addArrangedSubview(leftLabel)
stackViewRight.addArrangedSubview(rightImageView)
stackViewRight.addArrangedSubview(rightLabel)
stackViewMain.addArrangedSubview(stackViewLeft)
stackViewMain.addArrangedSubview(middleLabel)
stackViewMain.addArrangedSubview(stackViewRight)
contentView.addSubview(stackViewMain)
NSLayoutConstraint.activate([
// constrain main stack view to all 4 sides of contentView
stackViewMain.topAnchor.constraint(equalTo: contentView.topAnchor,constant: 0),
stackViewMain.leadingAnchor.constraint(equalTo: contentView.leadingAnchor,constant: 0),
stackViewMain.trailingAnchor.constraint(equalTo: contentView.trailingAnchor,constant: 0),
stackViewMain.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: 0),
// constrain left image view Width: 100-pts,
// Height equal to Width (1:1 ratio)
leftImageView.widthAnchor.constraint(equalToConstant: 100.0),
leftImageView.heightAnchor.constraint(equalTo: leftImageView.widthAnchor),
// constrain right image view Width: 100-pts,
// Height equal to Width (1:1 ratio)
rightImageView.widthAnchor.constraint(equalToConstant: 100.0),
rightImageView.heightAnchor.constraint(equalTo: rightImageView.widthAnchor),
])
}
So... replace your init with the above code and completely remove both your awakeFromNib() and layoutSubviews() funcs.
You should get this:
I have a UITableView in which I want to show a message when the dataSource is empty. I do this with the well-known method of setting the backgroundView using the following extension:
extension UITableView {
func setEmptyMessage(_ message: String, _ image: String) {
let emptyView: UIView = {
let emptyView = UIView(frame: CGRect(x: 0, y: 0, width: self.frame.size.width, height: self.frame.size.height))
return emptyView
}()
let contentView: UIView = {
let contentView = UIView()
contentView.translatesAutoresizingMaskIntoConstraints = false
return contentView
}()
let messageLabel = UILabel()
let messageCommentStyle = NSMutableParagraphStyle()
messageCommentStyle.lineHeightMultiple = 1.2
let attributedString = NSMutableAttributedString(string: message)
attributedString.addAttribute(NSAttributedString.Key.foregroundColor, value: lightFeedUserNameFontColor, range: NSRange(location: 0, length: attributedString.length))
attributedString.addAttribute(NSAttributedString.Key.paragraphStyle, value: messageCommentStyle, range: NSRange(location: 0, length: attributedString.length))
attributedString.addAttribute(NSAttributedString.Key.font, value: UIFont.systemFont(ofSize: normalFontSize), range: NSRange(location: 0, length: attributedString.length))
messageLabel.attributedText = attributedString
messageLabel.numberOfLines = 0
messageLabel.font = UIFont.systemFont(ofSize: normalFontSize)
messageLabel.textAlignment = .center
messageLabel.sizeToFit()
messageLabel.translatesAutoresizingMaskIntoConstraints = false
let errorImage: UIImageView = {
let errorImage = UIImageView()
errorImage.translatesAutoresizingMaskIntoConstraints = false
return errorImage
}()
self.backgroundView = emptyView
emptyView.addSubview(contentView)
contentView.addSubview(errorImage)
contentView.addSubview(messageLabel)
contentView.centerYAnchor.constraint(equalTo: emptyView.centerYAnchor).isActive = true
contentView.centerXAnchor.constraint(equalTo: emptyView.centerXAnchor).isActive = true
contentView.leadingAnchor.constraint(equalTo: emptyView.leadingAnchor, constant: normalSpacing * 3).isActive = true
contentView.trailingAnchor.constraint(equalTo: emptyView.trailingAnchor, constant: -(normalSpacing * 3)).isActive = true
contentView.topAnchor.constraint(equalTo: errorImage.topAnchor).isActive = true
contentView.bottomAnchor.constraint(equalTo: messageLabel.bottomAnchor).isActive = true
messageLabel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor).isActive = true
messageLabel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor).isActive = true
messageLabel.centerYAnchor.constraint(equalTo: contentView.centerYAnchor).isActive = true
}
func restore() {
self.backgroundView = nil
}
}
And I set it like this:
if(tableData.isEmpty) {
self.tableView.setEmptyMessage("No results!", "none")
} else {
self.tableView.restore()
}
self.tableView.reloadData()
No big deal, we all have seen this and probably used it. And it works great. However, I now have a UIButton on the bottom placed in the tableFooterView. This button stays on top of the UITableView because it automatically positions itself right under the last cell, which is precisely what I want when there is data, but now the empty message is shown in the middle of the screen while the button is above it. How can I fix this so there is a sort of frame when the dataSource is empty?
To illustrate:
So now you are setting your tableView backgroundView to your emptyView. You can take a look on your dataSource and if it's empty - just return new cell for empty state with this message.
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataSource.count > 0 ? dataSource.count : 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if dataSource.count.isEmpty 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "EmptyCell")
cell.textLabel.text = "No Results!"
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "SomeCell")
return cell
}
}
Write an extension
extension UITableView
{
func addErrorMessageLabel(noDataText:String = "No data available")->UILabel
{
let noDatalabel:UILabel!
noDatalabel=UILabel(frame: CGRect(x: self.frame.size.width/2-200, y: self.frame.size.height/2-50, width: 400, height: 100))
noDatalabel.textColor = textThemeColor
noDatalabel.text=noDataText
noDatalabel.numberOfLines=0
noDatalabel.textAlignment = .center
noDatalabel.isHidden=true
self.addSubview(noDatalabel)
self.alignCenterToSuperView(item: noDatalabel, horizentally: true, vertically: true,height: 100,width: 400)
return noDatalabel
}
func alignCenterToSuperView(item:UIView,horizentally:Bool,vertically:Bool , height:Int, width:Int)
{
if horizentally
{
item.translatesAutoresizingMaskIntoConstraints = false
let xConstraint = NSLayoutConstraint(item: item, attribute: .centerX, relatedBy: .equal, toItem: self, attribute: .centerX, multiplier: 1, constant: 0)
NSLayoutConstraint.activate([xConstraint])
}
if vertically
{
item.translatesAutoresizingMaskIntoConstraints = false
let yConstraint = NSLayoutConstraint(item: item, attribute: .centerY, relatedBy: .equal, toItem: self, attribute: .centerY, multiplier: 1, constant: 0)
NSLayoutConstraint.activate([yConstraint])
}
let Height = NSLayoutConstraint(item: item, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant:CGFloat(height))
item.addConstraint(Height)
let Width = NSLayoutConstraint(item: item, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant:CGFloat(width))
item.addConstraints([Width,Height])
}
}
In your ViewController create
var noDataLabel:UILabel!
In your ViewDidLoad
override func viewDidLoad() {
super.viewDidLoad()
noDataLabel = tableView.addErrorMessageLabel()
noDataLabel.text = "No data found" // or your message
}
And final step
if(tableData.isEmpty) {
noDataLabel.isHideen = false
} else {
noDataLabel.isHideen = true
}
I am new to IOS development. Please help me with issue. I am not getting data on Y axis. Fetching data through Alamofire using webAPI. Data is coming nil. Same code is working fine with UIViewController table. I am getting the response. But when using in Graph it is not working.
Issue: I am using Alamofire to parse WebAPI. 'SLPercent' is the value which i want to display on Y-axis.But xml value coming as nil.
class ViewController: UIViewController, ScrollableGraphViewDataSource {
var xml = try! XML.parse("")
var graphView: ScrollableGraphView!
var currentGraphType = GraphType.bar
var graphConstraints = [NSLayoutConstraint]()
var label = UILabel()
var reloadLabel = UILabel()
// Data for the different plots
var numberOfDataItems = day
// Data for graphs with a single plot
/*lazy var simpleLinePlotData: [Double] = self.generateRandomData(self.numberOfDataItems!, max: 100, shouldIncludeOutliers: false)
*/
lazy var barPlotData: [Double] = self.generateRandomData(self.numberOfDataItems!, max: 100, shouldIncludeOutliers: false)
// Data for graphs with multiple plots
lazy var blueLinePlotData: [Double] = self.generateRandomData(self.numberOfDataItems!, max: 50)
// lazy var orangeLinePlotData: [Double] = self.generateRandomData(self.numberOfDataItems!, max: 40, shouldIncludeOutliers: false)
// Init
override func viewDidLoad() {
super.viewDidLoad()
let user = "ndbd#gmail.com"
let passwort = "xdc"
var url = URL(string: "https://ceef")
let configuration = URLSessionConfiguration.default
configuration.requestCachePolicy = NSURLRequest.CachePolicy.reloadIgnoringLocalAndRemoteCacheData
configuration.timeoutIntervalForResource = 10
let credentialData = "\(user):\(passwort)".data(using: String.Encoding.utf8)!
let base64Credentials = credentialData.base64EncodedString(options: [])
let headers = ["Accept": "application/xml","Authorization": "Basic \(base64Credentials)"]
DispatchQueue.main.async {
Alamofire.request(
url!,
method: .get,
parameters: nil,
encoding: URLEncoding.default,
headers:headers)
.responseString
{ response in
debugPrint(response)
print(response.request) // original URL request
print(response.response) // HTTP URL response
print(response.data) // server data
print(response.result) // result of response serialization
if response.result.value != nil
{
self.xml = try! XML.parse(response.result.value!)
}
}
}
// self.CallWebAPI()
// Labels for the x-axis
let now = Date()
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "LLLL"
let nameOfMonth = dateFormatter.string(from: now)
var xAxisLabels: [String] = self.generateSequentialLabels(self.numberOfDataItems!, text: nameOfMonth);
graphView = createMultiPlotGraphOne(self.view.frame)
graphView.topMargin = 200
graphView.bottomMargin = 20
addReloadLabel(withText: "RELOAD")
self.view.insertSubview(graphView, belowSubview: reloadLabel)
setupConstraints()
navigationItem.leftBarButtonItem = UIBarButtonItem(title: "⬅", style: .plain, target: self, action: #selector(backAction))
}
func backAction()
{
//print("Back Button Clicked")
dismiss(animated: true, completion: nil)
}
override func viewWillAppear(_ animated: Bool) {
super.viewDidLoad()
// self.CallWebAPI()
graphView = createMultiPlotGraphOne(self.view.frame)
graphView.topMargin = 200
graphView.bottomMargin = 20
addReloadLabel(withText: "RELOAD")
self.view.insertSubview(graphView, belowSubview: reloadLabel)
setupConstraints()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidLoad()
graphView = createMultiPlotGraphOne(self.view.frame)
graphView.topMargin = 200
graphView.bottomMargin = 20
addReloadLabel(withText: "RELOAD")
self.view.insertSubview(graphView, belowSubview: reloadLabel)
setupConstraints()
}
// Implementation for ScrollableGraphViewDataSource protocol
// #########################################################
// You would usually only have a couple of cases here, one for each
// plot you want to display on the graph. However as this is showing
// off many graphs with different plots, we are using one big switch
// statement.
func value(forPlot plot: Plot, atIndex pointIndex: Int) -> Double {
switch("bar") {
// Data for the graphs with a single plot
case "bar":
return barPlotData[pointIndex]
default:
return 30
}
}
func label(atIndex pointIndex: Int) -> String {
// Ensure that you have a label to return for the index
let now = Date()
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "LLLL"
let nameOfMonth = dateFormatter.string(from: now)
var xAxisLabels: [String] = self.generateSequentialLabels(self.numberOfDataItems!, text: nameOfMonth);
return xAxisLabels[pointIndex]
}
func numberOfPoints() -> Int {
return numberOfDataItems!
}
// Creating Different Kinds of Graphs
// min: 0
// max: 100
// Will not adapt min and max reference lines to range of visible points
private func createBarGraph(_ frame: CGRect) -> ScrollableGraphView {
let graphView = ScrollableGraphView(frame: frame, dataSource: self)
graphView.topMargin = 200
graphView.bottomMargin = 20
// Setup the plot
let barPlot = BarPlot(identifier: "bar")
barPlot.barWidth = 25
barPlot.barLineWidth = 1
barPlot.barLineColor = UIColor.colorFromHex(hexString: "#777777")
barPlot.barColor = UIColor.colorFromHex(hexString: "#555555")
barPlot.adaptAnimationType = ScrollableGraphViewAnimationType.elastic
barPlot.animationDuration = 1.5
// Setup the reference lines
let referenceLines = ReferenceLines()
referenceLines.referenceLineLabelFont = UIFont.boldSystemFont(ofSize: 8)
referenceLines.referenceLineColor = UIColor.white.withAlphaComponent(0.2)
referenceLines.referenceLineLabelColor = UIColor.white
referenceLines.dataPointLabelColor = UIColor.white.withAlphaComponent(0.5)
// Setup the graph
graphView.backgroundFillColor = UIColor.colorFromHex(hexString: "#333333")
graphView.shouldAnimateOnStartup = true
graphView.rangeMax = 100
graphView.rangeMin = 0
// Add everything
graphView.addPlot(plot: barPlot)
graphView.addReferenceLines(referenceLines: referenceLines)
return graphView
}
fileprivate func createMultiPlotGraphOne(_ frame: CGRect) -> ScrollableGraphView {
let graphView = ScrollableGraphView(frame: frame, dataSource: self)
graphView.topMargin = 200
graphView.bottomMargin = 20
// Setup the first plot.
let blueLinePlot = LinePlot(identifier: "multiBlue")
blueLinePlot.lineColor = UIColor.colorFromHex(hexString: "#16aafc")
blueLinePlot.adaptAnimationType = ScrollableGraphViewAnimationType.elastic
// dots on the line
let blueDotPlot = DotPlot(identifier: "multiBlueDot")
blueDotPlot.dataPointType = ScrollableGraphViewDataPointType.circle
blueDotPlot.dataPointSize = 5
blueDotPlot.dataPointFillColor = UIColor.colorFromHex(hexString: "#16aafc")
blueDotPlot.adaptAnimationType = ScrollableGraphViewAnimationType.elastic
// Setup the reference lines.
let referenceLines = ReferenceLines()
referenceLines.referenceLineLabelFont = UIFont.boldSystemFont(ofSize: 8)
referenceLines.referenceLineColor = UIColor.white.withAlphaComponent(0.2)
referenceLines.referenceLineLabelColor = UIColor.white
referenceLines.relativePositions = [0, 0.2, 0.4, 0.6, 0.8, 1]
referenceLines.dataPointLabelColor = UIColor.white.withAlphaComponent(1)
// Setup the graph
graphView.backgroundFillColor = UIColor.colorFromHex(hexString: "#333333")
graphView.dataPointSpacing = 80
graphView.shouldAnimateOnStartup = true
graphView.shouldAdaptRange = true
graphView.shouldRangeAlwaysStartAtZero = true
// Add everything to the graph.
graphView.addReferenceLines(referenceLines: referenceLines)
graphView.addPlot(plot: blueLinePlot)
graphView.addPlot(plot: blueDotPlot)
return graphView
}
// Constraints and Helper Functions
// ################################
private func setupConstraints() {
self.graphView.translatesAutoresizingMaskIntoConstraints = false
graphConstraints.removeAll()
let topConstraint = NSLayoutConstraint(item: self.graphView, attribute: NSLayoutAttribute.top, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.top, multiplier: 1, constant: 0)
let rightConstraint = NSLayoutConstraint(item: self.graphView, attribute: NSLayoutAttribute.right, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.right, multiplier: 1, constant: 0)
let bottomConstraint = NSLayoutConstraint(item: self.graphView, attribute: NSLayoutAttribute.bottom, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.bottom, multiplier: 1, constant: 0)
let leftConstraint = NSLayoutConstraint(item: self.graphView, attribute: NSLayoutAttribute.left, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.left, multiplier: 1, constant: 0)
graphConstraints.append(topConstraint)
graphConstraints.append(bottomConstraint)
graphConstraints.append(leftConstraint)
graphConstraints.append(rightConstraint)
self.view.addConstraints(graphConstraints)
}
// Adding and updating the graph switching label in the top right corner of the screen.
private func addLabel(withText text: String) {
label.removeFromSuperview()
label = createLabel(withText: text)
label.isUserInteractionEnabled = true
let rightConstraint = NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.right, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.right, multiplier: 1, constant: -20)
let topConstraint = NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.top, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.top, multiplier: 1, constant: 80)
let heightConstraint = NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 40)
let widthConstraint = NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.width, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: label.frame.width * 1.5)
let tapGestureRecogniser = UITapGestureRecognizer(target: self, action: #selector(didTap))
label.addGestureRecognizer(tapGestureRecogniser)
self.view.insertSubview(label, aboveSubview: reloadLabel)
self.view.addConstraints([rightConstraint, topConstraint, heightConstraint, widthConstraint])
}
private func addReloadLabel(withText text: String) {
reloadLabel.removeFromSuperview()
reloadLabel = createLabel(withText: text)
reloadLabel.isUserInteractionEnabled = true
let leftConstraint = NSLayoutConstraint(item: reloadLabel, attribute: NSLayoutAttribute.left, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.left, multiplier: 1, constant: 20)
let topConstraint = NSLayoutConstraint(item: reloadLabel, attribute: NSLayoutAttribute.top, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.top, multiplier: 1, constant: 80)
let heightConstraint = NSLayoutConstraint(item: reloadLabel, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 40)
let widthConstraint = NSLayoutConstraint(item: reloadLabel, attribute: NSLayoutAttribute.width, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: reloadLabel.frame.width * 1.5)
let tapGestureRecogniser = UITapGestureRecognizer(target: self, action: #selector(reloadDidTap))
reloadLabel.addGestureRecognizer(tapGestureRecogniser)
self.view.insertSubview(reloadLabel, aboveSubview: graphView)
self.view.addConstraints([leftConstraint, topConstraint, heightConstraint, widthConstraint])
}
private func createLabel(withText text: String) -> UILabel {
let label = UILabel()
label.backgroundColor = UIColor.black.withAlphaComponent(0.5)
label.text = text
label.textColor = UIColor.white
label.textAlignment = NSTextAlignment.center
label.font = UIFont.boldSystemFont(ofSize: 14)
label.layer.cornerRadius = 2
label.clipsToBounds = true
label.translatesAutoresizingMaskIntoConstraints = false
label.sizeToFit()
return label
}
// Button tap events
func didTap(_ gesture: UITapGestureRecognizer) {
currentGraphType.next()
self.view.removeConstraints(graphConstraints)
graphView.removeFromSuperview()
switch(currentGraphType) {
case .bar:
graphView = createBarGraph(self.view.frame)
addReloadLabel(withText: "RELOAD")
addLabel(withText: "BAR")
}
self.view.insertSubview(graphView, belowSubview: reloadLabel)
setupConstraints()
}
func reloadDidTap(_ gesture: UITapGestureRecognizer) {
// TODO: Currently changing the number of data items is not supported.
// It is only possible to change the the actual values of the data before reloading.
// numberOfDataItems = 30
// data for graphs with a single plot
barPlotData = self.generateRandomData(self.numberOfDataItems!, max: 100, shouldIncludeOutliers: false)
blueLinePlotData = self.generateRandomData(self.numberOfDataItems!, max: 50)
let now = Date()
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "LLLL"
let nameOfMonth = dateFormatter.string(from: now)
var xAxisLabels: [String] = self.generateSequentialLabels(self.numberOfDataItems!, text: nameOfMonth);
xAxisLabels = self.generateSequentialLabels(self.numberOfDataItems!, text: nameOfMonth)
graphView.reload()
}
// Data Generation
private func generateRandomData(_ numberOfItems: Int, max: Double, shouldIncludeOutliers: Bool = true) -> [Double] {
var data = [Double]()
var counter = 1
for _ in 0 ..< numberOfItems
{
for Result in xml["WebAPiResponse","Result"]
{
let SLPercent = Result["SLPercent"].text!;
let Date = Result["DateCST"].text!;
let DateFromService = Int(Date.substring(to:Date.index(Date.startIndex, offsetBy: 2)))
if (counter == DateFromService!)
{
data.append(Double(SLPercent)!)
}
}
data.append(Double(counter))
counter = counter + 1;
}
return data
}
private func generateRandomData(_ numberOfItems: Int, variance: Double, from: Double) -> [Double] {
var data = [Double]()
for _ in 0 ..< numberOfItems {
let randomVariance = Double(arc4random()).truncatingRemainder(dividingBy: variance)
var randomNumber = from
if(arc4random() % 100 < 50) {
randomNumber += randomVariance
}
else {
randomNumber -= randomVariance
}
data.append(randomNumber)
}
return data
}
private func generateSequentialLabels(_ numberOfItems: Int, text: String) -> [String] {
var labels = [String]()
for i in 0 ..< numberOfItems {
labels.append("\(text) \(i+1)")
}
return labels
}
// The type of the current graph we are showing.
enum GraphType {
case bar
mutating func next() {
switch(self) {
case .bar:
self = GraphType.bar
}
}
}
override var prefersStatusBarHidden : Bool {
return true
}
}
i am new to swift . i can not figure how can i do it . basically i need to show uiactivity indicator when collection view loaded all data then you try to scrolling then showing uiactivity indicator . it mean load more data from web just wait .
what i did .
///define
var indicatorFooter : UIActivityIndicatorView!
//set up UIActivityIndicatorView to the collection view
override func setupViews() {
indicatorFooter = UIActivityIndicatorView(frame: CGRect(x: CGFloat(0), y: CGFloat(0), width: CGFloat(collectionView.frame.width), height: CGFloat(44)))
indicatorFooter.color = UIColor.black
collectionView.addSubview(indicatorFooter)
}
//end of the scroll view then load next 20 data from api
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
// UITableView only moves in one direction, y axis
let currentOffset = scrollView.contentOffset.y
let maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height
// Change 10.0 to adjust the distance from bottom
if maximumOffset - currentOffset <= 10.0 {
self.loadMore()
}
}
//request web to down load data
func loadMore(){
//but it is not working indicator
indicatorFooter.startAnimating()
}
Add the following extension to your code:
extension UIView {
// MARK: Activity Indicator
func activityIndicator(show: Bool) {
activityIndicator(show: show, style: .gray)
}
func activityIndicator(show: Bool, style: UIActivityIndicatorViewStyle) {
var spinner: UIActivityIndicatorView? = viewWithTag(NSIntegerMax - 1) as? UIActivityIndicatorView
if spinner != nil {
spinner?.removeFromSuperview()
spinner = nil
}
if spinner == nil && show {
spinner = UIActivityIndicatorView.init(activityIndicatorStyle: style)
spinner?.translatesAutoresizingMaskIntoConstraints = false
spinner?.hidesWhenStopped = true
spinner?.tag = NSIntegerMax - 1
if Thread.isMainThread {
spinner?.startAnimating()
} else {
DispatchQueue.main.async {
spinner?.startAnimating()
}
}
insertSubview((spinner)!, at: 0)
NSLayoutConstraint.init(item: spinner!, attribute: .centerX, relatedBy: .equal, toItem: self, attribute: .centerX, multiplier: 1.0, constant: 0.0).isActive = true
NSLayoutConstraint.init(item: spinner!, attribute: .centerY, relatedBy: .equal, toItem: self, attribute: .centerY, multiplier: 1.0, constant: 0.0).isActive = true
spinner?.isHidden = !show
}
}
}
To add a spinner to your collectionView you would simply call:
collectionView.activityIndicator(show: true)
Im using swift 1.2.
I need to create a guideline for user to use my app.
it look like: a black transparent screen, 1 button highlight with note how to use, what is it.
i have searching for solution but still get stuck.
Can anybody help me?
Thanks!
If I understood correctly what you want, it can be done something like this*:
class TutorialView : UIView
{
override init(frame: CGRect)
{
super.init(frame: frame)
self.backgroundColor = UIColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 0.5)
}
convenience init()
{
self.init(frame: CGRectZero)
}
required init?(coder aDecoder: NSCoder)
{
fatalError("init(coder:) has not been implemented")
}
func showFromWindow()
{
let window = UIApplication.sharedApplication().keyWindow!
self.translatesAutoresizingMaskIntoConstraints = false
window.addSubview(self)
window.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-0-[tutorialView]-0-|", options: NSLayoutFormatOptions.DirectionLeftToRight, metrics: nil, views: ["tutorialView": self]))
window.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|-0-[tutorialView]-0-|", options: NSLayoutFormatOptions.DirectionLeftToRight, metrics: nil, views: ["tutorialView": self]))
}
func addCommentToTopRightItem(comment: String, afterDelay: NSTimeInterval)
{
let topMargin : Int32 = 54
let rightMargin : Int32 = 24
let height : Int32 = 100
// we need two views - one for arrow and second for text
let commentLabel = UILabel()
let arrowView = UIView()
commentLabel.translatesAutoresizingMaskIntoConstraints = false
arrowView.translatesAutoresizingMaskIntoConstraints = false
self.addSubview(commentLabel)
self.addSubview(arrowView)
// setup layout for views
// |^^^^^|
// |^^^^^|arrow|
// |label|_____|
// |_____|
//
// we place center of Y label to the bottom of arrow view
// to an arrow coming out of the middle of text
let metrics = ["topmargin" : NSNumber(int: topMargin), "rightmargin": NSNumber(int: rightMargin),"height" : NSNumber(int: height)]
let views = ["label": commentLabel, "arrow": arrowView]
self.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-topmargin-[arrow(==height)]", options: NSLayoutFormatOptions.DirectionLeftToRight, metrics: metrics, views: views))
self.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:[label(==height)]", options: NSLayoutFormatOptions.DirectionLeftToRight, metrics: metrics, views: views))
self.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|-rightmargin-[arrow(==height)]-[label]-0-|", options: NSLayoutFormatOptions.DirectionRightToLeft, metrics: metrics, views: views))
self.addConstraint(NSLayoutConstraint(item: commentLabel, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: arrowView, attribute: NSLayoutAttribute.Bottom, multiplier: 1.0, constant: 1.0))
// configure text label
commentLabel.textColor = UIColor.whiteColor()
commentLabel.numberOfLines = 0
commentLabel.textAlignment = NSTextAlignment.Right
commentLabel.font = UIFont(name: "HelveticaNeue-Light", size: 16)
commentLabel.text = comment
// configure arrow view
self.layoutIfNeeded()
let d : CGFloat = min(arrowView.frame.size.height, arrowView.frame.size.width)
// draw arc line from {0, 1} to {1, 0}
// | /|
// |/_|
let linePath = UIBezierPath()
linePath.moveToPoint(CGPointMake(0, d))
linePath.addCurveToPoint(CGPointMake(d, 0), controlPoint1: CGPointMake(d*0.5, d), controlPoint2: CGPointMake(d, d*0.5))
let lineLayer = CAShapeLayer()
lineLayer.path = linePath.CGPath
lineLayer.strokeColor = UIColor.redColor().CGColor
lineLayer.backgroundColor = UIColor.clearColor().CGColor
lineLayer.fillColor = UIColor.clearColor().CGColor
lineLayer.lineWidth = 2
// draw triangle near {1, 0} point
let trianglePath = UIBezierPath()
trianglePath.moveToPoint(CGPointMake(d, 0))
trianglePath.addLineToPoint(CGPointMake(d - 5, 15))
trianglePath.addLineToPoint(CGPointMake(d + 5, 15))
trianglePath.closePath()
let triangleLayer = CAShapeLayer()
triangleLayer.path = trianglePath.CGPath
triangleLayer.strokeColor = UIColor.redColor().CGColor
triangleLayer.backgroundColor = UIColor.clearColor().CGColor
triangleLayer.fillColor = UIColor.redColor().CGColor
triangleLayer.lineWidth = 2
// line + triangle = arrow :)
arrowView.layer.addSublayer(lineLayer)
arrowView.layer.addSublayer(triangleLayer)
arrowView.alpha = 0.0
commentLabel.alpha = 0.0
UIView.animateWithDuration(0.8, delay: afterDelay, options: UIViewAnimationOptions.AllowAnimatedContent, animations:
{ () -> Void in
arrowView.alpha = 1.0
commentLabel.alpha = 1.0
}, completion: nil)
}
func addButton(title: String, highlighteAfterDelay: NSTimeInterval)
{
// same as before
let button = UIButton()
button.translatesAutoresizingMaskIntoConstraints = false
self.addSubview(button)
self.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.CenterX, multiplier: 1.0, constant: 1.0))
self.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Bottom, multiplier: 1.0, constant: -20.0))
self.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1.0, constant: 120.0))
self.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1.0, constant: 40.0))
button.setTitle(title, forState: UIControlState.Normal)
button.setTitleColor(UIColor.whiteColor(), forState: UIControlState.Normal)
button.layer.cornerRadius = 20.0
button.layer.masksToBounds = false
button.layer.borderWidth = 1.0
button.layer.borderColor = UIColor.whiteColor().CGColor
button.layer.shadowColor = UIColor.whiteColor().CGColor
button.layer.shadowOpacity = 0.4
button.layer.shadowRadius = 4
button.layer.shadowOffset = CGSizeMake(0, 0)
button.alpha = 0.2
button.enabled = false
UIView.animateWithDuration(0.8, delay: highlighteAfterDelay, options: UIViewAnimationOptions.AllowAnimatedContent, animations:
{ () -> Void in
button.alpha = 1.0
button.enabled = true
}, completion: nil)
}
}
In some view controller:
let tutorial = TutorialView()
tutorial.showFromWindow()
tutorial.addCommentToTopRightItem("Tap this button to do something amazing action!", afterDelay: 1.0)
tutorial.addButton("Done", highlighteAfterDelay: 3.0)
Result:
*I don't have a compiler version 1.2 but I think that there should be no serious differences.
I see the problem now, you can add UView on top of it, give it a color with alpha, and get frame by using
convertRect(button.frame, toView:overlayView)
Hopefuly helps